Mostly Tales of Yawning Portal with a few other modules
(Inactive)
Game Master
DoubleGold
Order of modules presented in recruitment.
Map
Inits:
[dice=init]4+1d20[/dice]Three
[dice=init]6+1d20[/dice]Elaith
[dice=init]3+1d20[/dice]Zakan
[dice=init]0+1d20[/dice]Yolanda
Inactive
"I agree with the dwarf. We can always retreat if everything goes awry." Whispers Elaith.
Male HP:27/27 Ac:16 Half-Elf Rogue(3):Arcane Trickster
should need 6000 to level up correct?
Sure, let's make it quick. No sense dragging this out
Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4
Shrugging again, Three fires an arrow at one of the Kobolds furthest away from the group.
Attack Roll: 1d20 + 4 ⇒ (1) + 4 = 5
Damage Roll: 1d8 + 4 ⇒ (7) + 4 = 11
Inactive
Elaith conjures a snowy cloud over the skeletons that pours them with small but painful snowballs.
Snilloc's Snowball Swarm: 3d6 ⇒ (5, 5, 2) = 12 Cold damage in 5-foot-radius sphere. DC 14 Dexterity save for half.
Male Mountain Dwarf Barbarian/3 Rage 2/3, Hp 32/32 AC 14 Str +5 Dex+2 Con +4 HD 3/3
Dannon rages and slashes one of the trogyldytes, not fighting alone but also with the strength of my ancestors Greataxe: 1d20 + 5 ⇒ (19) + 5 = 241d12 + 5 ⇒ (4) + 5 = 9
If it hits they have disadvantage on attacks on all other targets but me, and the other target has resistance to the damage
Female dwarf Warpriestess 13 | HP: 146/146 | AC: 26(30) | Init: +5 | Passive Perception 13 | Speed 25 ft |
I am 200xp short on my next level!! :-(
So did all those attacks go off on Yolanda? How much damage does she take??
DungeonMaster
The heroes don't run, so Yolanda gets hit for three attack for 15 damage total (does not take into account heavy armor master if you do have it).
Three misses he does horribly considering he finds no kobold so he tries to shoot the Trog not taking into account the differences (there are no kobolds this fight).
Dannon strikes a Troglodyte hard
Elaith get 3 skeletons in his sphere and they are too crowded to make saves and dodge taking full damage but still surviving the hit
Yolanda is up Both Yolanda and Dannon need to make con saves dc 12 or be poisoned, this is from being in melee with a Trog from its stench.
Male Mountain Dwarf Barbarian/3 Rage 2/3, Hp 32/32 AC 14 Str +5 Dex+2 Con +4 HD 3/3
Posion, but I'm a dwarf: 1d20 + 5 ⇒ (13) + 5 = 181d20 + 5 ⇒ (3) + 5 = 8
Not that it matters but I'm +4 not 5, whoops
DungeonMaster
Okay, so Yolanda will make a warhammer attack against the hurt trog hit: 5 + 1d20 ⇒ 5 + (13) = 18 dmg: 1d8 + 3 ⇒ (4) + 3 = 7 fort: 1 + 1d20 ⇒ 1 + (4) = 5
and she kills a trog
The bad guys attack hit: 4 + 1d20 ⇒ 4 + (14) = 18 skeleton archers
hit: 4 + 1d20 ⇒ 4 + (17) = 21
hit: 4 + 1d20 ⇒ 4 + (15) = 19
hit: 4 + 1d20 ⇒ 4 + (7) = 11
hit: 4 + 1d20 ⇒ 4 + (18) = 22
hit: 4 + 1d20 ⇒ 4 + (18) = 22 all vs Yolanda, they go after the healer first.
The arrows do little damage but she is down
the last five trogs swing at dannon hit: 5 + 1d20 ⇒ 5 + (5) = 10 hit: 5 + 1d20 ⇒ 5 + (5) = 10 hit: 5 + 1d20 ⇒ 5 + (11) = 16 hit: 5 + 1d20 ⇒ 5 + (15) = 20 hit: 5 + 1d20 ⇒ 5 + (8) = 13 if hit, take 7 damage each hit
All heroes are up area affect spells can now get up to 5 creatures without hitting a hero assuming they cover that many squares.
Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4
Three moves up to Yolanda's spot, shooting an archer as he goes, then kicking another enemy if he is in melee with one.
Bow Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage Roll: 1d8 + 4 ⇒ (2) + 4 = 6
Bonus Action Unarmed Strike if Possible: 1d20 + 6 ⇒ (2) + 6 = 8
Damage Roll: 1d4 + 4 ⇒ (1) + 4 = 5
Female dwarf Warpriestess 13 | HP: 146/146 | AC: 26(30) | Init: +5 | Passive Perception 13 | Speed 25 ft |
Sorry DoubleGold...my system has been flaking out on me (well the internet actually)...all seems better now, so should be good....thanks for botting me!!
