
DM Mothman |

-Baldrick |

Baldrick finishes casting his second spell, calling forth 1d3 ⇒ 2 pony's Q33, and sending them running towards nearby wasps.
Run to X44 and AJ36
The air elemental dodges the wasps attack and throws itself into another attack.
Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Haldron Illius Stormrun |

Sorry on the delay guys; have had a busy week with mum and dad in town. Moth, I think something is up with your Fly Checks - the last 4-5 have all been identical rolls (of 18). I need to get my hands on whatever roll you are copying!!
Fort Save: 1d20 + 5 ⇒ (14) + 5 = 19
Haldron feels the burn of the poison ease inside of him. As a new wasp charges Urgoth, he steps in behind it to try and keep it's attention spread between he and the Northman.
5ft step to AB19, for flank attack:
Hand Axe: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Cutlass: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Jillian Spiritstep |

Jillian looks out the door and finds herself almost face to face with one of the giant wasps, stabbing at Sandara.
Closing her eyes and blocking out the drone of the wasps, she focuses on the sounds of the waves in the bay, drawing from them the energy of generations of sailors who have succumbed to it's watery depths. Shaping this energy in her mind, she opens her eyes and sends it shooting out at the wasp, hoping the creature will not be immune to its doom.
Moves to L31 and casts Doom on Wasp 2. Will Save DC17 negates, or becomes shaken

Haldron Illius Stormrun |

No worries man. Yeah, I noticed that with the Fly checks, the thing is I don't think I have been copying something, they just all seem to be coming up as that. Not sure what is going on.
Random. Maybe it's the hive mind, keeping all their checks equal...

DM Mothman |

A wasp continues to attack Baldrick’s air elemental.
sting: 1d20 + 6 ⇒ (1) + 6 = 7 damage: 1d8 + 6 ⇒ (4) + 6 = 10
The one on the porch stabs at Baldrick with its stinger.
sting: 1d20 + 6 ⇒ (15) + 6 = 21 damage: 1d8 + 6 ⇒ (4) + 6 = 10
Wasp 4 attacks one of the summoned ponies.
sting: 1d20 + 6 ⇒ (2) + 6 = 8 damage: 1d8 + 6 ⇒ (5) + 6 = 11
The wasp fighting Urgoth and Haldron attacks Urgoth.
sting: 1d20 + 6 ⇒ (10) + 6 = 16 damage: 1d8 + 6 ⇒ (5) + 6 = 11. DC 18 Fort save or take 1d2 ⇒ 1 Dex damage.
Wasp 10 attacks one of the summoned ponies.
sting: 1d20 + 6 ⇒ (7) + 6 = 13 damage: 1d8 + 6 ⇒ (8) + 6 = 14
Several other wasps fly away with their dead or paralysed victims.

-Baldrick |

Baldrick glances back longingly into the bar, but doesn't want to leave Sandara out on the porch with the wasp. He begins casting, concentrating hard on completing the spell
1d20 + 11 ⇒ (18) + 11 = 29 vs DC 19
Flaming Sphere to N30
Damage: 3d6 ⇒ (3, 2, 2) = 7
Reflex save to avoid the damage. Is it possible the wasp would receive a penalty in the cramped conditions?

-Baldrick |

The air elemental launches itself at the wasp again.
Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
The remaining Pony kicks out at the wasp before it.
Attack: 1d20 - 3 ⇒ (9) - 3 = 6
Damage: 1d3 ⇒ 2
Attack: 1d20 - 3 ⇒ (6) - 3 = 3
Damage: 1d3 ⇒ 3
This is the 3rd and last round for the air elemental, not sure if it expires now or at the start of Baldricks next turn?

Haldron Illius Stormrun |

Haldron continues to sidle to his right in order to well and truly get the wasp inbetween he and Urgoth. He then strikes at it with his hand axe and cutlass once more, hoping to drop it.
Hand Axe: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Cutlass: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Jillian Spiritstep |

Scowling at the failure of her spell to prove effective and then seeing Urgoth cry out as the wasps stinger plunges into him, Jillian steps forward and lays hands on the druid's back.
Again focusing on the sounds of the sea, she focuses this time on the soothing ebb and flow of the waves. Within moments she could taste the cleansing salt of the oceans, smell the brine in her nostrils. She urged this energy to flow through her and into Baldrick.
Cure Light Wounds: 1d8 + 3 ⇒ (5) + 3 = 8