
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Arryn floats the rock over, as Aramis tries to calm the thing, but neither seems to have an effect as it ducks around the stone and runs into Aramis. It doesn't do more than bruise her, though it does nearly knock her from her feet.
1d20 + 5 ⇒ (1) + 5 = 6
Aramis: 1d20 + 2 ⇒ (17) + 2 = 19
Arryn: 1d20 + 3 ⇒ (15) + 3 = 18
Dregg: 1d20 + 1 ⇒ (10) + 1 = 11
Isabella: 1d20 + 5 ⇒ (5) + 5 = 10
Antagonist: 1d20 ⇒ 1
You all can act; note that Dregg and Isabella are a short distance away, though they could have heard the commotion.

Arryn Dawood |

Having given peace a chance, Arryn resorts to bringing his boulder down on the crystal creature as hard as he can.
Attack: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Damage: 2d6 + 2 + 4 + 2 + 1 ⇒ (4, 5) + 2 + 4 + 2 + 1 = 18

Isabella Blackleaf |

Isabella's pointed ears twitch at the sounds of battle, and she jogs towards its source.
"Hrm," she grunts when she sees the crystal creature. "Something new every day..."
...and she swaps out her crossbow for her shield and hammer.

Aramis Ekerton |

"Ooof!" Aramis grunts as she gets knocked over. She clambers to her feet, provoking, and circles around the bug so that her companions can get into the fight.
Note: the post above assumes that the scorpion moved up beside me as described, and its position on the map is inaccurate.

Fulgun Dregg |

It almost knocked you down, Aramis; so no AoO at least =)
Dregg looks toward the racket and darts off toward the noise after Isabella. Rounding the corner, he rips his axe free as he shoulders his way up next to the rocky creature. He frowns at the thing, grumbling, "This sure is one strange hole in the ground."
Double move to the square up and left of Aramis. Even if every square is difficult terrain, Dregg's speed of 45 would still allow him to go 9 squares.
HP: 14/29
AC: 16 (12 T / 15 FF)
CMD: 17
F/R/W: +6/+3/+2
Rage rounds used: 0/7
Spell slots used
Level 1: 0/1
-Ongoing Effects-
Focus: +2 Str
Mage Armor: +4 armor
power attack: -1/+3

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Aramis: 19
Arryn: 18
Dregg: 11
Isabella: 10
Antagonist: 1
The rock bounces off the creature, causing it to startle slightly, but not seeming to actually hurt it all as Dregg and Isabella close in.
Aramis tries to scurry around the creature, which tries to knock her down again, but again just knocks her slightly off balance. As it heeps pushing into her, however, she's finally unable to keep her feet and is knocked to the ground technically, it made a trip attempt as its AoO for Aramis' movement and then did it again as its actual action; both would provoke an AoO from Aramis, but I think she's got nothing to attack back with.
1d20 + 5 ⇒ (5) + 5 = 10
1d20 + 5 ⇒ (13) + 5 = 18
Party is up again

Isabella Blackleaf |

"Budge up, green genes," Isabella grumbles as she squeezes past Dregg, and swings her hammer at the crystal scorpion.
Hammer down 1d20 + 6 ⇒ (9) + 6 = 15 for 1d8 + 2 ⇒ (5) + 2 = 7 damage.

Arryn Dawood |

Not to be thwarted, Arryn lifts the same boulder and tries to drop it on the creature again.
Attack: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Damage: 2d6 + 2 + 4 + 2 + 1 ⇒ (5, 4) + 2 + 4 + 2 + 1 = 18

Aramis Ekerton |

Aramis curses as she's knocked to the rocky ground. She stands up again provoking, takes a quick five foot diagonal step back and casts a spell, sending a volley of magic green energy bolts at the creature. Casting magic missile once I'm out of its reach.
Force Damage: 2d4 + 2 ⇒ (3, 4) + 2 = 9
If it successfully trips her when she tries to stand up instead of casting she'll pull out her dagger.

