| DoubleGold |
a couple of kobolds show up We heard some bad noises down here
7 of them aim at the skeletons, if they kill it, they aim at hellhound
hit: 4 + 1d20 ⇒ 4 + (13) = 17 disadvantage: 4 + 1d20 ⇒ 4 + (9) = 13 at long range
hit: 4 + 1d20 ⇒ 4 + (15) = 19 disadvantage: 4 + 1d20 ⇒ 4 + (2) = 6
hit: 4 + 1d20 ⇒ 4 + (12) = 16 disadvantage: 4 + 1d20 ⇒ 4 + (1) = 5
hit: 4 + 1d20 ⇒ 4 + (8) = 12 disadvantage: 4 + 1d20 ⇒ 4 + (20) = 24
hit: 4 + 1d20 ⇒ 4 + (1) = 5 disadvantage: 4 + 1d20 ⇒ 4 + (2) = 6
hit: 4 + 1d20 ⇒ 4 + (12) = 16 disadvantage: 4 + 1d20 ⇒ 4 + (7) = 11
hit: 4 + 1d20 ⇒ 4 + (18) = 22 disadvantage: 4 + 1d20 ⇒ 4 + (3) = 7
Elaith and three both put some good hits on the hell hound.
two hits dmg: 2d4 + 2 ⇒ (2, 2) + 2 = 6 and that is doubled since it is blunt dmg as they hit a skeleton nearly killing it.
the hellhound will breath fire even though he is in the back, getting three and all four of his skeletons dmg: 6d6 ⇒ (1, 3, 5, 4, 4, 3) = 20 dex 13 for half, killing all the skeletons (they have low dex, three, make a dex save)
then Yolanda moves and misses.
Zakan and Nileera are up
| Zakan |
Ill take what I can get at this point, let's finish these hounds off
Zakan dashes at the hound he hurt most before and goes in for a couple slashes.
Attack 1: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Attack 2: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 ⇒ 4
| DoubleGold |
Zakan gets a good hit and the hellhound yelps.
Nileera goes as she swings with a longsword hit: 4 + 1d20 ⇒ 4 + (18) = 22 dmg: 1d8 + 2 ⇒ (5) + 2 = 7 30 dmg on hellhound
then round 2, kobolds hit: 4 + 1d20 ⇒ 4 + (3) = 7 disadvantage: 4 + 1d20 ⇒ 4 + (10) = 14
hit: 4 + 1d20 ⇒ 4 + (17) = 21 disadvantage: 4 + 1d20 ⇒ 4 + (10) = 14
hit: 4 + 1d20 ⇒ 4 + (8) = 12 disadvantage: 4 + 1d20 ⇒ 4 + (7) = 11
hit: 4 + 1d20 ⇒ 4 + (13) = 17 disadvantage: 4 + 1d20 ⇒ 4 + (8) = 12
hit: 4 + 1d20 ⇒ 4 + (18) = 22 disadvantage: 4 + 1d20 ⇒ 4 + (4) = 8
hit: 4 + 1d20 ⇒ 4 + (7) = 11 disadvantage: 4 + 1d20 ⇒ 4 + (6) = 10
hit: 4 + 1d20 ⇒ 4 + (11) = 15 disadvantage: 4 + 1d20 ⇒ 4 + (19) = 23 dmg: 1d4 + 2 ⇒ (3) + 2 = 5 35 dmg on the hellhound
Three, Elaith and Nileera are up If Nileera doesn't act, I'll just remove her from the game, cause after this battle hereos will be able to safely long rest
| DoubleGold |
hit: 4 + 1d20 ⇒ 4 + (8) = 12
dmg: 1d8 + 2 ⇒ (3) + 2 = 5 botting Nileera.
con: 3 + 1d20 ⇒ 3 + (19) = 22
breath recharge next turn: 1d6 ⇒ 4 don't roll a 6.
fight over, with no breath recharge and only 1 claw attack, and 3 hp, left, you all got this.
Heroes make it at the end of the hallway and look themselves into a circular room. It is empty of treasures and stuff. Long rest You aren't done with this dungeon. But it gives me time to remove the in-actives and discount them from the treasures as well figure out what you all found, which in this case is everything so far as you passed your perception and investigation checks.
| DoubleGold |
Heroes get a rest in the old shrine. It is a shrine of a Dragon experience will be calculated after you gain complete this floor, but for now, level up to level 3, as you would have gained at least 200 per person for this part
Heroes go back the other way, the way the hellhound didn't go. They open the door and find a Belak's laboratory, with many experiments, plants and trees, connected to the laboratory are 6 rooms, 3 on the right side, 3 on the left side.
| Zakan |
Zakan sits for a moment and crosses his legs in meditation. The lights about him flicker lightly as his shadow creeps ups his body and his iris's darken to black. He stays this a while, until the rest is over.
Let us continue, unless any of us have any pressing matters.
With that Zakan heads down the other hallway sneakily.
Stealth: 1d20 + 5 ⇒ (13) + 5 = 18
| DoubleGold |
Sneaking down the hallway, Zakan quickly realizes the hallway ends before he gets far, you will have to open one of the six doors connected to the hallway. His darkvision can see the end of the wall as soon as he gets 20 feet in.
Elaith, you can't use anything, but you are free to drink any of the unknown liquids on the table and they don't detect as magic, cause I know you would detect magic them.
| Elaith Meirityn |
While Zakan scouts the corridor and doors, Elaith opens his spellbook and conjures a floating disk of force and moves the containers with liquid on the disk.
