Mostly Tales of Yawning Portal with a few other modules (Inactive)

Game Master DoubleGold

Order of modules presented in recruitment.
Map
Inits:
[dice=init]4+1d20[/dice]Three
[dice=init]6+1d20[/dice]Elaith
[dice=init]3+1d20[/dice]Zakan
[dice=init]0+1d20[/dice]Yolanda


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DungeonMaster

a couple of kobolds show up We heard some bad noises down here
7 of them aim at the skeletons, if they kill it, they aim at hellhound
hit: 4 + 1d20 ⇒ 4 + (13) = 17 disadvantage: 4 + 1d20 ⇒ 4 + (9) = 13 at long range
hit: 4 + 1d20 ⇒ 4 + (15) = 19 disadvantage: 4 + 1d20 ⇒ 4 + (2) = 6
hit: 4 + 1d20 ⇒ 4 + (12) = 16 disadvantage: 4 + 1d20 ⇒ 4 + (1) = 5
hit: 4 + 1d20 ⇒ 4 + (8) = 12 disadvantage: 4 + 1d20 ⇒ 4 + (20) = 24
hit: 4 + 1d20 ⇒ 4 + (1) = 5 disadvantage: 4 + 1d20 ⇒ 4 + (2) = 6
hit: 4 + 1d20 ⇒ 4 + (12) = 16 disadvantage: 4 + 1d20 ⇒ 4 + (7) = 11
hit: 4 + 1d20 ⇒ 4 + (18) = 22 disadvantage: 4 + 1d20 ⇒ 4 + (3) = 7

Elaith and three both put some good hits on the hell hound.
two hits dmg: 2d4 + 2 ⇒ (2, 2) + 2 = 6 and that is doubled since it is blunt dmg as they hit a skeleton nearly killing it.
the hellhound will breath fire even though he is in the back, getting three and all four of his skeletons dmg: 6d6 ⇒ (1, 3, 5, 4, 4, 3) = 20 dex 13 for half, killing all the skeletons (they have low dex, three, make a dex save)
then Yolanda moves and misses.
Zakan and Nileera are up


Male HP:27/27 Ac:16 Half-Elf Rogue(3):Arcane Trickster

Ill take what I can get at this point, let's finish these hounds off

Zakan dashes at the hound he hurt most before and goes in for a couple slashes.

Attack 1: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Attack 2: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 ⇒ 4


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Dex Save: 1d20 + 5 ⇒ (1) + 5 = 6 Clearly the dice are telling me something. I'll lay down here and think about it for a while.


DungeonMaster

Zakan gets a good hit and the hellhound yelps.
Nileera goes as she swings with a longsword hit: 4 + 1d20 ⇒ 4 + (18) = 22 dmg: 1d8 + 2 ⇒ (5) + 2 = 7 30 dmg on hellhound

then round 2, kobolds hit: 4 + 1d20 ⇒ 4 + (3) = 7 disadvantage: 4 + 1d20 ⇒ 4 + (10) = 14
hit: 4 + 1d20 ⇒ 4 + (17) = 21 disadvantage: 4 + 1d20 ⇒ 4 + (10) = 14
hit: 4 + 1d20 ⇒ 4 + (8) = 12 disadvantage: 4 + 1d20 ⇒ 4 + (7) = 11
hit: 4 + 1d20 ⇒ 4 + (13) = 17 disadvantage: 4 + 1d20 ⇒ 4 + (8) = 12
hit: 4 + 1d20 ⇒ 4 + (18) = 22 disadvantage: 4 + 1d20 ⇒ 4 + (4) = 8
hit: 4 + 1d20 ⇒ 4 + (7) = 11 disadvantage: 4 + 1d20 ⇒ 4 + (6) = 10
hit: 4 + 1d20 ⇒ 4 + (11) = 15 disadvantage: 4 + 1d20 ⇒ 4 + (19) = 23 dmg: 1d4 + 2 ⇒ (3) + 2 = 5 35 dmg on the hellhound

Three, Elaith and Nileera are up If Nileera doesn't act, I'll just remove her from the game, cause after this battle hereos will be able to safely long rest


Female dwarf Warpriestess 13 | HP: 146/146 | AC: 26(30) | Init: +5 | Passive Perception 13 | Speed 25 ft |

When does Yolanda get to attack again?


DungeonMaster

She acts after the enemies, according to ini. You just posted before they went and I resolved your actions after the enemies took their turn, which was a miss. Otherwise you would have been in melee when the hellhound used his firebreath, but you were not.