Fulgun Dregg |

Dregg shoots Isabella a look, but just shakes his head as she squeezes by. Once she's clear, he shakes his head, then brings his axe down in a heavy, overhead arc in the center of the crystal scorpion's back.
Greataxe: 1d20 + 9 ⇒ (11) + 9 = 20for: 1d12 + 12 ⇒ (1) + 12 = 13
Free: rage
Move: accurate stance
Standard: chop!
HP: 14/29
AC: 14 (10 T / 13 FF)
CMD: 17
F/R/W: +6/+3/+2
Rage rounds used: 1/7
Spell slots used
Level 1: 0/1
-Ongoing Effects-
Focus: +2 Str
Rage: +2 to hit, +2 damage, +2 Will, -2 AC, +2 temp HP
Accurate stance: +1 to hit
Mage Armor: +4 armor
power attack: -1/+3

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Aramis: 19
Arryn: 18
Dregg: 11
Isabella: 10
Antagonist: 1
Aramis tries to stand up but is knocked right back down as the creature gets in her space again, and she pulls her dagger just in time to hear a crashing sound as Dregg, Isabelle and Arryn leap to her defense.
The hammer seems to just bounce off the crystalline creature, but it rears back as the axe and rock send chips flying. It spins around, suddenly seeming far more aggressive, and slams its stinger into the half-orc, a powerful blow that rocks him back on his feet. 10 hp
AoO: 1d20 + 5 ⇒ (13) + 5 = 18
Sting: 1d20 + 7 ⇒ (18) + 7 = 25
2d6 + 3 ⇒ (5, 2) + 3 = 10
C: 21

Arryn Dawood |

Arryn gathers power, trying to knock the creature away from Aramis.
Attack: 1d20 + 7 + 1 + 1 ⇒ (15) + 7 + 1 + 1 = 24
Damage: 2d6 + 2 + 4 + 2 + 1 ⇒ (1, 4) + 2 + 4 + 2 + 1 = 14
Bullrush: 1d20 + 7 + 1 + 1 ⇒ (10) + 7 + 1 + 1 = 19

Fulgun Dregg |

Dregg’s eyes suddenly go dull and widen as a dribble of blood runs out of the corner of his mouth. His eyes snap back into glassy focus a moment later though and he grins. ”Heh. So you do have some fight in you. Heh. So do I, pebble-face!” With a roar, Dregg brings his axe down atop the thing again.
Greataxe: 1d20 + 9 ⇒ (17) + 9 = 26for: 1d12 + 12 ⇒ (10) + 12 = 22
HP: 8/29 // Temp: 0/6
AC: 14 (10 T / 13 FF)
CMD: 17
F/R/W: +6/+3/+2
Rage rounds used: 2/7
Spell slots used
Level 1: 0/1
-Ongoing Effects-
Focus: +2 Str
Rage: +2 to hit, +2 damage, +2 Will, -2 AC, +2 temp HP
Accurate stance: +1 to hit
Mage Armor: +4 armor
power attack: -1/+3

Isabella Blackleaf |

"Not a fan of blunt trauma. I'll remember that," Isabella says as she swaps her hammer for her longsword and strikes again!
Attack 1d20 + 6 ⇒ (7) + 6 = 13 for 1d8 + 2 ⇒ (6) + 2 = 8 damage.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Dregg and Arryn hit the creature again and this time it's too much for it, as it shatters into a number of small shards, which crumble into dust. Poor guy; he just thought you horrible monsters had food for him!
Moving more fully into the room, you see a partial collapse mars the symmetry of this large, circular chamber. Crude carvings of reptilian heads and bodies cover the wall, snaking around empty sockets in the stone walls. A thin, bluish mist hovers in the air, swirling gently. The mist rises about halfway up the walls, like a diaphanous ocean.
A set of double doors stands to the south.

