| Watch Captain Tiberion |
Our ranks have begun to dwindle, Axineton. Send a data burst to the Chapters. Beckon them to honor our call, and defend the Imperium from it's enemies... Light the beacons and draw the sons of the Primarchs to our fortress....
Well folks, I'm starting new Deathwatch group. Since this is my first time GMing a deathwatch game( I usually run Rogue Trader or Black Crusade) I am going to start out with the cookie cutter missions from the books and move on from there. I'm looking for 4-6 players, and this is not FCFS. I'm going to try and pick up a fairly balanced group. So roll your base stat lines and gimme an idea for specialties. Closing recruiting 23 July or sooner if full.
(I have pretty much all the books so if you pick something outside the norm just source citing.)
| Olmek |
I'm interested.
I'd like to try an Ultramarine Apothecary.
Weapon Skill: 2d10 + 30 ⇒ (4, 7) + 30 = 41
Ballistic Skill: 2d10 + 30 ⇒ (3, 8) + 30 = 41
Strength: 2d10 + 30 ⇒ (4, 5) + 30 = 39
Toughness: 2d10 + 30 ⇒ (2, 1) + 30 = 33
Agility: 2d10 + 30 ⇒ (2, 10) + 30 = 42
Intelligence: 2d10 + 35 ⇒ (1, 9) + 35 = 45
Perception: 2d10 + 35 ⇒ (3, 5) + 35 = 43
Willpower: 2d10 + 30 ⇒ (6, 8) + 30 = 44
Fellowship: 2d10 + 30 ⇒ (7, 4) + 30 = 41
| Communist |
Black Templar Assault Marine. Brother Konrad Grimberg reporting.
Weapon skill: 2d10 + 35 ⇒ (2, 10) + 35 = 47
Ballistic Skill: 2d10 + 30 ⇒ (3, 2) + 30 = 35
Strength: 2d10 + 30 ⇒ (5, 8) + 30 = 43
Toughness: 2d10 + 30 ⇒ (9, 1) + 30 = 40
Agility: 2d10 + 30 ⇒ (7, 8) + 30 = 45
Intelligence: 2d10 + 30 ⇒ (10, 2) + 30 = 42
Perception: 2d10 + 30 ⇒ (1, 4) + 30 = 35
Willpower: 2d10 + 35 ⇒ (5, 3) + 35 = 43
Fellowship: 2d10 + 30 ⇒ (8, 10) + 30 = 48
Rerolling that ballistic skill...
Ballistic Skill: 2d10 + 30 ⇒ (1, 8) + 30 = 39
| PumaPartz |
Space Wolf Tactical marine,
weapon skill: 2d10 + 30 ⇒ (7, 6) + 30 = 43
Ballistic Skill: 2d10 + 30 ⇒ (2, 4) + 30 = 36
Strength: 2d10 + 30 ⇒ (7, 10) + 30 = 47
Toughness: 2d10 + 33 ⇒ (5, 5) + 33 = 43
Agility: 2d10 + 30 ⇒ (9, 6) + 30 = 45
Intelligence: 2d10 + 30 ⇒ (7, 9) + 30 = 46
Perception: 2d10 + 35 ⇒ (1, 5) + 35 = 41
Willpower: 2d10 + 30 ⇒ (4, 8) + 30 = 42
Fellowship: 2d10 + 35 ⇒ (9, 2) + 35 = 46
Rerolling ballistic skill
Ballistic Skill: 2d10 + 30 ⇒ (4, 6) + 30 = 40
lantzkev
|
actually hell, I found a PDF if you don't mind a newbie, I'll go for a tacticle marine of the Salamanders?
