| Silvio Callgari Pazzi |
Fort save: 1d20 + 7 ⇒ (6) + 7 = 13. Bless....? Ill for 1d6 ⇒ 1 rounds.
Silvio turns a little green as his stomach revolts and threatens to heave some of its contents. Curiously though the chelaxian manages to keep a dignified appearence . "This is indeed an afront to all Silvio stands for", he mumbles as he struggles to keep his last meal down. "Silvio will decend first", Silvio declares and graps the rope. After making sure it is securely fastened he begins to decend. After the nausea wears off. "Just give Silvio a few moments to banish this foul stench. Silvio has an excellent sense of smell, you know. That is why the stench seems overwhelming."
Hopefully taking 10 for a total of 10 + 1 = 11 is enough.
| Kyson Tirc |
Kyson stows his shield and prepares to climb down.
"I sure hope it's easier coming straight up. I will be, won't it?" Kyson worries as he steels himself to follow Silvio to his doom.
"Wouldn't it make more sense to burn down this ship, then chip away at whatever is causing this hole to exist so that this hole is filled with sea water? Then whatever is down there will either drown or float up to us? Then we can slay them in the view of Sarenrae's sun. Wouldn't that be keen?"
Is the boat keeping out the water from this hole?
* * *
When necessary to climb down:
Take 10 on the knotted rope down the first 50'.
After that: 1d20 - 2 ⇒ (4) - 2 = 2 Climb; 1d20 - 2 ⇒ (9) - 2 = 7 Climb
| Khazmia Makuhuzdia |
"Ugh!
Khazmia casts prestidigitation on the rope after any and all inadvertent regurgical cycles, following afterward. Once again, a light breeze swirls around her, keeping some of the stench away.
Take ten on the first 50 with the rope, then
climb 1: 1d20 + 0 ⇒ (9) + 0 = 9
climb 1: 1d20 + 0 ⇒ (20) + 0 = 20
| motteditor RPG Superstar 2012 Top 16 |
There seems to be some water at the bottom, but it appears to be a pillar of seaweed jutting down from the bed, but emerging in the ship.
As you being to climb down, the vines at the edge of the pit seem to twitch and writhe, letting out an eerie keening. As you descend 40 feet, the keening grows worse, making it hard to concentrate. You think you'll have trouble concentrating to cast a spell -- i.e. Concentration check DC 15+spell level to do so
Please let me know what order you're going down -- also do you only have the one rope; and if so, who's on it?
| Khazmia Makuhuzdia |
I agree with Zstelian
| Kyson Tirc |
Uh sure...only because Kyson doesn't want to fall on more people.
Kyson looks down the rope, giving Silvio and Seka a good headstart.
"I'm going, I'm going! Don't rush me!"
| Khazmia Makuhuzdia |
fort save vs concentration to keep her breeze spell going: 1d20 + 5 ⇒ (14) + 5 = 19
Khazmia follows the others down the rope once the rest have gone, her hair waving in the air about her.
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Silvio: 1d20 - 1 ⇒ (3) - 1 = 2
Sekathral: 1d20 + 10 ⇒ (5) + 10 = 15
Kyson: 1d20 + 8 ⇒ (3) + 8 = 11
Zstelian: 1d20 + 11 ⇒ (4) + 11 = 15
Khazmia: 1d20 + 1 ⇒ (18) + 1 = 19
As you descend lower, to about 50 feet below the surface, Khazmia suddenly notices something blending in with the rest of the hellish vegetation at the bottom of the pit: A dislocated sack of foul-smelling vegetation is wreathed in screaming humanoid forms that struggle to free themselves from the foul flesh. Twenty feet tall, this grotesque hybrid of woman and plant is a nightmare of mucoid arms and clustered eyes, a deviant thing of rot, a pyrmadical bulk that rises to a head of eyes abd barbed, thorny teeth.
Note you're all at 50 feet from top and bottom, at the end of the length of rope.
| Khazmia Makuhuzdia |
"What is THAT?!?!" Khazmia shouts, warning anyone that might be closer than she is to that horror!
| Zstelian Karela |
Nature?: 1d20 + 8 ⇒ (18) + 8 = 26
"We can't do anything about it up here. Keep climbing!"
| Sekathral |
Nauseated condition duration: 1d6 ⇒ 5
I imagine we are still nauseated?
Sekathral, still queasy, attempts to swing off the rope and clamber down the side of the pit instead.
Climb: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
Also, am I considered to have used this bomb I made?
| Silvio Callgari Pazzi |
Next time I'm going to be abit more vocal that we tie the two ropes together and not just think and assume that's what we do.
