Mordigael's call

Game Master tko540

The Watch Commander and his Epistolary have called and the loyal sons of the Primarchs have answered the call!


51 to 57 of 57 << first < prev | 1 | 2 | next > last >>

Nethiros, would be more than willing for you to pick up the slot. There is profile already in use, however since he really hasn't posted much I'm willing to overlook it. The link to the profile is Here


Thank you very much for giving me the opportunity to join your game, participate in your story and fight alongside the Emperor's Finest, to uphold the Long Watch and cleanse the galaxy from the taint of xenos and worse.

I'll try to put a character together as soon as possible (though I'm afraid that it might take me a couple of days since there's a chance that my schedule will briefly be unexpectedly busy - contrary to my expectations till today - something for which I apologise). I thank you in advance for your understanding and will try to have a proper character together as soon as possible.

Finally, a few questions:

Do you need a character backstory/background?

Do we roll for characteristics or can we use the 100-pt. allocation system?

And do we start normally with 1,000 xp to spend or is there any other restriction etc?

Regarding requisition, how much do we have?


Backstory is nice, but not required.

Standard roll for statline, with one reroll. I have almost all of the books so a non-core chapter is fine.

Normal 1000xp start up. But only 15 req to play with.


Alright. Currently thinking about making a Dark Angels librarian.

Brother Cadmus

2d10 + 30 ⇒ (10, 10) + 30 = 50
2d10 + 30 ⇒ (6, 7) + 30 = 43
2d10 + 30 ⇒ (3, 4) + 30 = 37
2d10 + 30 ⇒ (2, 3) + 30 = 35
2d10 + 30 ⇒ (4, 10) + 30 = 44
2d10 + 30 ⇒ (3, 5) + 30 = 38
2d10 + 30 ⇒ (1, 10) + 30 = 41
2d10 + 30 ⇒ (10, 7) + 30 = 47
2d10 + 30 ⇒ (4, 1) + 30 = 35
2d10 + 30 ⇒ (5, 5) + 30 = 40

fate points: 1d10 ⇒ 6
wounds: 1d10 ⇒ 4

Armour history: 1d10 ⇒ 9


A couple of questions: can i assign my roles to any statistic i like or do i have to use them as they are?
can i choose any other type of power armour(from Rights of Battle) beyond the Mk.7 that is in the corebook?
Ps. i should probably have my character ready at some point tomorrow.


Straight down the line as they are. Yes to rights of battle.


Brother-Librarian Cadmus, of the Dark Angels, ranked Lexicanum, seconded to Deathwatch

General:

Name: Cadmus
Chapter: Dark Angels
Dark Angels Past: Ravenwing Veteran
Personal Demeanour: Studious
Chapter Demeanour: Sons of the Lion
Wounds: 20
Fate Points: 3

Appearance:

Characteristics:

Characteristics: Value/Bonus/Advances

WS| 50 | | |
BS | 48 | |+5 from Chapter |
S | 37 | 6 | (57/8 in armour) |
T | 40 | 8 | |
Ag | 44 | 4 | |
Int | 42 | 4 | +5 from Chapter |
Per | 41 | 4 | |
WP | 50 | 5 |+3 from Chapter Deed |
Fel | 35 | 3 | |

Untrained basic skills:

Barter (Fel)
Carouse (T)
Command (Fel)
Contortionist (Ag)
Disguise (Fel)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Logic (Int)
Scrutiny (Per)
Search (Per)
Swim (S)

Skills:

Awareness | (Per) |
Ciphers (Chapter Runes) | (Int) |
Climb | (S) |
Common Lore (Adeptus Astartes, Deathwatch, Imperium, War) | (Int) |
Concealment | (Ag) |
Deceive | (Fel) |
Dodge | (Ag) |
Drive (Ground Vehicle) | (Ag) | Talented [+10]
Forbidden Lore (Xenos, Dark Angels) | (Int) |
Intimidate | (S) |
Literacy | (Int) |
Navigation (Surface) | (Int) |
Scholastic Lore (Codex Astartes) | (Int) |
Silent Move | (Ag) |
Speak Language (High Gothic, Low Gothic) | (Int) |
Tactics (Assault) | (Int) |
Tracking | (Int) |
Interrogation | (WP) |

Implants:

