| Kyson Tirc |
Oh Mighty Silvio, sea captain and hero to all: I believe your +6 to swim is correct. Your armor probably was worn unless you took it off for your shared time with the Lady. In addition, since you failed your swim check by 5, you're drowning, just like Kyson. However, you can make a second move action to swim again, which should get you straightened up. Zstelian might suggest taking 10 to swim as well...which would eliminate chance of failure. Kyson hopes that you make a swim check or two to come save him. Love, Kyson.
::gulg!::
| Silvio Callgari Pazzi |
Oh Mighty Silvio, sea captain and hero to all: I believe your +6 to swim is correct. Your armor probably was worn unless you took it off for your shared time with the Lady. In addition, since you failed your swim check by 5, you're drowning, just like Kyson. However, you can make a second move action to swim again, which should get you straightened up. Zstelian might suggest taking 10 to swim as well...which would eliminate chance of failure. Kyson hopes that you make a swim check or two to come save him. Love, Kyson.
::gulg!::
*erhm*. Great sea captain...
He's not wearing his armor (which accounts for his currently low AC). I figure that he wouldn't take it to a formal dinner. For the same reason he's not armed. Both armor and weapons lie next to his bunk. As for the swim check I normally take 10 on skill checks but i figure that since we're in combat this counts as a stressful situation and I can't take 10.Although I did notice that I copy+pasted abit to much and screwed up the initiative. It should be 17, and nothing else (without a dueling sword in hand Silvio's init modifier is +3).
| Dargon Dolgrinson |
Round 2, Init 19
HP 47/54, Ki Pool 5/5
AC 18, touch 17, flat-footed 15
Fort +8, Ref +6, Will +7 (+2 vs. poison, spells, spell effects, +2 vs. enchantment)
CMD 25
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Fort: Poison Save: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Dargon, completely ignores the poisonious fog, as he spends time looking for a rope ladder or something that he can use to bring up those overboard.
| motteditor RPG Superstar 2012 Top 16 |
Silvio
Dargon
Khazmia
Sekathral
Lavinia
Zstelian
Liamae
Kyson
Antagonist
Silvio, sucking in a lungful of air, gets hit in the face with a wave, causing him to accidentally inhale a quantity of water. He goes under, struggling to right himself and regain his bearings.
Dargon, on deck, looks around, spotting a coiled rope that could be used to get people on deck again, though no ladder makes itself evident.
Khazmia moves out of the cloud, to Lavinia's side, but it seems to make little immediate impact. She continues to gag, her stomach on the verge of expelling her dinner. nauseated for 5 more rounds Lavinia and Liamae try to recover next to her, before moving toward the ladder belowdecks at Zstelian's command.
Sekathral, too sick to make a grab for the little beast, swims instead toward Kyson, arriving at the location the young priest went under, though the waves surprise him with their intensity. The water had seemed calmer on board.
The old Varisian ranger keeps an eye out, but the thing doesn't surface. He thinks for a moment it might be gone, but then suddenly sees a splash of red blood in the water near Kyson.
The young priest struggles to remain afloat, the surf to strong to even see if their are any air bubbles near him, when he suddenly feels a sharp set of claws gouge his neck, ripping open a painful wound! 6 hp
1d10 ⇒ 6
1d4 + 1 ⇒ (4) + 1 = 5
1d20 + 7 ⇒ (20) + 7 = 27
1d20 + 7 ⇒ (3) + 7 = 10
1d3 + 3 ⇒ (3) + 3 = 6
Lavinia: Sickened 1 more rounds
Liamae: Sickened 3 more rounds
Antagonist: 14
| Zstelian Karela |
Round 3, Init 10
Damn...
Zstelian pulls a dagger, grips it in his teeth, and dives into the water.
Activate: Skill Focus (Swim)
Swim: 1d20 + 10 ⇒ (5) + 10 = 15
| Silvio Callgari Pazzi |
Round 3, initiative 17
ac 13, touch 13, fleet-footed 10
fort +5, ref +4, will +0
cmd 20 (21 vs disarm)
hp 44/44
effects:
Silvio struggles to reach the surface but fails.
Swim check: 1d20 + 8 ⇒ (5) + 8 = 13, aww, come on!
| Kyson Tirc |
Swim check: 1d20+8, aww, come on!
Uh, don't worry. Maybe Khaz will come save you.