"Is it doing anything?" Silvio asks as he hangs in place, unable to find any handholds (unless the DC is 15 or higher in which case he falls). Climb check: 1d20 + 1 - 2 ⇒ (9) + 1 - 2 = 8
| motteditor RPG Superstar 2012 Top 16 |
I figure you're moving standard climbing speed, so one-quarter normal speed. Which would mean by the time you got 60 feet deep, you'd probably no longer be nauseated.
No one actually said they had a second set of rope; I see it's on Silvio's sheet, so I'm fine going with you having tied it together. It can dangle about 90 feet into the hole.
The thing at the bottom does not seem to be doing anything, though it looks like it may well be looking up at you.
| Khazmia Makuhuzdia |
"We can't do anything about it up here. Keep climbing!"
"Sure, but which way?!"
| Khazmia Makuhuzdia |
Khaz mutters under her breath, but starts climbing down once again.
"down, he says. Into the mouth of hell, he says..."
| motteditor RPG Superstar 2012 Top 16 |
Zstelian, you think this must be the Mother of All, which is the creature at the heart of the sargasso. You can know two things about it. And, considering we fast-forwarded through that battle, you can give me a percentile check on the "bomb," Seka. High means you did NOT use it in that battle.
You continue to descend, but as Silvio gets near the bottom, it lashes out in a sudden attack. Note that Silvio is 15 feet from the bottom and the creature, which can reach him. Seka is 20 feet, Kyson 25, Zstelian 30 and Khaz 35, all of you on the rope.
Khazmia: 1d20 + 3 ⇒ (3) + 3 = 6
Kyson: 1d20 + 9 ⇒ (5) + 9 = 14
Sekathral: 1d20 + 4 ⇒ (15) + 4 = 19
Silvio: 1d20 + 5 ⇒ (7) + 5 = 12
Zstelian: 1d20 + 4 ⇒ (3) + 4 = 7
Antagonist: 1d20 - 2 ⇒ (7) - 2 = 5
Party is up.
| Zstelian Karela |
"That thing, it's the heart of this place. It has to die! Silvio get off the rope!"
DR and special attacks?
| Zstelian Karela |
"Use cold-forged iron if you've got it and try to keep your distance -the young that it's carrying will try to protect it but don't waste your time with them. Bring the Mother down!"
Hanging on to the rope with one hand, Zstelian pulls a pair of cold iron chakram and tosses them at the creature before whistling for Kayle to move in.
Rapid Shot /w Point Blank: 1d20 + 9 - 2 + 1 ⇒ (17) + 9 - 2 + 1 = 25
Damage: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Rapid Shot /w Point Blank: 1d20 + 9 - 2 + 1 ⇒ (3) + 9 - 2 + 1 = 11
Damage: 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Kayle Claw: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Confirming: 1d20 + 6 ⇒ (17) + 6 = 23
Extra Damage: 1d4 + 5 ⇒ (4) + 5 = 9
| Khazmia Makuhuzdia |
Khazmia looks at her nearly useless sickle and shrugs, putting it away before flicking a splash of acid at the monstrosity.
fort save to cast: 1d20 + 4 ⇒ (15) + 4 = 19
acid splash, range touch: 1d20 + 6 ⇒ (11) + 6 = 171d3 ⇒ 1
| Sekathral |
% chance to have used bomb: 1d100 ⇒ 19
No bomb. Action below assumes I'm not still nauseated, if I am, all I can do is hang on :)
Round 1, init 19
Sekathral transfers the rope to his left hand, draws his pistol with his right, and fires.
Attk: 1d20 + 10 - 4 - 2 ⇒ (14) + 10 - 4 - 2 = 18
Dmg: 1d8 + 2 ⇒ (1) + 2 = 3
| Kyson Tirc |
Round 1, Init 14
Kyson takes one look at what Seka's doing and the impossibility of getting down the rope and holds on for dear life.
This ain't good. Maybe we should climb up.
Kyson summons a ball of fire in his hand and tosses it at Mother.
1d20 + 7 ⇒ (11) + 7 = 18 ranged touch;
1d6 + 3 ⇒ (2) + 3 = 5 fire damage.
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Sekathral: 19
Kyson: 14
Silvio: 12
Zstelian: 7
Khazmia: 6
Antagonist: 5
Seka's shot slams into the creature, but the bullet seems to penetrate the rotting mass with no effect, not even a flinch as the noise reverberates through the vegetable pit.
Kyson and Khazmia's spells seem to have more effect, a hiss of steam arising from where they hit.
Silvio and Zstelian throw blades at it, not wanting to get too close yet. One of the cold iron chakrams slices through it, but the other -- and Silvio's dagger -- simply land in the mass without effect as Kayle soars down and tears at its head before flapping back upward.
The plant suddenly disappears! And moments later you feel the rope you're clinging to begin to shake. Looking up, you see the creature now standing at the top of the pit, seemingly preparing to drop you all down to the bottom.