Aramis Ekerton |

Aramis drags herself up to her feet and dusts herself off. "Thanks."
She looks at the mist curiously...
Knowledge Arcana: 1d20 + 10 ⇒ (7) + 10 = 17
Knowledge Nature: 1d20 + 6 ⇒ (12) + 6 = 18

Isabella Blackleaf |

"Freakish," Isabella sums up the new chamber. "Before we go through that door, can anyone patch me up a bit? Only big double doors tend to lead to escalation."

Aramis Ekerton |

"Arryn's right. We should see if Aubrin can heal us."

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Returning upstairs, where the refugees are trying to clear out some of the mold -- many of them with their shirts or some other cloth covering their mouth and nose to block out the smell -- Aubrin is more than happy to channel to help you.
Restored to full health, you return down to the lower chamber and the door.

Aramis Ekerton |

Aramis waits for Dregg to take the lead. When he does she follows him inside.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Not hearing anything, once everyone is ready, Dregg opens the doors.
Enormous salt crystals hang from the ceiling here, glittering in the light of a glowing blue crystal set in an inhuman, insectlike statue in the center of the floor. Mist drifts along the floor of the circular chamber, swirling in the gentle currents of air. The western wall has collapsed into stony debris, but on the eastern wall a carving of a huge, withered dragon’s face leers above a metallic door set deep in the stone. Woven mats made of dried grasses cover the floor, while bundles of dried herbs hang from the walls, filling the room with a pungent grassy odor.
Unfortunately, moments after you take that in, the smell of more troglodytes hit you. Need four Fort saves: first at DC 14, then DC 15, then two at DC 13, or be sickened 1 minute.
You see two troglodytes bearing the basic gear that most of those you've fought in here, but also a third wearing garb like the spellcaster who Dregg battled the previous day. Finally, a fourth troglodyte, wears more elaborate robes, with several crystals around her neck.
Aramis: 1d20 + 2 ⇒ (14) + 2 = 16
Arryn: 1d20 + 3 ⇒ (6) + 3 = 9
Dregg: 1d20 + 1 ⇒ (6) + 1 = 7
Isabella: 1d20 + 5 ⇒ (9) + 5 = 14
Antagonist: 1d20 + 1 ⇒ (14) + 1 = 15
Aramis is up for Round 1/2

Isabella Blackleaf |

Fort. #1 1d20 + 5 ⇒ (11) + 5 = 16
Fort. #2 1d20 + 5 ⇒ (12) + 5 = 17
Fort. #3 1d20 + 5 ⇒ (4) + 5 = 9
Fort. #4 1d20 + 5 ⇒ (2) + 5 = 7
Isabella retches at the stench of Trog...

Aramis Ekerton |

Fort: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Fort: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Fort: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Fort: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Aramis throws up a magical defensive shield.
Casting shield.

Fulgun Dregg |

At the sight of the troglodytes, Dregg flatly mutters, ”Well, crap.”
Fort Save (DC 14): 1d20 + 6 ⇒ (2) + 6 = 8
Fort Save (DC 15): 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22
Fort Save (DC 13): 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20
Fort Save (DC 13): 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
HP: 29/29 // Temp: 0/6
AC: 16 (12 T / 14 FF)
CMD: 17
F/R/W: +6/+3/+2
Rage rounds used: 2/7
Spell slots used
Level 1: 0/1
-Ongoing Effects-
Focus: +2 Str
Rage: +2 to hit, +2 damage, +2 Will, -2 AC, +2 temp HP
Accurate stance: +1 to hit
Mage Armor: +4 armor
Sickened (1/10): -2 to hit, -2 damage, -2 to saves, skills, ability checks

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Isabella: 14*
Arryn: 9*
Dregg: 7*
Aramis: 16
Antagonist: 15
A wave of nausea rushes over you, slowing your reactions. Aramis is barely able to bring up a magical shield before the farthest troglodyte chants in a strange tongue and gestures and a rain of dirt, gravel, and small pebbles fills the air around you all before falling to the ground. 5 hp to all of you and the area in the brown circle is now difficult terrain
The two closest troglodytes step back, taking up a guard position in front of the other two, and throw javelins, hitting Dregg 2 hp and Isabella 4 hp.
The last of the creatures also casts a spell and Dregg feels a tremor of fear run through him. he's frightened for 2 rounds; DC 13 Will save to instead be shakened for 1 round (don't forget you're sickened).
2d6 ⇒ (3, 2) = 5
Javelin: 1d20 ⇒ 18
1d6 ⇒ 2
Javelin: 1d20 ⇒ 15
1d6 ⇒ 4
1d4 ⇒ 2
Party is up

