Mage Slayer

Jasper Eleventoes's page

339 posts. Alias of Pixie Rogue.


Race

halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

About Jasper Eleventoes

Jasper Eleventoes
Male halfling sorcerer (tattooed sorcerer) 2 (Pathfinder Campaign Setting: Inner Sea Magic)
NG Small humanoid (halfling, orc)
Init +2; Senses darkvision 60 ft.; Perception +12 (+15 to sight-based checks in shadows)
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 10 (2d6)
Fort +1, Ref +3, Will +6; +2 vs. fear
Weaknesses light sensitivity
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Offense
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Speed 20 ft.
Melee quarterstaff +0 (1d4-2)
Ranged sling +4 (1d3-2)
Spell-Like Abilities (CL 2nd; concentration +5)
. . 3/day—dancing lights
Sorcerer (Tattooed Sorcerer) Spells Known (CL 2nd; concentration +5)
. . 1st (5/day, 1 used)—color spray (DC 14), grease
. . 0 (at will)—acid splash, detect magic, light, penumbra[UM], prestidigitation
. . Bloodline Orc
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Statistics
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Str 6, Dex 15, Con 11, Int 13, Wis 14, Cha 17
Base Atk +1; CMB -2; CMD 10
Feats Alertness, Spell Focus (evocation), Varisian Tattoo[ISWG] (evocation)
Traits magical lineage, pathfinder recruit (perception)
Skills Acrobatics +4 (+0 to jump), Appraise +5, Climb +0, Intimidate +7, Knowledge (arcana) +5, Perception +12 (+15 to sight-based checks in shadows), Sense Motive +4, Spellcraft +5, Survival +6, Use Magic Device +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Elven, Halfling
SQ bloodline tattoos, familiar tattoo
Combat Gear scroll of color spray, acid, little starstone bullet (10), potion of cure light wounds; Other Gear quarterstaff, sling, sling bullets (10), backpack, belt pouch, flint and steel, scroll case, spell component pouch, waterskin; Mule named Percival carrying bedroll, bit and bridle, saddle blanket, riding saddle, saddlebags, soap, halfling trail rations (x10), waterproof bag containing (ink, inkpen, parchment (x5), Dwarven script from monastery), 2 pp, 30 gp, 6 sp, 5 cp, case of thieves' tools (party), 50' silk rope (party), pouch of 63 gp (party)

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Special Abilities
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Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Darkvision (60 feet) You can see in the dark (black and white only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to sight-based Perception checks in shadows You gain the Alertness feat while your familiar is within arm's reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
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Experience
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XP Tracking courtesy of Nevynxxx

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ShadowWing
Owl (Pathfinder RPG Bestiary 132)
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +11
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Defense
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AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 5 (1d8)
Fort +2, Ref +5, Will +5
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Offense
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Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +6 (1d4-2)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6
Base Atk +1; CMB +2; CMD 10
Feats Weapon Finesse
[b]Skills
Acrobatics +3 (-5 to jump), Appraise -1, Fly +7, Intimidate -1, Perception +11, Spellcraft -1, Stealth +15, Survival +3, Use Magic Device -1; Racial Modifiers +4 Perception, +4 Stealth
SQ improved evasion
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Special Abilities
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Fly (60 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

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Percival Mule
Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
[b]Skills
Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
Other Gear bedroll, bit and bridle, blanket[APG], ink, inkpen, parchment (5), riding saddle, saddlebags, soap, trail rations (10), waterproof bag[UE]
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Sorcerer 1:
Male halfling tattooed sorcerer (orc) 1 (Pathfinder Campaign Setting: Inner Sea Magic)
NG Small humanoid (halfling, orc)
Init +2; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 6 (1d6)
Fort +1, Ref +3, Will +5; +2 vs. fear
Weaknesses light sensitivity
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Offense
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Speed 20 ft.
Melee quarterstaff -1 (1d4-2)
Ranged sling +3 (1d3-2)
Spell-Like Abilities (CL 1st; concentration +4)
. . 3/day—dancing lights
Sorcerer (Tattooed Sorcerer) Spells Known (CL 1st; concentration +4)
. . 1st (4/day, 1 used)—color spray (DC 14), grease (DC 14)
. . 0 (at will)—acid splash (25' range, +3 to hit, 1d3+2 damage using acid flask for focus), detect magic, light (CL+1), prestidigitation
. . Bloodline Orc
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Statistics
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Str 6, Dex 15, Con 11, Int 13, Wis 14, Cha 17
Base Atk +0; CMB -3; CMD 9
Feats Alertness, Spell Focus (evocation), Varisian Tattoo[ISWG] (evocation)
Traits magical lineage (fireball), pathfinder recruit (perception)
Skills Acrobatics +4 (+0 to jump), Climb +0, Perception +11, Sense Motive +4, Spellcraft +5, Survival +6, Use Magic Device +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Elven, Halfling
SQ bloodline tattoos, familiar tattoo
Combat Gear scroll of color spray, acid, little starstone sling bullets (10), potion of cure light wounds; Other Gear quarterstaff, sling, sling bullets (10), backpack, belt pouch, flint and steel, scroll case, spell component pouch, waterskin
Mule named Percival carrying bedroll, bit and bridle, saddle blanket, riding saddle, saddlebags, soap, halfling trail rations (x10), waterproof bag containing (ink, inkpen, parchment (x5), Dwarven script from monastery), 2 pp, 6 sp, 5 cp, case of thieves' tools (party), 50' silk rope (party), pouch of 63 gp (party)
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Special Abilities
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Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Darkvision (60 feet) You can see in the dark (black and white only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to sight-based Perception checks in shadows You gain the Alertness feat while your familiar is within arm's reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from evocation school of magic have +1 to their save DC.
Varisian Tattoo (Evocation) Spells from evocation school gain +1 caster level.

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ShadowWing, owl arcane familiar
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +10
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Defense
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AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 3 (1d8)
Fort +2, Ref +5, Will +4
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee 2 talons +5 (1d4-2)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse
[b]Skills
Acrobatics +3 (-5 to jump), Fly +7, Perception +10, Spellcraft -1, Stealth +15, Survival +3, Use Magic Device -1; Racial Modifiers +4 Perception, +4 Stealth
SQ improved evasion
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Special Abilities
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Flight (40 feet, Average)
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

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Percival the Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
[b]Skills
Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
Other Gear bedroll, bit and bridle, blanket[APG], ink, inkpen, parchment (5), riding saddle, saddlebags, soap, trail rations (10), waterproof bag[UE]
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.