Silvio: 1d20 + 10 ⇒ (4) + 10 = 14
1d4 + 3 ⇒ (4) + 3 = 7
Mother of All: 26
| Zstelian Karela |
Zstelian’s eyes go wide.
”Down Silvio. GO DOWN!” the old ranger shouts as he pulls two more cold iron chakram and hurls them upwards.
Rapid Shot minus range penalties: 1d20 + 9 - 2 - 4 ⇒ (19) + 9 - 2 - 4 = 22
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Rapid Shot: 1d20 + 9 - 2 - 4 ⇒ (15) + 9 - 2 - 4 = 18
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
| Khazmia Makuhuzdia |
Round 9, Init 6
"What?! I thought that thing was a mindless plant!" Khaz sees the thing suddenly closer and pops a piece of basilisk jerky in to chew on. . err, how close is it to her, anyway? Also, +2 to strength and +2 natural armor (to Kaz, not the Mother of all Weeds).
| Kyson Tirc |
Round 2, Init 14
"Uhm...that thing seems smart," Kyson says worriedly. "Maybe we can parlay with it? I read that plants like fertilization. Silvio, maybe you should offer it some of your mighty poop?"
Kyson keeps fighting, not afraid of falling so much as hitting the ground.
1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21 touch to hit;
1d6 + 3 ⇒ (1) + 3 = 4 fire damage.
| Silvio Callgari Pazzi |
Bah, to late. I was going to jump on the thing.
Round 2, initiative 12
ac 22, touch 21, fleet-footed 17
fort +7, ref +5, will +1
cmd 23, (27 vs disarm)
hp 50/52
effects:
”There is nothing down there” Silvio remarks and climbs to the side to hold on to the wall. ”Get it to the bottom and Silvio shall do the rest”.
Move action to move from the rope to hang on to the wall
Standard action to ready an action to jump on it should it reappear down the hole
Don’t know what to roll for that but here’s a d20: 1d20 ⇒ 9
| Sekathral |
"Uhm...that thing seems smart," Kyson says worriedly. "Maybe we can parlay with it? I read that plants like fertilization. Silvio, maybe you should offer it some of your mighty poop?"
Round 2, init 19
"I wondered what that smell was. That your attempt at diplomacy, mate?", Sekathral asks Kyson, while leaping deftly off the rope to land with a splat at the bottom of the hole.
Acrobatics: 1d20 + 20 - 2 ⇒ (2) + 20 - 2 = 20
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Sorry, Silvio, I didn't want to put you in harm's way as a DMPC.
Kyson, what are you using? It's more than 30 feet away, so your normal fire tricks won't work.
Sekathral: 19
Kyson: 14
Silvio: 12
Zstelian: 7
Khazmia: 6
Antagonist: 5
As Silvio moves to hold on to the vines and Khazmia casts her spell, Sekathral leaps off the rope, dropping 20 feet to the floor of the seaweed pit, shocks running through his legs at the landing. 2 hp nonlethal
Zstelian fires two more chakras upward, slicing into the creature at the top.
Moments later, the rope suddenly comes slithering down, dropping anyone still holding it to the bottom of the pit! Acrobatics DC 15 check to negate 1d6 damage; otherwise 2d6 nonlethal to Kyson and Zstelian and 3d6 to Khazmia.
1d6 ⇒ 2
Mother of All: 42
| Zstelian Karela |
Acrobatics: 1d20 + 2 ⇒ (10) + 2 = 12
Nonlethal Damage: 2d6 ⇒ (3, 5) = 8
Zstelian lands with a crunch but quickly climbs to his feet and pulls another chakram.
”It’s going to come back, watch out!”
Readying to attack if it comes back within range.
| Kyson Tirc |
Oops. Yeah, somehow my brain broke. No attack last round. Definitely out of range.
Kyson falls.
2d6 ⇒ (5, 1) = 6 damage
Round 3, Init 14
Kyson takes total defense and stands up.
| Zstelian Karela |
Fair enough. I wasn't sure if it was going to come down and I didn't want roll high and then be sad when it stayed upstairs.
Single Shot /w Point Blank: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Damage: 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12
| Khazmia Makuhuzdia |
fall: 3d6 ⇒ (1, 4, 4) = 9 damage
Khazmia thiks to jump, but too late as she and the rope fall down into the pit.
| motteditor RPG Superstar 2012 Top 16 |
Sekathral: 19
Kyson: 14
Silvio: 12
Zstelian: 7
Khazmia: 6
Antagonist: 5
As Kyson and Khazmia stand up, the plant beast suddenly appears back at the bottom of the pit.