DungeonMaster
Three shoots an injured skeleton killing it as the weak bones shatter, but he is not in melee with a skeleton
Dannon and Elaith are up 5 skeletons and 5 Trogs are left
Male Mountain Dwarf Barbarian/3 Rage 2/3, Hp 32/32 AC 14 Str +5 Dex+2 Con +4 HD 3/3
Greataxe: 1d20 + 5 ⇒ (19) + 5 = 241d12 + 5 ⇒ (12) + 5 = 17
And if it hits path of ancestral guardian thing
Inactive
Elaith conjures glowing blue arrows and shoots the remaining skeletons
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Male Mountain Dwarf Barbarian/3 Rage 2/3, Hp 32/32 AC 14 Str +5 Dex+2 Con +4 HD 3/3
Oh and my attack was against one of the Trogs
Male HP:27/27 Ac:16 Half-Elf Rogue(3):Arcane Trickster
sorry about the delay, zakan will make a move whenever it presents itself
Attack 1: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Attack 2: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 ⇒ 3
Sneak Attack: 2d6 ⇒ (2, 2) = 4
DungeonMaster
Elaith kills 2 skeletons and the third one hits a skeleton not hit.
Zakan and Dannon each kill a Dwarf as they find weak spots.
3 Skeletons-1 of which is hurt and 3 Trogs left.
Yolanda death save: 1d20 ⇒ 14
The skeletons fire arrows at Elaith
hit: 4 + 1d20 ⇒ 4 + (5) = 9 hit: 4 + 1d20 ⇒ 4 + (11) = 15
hit: 4 + 1d20 ⇒ 4 + (7) = 11
and the Trogs try to swing at Dannon each getting two attacks. hit: 4 + 1d20 ⇒ 4 + (16) = 20 hit: 4 + 1d20 ⇒ 4 + (5) = 9 hit: 4 + 1d20 ⇒ 4 + (18) = 22
hit: 4 + 1d20 ⇒ 4 + (8) = 12 hit: 4 + 1d20 ⇒ 4 + (8) = 12 hit: 4 + 1d20 ⇒ 4 + (4) = 8
Dannon: for each hit take 6 slashing damage
Zakan take dmg: 1d6 + 2 ⇒ (1) + 2 = 3
All heroes are up
Male Mountain Dwarf Barbarian/3 Rage 2/3, Hp 32/32 AC 14 Str +5 Dex+2 Con +4 HD 3/3
Attack: 1d20 + 5 ⇒ (17) + 5 = 221d12 + 5 ⇒ (4) + 5 = 9
DungeonMaster
And Dannon gets a good hit on the Trog. As he delivers a good gash.
Male Mountain Dwarf Barbarian/3 Rage 2/3, Hp 32/32 AC 14 Str +5 Dex+2 Con +4 HD 3/3
And he gets the ancestral guardian thing, fight me troggle.
Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4
Looks like my last post was eaten.
Three fires his bow at one of the Trogs, then moves into melee with it, drawing his sword as he goes. He will cap things off by kicking it in the head.
Attack Roll: 1d20 + 6 ⇒ (1) + 6 = 7
Damage Roll: 1d8 + 4 ⇒ (1) + 4 = 5
Unarmed Strike Bonus Action Attack Roll: 1d20 + 6 ⇒ (13) + 6 = 19
Damage Roll: 1d4 + 4 ⇒ (1) + 4 = 5
Inactive
Elaith flings a firebolt into the last skeleton.
Firebolt atk: 1d20 + 6 ⇒ (19) + 6 = 25 Dmg: 1d10 ⇒ 8
DungeonMaster
Dannon attacks the skeleton and finishes it off, Then Elaith burns another skeleton, but it survives. Three attacks a trog twice, but only hits him once in the gut.
The trogs start to run into the next room which is empty, the one has to disengage. You have about a round before they go get help
The skeletons, 2 left, go up to the monk to slash him with short swords
hit: 4 + 1d20 ⇒ 4 + (3) = 7
hit: 4 + 1d20 ⇒ 4 + (19) = 23 Three, take dmg: 1d6 + 2 ⇒ (3) + 2 = 5
yolanda death save: 1d20 ⇒ 4 one save and one fail.
Inactive
Elaith shoots a firebolt after one of the retreating troglodytes.