I guess you should probably say if you're swimming as a full round action rather than as a move action:
Make a Swim check once per round while you are in the water. Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a move action). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater.
| Silvio Callgari Pazzi |
Silvio Callgari Pazzi wrote:Swim check: 1d20+8, aww, come on!Uh, don't worry. Maybe Khaz will come save you.
I guess you should probably say if you're swimming as a full round action rather than as a move action:
** spoiler omitted **
I want to resurface and given time dive down again. What do I roll for that?
| Kyson Tirc |
Round 3, Init next to last
Though he knows he's in trouble from something eating his delicious delicious neck, Kyson has other concerns: namely, breathing and not dying.
Kyson will try to swim again.
1d20 - 1 ⇒ (10) - 1 = 9 Swim (makes no progress)
Kyson will try to swim again.
1d20 - 1 ⇒ (6) - 1 = 5 Swim (drowns more, Round 3)
| Kyson Tirc |
I want to resurface and given time dive down again. What do I roll for that?
Roll a swim check vs. DC 15. You move at 1/4 speed as a move action. Kyson is about 10 feet from you.
| Kyson Tirc |
Round 3, init 15 Spirit of the Waters means I can always take 10 while swimming, so 10 + 10 (Swim score) = 20. Forgot about that :)
Welcome back you Glorious Smurf! And yay! You may save Kyson's life!
| Khazmia Makuhuzdia |
Round 3, Init 15
Khazmia hauls herself to the edge, trying to see her companions in the foam below.
perception: 1d20 + 2 ⇒ (1) + 2 = 3
"Kyson!*bleargh* Silvio!*bleurrb* Don't worry, I'll save you! I'll be right..."
| motteditor RPG Superstar 2012 Top 16 |
Silvio
Dargon
Khazmia
Sekathral
Lavinia
Zstelian
Liamae
Kyson
Antagonist
On the ship, Khazmia and Dargon rush to the edge, where the hardy dwarf attaches the rope to a spar and tosses one end into the water toward his companions. Liamae and Lavina continue to struggle with the cloud's effects, movinginto a cabin and out of apparent danger.
Silvio surfaces again, grabbing a quick breath, but continues to struggle among the large waves as Sekathral smoothly cuts through the surf to the bloody patch where he last saw Kyson, who has not yet surfaced since he went under. Blood continues to spill in the water as the creatures' claws again rake the young priest, and again slashes across his throat. 15 hp total
Zstelian dives in, his dagger clutched in his teeth.
1d2 ⇒ 1
Claw: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm: 1d20 + 7 ⇒ (15) + 7 = 22
2d3 + 6 ⇒ (2, 3) + 6 = 11
Claw: 1d20 + 7 ⇒ (14) + 7 = 21
1d3 + 3 ⇒ (1) + 3 = 4
Lavinia:
Liamae: Sickened 2 more rounds
Antagonist: 12
| Zstelian Karela |
Round 4, Init 10
I'm not sure how far I am from the action but I assume between diving in last turn and moving this turn, I can reach the creature.
Zstelian kicks fiercely propelling himself towards the creature. He pulls the dagger from his mouth and jabs at it.
Swim Check: 1d20 + 10 ⇒ (16) + 10 = 26
Dagger: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6
| Sekathral |
Round 4, init 15
Still nauseous (as opposed to nauseating, as usual) last round , Sekathral attempts to dive down and pull Kyson up above the surface
Swim check = 20, as usual. If I can use the spar and rope to help, I will - if it would take too long to go without it, I'll manage (?) on my own
| Silvio Callgari Pazzi |
Round 4, initiative 17
ac 13, touch 13, fleet-footed 10
fort +5, ref +4, will +0
cmd 20 (21 vs disarm)
hp 44/44
effects:
With a new lungful of fresh air Silvio dives down into the deep to look for the missing priest.
Full round to swim to Kyson. Swim check: 1d20 + 8 ⇒ (18) + 8 = 26
If I can get to him with just a move action then I'll try to grapple him and swim towards the surface
| motteditor RPG Superstar 2012 Top 16 |
Silvio
Dargon
Khazmia
Sekathral
Zstelian
Kyson
Antagonist
Silvio swims toward where he last saw Kyson, but the pounding surf forces him to stop for a moment to grab a breath and get his bearings before he can dive under to find him. Took a full-round action to move to Kyson.
