Rogue

Brother Lanius's page

53 posts. Alias of Communist.


Full Name

Brother Lanius

Race

Raven Guard

Classes/Levels

Assault Marine 18/23

About Brother Lanius

Stats:

Weapon skill: 42 +5 (armor) = 47
Ballistic Skill: 39 +5 (armor)= 44
Strength: 43 +30 (Armor, gauntlets) = 73 (11)
Toughness: 40 (8)
Agility: 50 +12 (Trapping, armor) = 62
Intelligence: 42
Perception: 40 (Sight and hearing at 65, or 50 without armor)
Willpower: 38
Fellowship: 48

Wounds: 23/23
Fate: 3/3

Movement
7/14/21/42
(Or 14/28/42/84 with jet pack)
((Or 34/48/62/104 with jet pack and wings of angel)

History:

Demeanors:
Calculating - Highly analytic, tends to weigh up pros and cons of a given situation.
Son of Night: Dark and brooding, stoic even for space marines.Patient and stealthy.

Personal History: Operation Chronos. Fought against the enslavers, who turned many of his battle brothers into mindless slaves. The White Scars chapter did nothing, when their forces could have intervened, and he harbors a deep grudge against them for it.

Armor History
Pauldrons of Fury: Use mark 4 arms. Stronger, but less effective as armor. Ap 7 on arms, +10 strength
A hero's shame. Marines with this armor fight hard, but have never been leaders after the original wearer failed. +5 ws/bs, -10 to command

Primarch's Curse: Lure of the shadows


Skills, Talents and Traits:

Skills:Awareness, Ciphers (Chapter Runes), Climb, Command -10 (armor), Dodge, Common ore (Adeptus Astartes, Deathwatch, Imperium, War), Concealment +10, Drive (ground vehicles), Forbidden Lore (Xenos), Intimidate, Literacy, Navigation (surface),Pilot (personal) Scholastic Lore (Codex Astartes), Silent Move +10, Speak Language (High Gothic, Low Gothic), Tactics (Recon and Stealth), Tracking

Talents:Ambidextrous, astartes weaon training, bulging biceps, guerilla warfare, heightened senses (Hearing, Sight), killing strike, nerves o fsteel, quick draw, resistance (psychic powers), true grit, unarmed master

Traits: Unnatural Strength x2, Unnatural Toughness x2
Specialty: Wings of Angels: May add 20 metres to jump pack movement with a challenging pilot test. +1d5 melee damage on charge with this ability. Solo mode only


Space Marine abilities:

Lyman's ear: Heightened senses (Hearing)+10
Occulobe implants: Heightened sight (Hearing)+10
Larranman's Organ: Only suffer blood loss tfrom warp weapons
Catalepsean Node: Does not suffer from sleep deprivation
Promnor: +20 to resist ingested poison
Omophaga: By eating a creature's brain can retrieve some of it's memories
Multi-lung: Reroll failed toughness tests for drowning or asphyxiation. +30 to resist gas. Can breath water
Sus-an Membrain: Can volintarily enter a state of suspended animation after 1d5 rounds of meditation. Automatically activates if knocked unconscious due to critical damage.
Neuroglottis: May detect any poison or toxin by by taste with an awareness test, or by smell with a(-20) hard test
Mucranoid: Inactive
Belcher's Gland: Inactive

Gear:

Equipment: Astartes Mark VII 'Corvus' armor, bolt pistol (14/14), 4/4 frag grenades, 3/3 krak grenades, combat knife, repair cement, chainsword, jump pack.
Flamer 4/6
Trapping: Raven Calvaria: A bird's skull, worn around the neck. +2 to agility.
Armor Bonuses
Body: 9
Head/Legs: 8
Arms: 7

+10 agility
Enhanced Strength
Auto-senses: Dark Sight, Heightened Senses (Sight, Hearing)(+15), called shot is a half action
Input filtering: Immune to photon flash and stun grenades
Osmotic Gill: While functioning produces infinite oxygen
Bio monitors & Injectors: +10 to resist toxic quality, 6 doses of pain suppressor which last 1d10 rounds each, can be stunned for a maximum of 1 round.
Vox link
Magnitized boots
Nutrient Recycling: Only take toughness tests for hunger once every 2 weeks.
Recoil Suppression: Can fire basic weapons 1 handed
Giant among men: Hulking, +1 movement, no bonus to hit due to hulking
Poor manual dexterity: -10 penalty for delicate tasks

Solo and Squad stuff:

Solo abilities
Master of Shadows (Passive) reroll failed concealment, shadowing and silent move tests.
Squad Abilities
Exploit Weakness(Attack)
Evasive Maneuvers (Defense)

Gains and losses:

Advances:
Concealment +10 (300)
Silent move +10 (300)
Guerilla Training (400)

Insanity:0
Corruption:0