Secondary Heart/Ossmodule/Biscopea/Haemastamen - Grants Unnatural Strength (x2) and Unnatural Toughness (x2).
Larraman's Organ - Unable to suffer from blood loss (few exceptions exist).
Catalepsean Node - No Awareness penalties for being awake over extended time.
Preomnor - Grants +20 Toughness test bonus against ingested poisons
Omophagea - Gain information and temporary skills from eating part of a foe.
Multi-Lung - May re-roll Drowning/Asphyxia/poison gas tests, gains +30 against gas and enables the Astartes to breath under water.
Occulobe - Grants 'heightened Senses (Sight)'.
Lyman's Ear - Grants 'heightened Senses (Hearing)'.
Sus-an Membrane - Enables the Space Marine to enter suspended animation.
Melanchromic Organ - Immunity to radiation (exception can occur).
Oolitic Kidney - May re-roll Toughness tests to poisons, toxins, and toxic attacks.
Neuroglottis - Detect poisons by smell/taste, +10 Tracking bonus against tasted enemies.
Mucranoid - May re-roll Toughness tests against extreme temperatures.
Betcher's Gland - Produces an acid ranged weapon, which can be used as a ranged weapon.
Progenoids - The genseeds, which are extracted upon death.
Black Carapace - Size (Hulking) grants no bonuses to enemy attacks.

Talents:

Ambidextrous - No penalty for using off hand.
Astartes Weapon Training - Prof. with Astartes Weaponry.
Bulging Biceps - Allows firing without bracing.
Deathwatch Training - Automatically confirm Righteous Fury against Xenos.
Heightened Senses (Hearing, Sight) - Gains +10 on tests involving that sense.
Killing Strike - Spend Fate Point to make melee attack impossible to parry or dodge.
Nerves of Steel - May reroll test to avoid and recover from pinning.
Quick Draw - Can Ready a weapon as a free action.
Resistance (Psychic Powers) - Grants +10 to resist Psychic Powers.
True Grit - Halves Critical Damage recieved (rounded up).
Unarmed Warrior
Unarmed Master - Unarmed attacks deasl 1d10+SB and the damage no longer counts as primitive.
Talented [Drive Ground Vehicle]
Psy Rating 3

Special Abilities:

Battle Psyker
Psychic Techniques:

1.Augury
2.Reading
3.Smite

Traits:

Unnatural Strength (x2)
Unnatural Toughness (x2)

Gear:

Armor

Astartes Power Armor Mark VII (Aquila)
Armour History: To Forget is to Forgive, Forget nothing [Hatred: Chaos Space Marines]
AP: 8/10
Servo-Augmented Musculature:+20 Strength
Auto-senses:Dark Sight, immune to Photon Flash and Stun Grenades;
Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests
(total of +20 bonus with Heightened Senses)
Built-in Vox Link
Built-in Magboots
Nutrient Recycling:Can operate for two weeks without re-supply
Recoil Suppression:May fire Basic weapons 1-handed without penalty
Size: Hulking (Black Carapace means no bonus for enemies to attack)
Poor Manual Dexterity:Delicate tasks suffer a –10 penalty, unless using
equipment designed for Space Marines
Osmotic Gill Life Sustainer:With the helmet on, the armour is
environmentally sealed

Weapons

Astartes Bolt Pistol [with 3 clips of ammo]

Astartes Bolter (Godwyn pattern) [with 3 clips of ammo]
Fire selector attachment

Astartes Combat Knife

3 Astartes Frag Grenades

3 Astartes Krag Grenades

Force Staff [+15 to Invocation tests]

Equipment

5 Repair Cement[0,5kg]
used to re-seal penetrated power armor

Chapter Trappings
Robe of Secrets: +3 on Forbidden Lore [Xenos] tests

Requisition

[10/15]

Red-dot laser sight for Bolter [10]

XP:

[900/1,000]

Initiate of Secrets [Chapter Deed] (300)

Apply all of the following changes to your character:
Characteristics: +3 WP
Skills: Gain Deceive[Fel] and Forbidden Lore [Dark Angels] as advanced skills.
Talents: Gain Rival [Inquisition] and Talented [Drive Ground Vehicle]
Gain Insanity Points: 1d10 ⇒ 2
Special: If you come across evidence on the Fallen, make a -10 WP test or leave your squad to pursue it.

Interrogation (200)
Invocation (400)

51 to 57 of 57 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / DW: Honoring Mordigael's call! All Messageboards

Want to post a reply? Sign in.