Initiative: +2 (Dex)
Hero Points: 4
FAVOURED CLASS Oracle
SPECIAL ABILITIES
Oracles Curse - Haunted:
Orisons:
Mystery - Waves:
Revelation - Fluid Travel: Walk on liquid as if solid for 1 hour/level/day (non consecutive)
Revelation - Wintery Touch: Standard action, melee touch attack dealing 1d6 + 1 (per each 2 Oracle Levels). Can use 3 + Cha modifier times per day.
Water Child: +4 swim, take 10, Aquan
Elf Blood: Low Light Vision
Elven Immunities: Keen Senses
TRAITS
Sacred Touch: Stabalise with touch
Touched by Sea: +1 swim, underwater fight
FEATS
Point Blank Shot: +1 to hit and damage within 30ft
Precise Shot: no penalty for shooting into melee
Weapon Proficiency:
SKILLS
(Ability, Ranks, Class Skill, Special)
Acrobatics 2 + 2 + 3 = 7
Bluff: 3 + 5 + 0 + 3 = 11 (Circlet of Persuasion)
Craft Boats: 3 + 3 + 3 = 9
Diplomacy: 3 + 5 + 3 + 3 = 14 (Circlet of Persuasion)
Heal: 1 + 1 + 3 = 5
K/Nature: 3 + 3 + 3 = 9
K/Religion: 3 + 1 + 3 = 7
K/Local: 3 + 3 + 0 = 6
Perception: 1 + 1 + 2 = 4
Prof-Sailor: 1 + 5 + 3 = 9
Sense Motive: 1 + 5 + 3 = 9
Spellcraft: 3 + 1 + 3 = 7
Swim: 1 + 3 + 8 = 12
DEFENCE
AC: 17, touch 12, flat-footed 15; (+5 armour, +0 deflection, +2 Dex)
CMD: 15
hp 34 (current 34)
Fort +1, Ref +3, Will +5
Resistances: Nil
DR: Nil
Armour: Chain Shirt +1 (15 lbs) (+5)
OFFENCE
Speed 30ft
Base Attack +3 CMB +7
Heavy Mace: Attack Bonus +3, 1d8+1 dmg, x2 critical
Javelin: Attack Bonus +4, 1d6+1 dmg, x3 critical, range 30ft
2 x Dagger: Attack Bonus +3 (+4), 1d4+1, 19-20x2 critical, 10ft