Female dwarf Warpriestess 13 | HP: 146/146 | AC: 26(30) | Init: +5 | Passive Perception 13 | Speed 25 ft |

Ok, I thought she was in the group with Three..but that is fine!


Inactive

Elaith points his hand toward the hound and releases a green ray into the creature.

Ray of Sickness atk: 1d20 + 5 ⇒ (15) + 5 = 20
Ray of Sickness dmg: 2d8 ⇒ (6, 1) = 7 Con save DC 13 or poisoned until the end of my next turn.


DungeonMaster

hit: 4 + 1d20 ⇒ 4 + (8) = 12
dmg: 1d8 + 2 ⇒ (3) + 2 = 5 botting Nileera.
con: 3 + 1d20 ⇒ 3 + (19) = 22
breath recharge next turn: 1d6 ⇒ 4 don't roll a 6.
fight over, with no breath recharge and only 1 claw attack, and 3 hp, left, you all got this.

Heroes make it at the end of the hallway and look themselves into a circular room. It is empty of treasures and stuff. Long rest You aren't done with this dungeon. But it gives me time to remove the in-actives and discount them from the treasures as well figure out what you all found, which in this case is everything so far as you passed your perception and investigation checks.


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three stows his gear and then takes a rest, waking for his watch when it is his turn.


Male HP:27/27 Ac:16 Half-Elf Rogue(3):Arcane Trickster

Zakan sits and cleans his blades, twirling them lightly to make sure the balance is perfect.

What a strange place. Seems the party we are looking for have quiet the silent step, no one has seen them.


Inactive

"Yes. It's quite strange."

Elaith meditates and works with his spellbook when he it is not his watch.

Portent: 2d20 ⇒ (10, 9) = 19


DungeonMaster

Heroes get a rest in the old shrine. It is a shrine of a Dragon experience will be calculated after you gain complete this floor, but for now, level up to level 3, as you would have gained at least 200 per person for this part

Heroes go back the other way, the way the hellhound didn't go. They open the door and find a Belak's laboratory, with many experiments, plants and trees, connected to the laboratory are 6 rooms, 3 on the right side, 3 on the left side.


Inactive

Elaith searches the laboratory for anything useful or interesting. Is there a journal, notes or something like that? Anything we can use?


Male HP:27/27 Ac:16 Half-Elf Rogue(3):Arcane Trickster

Zakan sits for a moment and crosses his legs in meditation. The lights about him flicker lightly as his shadow creeps ups his body and his iris's darken to black. He stays this a while, until the rest is over.

Let us continue, unless any of us have any pressing matters.

With that Zakan heads down the other hallway sneakily.

Stealth: 1d20 + 5 ⇒ (13) + 5 = 18


DungeonMaster

Sneaking down the hallway, Zakan quickly realizes the hallway ends before he gets far, you will have to open one of the six doors connected to the hallway. His darkvision can see the end of the wall as soon as he gets 20 feet in.
Elaith, you can't use anything, but you are free to drink any of the unknown liquids on the table and they don't detect as magic, cause I know you would detect magic them.


Male HP:27/27 Ac:16 Half-Elf Rogue(3):Arcane Trickster

Zakan hits up the first door on the left.


Inactive

While Zakan scouts the corridor and doors, Elaith opens his spellbook and conjures a floating disk of force and moves the containers with liquid on the disk.

Tenser's Floating Disk as a ritual.
Hope that will work. I'd like to try the liquids on someone else before I drink them myself. On enemy, for example.


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

Three will stack up on the door and draw his sword before Zakan opens it.


Female dwarf Warpriestess 13 | HP: 146/146 | AC: 26(30) | Init: +5 | Passive Perception 13 | Speed 25 ft |

Yolanda will hang back a bit from the forward group as they get ready to open the door.


DungeonMaster

Zakan opens up an empty room.


Male HP:27/27 Ac:16 Half-Elf Rogue(3):Arcane Trickster

Zakan makes his way up the left side opening doors.


DungeonMaster

This room appears to be empty, everyone make me a perception check.


Male HP:27/27 Ac:16 Half-Elf Rogue(3):Arcane Trickster

perception: 1d20 ⇒ 16


Inactive

Perception: 1d20 + 2 ⇒ (13) + 2 = 15


DungeonMaster

Zakan and Elaith don't see it. By the way you are looking for a hidden treasure, but it is a magic item, can Yolanda or Three spot it?