Aramis Ekerton |

Aramis' skin glimmers in a strange pulsing shade of green as she draws upon her innate magical powers. She chants a few esoteric words and casts her arm forward, sending a pair of magical green bolts of energy flying right at the troglodytes! Both missiles at cya.
Magic Missile Force Damage: Cyan: 1d4 + 1 ⇒ (3) + 1 = 4
Magic Missile Force Damage: Cyan: 1d4 + 1 ⇒ (1) + 1 = 2
As the magic dissipates her skin returns to normal.

Fulgun Dregg |

Dregg grunts at the pelting rocks and javelin, ”Ow! That stings, you rotten stink faces!”
Will (DC 13): 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15
He shakes off the brunt of whatever magics were thrown his way and he chuckles. ”Oh. You stink-faces like spells? How about mine? You like mine?” He then passes his hand over his axe and, like before, a wavering, purple afterimage pulses in its wake as the weapon nearly triples in size. With his axe now impossibly large and too big to wield, he rushes into the room beside the pair to his right.
Swift: change focus to Dex
Standard: cast lead blades
Move: Move to immediate left of the left caster on the map
HP: 22/29 // Temp: 0/6
AC: 17 (13 T / 14 FF)
CMD: 18
F/R/W: +6/+4/+2
Rage rounds used: 2/7
Spell slots used
Level 1: 1/1
-Ongoing Effects-
Focus: +2 Dex
Rage: +2 to hit, +2 damage, +2 Will, -2 AC, +2 temp HP
Accurate stance: +1 to hit
Mage Armor: +4 armor
Sickened (2/10): -2 to hit, -2 damage, -2 to saves, skills, ability checks
Shaken (1/1): -2’s
Lead blades (1/10)

Arryn Dawood |

Arryn scoops up a collection of those pebbles and prepares to send them back at the caster who created them (readied attack for when that guy casts another spell)
Attack: 1d20 + 7 + 1 + 1 - 2 ⇒ (1) + 7 + 1 + 1 - 2 = 8 And second natural 1 in a row. Excellent timing!

Isabella Blackleaf |

"F@%+ing casters," Isabella grumbles as she raises her heavy crossbow, draws a bead on the first Trog to have cast a spell, and squeezes off a bolt. Her hands are moving, slotting a fresh Arrow into the slot before the bolt is halfway towards its target...
Heavy crossbow 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16 for 1d10 - 2 ⇒ (8) - 2 = 6 damage.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Isabella: 14
Arryn: 9
Dregg: 7
Aramis: 16
Antagonist: 15
Isabella's bolt looks like it's flying true, but as it nears its target it seems to skew off, deflected by some magic of hers. Aramis' magical missiles have more luck, slamming into the other spellcaster.
Dregg moves into the room, only for the target of his focus to retreat, casting a spell -- covering Dregg's axe with grease, making it difficult to hold onto DC 13 Reflex as its guard steps between them and claws and bites at the half-orc hp.
The second spellcaster casts again, the stones also seeming to veer away from her, and Dregg feels his muscles start to lock. DC 15 Will save or be paralyzed (per hold person)
The second guard closes in on Isabella, clawing her. 3 hp
Red: 1d20 + 2 ⇒ (16) + 2 = 18
1d4 + 1 ⇒ (2) + 1 = 3
Red: 1d20 + 2 ⇒ (9) + 2 = 11
Red: 1d20 + 2 ⇒ (9) + 2 = 11
Orange: 1d20 + 2 ⇒ (18) + 2 = 20
1d4 + 1 ⇒ (2) + 1 = 3
Cyan: 6

