| Nethiros |
Thank you very much for giving me the opportunity to join your game, participate in your story and fight alongside the Emperor's Finest, to uphold the Long Watch and cleanse the galaxy from the taint of xenos and worse.
I'll try to put a character together as soon as possible (though I'm afraid that it might take me a couple of days since there's a chance that my schedule will briefly be unexpectedly busy - contrary to my expectations till today - something for which I apologise). I thank you in advance for your understanding and will try to have a proper character together as soon as possible.
Finally, a few questions:
Do you need a character backstory/background?
Do we roll for characteristics or can we use the 100-pt. allocation system?
And do we start normally with 1,000 xp to spend or is there any other restriction etc?
Regarding requisition, how much do we have?
| Nethiros |
Alright. Currently thinking about making a Dark Angels librarian.
Brother Cadmus
2d10 + 30 ⇒ (10, 10) + 30 = 50
2d10 + 30 ⇒ (6, 7) + 30 = 43
2d10 + 30 ⇒ (3, 4) + 30 = 37
2d10 + 30 ⇒ (2, 3) + 30 = 35
2d10 + 30 ⇒ (4, 10) + 30 = 44
2d10 + 30 ⇒ (3, 5) + 30 = 38
2d10 + 30 ⇒ (1, 10) + 30 = 41
2d10 + 30 ⇒ (10, 7) + 30 = 47
2d10 + 30 ⇒ (4, 1) + 30 = 35
2d10 + 30 ⇒ (5, 5) + 30 = 40
fate points: 1d10 ⇒ 6
wounds: 1d10 ⇒ 4
Armour history: 1d10 ⇒ 9
| Nethiros |
Brother-Librarian Cadmus, of the Dark Angels, ranked Lexicanum, seconded to Deathwatch
Name: Cadmus
Chapter: Dark Angels
Dark Angels Past: Ravenwing Veteran
Personal Demeanour: Studious
Chapter Demeanour: Sons of the Lion
Wounds: 20
Fate Points: 3
Characteristics: Value/Bonus/Advances
WS| 50 | | |
BS | 48 | |+5 from Chapter |
S | 37 | 6 | (57/8 in armour) |
T | 40 | 8 | |
Ag | 44 | 4 | |
Int | 42 | 4 | +5 from Chapter |
Per | 41 | 4 | |
WP | 50 | 5 |+3 from Chapter Deed |
Fel | 35 | 3 | |
Barter (Fel)
Carouse (T)
Command (Fel)
Contortionist (Ag)
Disguise (Fel)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Logic (Int)
Scrutiny (Per)
Search (Per)
Swim (S)
Awareness | (Per) |
Ciphers (Chapter Runes) | (Int) |
Climb | (S) |
Common Lore (Adeptus Astartes, Deathwatch, Imperium, War) | (Int) |
Concealment | (Ag) |
Deceive | (Fel) |
Dodge | (Ag) |
Drive (Ground Vehicle) | (Ag) | Talented [+10]
Forbidden Lore (Xenos, Dark Angels) | (Int) |
Intimidate | (S) |
Literacy | (Int) |
Navigation (Surface) | (Int) |
Scholastic Lore (Codex Astartes) | (Int) |
Silent Move | (Ag) |
Speak Language (High Gothic, Low Gothic) | (Int) |
Tactics (Assault) | (Int) |
Tracking | (Int) |
Interrogation | (WP) |
Secondary Heart/Ossmodule/Biscopea/Haemastamen - Grants Unnatural Strength (x2) and Unnatural Toughness (x2).
Larraman's Organ - Unable to suffer from blood loss (few exceptions exist).
Catalepsean Node - No Awareness penalties for being awake over extended time.
Preomnor - Grants +20 Toughness test bonus against ingested poisons
Omophagea - Gain information and temporary skills from eating part of a foe.
Multi-Lung - May re-roll Drowning/Asphyxia/poison gas tests, gains +30 against gas and enables the Astartes to breath under water.
Occulobe - Grants 'heightened Senses (Sight)'.
Lyman's Ear - Grants 'heightened Senses (Hearing)'.
Sus-an Membrane - Enables the Space Marine to enter suspended animation.
Melanchromic Organ - Immunity to radiation (exception can occur).
Oolitic Kidney - May re-roll Toughness tests to poisons, toxins, and toxic attacks.
Neuroglottis - Detect poisons by smell/taste, +10 Tracking bonus against tasted enemies.
Mucranoid - May re-roll Toughness tests against extreme temperatures.
Betcher's Gland - Produces an acid ranged weapon, which can be used as a ranged weapon.
Progenoids - The genseeds, which are extracted upon death.
Black Carapace - Size (Hulking) grants no bonuses to enemy attacks.
Ambidextrous - No penalty for using off hand.
Astartes Weapon Training - Prof. with Astartes Weaponry.
Bulging Biceps - Allows firing without bracing.
Deathwatch Training - Automatically confirm Righteous Fury against Xenos.
Heightened Senses (Hearing, Sight) - Gains +10 on tests involving that sense.
Killing Strike - Spend Fate Point to make melee attack impossible to parry or dodge.
Nerves of Steel - May reroll test to avoid and recover from pinning.
Quick Draw - Can Ready a weapon as a free action.
Resistance (Psychic Powers) - Grants +10 to resist Psychic Powers.
True Grit - Halves Critical Damage recieved (rounded up).
Unarmed Warrior
Unarmed Master - Unarmed attacks deasl 1d10+SB and the damage no longer counts as primitive.
Talented [Drive Ground Vehicle]
Psy Rating 3
Battle Psyker
Psychic Techniques:
1.Augury
2.Reading
3.Smite
Unnatural Strength (x2)
Unnatural Toughness (x2)
Armor
Astartes Power Armor Mark VII (Aquila)
Armour History: To Forget is to Forgive, Forget nothing [Hatred: Chaos Space Marines]
AP: 8/10
Servo-Augmented Musculature:+20 Strength
Auto-senses:Dark Sight, immune to Photon Flash and Stun Grenades;
Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests
(total of +20 bonus with Heightened Senses)
Built-in Vox Link
Built-in Magboots
Nutrient Recycling:Can operate for two weeks without re-supply
Recoil Suppression:May fire Basic weapons 1-handed without penalty
Size: Hulking (Black Carapace means no bonus for enemies to attack)
Poor Manual Dexterity:Delicate tasks suffer a –10 penalty, unless using
equipment designed for Space Marines
Osmotic Gill Life Sustainer:With the helmet on, the armour is
environmentally sealed
Weapons
Astartes Bolt Pistol [with 3 clips of ammo]
Astartes Bolter (Godwyn pattern) [with 3 clips of ammo]
Fire selector attachment
Astartes Combat Knife
3 Astartes Frag Grenades
3 Astartes Krag Grenades
Force Staff [+15 to Invocation tests]
Equipment
5 Repair Cement[0,5kg]
used to re-seal penetrated power armor
Chapter Trappings
Robe of Secrets: +3 on Forbidden Lore [Xenos] tests
Requisition
[10/15]
Red-dot laser sight for Bolter [10]
[900/1,000]
Initiate of Secrets [Chapter Deed] (300)
Apply all of the following changes to your character:
Characteristics: +3 WP
Skills: Gain Deceive[Fel] and Forbidden Lore [Dark Angels] as advanced skills.
Talents: Gain Rival [Inquisition] and Talented [Drive Ground Vehicle]
Gain Insanity Points: 1d10 ⇒ 2
Special: If you come across evidence on the Fallen, make a -10 WP test or leave your squad to pursue it.
Interrogation (200)
Invocation (400)