Order of modules presented in recruitment.
Map
Inits:
[dice=init]4+1d20[/dice]Three
[dice=init]6+1d20[/dice]Elaith
[dice=init]3+1d20[/dice]Zakan
[dice=init]0+1d20[/dice]Yolanda
Elaith gets some fire on the Ogre, Zakan does hit an Orc but also gets sneak attack in so he kills the Orc
The Orcs and bear go charging at Yolanda
hit:6 + 1d20 ⇒ 6 + (15) = 21 hit:6 + 1d20 ⇒ 6 + (4) = 10 hit:5 + 1d20 ⇒ 5 + (8) = 13 Rest of the heroes are up
Heroes take care of the bear
dex:-1 + 1d20 ⇒ -1 + (13) = 12 dex:-1 + 1d20 ⇒ -1 + (18) = 17
The ogres being hurt, pull a switch causing them to go down a shoot, allowing them to escape. You rescue Dannon and you look at the switch where it was, it appears not to be there. What shall you do?
Male Mountain Dwarf Barbarian/3 Rage 2/3, Hp 32/32 AC 14 Str +5 Dex+2 Con +4 HD 3/3
He turns and smiles grimly saying The Ogres and Orcs captured me about a day ago. I was helping deliver building materials to a town three miles from mine but me and me group were ambushed and i was taken here. The people in the other room were the people i was gaurding. The other two gaurds were killed, and it is pure luck they decided that i was the one to live.
There are two rooms left on this bottom floor as noted earlier, also Dannon's people have been rescued and his building materials are in this dungeon, but the wagon was destroyed, so he'll have to find another way to get them there or find a new one. where too?
Heroes get up to the door and open it, it is a large room, at least 100 square feet, with 6 couches, 3 nighstands, 2 tables and 4 fake trees that go high as the ceiling, and several cousonied chairs spread out all over the place. No one appears to be in this room, but then someone could be hiding. A bat flies towards yolanda.
bats init:0 + 1d20 ⇒ 0 + (7) = 7beat the bats init and you can strike at it, it will try to bite you
"What the hells!", the priestess says as the bat come right at her. She lifts her shield and swings her hammer in an attempt to strike the crazy thing down.
And down goes the bat as the heroes act quickly. So what is your next move? You could go to the hiding spot areas, you could cast a shatter behind the areas, since you need not to see the enemies to hit them, which would be a surprise round, though if nobody is behind that hiding spot you miss and wasted a spell, magic missile you do need to see them, so that is out for now. You could wait here, you could step in the middle of the room.
"I have an idea," whispers Elaith, and starts casting some spells.
Ok, so I cast Prestidigitation, creating a draught in the room, and Minor Illusion, creating some ominous voices whispering about death. Will that do anything?
No response. Prestidigitation and minor illusion cover such a minor part of the room.
perception 15:
One whispers to another, Stay hidden, we don't want death coming for us, maybe if he keep quiet the grim reaper won't know we are here. And you can tell which corner it came from too.
Elaith and Dannon both attack some orcs as they round a corner. We've been tricked, it heroes but one orc dies. that was a surprise round
There are two orcs that come out of hiding left alive and an Orc Eye of Gumerish.
init:1 + 1d20 ⇒ 1 + (20) = 21 orcs
init disadvantage:1 + 1d20 ⇒ 1 + (15) = 16 because the orcs were afraid of grim reaper.
Round 1 start, Elaith and Dannon are up.
Male Mountain Dwarf Barbarian/3 Rage 2/3, Hp 32/32 AC 14 Str +5 Dex+2 Con +4 HD 3/3
Dannon will attack, trying to get some XP to hit lvl 2
Can i get flanking? Attack:1d20 + 5 ⇒ (14) + 5 = 191d12 + 5 ⇒ (2) + 5 = 7 Advantage:1d20 + 5 ⇒ (5) + 5 = 10
sorry for delay, had little internet
Dannon hits and orc and cuts him, but orc is still living.
Elaith hits the head orc twice
The three orcs all attack Dannon in melee
hit:5 + 1d20 ⇒ 5 + (20) = 25 oouch dmg:2d12 + 3 ⇒ (4, 10) + 3 = 17
So the other three will go after Yolanda
hit:5 + 1d20 ⇒ 5 + (2) = 7 hit:5 + 1d20 ⇒ 5 + (2) = 7 hit:5 + 1d20 ⇒ 5 + (13) = 18 18 hit? dmg:1d12 + 3 ⇒ (9) + 3 = 12don't worry this battle and one more and a long rest, then xp can be applied all heroes are up
Male Mountain Dwarf Barbarian/3 Rage 2/3, Hp 32/32 AC 14 Str +5 Dex+2 Con +4 HD 3/3
Dannon takes the hit and flinches, but grins and tries to cut into another
Attack:1d20 + 5 ⇒ (14) + 5 = 191d12 + 5 ⇒ (7) + 5 = 12 Advantage:1d20 + 5 ⇒ (3) + 5 = 8
If only i could get these good of rolls as my pally