Fulgun Dregg |

Ref (DC 13): 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
Will (DC 15): 1d20 + 2 - 2 ⇒ (16) + 2 - 2 = 16
Dregg feels the magics swirl around him and his muscles begin to knot, but it passes. A slow grin spreads across his scarred face and the bare-chested half orc cracks his neck slowly from side to side. ”Heh. My turn now.” He then deftly steps around the intervening guard and tries to hew the one caster in half as his enormous axe and its even larger purple after-images come crashing down.
Greataxe: 1d20 + 7 ⇒ (13) + 7 = 20for: 3d6 + 14 - 2 ⇒ (2, 2, 6) + 14 - 2 = 22
Swift: rage
Move: stance
Free: 5-ft step north of red
Standard: chop!
HP: 19/29 // Temp: 6/6
AC: 15 (11 T / 12 FF)
CMD: 18
F/R/W: +6/+4/+2
Rage rounds used: 3/7
Spell slots used
Level 1: 1/1
-Ongoing Effects-
Focus: +2 Dex
Rage: +2 to hit, +2 damage, +2 Will, -2 AC, +2 temp HP
Accurate stance: +1 to hit
Mage Armor: +4 armor
Sickened (3/10): -2 to hit, -2 damage, -2 to saves, skills, ability checks
Lead blades (2/10)
Power attack: -1/+3

Aramis Ekerton |

With the troglodyte guard in her way, Aramis gives Dregg a worried glance, then focuses on the enemy in front of her. Her skin glimmers in a strange pulsing shade of green as she draws upon her innate magical powers. She chants a few esoteric words and casts her arm forward, sending a pair of magical green bolts of energy flying right at the orange troglodyte! (Magic missile, both bolts at orange).
Force Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Force Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Then she takes a step backward (so that Isabella has room to take a step back if she wants to).

Isabella Blackleaf |

Isabella does not step back regardless; rather, she drops her heavy crossbow, whips out her new longsword and stabs at the trog who just made the mistake of getting up in her face...
Longsword 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22 for 1d8 + 2 - 2 ⇒ (4) + 2 - 2 = 4 damage.
Crit threat! Confirming roll 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7 for 1d8 + 2 - 2 ⇒ (5) + 2 - 2 = 5 damage. Aw, poo. :(

Arryn Dawood |

If cyan is still up after that hit, Arryn will try to finish her off; otherwise, this is aimed at orange.
Attack: 1d20 + 7 + 1 + 1 - 2 ⇒ (11) + 7 + 1 + 1 - 2 = 18
Damage: 2d6 + 2 + 4 + 2 + 1 ⇒ (5, 5) + 2 + 4 + 2 + 1 = 19

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Isabella: 14
Arryn: 9
Dregg: 7
Aramis: 16
Antagonist: 15
Dregg's blow staggers the one troglodyte, but she remains standing, Arryn's attempt to finish her foiled by the bodies in his way she has soft cover from orange. She pulls her spear and stabs the half-orc, as the guard interposes himself between the burly attacker and the other spellcaster even as he bites Dregg. 4 hp total That caster steps forward and casts again, this time healing the cyan spellcaster.
The nearest troglodyte is similarly able to keep its feet as it's blasted by missiles from Aramis, leaving it open for what was nearly a killing blow by Isabella if the creature hadn't managed to twist away at the last second. It seems almost fueled by its injuries, and claws and bites viciously at the half-elf, tearing at her flesh. 8 hp total
Cyan: 1d20 + 3 ⇒ (19) + 3 = 22
1d8 + 1 ⇒ (1) + 1 = 2
Red: 1d20 + 2 ⇒ (5) + 2 = 7
Red: 1d20 + 2 ⇒ (6) + 2 = 8
Red: 1d20 + 2 ⇒ (17) + 2 = 19
1d4 + 1 ⇒ (1) + 1 = 2
Orange: 1d20 + 2 ⇒ (20) + 2 = 22
1d4 + 1 ⇒ (2) + 1 = 3
Orange: 1d20 + 2 ⇒ (19) + 2 = 21
1d4 + 1 ⇒ (4) + 1 = 5
Orange: 1d20 + 2 ⇒ (11) + 2 = 13
Crit?: 1d20 + 2 ⇒ (4) + 2 = 6
2d8 + 4 ⇒ (4, 5) + 4 = 13
Orange: 10
Cyan: 15 (+2 AC)