WS2d10 + 30 ⇒ (7, 1) + 30 = 38
BS 2d10 + 30 ⇒ (8, 5) + 30 = 43
Strength 2d10 + 30 ⇒ (4, 1) + 30 = 35
Toughness 2d10 + 30 ⇒ (9, 9) + 30 = 48
Agility 2d10 + 30 ⇒ (6, 3) + 30 = 39
Intelligence 2d10 + 30 ⇒ (1, 4) + 30 = 35
Perception 2d10 + 30 ⇒ (5, 7) + 30 = 42
Willpower 2d10 + 30 ⇒ (7, 2) + 30 = 39
Fellowship 2d10 + 30 ⇒ (9, 9) + 30 = 48
re-roll strength 2d10 + 30 ⇒ (3, 6) + 30 = 39
1d10 ⇒ 7 demenour -Hot Blooded
1d10 ⇒ 10 Name N’keln
1d5 ⇒ 4 Past experience - The Time of Trials: Alongside many of your brethren, you stood in defence of your people during
the last great upheaval of Nocturne, guarding the nomads from predators as they retreated to one of
the Sanctuary Cities. Your Time of Trials was particularly tumultuous, and you slew a great many beasts
during the march.
| Brother Calculus |
Iron Hand Techmarine
WS 2d10 + 30 ⇒ (5, 3) + 30 = 38
BS 2d10 + 30 ⇒ (5, 8) + 30 = 43
S 2d10 + 30 ⇒ (1, 7) + 30 = 38
T 2d10 + 30 ⇒ (5, 2) + 30 = 37
Ag 2d10 + 30 ⇒ (5, 7) + 30 = 42
Int 2d10 + 30 ⇒ (2, 9) + 30 = 41
Per 2d10 + 30 ⇒ (7, 2) + 30 = 39
WP 2d10 + 30 ⇒ (8, 2) + 30 = 40
Fel 2d10 + 30 ⇒ (5, 7) + 30 = 42
Re-Roll WS 2d10 + 30 ⇒ (1, 9) + 30 = 40
| Communist |
Ah, just spotted the bit about using other books. Well then! I'll keep the numbers, but now it's assault marine Lanius of the Raven Guard, rather than a black templar.
Weapon skill: 2d10 + 30 ⇒ (2, 10) + 30 = 42
Ballistic Skill: 2d10 + 30 ⇒ (1, 8) + 30 = 39
Strength: 2d10 + 30 ⇒ (5, 8) + 30 = 43
Toughness: 2d10 + 30 ⇒ (9, 1) + 30 = 40
Agility: 2d10 + 35 ⇒ (7, 8) + 35 = 50
Intelligence: 2d10 + 30 ⇒ (10, 2) + 30 = 42
Perception: 2d10 + 35 ⇒ (1, 4) + 35 = 40
Willpower: 2d10 + 30 ⇒ (5, 3) + 3 = 38
Fellowship: 2d10 + 30 ⇒ (8, 10) + 30 = 48
If I can I'll also go for the mk 6 Corvus armor from rites of battle.
| Communist |
And Raven Guard are First founding 14-19 .
Corvus mk VI armor is on page 150 onwards in Rites of battle, along with the other alternate armors.
Armor History (2x with Corvus)
Table: 1d5 ⇒ 3= Legend of War
Table: 1d5 ⇒ 4=Skill of the Artificer
Legend of War: 1d10 ⇒ 1=Warp Taint
Skill of the Artificer: 1d10 ⇒ 8= Pauldrons of Fury
I'll probably move that warp taint up... rather not start with massive corruption.
History: 1d5 ⇒ 2 - Operation Chronos
Demeanor: Calculating
Chapter demeanor: Son of Night
| Brother Solar |
Hey, I'm interested with my Tactical marine, but I'll change his chapter to an Ultramarine successor chapter, so as not to clash with Olmek too much. I'll rework my profile tonight to remove the extra experience I spent for my last game.
Are you OK with that GM or do you want me to roll from stratch?
| Brother Lanius |
lantzkev changed to a devastator, Brother Solar.
Which gives us 2 assault marines, an apothecary, a techmarine, and a librarian...right?
Which gives us one of everything, and 2 assault marines. I think that mine would be sufficiently different from a blood angels assault marine to make that interesting. For one, I'm packing in stealth. Which I doubt bright red boy can do.
Edit:
fate points: 1d10 ⇒ 1
wounds: 1d5 + 18 ⇒ (5) + 18 = 23
| Brother Solar |
Yea I think 2 devastators are much more useful than 2 tactical marines...