Female dwarf Warpriestess 13 | HP: 146/146 | AC: 26(30) | Init: +5 | Passive Perception 13 | Speed 25 ft |

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

Darn it!!


DungeonMaster

perception: 5 + 1d20 ⇒ 5 + (14) = 19 three, he finds the piece of the wall that can be pulled out and finds a Qual's feather tree token. Can be used to create a tree wherever you need it, in lameness terms, a portable ladder. Does not count against you in magic items after it has been used, but does before you use it.
The next room heroes encounter 12 goblins and they are ready to attack, they don't even question who you are allied with. You are all in the hallway, a 15 foot cone or cube will get 7 of them.
init: 2 + 1d20 ⇒ 2 + (11) = 13 goblins
init: 0 + 1d20 ⇒ 0 + (12) = 12Three
init: 2 + 1d20 ⇒ 2 + (4) = 6Elaith
init: 3 + 1d20 ⇒ 3 + (2) = 5Zakan
init: 0 + 1d20 ⇒ 0 + (20) = 20Yolanda
Yolanda is up You may also shut the door and hold it shut with a strength check vs a goblins str if you want to wait for an ally with an area blast to go.


DungeonMaster

okay, so I'm going to assume Yolanda holds the door shut str: 3 + 1d20 ⇒ 3 + (3) = 6
and a goblin will try to open it when yolanda holds it shut st: -1 + 1d20 ⇒ -1 + (7) = 6 it is a tie, so she holds it shut, then opens it after the goblins take their turn.
Rest of the heroes are up, go


Male HP:27/27 Ac:16 Half-Elf Rogue(3):Arcane Trickster

Zakan holds off until our friendly neighborhood wizard gets off an aoe spell.


Inactive

Elaith conjures a swarm of snowballs, catching as many goblins as he can inside the spell's radius.

Snilloc's Snowball Swarm dmg: 3d6 ⇒ (5, 5, 2) = 12 5 ft. radius sphere. Dex save DC 13 for half damage.


DungeonMaster

dex: 2 + 1d20 ⇒ 2 + (8) = 10
dex: 2 + 1d20 ⇒ 2 + (10) = 12
dex: 2 + 1d20 ⇒ 2 + (20) = 22
dex: 2 + 1d20 ⇒ 2 + (15) = 17 two die, two are seriously hurt as a snowball lands next to four of them.


Female dwarf Warpriestess 13 | HP: 146/146 | AC: 26(30) | Init: +5 | Passive Perception 13 | Speed 25 ft |

Yolanda moves forward after the snowball barrage and strikes at the first goblin she encounters.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


DungeonMaster

Three will throw a dart at the hurt goblin hit: 5 + 1d20 ⇒ 5 + (13) = 18 killing it
then Yolanda misses.

Yolanda is against a wall, so 5 goblins in melee with shortswords and 4 with bows trying to shoot past their allies
hit: 4 + 1d20 ⇒ 4 + (12) = 16
hit: 4 + 1d20 ⇒ 4 + (4) = 8
hit: 4 + 1d20 ⇒ 4 + (18) = 22
hit: 4 + 1d20 ⇒ 4 + (18) = 22
hit: 4 + 1d20 ⇒ 4 + (6) = 10
hit: 4 + 1d20 - 2 ⇒ 4 + (5) - 2 = 7
hit: 4 + 1d20 - 2 ⇒ 4 + (2) - 2 = 4
hit: 4 + 1d20 - 2 ⇒ 4 + (3) - 2 = 5
hit: 4 + 1d20 - 2 ⇒ 4 + (17) - 2 = 19
three hits on Yolanda dmg: 3d6 + 6 ⇒ (1, 1, 2) + 6 = 10
All heroes are up


Male HP:27/27 Ac:16 Half-Elf Rogue(3):Arcane Trickster

Zakan steps up next to Yolanda to help her out. Gaining sneak on a goblin Yolanda threatens.

Attack 1: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Attack 2: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 ⇒ 2

Sneak Damage: 1d6 ⇒ 1


Inactive

Elaith casts Grease to catch goblins in oil, but avoids hindering his allies.

Grease, 10 ft. square is a difficult terrain and requires DC 13 Dex check or fall prone.

Zakan, at 3rd level Rogue's Sneak Attack increases to 2d6.