Dargon dives in and makes his way toward his companions as Khazmia continues to try to recover from the nausea that's preventing her from casting spells to help her friends. 3 more rounds
Sekathral dives down and tries to grab Kyson, but the panicked priest fends him off, seemingly too panicked to find his way to the surface. As you only get a move action, I didn't let you grapple him, but gave him a +2 bonus to try to swim on his own. He continues to not be buoyant.
Zstelian thrusts his dagger at the creature, but misses, as it seems to splash easily through the waves. Suddenly, it flies straight up again -- easily avoiding another thrust from Zstelian's dagger -- takes a deep breath and spits toward the group of you in the water. Though Kyson's protected by the water covering him, the acidic breath splashes over Sekathral, Zstelian and Silvio. 3 hp acid damage; Reflex DC 15 for half
Kyson Swim: 1d20 - 2 + 2 ⇒ (9) - 2 + 2 = 9
Zstelian AoO: 1d20 + 8 ⇒ (6) + 8 = 14
1d8 ⇒ 3
Antagonist: 12
Underwater combat rules: With a successful Swim check, you're –2 to hit with slashing or bludgeoning weapons and only do half damage!
| Zstelian Karela |
Round 5, Init 10
Reflex Save: 1d20 + 9 ⇒ (13) + 9 = 22
Zstelian avoids the worst of the acid but still suffers minor burns.
With a piercing avian cry, Kayle rejoins the battle and tears after the flying enemy.
Kayle Flyby Claw: 1d20 + 7 ⇒ (3) + 7 = 10
Zstelian kicks his way to the surface and hurls a javelin up.
Swim Check: 1d20 + 10 ⇒ (19) + 10 = 29
Javelin: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
| Khazmia Makuhuzdia |
Round 5, Init 15
"ugh... Do you..guys need me... *glurg* down there?" Forcing herself to grab a breath, Khaz readies to jump into the choppy sea on anyone's call.
| Sekathral |
Round 5, init 15
Reflex 1d20 + 8 ⇒ (15) + 8 = 23, so 1 hp damage. Now no longer nauseated, and happy new year!
EDIT: Hopefully won't be nauseated tomorrow, either. Still, as I only need a single Move action to get to Al-khaselzhja's Powder of Dehangoverivity, everything will be dandy either way :)
Prolonged immersion in salty water seems to have a calming effect on Sekathral's innards, as he shakes off the effects of the mephitic vapours and, ignoring the pain of his acid-scarred ear, attempts to grab the panicking Kyson and drag him back up to the surface.
"Take that sodding little dung-blizzard down, Khaz!", he yells, in between dives.
Grapple attempt 1d20 + 4 ⇒ (10) + 4 = 14, Swim check is 20
| Kyson Tirc |
Waiting to see what Silvio does Round 5, hoping it's helping Kyson. Then we can get to killing our attacker.
Init +9; Senses Perception +10
AC 19, touch 13, flat-footed 16 (+4 armor, +2 shield, +3 Dex)
hp 17/38
Fort +6, Ref +4, Will +9
Spd 30 ft.
Melee
. . Scimitar +2 (1d6-1/18-20/x2) and
. . Whip -2 (1d3-1/20/x2)
Fire Bolt (1d6+2) +7 Ranged Touch Attack 30' Ranged touch attack deals 1d6+2 Fire damage. (0/8 used)
Touch of Glory Grant +5 to a CHA-based skill or ability check. (0/8 used)
Channel Positive Energy 3d6 (DC 15) (0/5 used)
| Silvio Callgari Pazzi |
Reflex save: 1d20 + 4 ⇒ (13) + 4 = 17 vs DC15 => 1 damage
Round 5, initiative 17
ac 13, touch 13, fleet-footed 10
fort +5, ref +4, will +0
cmd 20 (21 vs disarm)
hp 43/44
effects:
Silvio manages to avoid the most of the acid spewn from the flying monster, and dives down to retrieve Kyson. "Keep the little creature occupied while Silvio rescues Kyson", he says before disappearing beneath the waves.
Swim check: 1d20 + 8 ⇒ (18) + 8 = 26
Grapple check: 1d20 + 7 ⇒ (15) + 7 = 22
Wow, look at those rolls!
| Khazmia Makuhuzdia |
Round 5, init 15
"Take that sodding little dung-blizzard down, Khaz!", he yells, in between dives.
"I...I'll try..."Khaz tries to take aim at the flying thing, but can't seem to focus through the nausea.
