Shieldbreaker

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192 posts. Alias of tko540.


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The servitors immediately stop their advance, halting as if statues. Kill-safe protocol accepted, please identify life forms. The harmonic machine voices slowly repeat the commands.

Alright lads, you can try and plug in to interact with the servitors or continue on your merry way. The choice is yours


Raziel, you are now within charge range.


Cadmus, you're up!


The servitors continue their lumbering advance. Their whine of their armaments and the steady clod of the metallic limbs resounds of the industrial walls.

They are roughly 13m away


Cadmus you are first, followed by the servitors, and then Solar, Lanius and N'keln


Raziel, I'll just let you use your fate point for a +10 on the roll.

The Blood Angel's pack fires righting him from the free fall in complete darkness. Rising through the black, you land upon the opening to the level of your brothers.

From what you can tell, nothing else remains amongst the living in the bay


Nice to see Lanius utilize his pack... Raziel, please roll a Pilot Test (-10) or suffer Fall damage of: 1d10 + 14 ⇒ (6) + 14 = 20 No Armor save. Lanius and N'keln, initiative please.

Solar's booming vox echoes throughout the bay, however the commands of the Deathwatch Marines have no effect upon the broken machines. Now once again within charge range the machines continue their advance. Defense protocols activated! Defense protocols activated!


Yes Raziel, you may; however the test will be at a -20. There is another level below the current one of the team.

The keen analytical skills of the Astartes and the advanced sensor arrays of their power armor has picked up on the internal respirator and neural clusters.


From the massed pile of Tyranid bodies arises another Servitor. This one appears to be armed similar to the first, with drills, servo-claws, grinders, and saw blades. As it approaches, the machine joins the other servitor's mantra,"Defense protocols activated'.

Brother Solar wrote:
"Stand down in the name of the Emperor's Angels of the Deathwatch! Magos, if you are there we have come to retrieve you from this doomed planet."

The living machines are unmoved by the Astartes commands. They continue advancing with their improvised weapons.


Ok, so I'm reading it as Raziel is going solo. Solar, N'keln, and Cadmus are checking out the sound. Lanius is hiding in the shadows...or something...

Solar, N'keln, and Cadmus:
As you round the corner into the bay, you stand mere meters away from a pack of industrial servitors. With slow jerking movements the great metal hulks turn and face you. The machines digitized voices continue to state and restate,Defense protocols activated.

Raziel:
As you make the slow ascent up the shaft, you realize you are alone in the shadows. The scaffolding and lattice begin to deteriorate making climbing more difficult.

I'm hoping Calculus and Lanius respond to pm's I've sent them. Those of you in the bay, initiative test please. Raziel, a climb test at a -10/


I have you covered on that, Solar.

The interior of the shaft is typical of Imperial industrial construction. It is a lattice work of bolted and welded metal. Though the wear and tear of constant use has made some of the holds look subpar, for the most part it should be an easy climb.

As you finish your inspection, a very distinct series of sounds is picked up by your heightened senses. The raw thud of metal walking across the floor, and the tell tale signs of whirring servos.

A little clarification, the sound is coming from you left if you are facing the end of the hall in what appears to be a wide open bay.


I'm sorry, I completely missed your post somehow Raz. No need to roll for the doors.

The super human strength from the Blood Angel separates the plasteel door. Staring into the gaping maw of the lift you notice that there is at least a level above as well as one below.

During your search you notice a large number of Gaunt corpses laying in small pile near the end of the hall. Upon closer inspection you can see that body were torn apart from what looks like shear strength.

Anyone that is near the end of the hallway, which I believe is just Solar, awareness(hearing +10) please.


Sorry my job is a little unpredictable... Active military... So I apologize for random disappearances. As for dieing I am kind of waiting for someone to make a decision to roll on or if you all want to continue to search this level.


As you begin to move down the hall, everything seems to be same as with anywhere else throughout the facility. Death, carnage, and mayhem everywhere your eyes pass over. You approach the first intersection with two doors side by side. The door to the right is actually two doors large enough to fit most of the refinement haulers through. The second is more of a man sized door. Upon closer inspection, you realize these are turbo lifts. However the control panel seems to be damaged.

Cadmus:
Reaching into the Immaterium, your mind is suddenly assaulted by images of time past. The hundreds of workers whose lives were snuffed out by shadows in the dark. You begin to relive each and everyone as the initial attack from the hordes takes place.

Alright the ceiling here is like any other warehouse/industrial building about 20ft or so. Since I haven't heard from Calculus for awhile, I will let you test tech-use at a constant -30 to attempt to repair the lift.

Cadmus, I need a Willpower Test at a -20 also


The great double doors slide across their rails as they retract back into the walls. On the opposite side of the door lies a long hallway wide enough for three Marines to stand abreast. The hall stretches a great distance roughly ranged at around 300m. Halfway down the stretch is another set of double doors, however on the right toward the end is another turn.