Female dwarf Warpriestess 13 | HP: 146/146 | AC: 26(30) | Init: +5 | Passive Perception 13 | Speed 25 ft |

Grunting in pain and anger, Yolanda again strikes out against the green-skinned foes.

Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


DungeonMaster

As Yolanda has trouble, Zakan kills a goblin,
Botting Three. He will swing at a goblin with his shortsword hit: 5 + 1d20 ⇒ 5 + (18) = 23 dmg: 1d6 + 3 ⇒ (3) + 3 = 6 and he finishes off a hurt goblin

To goblins move up into melee with Yolanda, replacing the dead ones, but first dex saves to not be prone.
dex: 2 + 1d20 ⇒ 2 + (11) = 13
dex: 2 + 1d20 ⇒ 2 + (19) = 21
dex: 2 + 1d20 ⇒ 2 + (5) = 7
dex: 2 + 1d20 ⇒ 2 + (1) = 3
dex: 2 + 1d20 ⇒ 2 + (1) = 3
dex: 2 + 1d20 ⇒ 2 + (5) = 7
dex: 2 + 1d20 ⇒ 2 + (5) = 7 most of them just stand back up, two of them use a full double move just to get to Yolanda, making two less attack on her.

hit: 4 + 1d20 ⇒ 4 + (7) = 11
hit: 4 + 1d20 ⇒ 4 + (4) = 8
hit: 4 + 1d20 ⇒ 4 + (18) = 22

hit: 4 + 1d20 - 2 ⇒ 4 + (13) - 2 = 15 bow shot
hit: 4 + 1d20 - 2 ⇒ 4 + (4) - 2 = 6 bow shot
dmg: 1d6 + 2 ⇒ (4) + 2 = 6
Heroes are up again, 7 goblins


Male HP:27/27 Ac:16 Half-Elf Rogue(3):Arcane Trickster

Sweeet

Zakan hopes to take down a couple more on the front line.

Attack 1: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Attack 2: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 ⇒ 5

Sneak Damage: 2d6 ⇒ (2, 5) = 7


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

I'm back now. Looks like I'm a murder machine with darts! =P

Three will move to the next Goblins and send them to join it's brethren.

Short Sword Attack Roll: 1d20 + 5 ⇒ (15) + 5 = 20
Damage Roll: 1d6 + 3 ⇒ (5) + 3 = 8

Bonus Action Unarmed Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage Roll: 1d4 + 3 ⇒ (1) + 3 = 4


DungeonMaster

Zakan and Three both take down one goblin each, killing them with a single strike. Zakan misses his first attack.
Three does hurt a 2nd goblin really bad.


Inactive

Elaith shoots a firebolt into one of the goblins.

Firebolt atk: 1d20 + 5 ⇒ (5) + 5 = 10
Firebolt dmg: 1d10 ⇒ 9

Is Grease flammable? Can I set it on fire?

If some of the goblins remain in the greased area, they need to save again.


DungeonMaster

Yes grease is flammable
Elaith misses but hits the grease dmg: 1d6 ⇒ 3 fire to all goblins in addition to the 9 added, thus killing all the goblins.
Heroes open up the rest of the rooms. One room has a passageway in it that leads south and another room has a passageway that leads east, which way?


Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4

"Well, that was anticlimactic." says Three as he begins searching the dead bodies for useful stuff.


DungeonMaster

Three finds a small amount of gold, but nothing of use, so which way?


Male HP:27/27 Ac:16 Half-Elf Rogue(3):Arcane Trickster

Shall we try east?


Female dwarf Warpriestess 13 | HP: 146/146 | AC: 26(30) | Init: +5 | Passive Perception 13 | Speed 25 ft |

Feeling the pain from the wounds the goblin's inflicted upon her, Yolanda prays to her goddess for healing.

Cure Wounds: 1d8 + 4 ⇒ (2) + 4 = 6


Inactive

"East is as good as south to me."


Male HP:27/27 Ac:16 Half-Elf Rogue(3):Arcane Trickster

Assuming the others follow Zakan sneaks ahead.

Sneak: 1d20 + 5 ⇒ (1) + 5 = 6


DungeonMaster

Yeah, this site is back on line, everytime I'd try to update on this one, the site was down

You go through the east passage and as you open the door you see a bugbear with greatsword pointed at the door. When he sees you all, he sheathes his weapon. Phew, I thought you all were kobolds raging war. I heard sounds and the fact that things were making it this had me worried.

You are in a cross shaped hallway. There is another door further east. There is also a door to the north and a door to the south.

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