I don't think she can take a standard action until the nausea is gone.
| Kyson Tirc |
Round 5, Init Near Last
1d20 - 1 + 2 + 2 ⇒ (13) - 1 + 2 + 2 = 16 Swim (with aids!)
As a full round action, and with help, Kyson breaks the surface and begins to make way to the ship. Should be able to get to ship with 30' move, 1/2 speed swim.
Possibly provoking.
Init +9; Senses Perception +10
AC 19, touch 13, flat-footed 16 (+4 armor, +2 shield, +3 Dex)
hp 17/38
Fort +6, Ref +4, Will +9
Spd 30 ft.
Melee
. . Scimitar +2 (1d6-1/18-20/x2) and
. . Whip -2 (1d3-1/20/x2)
Fire Bolt (1d6+2) +7 Ranged Touch Attack 30' Ranged touch attack deals 1d6+2 Fire damage. (0/8 used)
Touch of Glory Grant +5 to a CHA-based skill or ability check. (0/8 used)
Channel Positive Energy 3d6 (DC 15) (0/5 used)
| motteditor RPG Superstar 2012 Top 16 |
Silvio
Dargon
Khazmia
Sekathral
Zstelian
Kyson
Antagonist
Silvio dives under and, grabbing Kyson, helps propel the priest to the surface, where he takes a huge lungful of air. The group begins moving toward the boat as Khazmia continues to struggle on the Blue Nixie's deck.
Kayle and Zstelian's javelin both miss the demonic little creature, which gives a shriek of anger. It gestures -- a liquid arrow appearing and speeding toward Khazmia, where it painfully burns the ill princess' skin 8 hp -- and dives back into the water.
Acid arrow
1d20 + 7 ⇒ (5) + 7 = 12
2d4 ⇒ (4, 4) = 8
Antagonist: 12
Let me know which boat you're heading for; you're equidistant between the two of them and sailors on the Sea Wyvern have also thrown ropes over the side. It'll take a Swim check (DC 15) to get to the side and then a Climb check (DC 10) to get back on deck.
| Kyson Tirc |
I believe I was in between the two boats when I capsized and they were both 15' away. I believe my full round swim check last turn will get me to the side of the Sea Wyvern. I think I should begin to climb next round.
| Zstelian Karela |
Round 6, Init 10
Zstelian sighs in frustration as the foe dives below the water again.
Swim: 1d20 + 10 ⇒ (5) + 10 = 15
Kicking with increased anger, he swims over and hurls a javelin at the creature.
Javelin: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Counts as magic.
| Sekathral |
Sekathral, rather peeved that he went to all that trouble only to have his thunder stolen by Silvio, swims over to the Sea Wyvern Swim check = 20 and clambers up the side, nimble as a (non explosive) monkey Climb 1d20 + 10 ⇒ (4) + 10 = 14
| Silvio Callgari Pazzi |
Round 5, initiative 17
ac 14, touch 14, fleet-footed 10
fort +5, ref +4, will +0
cmd 20 (21 vs disarm)
hp 43/44
effects:
Silvio swims next to Kyson, making sure that the cleric get's to the boat. At least that's what the chelaxian sea captain tries to do before a wave catches him unawares and throws in under the surface.
Swim check to get to the sea wyrven: 1d20 + 8 ⇒ (1) + 8 = 9. Sigh....
| Kyson Tirc |
Round 5, Init NextToLast
Kyson sputters to the edge of the Sea Wyvern and looks to find purchase to climb up the side.
Flailing for a rope, Kyson climbs!
1d20 - 1 ⇒ (9) - 1 = 8 Climb check vs. DC 10
I said, Kyson really climbs this time!
1d20 - 1 ⇒ (17) - 1 = 16 Climb check vs. DC 10
Kyson falls down on the deck in a heap of sputtering and panting.
| motteditor RPG Superstar 2012 Top 16 |
Silvio
Dargon
Khazmia
Sekathral
Zstelian
Kyson
Antagonist
Silvio tries to follow the rest of his companions to safety, but is again swamped by a wave and can't make much headway.
Dargon easily scales the Blue Nyxie, where Khazmia continues to recover despite the acid continuing to burn 5 hp more damage, while Ksyon finally makes it to the mostly dry deck of the Sea Wyvern, along with Sekathral.
