Mothman's Adventures in Darkmoon Vale game

Game Master Mothman

Adventures in Darkmoon Vale


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halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

Jasper has one option, so he flings another gout of acid at the intruder.

Attack: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6 No precise shot

Damage: 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3 Acid focus, Bloodline

That looks a lot like last round's miss...


Initiative:
Reekis: 23
Adalwin: 20
Eljoy: 18
Oliver: 15
Anor: 12+
‘D’: 12-
Jasper: 11

Map.

Reekis decides it's now or never, and swings his mace at the little thing's head. But his hesitancy and natural cowardice means he barely gets close enough to hit it.

1d20 - 1 + 2 ⇒ (2) - 1 + 2 = 3 to hit, damage 1d8 + 1d6 ⇒ (2) + (4) = 6

Adalwin.


Male Human Fighter / 2

Adalwin slashes at the creature again.

1d20 + 5 + 2 - 1 ⇒ (4) + 5 + 2 - 1 = 10
1d10 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Also looking a lot like last round

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

"Oh for f$&+'s sake! Just hit the damn little bugger."

Eljoy strides smoothly into the fray. He raises his axe overhead and drives it down at the creature.

Battleaxe, two handed, rage : 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 ... damage: 1d8 + 7 ⇒ (2) + 7 = 9

AC= 9. Move to N9


Neither Reekis nor Adalwin is able to land a solid hit on the hooded attacker – but Eljoy strides into the fray and fells it with a solid downward blow from his axe.

The thing falls to the ground, its hood and the head beneath split open, leaking foul smelling, sluggish blood and brain matter onto the dead leaves. However, something still continues to writhe and wriggle within its robe.

Stay on initiative for the moment. Oliver and Anor.


Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

Oliver steps forward, his spear presented before him, and sticks it into the cloth on the ground. He swirls the tip into a small circle before dashing it up off the thing, holding the robe up off the ground so everyone has a chance to look on what still writhes beneath.

5' to O8
Standard/Move to stab/lift cloak? maybe?


Female Human Witch 1 AC 13 HP 8

Anor will delay to see if there is anything else afoot.


I’m guessing a standard action to poke and swirl, and a move action to move aside the robe.

Oliver flicks aside the dead enemy’s robe with his spear, revealing the corpse of a small, reptilian humanoid. Its scaly flesh sags from its bones, with scales missing in patches. The blood that leaches from the wounds you have inflicted on it is sparse, black and foul smelling.

Scurrying about on the reptilian corpse’s back is a big black furred rat. It hisses at Oliver, the fur standing up straight on its back.


halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

"What . . . ?"


"Gah! I hate rats!"


Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

Oliver is taken aback at first, before he draws a confused expression. Why would a rat be riding the possibly undead thing. Then he has an idea, "Wait! Don't kill it. What if it's sentient, like say a familiar.... maybe the witch's familiar?" Turning to the rat, he directs, "Can you understand what I'm saying?"


The rat just hisses, the fur still standing up on its back, making it look bigger than it is.

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

"A natural rat would have run away. It's a Nethys damned fey trick! Kill it!"


halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

As the others consider the conundrum of the rat, Jasper sits down rather heavily on a nearby log. "A normal rat would flee, but I don't think most familiars can communicate with anyone but their witch. ShadowWing can't talk to me or anything, but if he could, I don't think he could talk to you. That's what the old hedge wizard used to tell me when ShadowWing showed up, anyway."


It certainly doesn't appear to be behaving like a normal rat, though it looks normal enough apart from being slightly larger than a typical rat. It isn't attacking, just kind of guarding the corpse.

We can probably go off combat rounds at this point.


Female Human Witch 1 AC 13 HP 8

"I agree with what Jasper says. I doubt we could communicate with it except though magic. The sort of magic I don't have. Perhaps we should just leave it to it's master's corpse and move on. But why would it's master have wanted to attack us?"


"What if it was controlling the corpse? I say kill it, unless you fancy walking around dead with a rat in your skull when it goes for one of us."


Female Human Witch 1 AC 13 HP 8

"Whichever. I'm going back to bed, I'm sure you can handle a rat."

Although Anor doesn't actually make any sort of move.


"So... Who wants to kill it?"


halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

That was the last watch, wasn't it?


Yes.


halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

"It's almost time to get up anyway. We can keep an eye on the rat while we break fast and break camp. Let it protect its twice-dead master, I think."


Reekis and Oliver must make a DC 16 Fort save to avoid taking 1d2 ⇒ 2 points of Constitution damage. Reekis can get a +4 bonus to the save if Oliver makes a successful heal check to treat him.

If Con damage is becoming a concern, remember that you found a potion of lesser restoration in the witch's cottage.


Male Human Fighter / 2
Jasper Eleventoes wrote:
"It's almost time to get up anyway. We can keep an eye on the rat while we break fast and break camp. Let it protect its twice-dead master, I think."

Adalwin nods. "I don't see any reason to kill it. Though if we were able to search the body we may find more clues to help us decide what to do with the thing."

The young man casts an eye over the corpse appraisingly. He goes to his backpack, grabs his sack, and returns. "I'll try to grab it in this, and give us some time to search this thing."