So we have
Brother Lanius - Assault Marine, Raven Guard
Brother Raziel - Assault Marine, Blood Angels
N'Keln the fireforged - Devastator, Salamanders
Brother Calculus - Techmarine, Iron Hands
Olmek - Apothecary, Ultramarines
PumaPartz - Librarian, Space Wolves
Which makes 6 players and no tactical marines. So I'll go back to tactical marine if I'm allowed in...
| Olmek |
Here are the rest of my rolls:
Reroll for Toughness of 33: Toughness: 2d10 + 30 ⇒ (3, 8) + 30 = 41
Wounds: 1d5 + 18 ⇒ (5) + 18 = 23
Fate Points: 1d10 ⇒ 5 3 Fate Points
Name: 1d10 ⇒ 5 Quintus
Armour Mark: 1d10 ⇒ 9 Mk. VII "Aquila"
Armour History: 1d5 ⇒ 4 "Skill of the Artificer"
Skill of the Artificer: 1d10 ⇒ 10 "Helm of Mordicus"
| Brother Solar |
OK so here he is with modified experience spend, background and chapter. He's basically the same bloke but now from the White Consults
Rules in Rites of Battle pg 56
| Battle Brother Raziel |
Weapon Skill 47, +5 for Blood Angels Chapter = 52 + 5 = 57 (+5 = 62 from armor)
Ballistic Skill 33 (-5 = 28 from armor)
Strength 42 + 5 = 47 (8)
Toughness 41 + 5 = 46 (8)
Agility 45, +5 for Blood Angels Chapter = 50 + 5 = 55 (5)
Intelligence 34
Perception 40
Will Power 39
Fellowship 38
Reroll Intelligence: 2d10 + 30 ⇒ (5, 2) + 30 = 37
Wounds: 22
Fate Points: 5
Weapon Skill Simple Advance - 200xp, + 5
Agility Simple Advance - 200xp, + 5
Strength Simple Advance - 200xp, +5
Toughness Simple Advance - 500xp, +5
Double Team (talent)
Flesh Render (talent)
Berserk Charge (talent)
Furious Assault (talent)
Swift Attack (talent)
Squad Mode ability: Wrathful Descent.
Power Armor History: Thine Arm Be The Scourge Of The Impure. +5 Weapon Skill , -5 Ballistic Skill while helmet is worn.
Demeanor: Hot-Blooded, rash and impetuous but noble and idealistic.
Chapter Demeanor: The Red Thirst
Description: Raziel is very pale, with shoulder length straight dark hair. Like many Blood Angels, his features are considered to be rather attractive.
Personal History: Raziel, Battle Brother of the Blood Reavers Successor Chapter of the Blood Angels, was selected to Deathwatch for his actions defending a loyal world from the Xenos threat. His company was assigned to break through a siege of Orks that had surrounded an Adepta Sororitas abbey. His squad dropped behind the Ork lines and demolished their heavy weapons, before making hit and run raids to disrupt the assault. With the pressure off, the Sisters of Battle were able to rally a counter-attack. With most of the greenskins being pushed back and cleansed with fire and the holy catechism of bolter fire, victory seemed all but certain. However, the Orks managed to deploy a Killa Kan. Raziel's squad leader, Sergeant Turel, lead the assault on the mutant's foul war machine, but was felled by it's massive Klaw. Their melta-bombs already expended on the Ork siege weaponry earlier, Raziel and his squad brothers attempted to use Krak Grenades to destroy the machine but only disabled its cannons. The last of his squad, Raziel refused to dishonor his brothers by fleeing. Taking up his fallen Sergeant's Thunder Hammer, Raziel charged the Killa Kan and smote it in the name of the Emperor and Sanguinius.
| Watch Captain Tiberion |
Alright guys, campaign is up. I need full profiles for each Astartes as first post. As far as I am tracking I have:
Brother Lanius - Assault Marine, Raven Guard
Brother Raziel - Assault Marine, Blood Angels
N'Keln the fireforged - Devastator, Salamanders
Brother Calculus - Techmarine, Iron Hands
Olmek - Apothecary, Ultramarines
PumaPartz - Librarian, Space Wolves
Brother Solar- Tactical Marine, White Consuls
| Nethiros |
Greetings.
Being a longtime fan and avid RPer in WH40K universe, I find myself exceedingly enthusiastic for locating a Deathwatch game with an open spot. If there is still a place for a Librarian, I would be more than glad to fill it. I would also be willing to consider any chapter, both from the original and successor ones, in case you think it would fit better with the current kill-team composition.
Thank you for your time. Looking forward to your response.