Zstelian's javelin glances off the little creature, seeming to do now damage but drawing its attention. It dives back into the water, closing on the Varisian and raking him with its claws. 6 hp
1d20 + 7 ⇒ (17) + 7 = 24
1d3 + 3 ⇒ (3) + 3 = 6
2d4 ⇒ (1, 4) = 5
Antagonist: 12
| Zstelian Karela |
Round 7, Init 10
Zstelian grunts in pain as the creature's claws tear at his flesh but he grins in satisfaction.
"Finally got your attention?"
Swim: 1d20 + 10 ⇒ (9) + 10 = 19
He quickly palms a pair of daggers and hurls them.
Dagger: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Dagger: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Damage: 1d4 + 6 ⇒ (1) + 6 = 7
These provoke. Twice if it has combat reflexes.
| Kyson Tirc |
Round 7, Init NearLast
Kyson rises to his feet and finally has the chance to look at the attacker.
1d20 + 11 ⇒ (9) + 11 = 20 Knowledge (arcana)
1d20 + 9 ⇒ (9) + 9 = 18 Knowledge (planes)
1d20 + 11 ⇒ (2) + 11 = 13 Knowledge (religion)
What is it?
| Sekathral |
Round 7, init 15
Sekathral, dripping all over the deck, takes out a dagger and hurls it at the creature.
Attk - not sure how far away we are, but assuming 30ft 1d20 + 8 - 4 - 4 ⇒ (9) + 8 - 4 - 4 = 9 Dmg 1d4 + 1 ⇒ (3) + 1 = 4
| Khazmia Makuhuzdia |
Round 7, Init 15, 19/32HP
last round of uselessness?
Khaz tries to focus, retching as she tries to target the flying little nuisance.
| Kyson Tirc |
Round 7, Init NexttoLast
Questions on how best to kill it. What kinds of attacks does Kyson think will be ineffective and what will work well?
"It's one of those fake elemental things. Of water! GET IT!"
Kyson prepares to light the candle if the mephit moves within 30' and not in the water.
1d20 + 6 ⇒ (9) + 6 = 15 touch to hit;
1d8 + 3 ⇒ (4) + 3 = 7 fire damage.
| Silvio Callgari Pazzi |
Hmm, I could have sworn I already made a post for this round
Round 7, initiative 17
ac 14, touch 14, fleet-footed 10
fort +5, ref +4, will +0
cmd 20 (21 vs disarm)
hp 43/44
effects:
Silvio continues to struggle with the waves.
Swim check to reach the Sea Wyrven: 1d20 + 8 ⇒ (9) + 8 = 17
| motteditor RPG Superstar 2012 Top 16 |
Silvio
Dargon
Khazmia
Sekathral
Zstelian
Kyson
Antagonist
You think regular weapons won't do much to it, though magic weapons should do the trick. DR 5/magic
Silvio makes it to the Sea Wyvern, where a rope waits for him to be able to scale his way up to the deck.
On the Blue Nixie, as Dargon awaits a target, Khazmia finally manages to get enough fresh air to clear away the effects of the noxious cloud.
Kyson thinks he spots it and sends a ball of fire toward the creature, but quickly dives back below the waves, the attack doing nothing more than sending a ball of steam into the darkening sky. Sekathral's dagger is similarly ineffective, sinking quickly below the waves. You're about 30 feet away from it on the ship's decks, but it's underwater, giving it cover from those not in the water with it.
Dargon, not seeing a decent shot while the creature stays underwater so close to Zstelian, holds on to his ax, not wanting to throw it away on such a literal longshot.
The ranger seems unconcerned about being stuck in the water with the creature, and quickly pulls two daggers and sends them winging toward the creature. He leaves himself open as he does so, taking a blow from the creature's claws 4 hp that make the first dagger badly miss its mark, but the second scores a solid hit that knocks the mephit back momentarily and causes it to miss as it slashes again with its claws.
1d20 + 7 ⇒ (19) + 7 = 26
1d3 + 3 ⇒ (1) + 3 = 4
1d20 + 7 ⇒ (3) + 7 = 10
1d3 + 3 ⇒ (3) + 3 = 6
1d20 + 7 ⇒ (6) + 7 = 13
1d3 + 3 ⇒ (2) + 3 = 5
Antagonist: 17
Seka, Zstelian, please don't forget to remove those daggers from your character sheet as they sink rapidly into the ocean.
| Zstelian Karela |
Heh, I haven't forgotten. Thus far I'm down 5 daggers and 2 javelins.
Is there anyway we can could get a map. I'd like to know who's close to it before I try my next gambit.