Sekathral and Zstelian lash out at it, as Silvio leaps down from above. The Chelaxian lands on the Mother of All, but is unable to grab on, and is tossed to the ground as she lashes out at him 9 hp. I'm going to rule it was a grapple attempt to leap on it, which didn't overcome its CMD and she got an AoO.
As you prepare to fight, half-formed vine horrors lash out at you. 7 hp to anyone with AC less than 16
1d6 + 5 ⇒ (4) + 5 = 9
1d20 + 13 ⇒ (3) + 13 = 16
1d6 + 5 ⇒ (2) + 5 = 7
Mother of All: 61
| Zstelian Karela |
Zstelian fends off the probing young and reaches for his cold iron daggers.
"Now's our chance. Kill it!"
Rapid Shot /w Point Blank: 1d20 + 9 - 2 + 1 ⇒ (2) + 9 - 2 + 1 = 10
Damage: 1d4 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Rapid Shot /w Point Blank: 1d20 + 9 - 2 + 1 ⇒ (18) + 9 - 2 + 1 = 26
Damage: 1d4 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Kayle flies down afterward with her talons outstretched.
Kayle Flyby Claw: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Confirming: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
| Kyson Tirc |
Round 4, Init 14
"Uh yeah, let's get it!"
Seeing how is fire worked last time, Kyson casts defensively and tries to burn the Mother and a bunch of vine babies. As it's 20' tall, I think there are places to put it to avoid the good guys...and Sekathral.
1d20 + 11 ⇒ (12) + 11 = 23 Concentration vs. DC 21
6d6 ⇒ (5, 3, 2, 6, 4, 6) = 26 fire damage vs. DC 18 Reflex for half
| Khazmia Makuhuzdia |
Round 4, Init 6, 18/35hp
concentration vs DC 17: 1d20 + 6 + 4 ⇒ (3) + 6 + 4 = 13
ranged touch attack, acid splash: 1d20 + 6 ⇒ (6) + 6 = 121d3 ⇒ 1
Khaz tries to cast another splash of acid at the overgrown dandilion of death, but loses the spell, her concentration broken by the pain wracking her body from the fall.
| Sekathral |
Round 4, init 19
Sekathral houses his pistol and draws his rapier, getting into position and striking at the Mother of All
This ain't gonna do much. All I can do is keep the mouldy old cow busy...
Can it be flanked/sneak attacked? If so, do I have room to make a 5ft step to get into a flank? If so, I'll delay until after Kyson throws his fireball, if that'll make a difference
Attk: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11
Dmg: 1d6 + 1 ⇒ (6) + 1 = 7
| Silvio Callgari Pazzi |
Round 4, initiative 12
ac 24, touch 21, fleet-footed 17
fort +7, ref +5, will +1
cmd 23, (27 vs disarm)
hp 41/52
effects: combat expertise
”So you dare to cross blades with the great Silvio Callgari Pazzi? ” Silvio states triumphantly, seeing the opportunity for great heroics. Acting on the chance to create yet another legacy he deftly skips towards the creature determined to drive his sword through the plant mother. ”You said this thing was famous, right?”, he asks Zstelian mid battle.
Move action to move adjacent to the plant mother
Standard action to attack! 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26 (- 2 combat expertise), damage 1d8 + 3 ⇒ (2) + 3 = 5
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Sekathral: 19
Kyson: 14
Silvio: 12
Zstelian: 7
Khazmia: 6
Antagonist: 5
Thanks to the numerous eyes of the immature plant creatures on her, she cannot be flanked, Sekathral.
The elf's blade splashes into the creature, but seems to hit mostly rot and nothing vital, as Kyson's fireball washes over her.
Silvio's blade cuts her, but the vegetable matter seems to grow over the slash almost immediately.
Zstelian's cold iron weapons seem to have more effect and Kayle's claws tear further into her.
She screams, all the immature creatures creating an unholy cacaphony that proves nearly deafening, and lashes out at Zstelian and Kyson. Her jaws rip into the young priest, tearing flesh from his bones 21 hp; and Kyson, can you add your AC to your stat line, while one claw penetrates the ranger's armor. 9 hp
As you fight back, the vine horrors continue to lash out at you. 7 hp to everyone with AC 27 or less
1d20 + 1 ⇒ (16) + 1 = 17
1d20 + 15 ⇒ (6) + 15 = 21
2d6 + 10 ⇒ (5, 6) + 10 = 21
1d20 + 13 ⇒ (18) + 13 = 31
1d6 + 5 ⇒ (4) + 5 = 9
1d20 + 13 ⇒ (4) + 13 = 17
1d6 + 5 ⇒ (4) + 5 = 9
1d20 + 13 ⇒ (14) + 13 = 27
1d6 + 5 ⇒ (2) + 5 = 7
Mother of All: 104