Baron Hannis Drelev

Oliver Hoffman's page

264 posts. Alias of Troy Malovich.


Full Name

Oliver "Half-man" Hoffman

Race

Half-elf

Classes/Levels

Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

Gender

Male

Size

Med, 5' 9", 135 lbs

Age

24

Special Abilities

Bardic Performance (4/7 rds/day)

Alignment

Neutral Good

Deity

Irori

Languages

Common, Elven, Azlanti

Strength 15
Dexterity 9
Constitution 15
Intelligence 13
Wisdom 13
Charisma 16

About Oliver Hoffman

Background:
Oliver's parents were simple folk. His father was just a mediocre scribe, and his mother a very slight elven woman. She died during his difficult childbirth, and he was left with a stunted leg, never quite the same length as the other. His father would keep Oliver entertained by reading to him whatever he scribed at the time, allowing him to take care of the child while he worked. Oliver was often fascinated by the tales of old, historic civilizations, and the work of bards. He is a friendly and good natured young man, who was reminded often by his father that there was nothing wrong with him, he was just destined for a greater purpose. Oliver always believed that his defect was for a reason, but it wasn't until after his father passed that he decided to go find that reason. He had his familiar walking staff turned into a spear for safety, and began to travel. He found that he had a way with tending the sick and the injured, and has lent his knowledge garnered by his upbringing to communities faced with threats that led them to overcome them. Overall, despite his deformity, he has found to have an almost preternatural sense of danger, that has allowed him to avoid it. He had arrived in a small town called Falcon's Hollow, a rather poor and miserable place, but it still isn't enough to dampen Oliver's generally high spirits. Though the town had a foreboding air, he found a kindred spirit in the half-elven Sheriff Deldrin Baleson. As such he did what he could to help others throughout the town, as was his wont. He considered it fortunate that he stayed, as his help was needed when the recent illness struck more and more people. Despite his general good health, he himself eventually came down with the illness come to be known as the Blackscour Taint. He had to do what he could to help find a cure.

Personality/Beliefs Oliver is a cheery and friendly person. He never considers his leg to be a handicap, and instead considers it the blessing that got him the attention of the gods. He is eager to meet new people, and learn about them. He loves having new experiences to the point that he considers every one a learning experience. Sometimes, though, his thirst for knowledge can make him a bit of a prattling know-it-all. He is often heard starting many a conversation with, "did you know...?". This has become the core of his beliefs, as he thinks everyone should constantly seek to learn more. He often tries to educate others, when he can, even against their wishes. He also firmly lives by the notion that life itself is an adventure, and people should focus on finding the positive in every situation. Always eager to lend a helping hand, borne of an indomitable spirit of positivity, and eager to prove his capabilities, Oliver would do just about anything to save others.

Oliver Hoffman
Male half-elf bard 1/oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
NG Medium humanoid (elf, human)
Init -1; Senses low-light vision; Perception +7
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 17 (2d8+4)
Fort +3, Ref +5, Will +6
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Offense
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Speed 20 ft.
Melee spear +2 (1d8+3/×3)
Ranged light crossbow -1 (1d8/19-20)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1)
Bard Spells Known (CL 1st; concentration +4)
. . 1st (2/2 a day)—cure light wounds, remove fear
. . 0 (at will)—daze (DC 13), message, prestidigitation, resistance
Oracle Spells Known (CL 1st; concentration +4)
. . 1st (3/4 a day)—bless, comprehend languages, cure light wounds
. . 0 (at will)—detect magic, guidance, light, read magic
. . Mystery Lore
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Statistics
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Str 15, Dex 9, Con 15, Int 13, Wis 13, Cha 16
Base Atk +0; CMB +2; CMD 11
Feats Extra Revelation[APG]
Traits bad day in town, resilient
Skills Acrobatics -3 (-7 to jump), Bluff +7, Diplomacy +7, Heal +5, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Perception +7, Perform (oratory) +7, Spellcraft +5; Racial Modifiers +2 Knowledge (history), +2 Knowledge (local), +2 Perception, sociable[APG]
Languages Azlanti, Common, Elven
SQ bardic knowledge +1, elf blood, oracle's curse (lame), revelations (lore keeper, sidestep secret)
Other Gear chain shirt, crossbow bolts (10), light crossbow, spear, bedroll, belt pouch, ink (2), inkpen (2), journal[UE], masterwork backpack[APG], scroll box[UE], trail rations (2), waterskin, wooden holy symbol of Irori, 56 gp, 1 sp, 6 cp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Lore Keeper (Ex) Knowledge Skills become CHA-based.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sociable If you fail a Diplomacy check to change attitude, you can retry once before 24 hrs elapse.
Sophisticate Gain a +2 racial bonus on Knowledge (history) and Knowledge (local) checks and can use those skills untrained even for checks with a DC of 10 or more.