1d100 ⇒ 73

The remnants of the molten horde shudder and shriek back into the shadows fleeing the onslaught from the Marines. Leaving the Marines on edge in the darkness once again. The only remaining light from the smoldering bodies of the gaunts.

Alright marines the next move is yours. Currently there is are only two entrances, the one you have just come through and one straight ahead leading into the factory.


Currently waiting on N'keln and Solar before the next round. Remember N'keln you are rolling 1d5+8 to hit and 1d10+12 Pen 6.


The stench of promethium and scorched flesh fill the air. Rising up like a great wave the Horde comes again.

Target Lanius: 1d100 ⇒ 11

Target Solar: 1d100 ⇒ 81

A swath of living ammunition flies through the air and splashes against your ceramite forms.

Lanius: 2d10 + 9 ⇒ (9, 1) + 9 = 19 Pen 3

Solar: 2d10 + 9 ⇒ (3, 5) + 9 = 17 Pen 3

Onto everyone minus Cadmus. Sorry Cadmus you wiffed yours early.


Two points to Raziel who has it on the money!


You are rolling 1d5+8 to hit, with damage being 1d10+12 Pen 6. Shooting at and damaging hordes is a bit different than single targets


Crispy critters for everyone!

The horde of mouths scream in fury and terror. Their brood mates becoming teaming piles of ash and chitin. Enraged that the swarm be attacked, the beasts open with their own volley.

Termagaunt Horde vs Raziel: 1d100 ⇒ 60

Termagaunt Horde vs Cadmus: 1d100 ⇒ 26

Termagaunt Horde vs Solar: 1d100 ⇒ 90

Flesh boring beetles tear through the air toward you. Smashing into your armor the parasite begin attempting to pierce through.

Damage Raziel: 3d10 + 9 ⇒ (2, 1, 4) + 9 = 16 Pen 3

Damage Cadmus: 3d10 + 9 ⇒ (1, 4, 4) + 9 = 18 Pen 3

Alright gents, N'keln you're up then we are back at the top of the order. Going to pick up the speed a bit, so going to try and do multiple posts per day if I can. If y'all can do the same I would appreciate it.


Initiative order is as follows:
Lanius
Termagaunts
Raziel
N'keln
Cadmus
Solar

Lanius, you're up!


I will wait until 1700 ET for Calculus and Cadmus.


All Marines roll Awareness(+0)


The two Assault Marines finish clearing through the rest of the platform without further incident or encounter. Meeting up with the rest of the team, you bound tactically to cross the open area separating the platform and the gate house to the refinery.

The wide hangar doors of the refinery complex's gatehouse hangs open like a broken maw, leading to the darkness of the transportation sheds within. The place seems deserted and abandoned, with debris and old adept-scribed printouts thrashing around it in the chill wind, the papers scattered in the panic of a fearful flight. Of the cargo haulers and other vehicles that were housed here, there is no sign save for the track rutted earth.


He rubs the charm between his thumb and forefinger. Looking up at you he repliesIt keeps us from harm, Lord. We were all granted them to work around the Servitors.


Only 1 degree on the Awareness, it was at a -20.

As you convince the pre-aged Adept to hurry toward the entrenched Guardsmen, you notice a small silver charm dangling around his neck. It is similar to many worn by members of the Munitorum that you have seen throughout your career. This one seems to be different somehow. Asking him to inspect it closer you noticed there is a button underneath. He mutters babble, you do manage to make out the words servitor and security.


Assault Marines, make a +20 intimidate or Charm test to convince him to go away... Otherwise you will have a new member of the group. Also a -20 awareness test.


The man begins to count on his fingers and then in the sky. He turns, counts you. You can tell that the man's mind is broken. He switches over to a very broken from of High Gothic to answer

I have been hiding in His shadow for five days. Three more than the screams of the south. Two nights ago... Great Wings!!! Flap! Flap! Flap!! They hunt in the dark... Always hungry... Always searching. Screams! Always screams! Then it's quiet as a grave. But I hid! I prayed! Slumping back to the floor, he wraps what's left of his robes around himself muttering unintelligibly. As if struck by lightning, he immediately stands and bows elaborately to you. I am Adept-minoris Hallis my Lords! He tilts his head at your report. Magos? What Magos? One of the Omnissiah's chosen is here?! We must save him Lords!

Brother Solar:
My Lord, it is only a small probing claw of the beasts. They becoming frequent however. We can hold the high ground for now.


Out of the darkened doorway rushes a gaunt, stricken, prematurely aged man. With watery eyes and skin nearing grey, his threadbare robes barely cover his frame. The waif of a man throws himself at the feet of the Marines. He begins to weep and beg.

Please do not purge me, Great Masters. I have prayed to the God-Emperor for his saving grace. He has answered my prayers and sent you as salvation. He truly protects!


Assault Marines:
One of the doors behind you opens with a barely audible whisper. Due to your enhanced physiology and the autosenses built within your armor, you easily pick up the noise.

The distant sound of las fire snap and the thud of a heavy echo in the distance.