Adalwin will proceed unless any of the group object. He will try to catch the rat in his sack, attempting not to hurt it. Not sure what is needed, I've made an attack roll with my base attack bonus.

attack roll: 1d20 + 1 ⇒ (14) + 1 = 15

search: 1d20 + 5 ⇒ (10) + 5 = 15


Fort save 1d20 ⇒ 18 Phew!

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

Eljoy looks askance at the other party members. He mumbles to himself, "This is a f%#+ing stupid b#%&! of a plan."

"Don't do anything til I'm back." While Adalwin grabs the sack, Eljoy grabs his shield. He stands behind Adalwin, ready to crunch the rodent should Adlawin's plan go awry.


I’m guessing it would be a CMB check, provoking an AoO.

The rat tries to bite Adalwin as he lunges at it with the sack. AoO: 1d20 + 4 ⇒ (7) + 4 = 11 damage: 1d3 - 4 ⇒ (1) - 4 = -3


Adalwin nimbly avoids the bite and plunges the rat into the sack, where it wriggles impotently.

The body of the small reptilian creature looks (and smells) like it has been dead for a week or more. It wears a tattered and torn brown wooden robe, holds a bent spear, and wears a crude wooden sign on a short length of rope around its neck, with strange symbols etched into it. Adalwin’s search reveals nothing of apparent value.

As it happens, Anor and Reekis both recognise the symbols as letters in the Draconic alphabet.

Draconic:
The sign says, “Shaman”.


Female Human Witch 1 AC 13 HP 8

When the sign catches her notice, Anor wanders over. ""Shaman?", how odd."

Knowledge (Local): 1d20 + 5 ⇒ (11) + 5 = 16 Knowledge (Nature): 1d20 + 8 ⇒ (19) + 8 = 27 Any idea what the creature is?


halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

Jasper watches with interest from where he sits.


"Yeah, weird," says Reekis. "It says 'shaman'. So... What's a shaman?"


Anor recognises the dead creature as a kobold, one which has been decomposing for about a week or two.


Male Human Fighter / 2

"So what do we do with this?" Adalwin shakes the sack a little, a hint of his disappointment at not finding anything valuable on the corpse. "Should I just let it back out?"


halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

"I suspect you shouldn't plan on getting that sack back..."


Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

Fort save 1d20 + 2 ⇒ (17) + 2 = 19
He would have treated Reekis, but since Reekis made his save already, there's no point in rolling the heal check.

Oliver raises his eyebrows in delight at the opportunity to educate, "Well, Reekis, a Shaman is term commonly used to refer to a holy man, but of a more tribal nature. They do not venerate the Gods themselves, as much as things like their ancestors or the spirits of the land around them. They can also be seen as the wise man or give council to a chieftan, but rarely hold the position themselves." He ends with a finger raised as he speaks.

That was my second successful save. Is that enough to beat the disease?


Second in a row? If so, then yes, you are cured!

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

"Jasper's got a point. We could whack the fey-rat right now while it's still in the sack."


Male Human Fighter / 2
Eljoy Skinner wrote:
"Jasper's got a point. We could whack the fey-rat right now while it's still in the sack."

Adalwin looks at the sack a little guiltily. "That doesn't seem very sporting, but if you want to..." He holds the sack out to Eljoy.


Reekis loses interest half-way through Oliver's explanation. "Yeah, splat the rat, Eljoy."


Female Human Witch 1 AC 13 HP 8

"Something must have been animating that Kobald corpse. It just be fey, but it's feeling more like a prolonged attack."


So, are you whacking the rat? Going back to sleep? Getting up and preparing to move along?

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

"Just drop it on the ground and step on the end of the bag so it can't get out, Ady." Eljoy sheds his shield and grips his axe with both hands. The big man sights on the lump in the sack and winds up, then drives the ax downward in much the same way he had against the shaman.

Coup de grace if possible. Just swing if not.

Ax,: 1d20 + 5 ⇒ (19) + 5 = 24 ... damage: 1d8 + 7 ⇒ (6) + 7 = 13

Miss chance v concealment, if needed. : 1d100 ⇒ 66

It might have been the shaman's companion and faithful it even after death. That would be a sad story. Eljoy's got too much fear and anger to let it live though.


Eljoy finishes off the rat.

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

Eljoy wipes his blade on the sack and spins smoothly away. "I'll get you a new sack in town, Ady."

He trudges back to his bedroll and lies down, apparently to resume his night's sleep.


Female Human Witch 1 AC 13 HP 8

Assuming nothing else happens.

Once everyone is awake, Anor looks off towards the Crag. "We should be able to make it to our destination today, let's get moving."


Same marching order, direction, precautions as yesterday?

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

Yeah. It's worked so far.


halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

Jasper finishes his watch with Adalwin if the others return to their bedrolls. Eventually, he says, "I don't feel too good. That thing got me pretty good, I think."

2/6 hit points

I don't want to waste healing, but being that close to 0 makes me nervous. I'm going to, at the least, try to be extra cautious today. I think yesterday's travel plan should be fine.


Female Human Witch 1 AC 13 HP 8

Anor has a single CLW for the day..... better to start out high and not need it, than to start out low and die.


halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

Agreed. The attack presumably occurred prior to anyone preparing spells for the day, so burning a CLW early might change the day's prepared spells. Jasper will certainly not turn down healing if it is offered.

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