Fulgun Dregg |

Dregg growls at the troglodyte that bit him, "Wait your turn, stink-face. Don't worry though, the line's thinning. Heh heh." He then brings his axe flashing down again and the purple after-images seem to rush to catch up with the weapon.
Greataxe: 1d20 + 7 ⇒ (17) + 7 = 24for: 3d6 + 14 - 2 ⇒ (4, 6, 3) + 14 - 2 = 25
Standard: chop cyan
If that drops her, I'll then 5ft step into her space
HP: 19/29 // Temp: 2/6
AC: 15 (11 T / 12 FF)
CMD: 18
F/R/W: +6/+4/+2
Rage rounds used: 4/7
Spell slots used
Level 1: 1/1
-Ongoing Effects-
Focus: +2 Dex
Rage: +2 to hit, +2 damage, +2 Will, -2 AC, +2 temp HP
Accurate stance: +1 to hit
Mage Armor: +4 armor
Sickened (4/10): -2 to hit, -2 damage, -2 to saves, skills, ability checks
Lead blades (3/10)
Power attack: -1/+3

Arryn Dawood |

”Move!” Arryn commands the orange trog as he flings his hand out at the creature, causing rubble to pelt him from many sides.
Attack: 1d20 + 7 + 1 + 1 - 2 ⇒ (17) + 7 + 1 + 1 - 2 = 24
Damage: 2d6 + 2 + 4 + 2 + 1 ⇒ (2, 4) + 2 + 4 + 2 + 1 = 15
Assuming that finishes orange, Arryn walls just into the room.

Aramis Ekerton |

Aramis casts her spell again, sending another pair of green magical bolts slamming into her enemy!
If orange is alive she attacks orange. Otherwise moves three spaces south and attacks red.
Force Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Force Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Aramis Ekerton |

Dregg is right. And you have the unbreakable survivor trait, like I do, don't you? You can heal yourself a bit as a full round action.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Isabella: 14
Arryn: 9
Dregg: 7
Aramis: 16
Antagonist: 15
The blow staggers Isabella, but before her foe can take advantage, Arryn slams a cave's worth of stones into it, crushing him. Aramis follows up by moving into the room alongside him and blasting the remaining guard as Dregg slams his sword into the first spellcaster, chopping her to the ground and moving over her body toward the other one.
She steps away and growls "drop," and Dregg feels his grip on his weapon start to involuntarily loosen. DC 14 Will save or drop your weapon The other guard claws and bites at him, drawing more blood 8 hp total
1d20 + 2 ⇒ (19) + 2 = 21
1d4 + 1 ⇒ (4) + 1 = 5
1d20 + 2 ⇒ (8) + 2 = 10
1d20 + 2 ⇒ (18) + 2 = 20
1d4 + 1 ⇒ (2) + 1 = 3
Red: 4
Whole party is up. Isabella can still take her Round 3 action, whether that's a full round to heal (though technically that should not be allowed per rules, but I think it's OK to do with this) or pulling a potion if she has one that she could drink this round.

Isabella Blackleaf |

I already drank my potion (for subpar results ^^;), so…
Thanks for reminding me, Aramis! I'd forgotten about that.
"Give me," Isabella wheezes, "a... moment..."
The Half-Elf sags, hands braced against her knees, and seems to draw on some inner well of strength. Colour slowly creeps back into her cheeks as the blood stops oozing out of her.
Round 3: Unbreakable survivor for 3 hp.
With her health slightly better than before, the Half-Elf sheathes her longsword and picks up her heavy crossbow.
More archery next round!