Weirdly enough I did some more reading on the Nid profiles and found out the pretty much can't be broken mentally. So you must kill the to the man pretty much.

The remnants of the Hormagaunts rise up in one final push against the marines. Screeching and snarling in fury they attack

Hormagaunt Swift Attack: 1d100 ⇒ 81

[i[Between the gore slicked floor and the dying remains of other Gaunts the rushed attack goes wild. Missing the marines and spilling into the corridor. [/i]

Alright Lanius finish em off


Sadly lads that bonus has gone away. The bonus that y'all have been using had gone away. Y'all have killed away the bonus that was once given.


Lanius you're up. Initiative order is Lanius, Raziel, nids


You can see the surrounding area and the edges of the platform. You can also see where the IG is setting up and the other buildings part of the the Refinery.

Raziel, roll initiative


Another Awareness test please Raziel and Lanius

Raziel:
As you enter the darkness and gloom of the Station you can see that it is mostly open. A wide lobby runs East and West, the length of the structure. The problem now is all of the small rooms that branch off. Looking left, there are four doors. One on the North side of the platform, two on the South, and one leading outside to the west. You turn your head to East there are only two doors, one leading outside and the other on the south side.


No worries Raziel, it's just better if I clarify versus just assuming and penalizing you for now reason.

Both Marines land with a simultaneous thud, the Raven roosting in the rafters and the Sanguine on the ground prepared for combat. Through your auto senses and modified hearing you pick up that skittering of claws across the hardened floor of the station.


Aye, Lord, we shall. Be advised that we cannot see into the platform itself. Once you have entered the building our fires will be masked.

Alright Solar, I have you on Overwatch. I'm waiting on Raziel's test.


Barely Cadmus...

Cadmus:
As your mind stretches across the waves of the dark, there appears to static throughout the structure. There are intermittent open path ways, however much of the shadow seems to condensing on a singular point of light. An entity distinct in the darkness.


1d100 ⇒ 49

Raziel I need and awareness test please, also I assume you are using your jump pack?


kind of update the map in this link here, to give y'all a quick reference. New Map

To explain you are the black Hexagon, the life sign is the Star shaped blip, and the IG are the base of fire symbols in the bottom with the arrow with double lines being the heavy bolter team


Alright Cadmus, looks like you're good to post. I'm going to play it as that Logan (Space Wolf Rune Priest) never really took part, and that you have been in the background the whole time.

Now everyone, what is the current plan? Check out life sign in building 2 or continue on to 8/9?


Are you sure you want to use Techa-Lingua? I mean it is a binary language... So passing verbal messages that way might be a bit difficult.


You look to the north taking in an area of rough but open ground. The terrain seems to level of considerably. Two parallel hundred metre-long ferrocrete loading platforms surmount rough sidings of piled earth and compacted rock either side of raised industrial mag-rail, running east to west. Emergency lighting flickers in a squat station-post at the far end of the opposite platform. The auspex pings to life. It begins to send out scanning waves, tracking the area and terrain around you. As you direct its focus toward the Mag-train Siding, life signs flicker in and out of the waves. There is however one life form unmoving, hidden away from all others.


That would be 8/9. 8 being the gatehouse/transport station into 9


Alright key is up. So far buildings 1,4, and 6 have been cleared or secured. The guardsmen are enroute to clear and hold the area around building 5 for possible extraction.

So what is your net course of action? Remember there is a timer counting down to Nidocolypse


Between Brother Calculus' strength, his servo-arm, and N'keln's assistance the tire slides back into position on the Land Hauler. Minor level maintenance and a quick turn of tools fixes the hauler back to working order. The remaining members of the Imperial Guard company load the cargo hold and set up security positions along its edges.We will hold the high ground as long as you need Lords, may the Emperor smile upon your mission. Without waiting for an answer, the Commissar jumps aboard and rolls out.


Brother Calculus's knowledge proves true. The Son of the Gorgon begins to fix the Land Crawler. The task only takes a short time, the final task would be to put the remaining tire back on.

Calculus give me a strength check (-20) and this can be aided by two others. Also I need another High Good or High Bad... Solar.

The heavy weapons team approaches Brother Solar. Sir, we've been looking around the terrain around this area, and we think that hill top over yonder with the bunk atop would be a decent extraction point. With your permission, we'd like to set up there with a small attachment.


No problems. My girl is going through clinicals as well. Choices are: Air Combat, Armored Tactics, Assault Doctrine, Defensive Doctrine, Orbital Drop, Recon and Stealth, Void Combat.

1d100 ⇒ 42

Screams pierce the silence and light flashes amidst the gloom of the dying day. The sharp crack of las fire echoes from the storage containers east of the of the barracks. As the gun fire dies down, the remnants of a team of guardsmen limp back toward the main body of troops. One of the troops say that the commotion came from an ambush set by the previous scatter Hormagaunt horde.

Calculus I need an Operate: Land (+10) test also before you start working on the machine.


Watch Fortress Erioch

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