Tenser's Floating Disk as a ritual.
Hope that will work. I'd like to try the liquids on someone else before I drink them myself. On enemy, for example.
| DoubleGold |
perception: 5 + 1d20 ⇒ 5 + (14) = 19 three, he finds the piece of the wall that can be pulled out and finds a Qual's feather tree token. Can be used to create a tree wherever you need it, in lameness terms, a portable ladder. Does not count against you in magic items after it has been used, but does before you use it.
The next room heroes encounter 12 goblins and they are ready to attack, they don't even question who you are allied with. You are all in the hallway, a 15 foot cone or cube will get 7 of them.
init: 2 + 1d20 ⇒ 2 + (11) = 13 goblins
init: 0 + 1d20 ⇒ 0 + (12) = 12Three
init: 2 + 1d20 ⇒ 2 + (4) = 6Elaith
init: 3 + 1d20 ⇒ 3 + (2) = 5Zakan
init: 0 + 1d20 ⇒ 0 + (20) = 20Yolanda
Yolanda is up You may also shut the door and hold it shut with a strength check vs a goblins str if you want to wait for an ally with an area blast to go.
| DoubleGold |
okay, so I'm going to assume Yolanda holds the door shut str: 3 + 1d20 ⇒ 3 + (3) = 6
and a goblin will try to open it when yolanda holds it shut st: -1 + 1d20 ⇒ -1 + (7) = 6 it is a tie, so she holds it shut, then opens it after the goblins take their turn.
Rest of the heroes are up, go
| DoubleGold |
Three will throw a dart at the hurt goblin hit: 5 + 1d20 ⇒ 5 + (13) = 18 killing it
then Yolanda misses.
Yolanda is against a wall, so 5 goblins in melee with shortswords and 4 with bows trying to shoot past their allies
hit: 4 + 1d20 ⇒ 4 + (12) = 16
hit: 4 + 1d20 ⇒ 4 + (4) = 8
hit: 4 + 1d20 ⇒ 4 + (18) = 22
hit: 4 + 1d20 ⇒ 4 + (18) = 22
hit: 4 + 1d20 ⇒ 4 + (6) = 10
hit: 4 + 1d20 - 2 ⇒ 4 + (5) - 2 = 7
hit: 4 + 1d20 - 2 ⇒ 4 + (2) - 2 = 4
hit: 4 + 1d20 - 2 ⇒ 4 + (3) - 2 = 5
hit: 4 + 1d20 - 2 ⇒ 4 + (17) - 2 = 19
three hits on Yolanda dmg: 3d6 + 6 ⇒ (1, 1, 2) + 6 = 10
All heroes are up
| DoubleGold |
As Yolanda has trouble, Zakan kills a goblin,
Botting Three. He will swing at a goblin with his shortsword hit: 5 + 1d20 ⇒ 5 + (18) = 23 dmg: 1d6 + 3 ⇒ (3) + 3 = 6 and he finishes off a hurt goblin
To goblins move up into melee with Yolanda, replacing the dead ones, but first dex saves to not be prone.
dex: 2 + 1d20 ⇒ 2 + (11) = 13
dex: 2 + 1d20 ⇒ 2 + (19) = 21
dex: 2 + 1d20 ⇒ 2 + (5) = 7
dex: 2 + 1d20 ⇒ 2 + (1) = 3
dex: 2 + 1d20 ⇒ 2 + (1) = 3
dex: 2 + 1d20 ⇒ 2 + (5) = 7
dex: 2 + 1d20 ⇒ 2 + (5) = 7 most of them just stand back up, two of them use a full double move just to get to Yolanda, making two less attack on her.
hit: 4 + 1d20 ⇒ 4 + (7) = 11
hit: 4 + 1d20 ⇒ 4 + (4) = 8
hit: 4 + 1d20 ⇒ 4 + (18) = 22
hit: 4 + 1d20 - 2 ⇒ 4 + (13) - 2 = 15 bow shot
hit: 4 + 1d20 - 2 ⇒ 4 + (4) - 2 = 6 bow shot
dmg: 1d6 + 2 ⇒ (4) + 2 = 6
Heroes are up again, 7 goblins
| *Three* |
I'm back now. Looks like I'm a murder machine with darts! =P
Three will move to the next Goblins and send them to join it's brethren.
Short Sword Attack Roll: 1d20 + 5 ⇒ (15) + 5 = 20
Damage Roll: 1d6 + 3 ⇒ (5) + 3 = 8
Bonus Action Unarmed Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage Roll: 1d4 + 3 ⇒ (1) + 3 = 4
| DoubleGold |
Yes grease is flammable
Elaith misses but hits the grease dmg: 1d6 ⇒ 3 fire to all goblins in addition to the 9 added, thus killing all the goblins.
Heroes open up the rest of the rooms. One room has a passageway in it that leads south and another room has a passageway that leads east, which way?
| DoubleGold |
Yeah, this site is back on line, everytime I'd try to update on this one, the site was down
You go through the east passage and as you open the door you see a bugbear with greatsword pointed at the door. When he sees you all, he sheathes his weapon. Phew, I thought you all were kobolds raging war. I heard sounds and the fact that things were making it this had me worried.
You are in a cross shaped hallway. There is another door further east. There is also a door to the north and a door to the south.