Firebolt: 1d20 + 6 ⇒ (5) + 6 = 11 Dmg: 1d10 ⇒ 5
Male Mountain Dwarf Barbarian/3 Rage 2/3, Hp 32/32 AC 14 Str +5 Dex+2 Con +4 HD 3/3
Greataxe: 1d20 + 5 ⇒ (8) + 5 = 131d12 + 5 ⇒ (8) + 5 = 13
Ancestral Guardian things if hits and does not kill
DungeonMaster
Elaith misses, but Dannon knocks a running Trog unconcious
Three attacks the skeletons hit: 6 + 1d20 ⇒ 6 + (17) = 23 kill one but missing the other
hit: 6 + 1d20 ⇒ 6 + (4) = 10
The two remaining trogs fade from view
2 Skeletons, they attack Elaith hit: 4 + 1d20 ⇒ 4 + (19) = 23 hit: 4 + 1d20 ⇒ 4 + (20) = 24 they are attacking you with shortswords
Elaith take dmg: 3d6 + 6 ⇒ (6, 5, 5) + 6 = 22
Yolanda death save: 1d20 ⇒ 11
All heroes are up You must kill the last two skeletons, then you have the option to escape up the ladder with a unconcious Trog to take with you or pursue the Trogs
Male Mountain Dwarf Barbarian/3 Rage 2/3, Hp 32/32 AC 14 Str +5 Dex+2 Con +4 HD 3/3
Eliath i got these skeletons, you make sure that the Trogs do not escape"
Greataxe\: 1d20 + 5 ⇒ (18) + 5 = 231d12 + 5 ⇒ (3) + 5 = 8
If it does not KO ancestral guardian thing
DungeonMaster
You ain't going to find the trogs easily, they doublemove and a single move was enough to fade them from view, you'd have to track and there are no tracks. Pick a path and you have a 1 in 3 chance of finding them or running into more danger when you already have an ally down.
Dannon hits the skeleton hard.
Inactive
"I don't think I can catch up to them."
Elaith shoots a firebolt into the skeleton.
Firebolt: 1d20 + 6 ⇒ (11) + 6 = 17 Dmg: 1d10 ⇒ 5
Male Mountain Dwarf Barbarian/3 Rage 2/3, Hp 32/32 AC 14 Str +5 Dex+2 Con +4 HD 3/3
"Can't you mages like stop people from moving? Three can you run and catch up"
Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4
"Sure, I can chase after multiple opponents on my own who are likely headed for reinforcements with a good headstart. I appreciate your opinion of my combat abilities."
DungeonMaster
Elaith firebolts a skeleton down
And then Three kills the last one with his fist
You do manage to stabilize Yolanda.
Do you wish to pick a path, 1, 2 or 3, and catch up to the Trogs, or go up the ladder and safely escape being out of view in the attic where you can move around? You may heal or do something first, you have about a minute in game to decide.
Male HP:27/27 Ac:16 Half-Elf Rogue(3):Arcane Trickster
No need to get snippy Three. I'll jog along with ya if you are so inclined, otherwise let's get to a more defensible position.
Female dwarf Warpriestess 13 | HP: 146/146 | AC: 26(30) | Init: +5 | Passive Perception 13 | Speed 25 ft |
Yolanda heals herself.
Prayer of Healing: 2d8 + 2 ⇒ (5, 8) + 2 = 15 for everyone
Cure Wounds: 1d8 + 2 ⇒ (4) + 2 = 6
SO Yolanda is up to 21HP now
Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4
"Let's fall back and find a defensible position. I get the feeling the Troglodytes are coming back with friends."
Male Mountain Dwarf Barbarian/3 Rage 2/3, Hp 32/32 AC 14 Str +5 Dex+2 Con +4 HD 3/3
"Aye, and let them bloody come, hopefully not as many will hit the lass here, seems like every bloody battle i fought with this group she's gone down"
Inactive
Prayer of Healing takes 10 minutes to cast. I don't think we have the time.
"A sound idea. We can meet them at the top of the ladder."
DungeonMaster
You actually do have the time
The Trogs come back with three Wraiths and three skeletons, however the heroes go to defensive positions, ie. to the very corners away from from the doorway, where they aren't immediately seen until they step at least 10 feet into the room, by then heroes had already readied attacks. The trogs are in front, Wraiths in the back, skeletons in middle.
Round 0 surprise round, heroes may act only skeletons and Trogs can be reached this round 0
init: 4 + 1d20 ⇒ 4 + (10) = 14Three
init: 6 + 1d20 ⇒ 6 + (7) = 13Elaith
init: 3 + 1d20 ⇒ 3 + (9) = 12Zakan
init: 0 + 1d20 ⇒ 0 + (2) = 2Yolanda
init: 2 + 1d20 ⇒ 2 + (4) = 6 enemies If you won init, you may also take your round 1
Male Mountain Dwarf Barbarian/3 Rage 2/3, Hp 32/32 AC 14 Str +5 Dex+2 Con +4 HD 3/3
Init: 1d20 + 2 ⇒ (18) + 2 = 20
Rage, reckless attack
Greataxe: 1d20 + 5 ⇒ (16) + 5 = 211d12 + 5 ⇒ (2) + 5 = 7
Greataxe advantage?: 1d20 + 5 ⇒ (19) + 5 = 24
Male Mountain Dwarf Barbarian/3 Rage 2/3, Hp 32/32 AC 14 Str +5 Dex+2 Con +4 HD 3/3
Round 1 attack on a wraith, surprise round was on a Troggy
Greataxe: 1d20 + 5 ⇒ (15) + 5 = 201d12 ⇒ 8 +5 (I was in a hurry and forgot) so 13
And then ancestral guardian thang
Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4
Three shoots one of the Wraiths with his bow.
Attack Roll: 1d20 + 6 ⇒ (19) + 6 = 25
Damage Roll: 1d8 + 4 ⇒ (1) + 4 = 5
Female dwarf Warpriestess 13 | HP: 146/146 | AC: 26(30) | Init: +5 | Passive Perception 13 | Speed 25 ft |
Turn Undead (WIS save DC-13)
Yolanda presents her holy symbol at the undead.
Male HP:27/27 Ac:16 Half-Elf Rogue(3):Arcane Trickster
Ill leave the specters to those of you magically inclined, I'd rather not get that close to death if I can help Zakan chuckles, sliding seamlessly into combat against the troglodytes.
assuming three engages the troglodytes after Yolanda turns the undead and I get sneak attack. In case first misses I put sneak on second attack as well
Attack 1: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Attack 2: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 ⇒ 1
Sneak Attack: 2d6 ⇒ (4, 2) = 6
Attack 1: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Attack 2: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 ⇒ 3
Sneak Attack: 2d6 ⇒ (1, 3) = 4
Inactive
Elven wizard conjures a flurry of snowballs at the enemies' position and follows it with a firebolt.
Surpise
Snilloc's Snowball Swarm: 3d6 ⇒ (2, 3, 4) = 9 Cold damage, 5-foot-radius sphere. Dex save DC 14 for half.
Round 1
Firebolt: 1d20 + 6 ⇒ (14) + 6 = 20 Dmg: 1d10 ⇒ 6
DungeonMaster
Three can't reach a wraith in round 0, however in round 0 and round 1, heroes pretty much take care of everything but the wraits, The wraiths aren't reachable yet, but they see the skeletons turn to dust. The wraits can't yet see the holy symbol so they ain't affected yet
Elaith does hit the wraiths as a result of an area effect, even though the snowball doesn't get them directly
reflex: 1 + 1d20 ⇒ 1 + (18) = 19
reflex: 1 + 1d20 ⇒ 1 + (20) = 21
reflex: 1 + 1d20 ⇒ 1 + (8) = 9
The wraits all attack Yolanda hit: 5 + 1d20 ⇒ 5 + (19) = 24
hit: 5 + 1d20 ⇒ 5 + (20) = 25
hit: 5 + 1d20 ⇒ 5 + (20) = 25
Take 6 damage per hit, 10 per crit and they regain half that damage if your hit.
Round 2, all heroes are up, and anyone who hasn't gone in round 1 as well if attacking with weapons, I need to know if they are magical.
Male Mountain Dwarf Barbarian/3 Rage 2/3, Hp 32/32 AC 14 Str +5 Dex+2 Con +4 HD 3/3
Greataxe: 1d20 + 5 ⇒ (14) + 5 = 191d12 + 5 ⇒ (4) + 5 = 9
"One again it would seem that Mrs. Yolanda is down unfortunately"
Ancestral Guardian, and Non Magical
Female dwarf Warpriestess 13 | HP: 146/146 | AC: 26(30) | Init: +5 | Passive Perception 13 | Speed 25 ft |
Dear god, what do I have a "kill me" sign on my shield. Why is it everything we encounter attacks Yolanda??
Male Mountain Dwarf Barbarian/3 Rage 2/3, Hp 32/32 AC 14 Str +5 Dex+2 Con +4 HD 3/3
I try with my Ancestral Guardian thing as well, Maybe prepare shield of faith and get some better armor, drive your AC through the roof?
Female dwarf Warpriestess 13 | HP: 146/146 | AC: 26(30) | Init: +5 | Passive Perception 13 | Speed 25 ft |
Perhaps, thought an 18 was pretty good...oh well, at least you guys can clobber them now!!
Human Monk 4 Max HP: 27 | AC: 17 | Saves: Str: +2; Dex: +6; Con: +1; Int: 0; Wis: +5; Cha: 0 | Initiative: +4
None of my weapons are magical unfortunately.
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