Monty's Last Haul (Inactive)

Game Master CaveToad

An Encounter in the Pathfinder Endless Encounter Series:
Main Encounters Thread


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Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

Bubo recommends that he be one of the first into the room. His splash damage with bombs would be useful when the enemy hasn't time to spread out, plus he is able to create smoke to effectively confuse and block sight to the party.

In the event he does get hit, Bubo says they would be in for a rather nasty surprise, holding up an ominous looking vial filled with a milky white concoction. He unplugs the cork and downs it before stashing it away.

Bubo will drink his Plague Vial - when Bubo is hit with a melee attack, attacking enemy rolls against Fort DC 16, sickens for 3 rounds if failed. Plague Vial lasts for 30 minutes.

"Ah, additionally, does anyone want their weapon poisoned? Though I say poison, it's more a matter of coating your weapon with a sample of my plague. Perfectly harmless to you, as long as you don't directly come into contact with it, and it is a simple enough matter for me to do so. It will only last for one strike, however."

It's a disease effect, not a poison one. The 'poison' has the same stats as above: Fort DC 16, sickens for 3 rounds. There is absolutely no reason why you shouldn't let Bubo poison your weapon. Unless your character is icky about that sort of thing.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

she uses her claws. Even if she has blade claws. Besides. At this point in time. If she flanks or just get a sneak attack. 1d6+2+1d8 per claw should harm them much. Besides....

"No thanks. That stuff smells aweful. If that should get on my fur... no thank you..."

-Posted with Wayfinder


Male Human Bard (Archaeologist) 4

"I'll pass but thanks Bubo. Not sure if it'll help but I can make sure anyone who jumps down lands safely and even make some of us invisible for a short time "


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

Riggar shudders at the though of applying something to his weapon. He takes pride in the weapon he crafted.

No, I will pass as well.


Waiting on Mekal, and then the group can prepare their final assault plans. You estimate the room below to be approximately 25x25' given the size of the tower. It appears to take up the entire floor based on the sounds. Judging where the chimney comes up through the attic in the center, you can get an idea where the fireplace and hearth is below. It will be a tight space to fight and there is likely a lot of furniture as well to consider.


Mekal may be busy, so if you guys want, just plan the assault, and he can rejoin when he is able.


Male Gnome Bard/1 [ HP 9/9 | AC 16/16/13, CMD 13, Fort +1, Ref +5, Will +2 | Init +5, Perception +6 ]

sorry guys i have been having alot of stuff going on at home

After catching up with the rest of the group mekal makes his way into the room in just enough time to here bubo offer the weapon coating. I will pass as well, Thank you though.

If Jack can make us quiet and invisible I think it might be a good idea to try sneaking in instead of just rushing into anything As he is saying this he draws his shortsword waiting for a gameplan to be reached.


Male Human Bard (Archaeologist) 4

"It'll only last a little bit and I can't affect us all. I could do a couple of us though."


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

I don't hide...good luck trying to make me move any quieter in this armor he says with a chuckle.


Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

"Suit yourselves," Bubo says, taking out his dagger. He lifts his facemask for a moment and brings his weapon close, his tongue darting out to lick a firm trail across its edge. "It will be tight quarters and my fog will wreck visibility in most of the room for eighteen seconds. A charge would take advantage of it, but it should dissipate when we manage to get down."

The fog lasts 3 rounds and unfortunately grants concealment. That means a 20% miss chance on opponents 5 feet away from you. Further away and it's total concealment for 50% miss and you can't locate the opponent by sight. I wanted to open up with it in the surprise round so the enemy can't pinpoint where we barged in and can't gang up on me and Kit'arr in the first round. It should also be enough to get everyone through the door and take out most of them before it's gone, but tell me if you don't think the fog would help so I'll just go with ordinary bombs.


I can see the mass chaos of fighting in a foggy tightly confined quarters. I fully support it ;)


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

and scent ftw!

"I can fight in fog... it will help me a lot. Especially if my prey cant see me properly"

-Posted with Wayfinder


The group makes their final preparations, it seems as though Bubo and Kit will slip down first under the cover of fog, followed by Jack, Mekal and RIggar. Jack will be invisible, and maybe one other?


Male Human Bard (Archaeologist) 4

Sounds good to me. Whoever else wants it will have 2 rounds of Invisibility


Male Gnome Bard/1 [ HP 9/9 | AC 16/16/13, CMD 13, Fort +1, Ref +5, Will +2 | Init +5, Perception +6 ]

Ill take it i have no problem being invisible :)


I will prepare the map and we will move to the assault. Please mention any last minute preparations, or I will assume the plan goes forward.


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

Riggar will use two uses of his forgemaster blessing to make his weapon masterwork for 1 min/lvl. He can make one other weapon masterwork for 1 min/lvl.


Male Human Bard (Archaeologist) 4

As soon as Initiative starts I'll use my first swift action to activate my luck


Bubo and Kit you look at the trapdoor leading to the room below. It looks like it has a crude wooden piece that spins on a nail hammer into the ceiling below that when spun in front of the door holds it flush in the ceiling. By gripping it from above, while Kit, slides one of her tools deftly between the door and its frame, you can easily rotate the wooden piece. You pause and wait for just the right time, when someone clatters a pot or belches loudly to flip the latch and lift the door.

Bubo is your smoke cloud a spell or alchemical effect?

Jack and turns himself and Mekal invisible, Riggar blesses his weapons, Bubo prepares his smoke and prepares to enter the room below with Kit.

A crude joke is uttered below and several voices guffaw loudly. Kit flips the latch and Bubo pulls the trapdoor up, and drops his smoke/fog? into the room. Bubo and Kit get a split second to see the room below and the ladder leading from the trapdoor descending from it. Luckily, someone has stacked a crate and a few barrels under the trapdoor and you both easily drop down onto them and onto the floor as the fog fills the rooms. You vaguely caught the sight of four men and one woman scattered through the room. As the fog quickly obscures everything, Jack and Mekal cautiously descend behind Kit and Bubo invisibly fanning quickly out. Riggar is last descending the ladder.

Jack activates his luck, and the group's surprise attack round goes off without a hitch.

Please roll for initiative. I will get a map with some fog of war type cover if I can manage it.

The voices in the room erupt in swearing and chaos as people stumble about. "Where is the fire??" "What's going on!?"

Kit you detect the scent of five people within the room. As a move action you can figure out the direction, and within 5' you will pinpoint the source


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

she will spend her move action to prepare, so she knows exactly where everyone one is and how they move

Initiative: 1d20 + 3 ⇒ (14) + 3 = 17

-Posted with Wayfinder


Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

Initiative: 1d20 + 2 ⇒ (15) + 2 = 17

It functions as fog cloud but is technically a Supernatural Ability. Alchemy is also (Su) so I'd say it's "alchemical" in nature.


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

init: 1d20 + 1 ⇒ (11) + 1 = 12


Male Gnome Bard/1 [ HP 9/9 | AC 16/16/13, CMD 13, Fort +1, Ref +5, Will +2 | Init +5, Perception +6 ]

init: 1d20 + 5 ⇒ (1) + 5 = 6

Mekal will activate his bard song (singing) as soon as possible


Male Human Bard (Archaeologist) 4

Init:: 1d20 + 1 ⇒ (5) + 1 = 6


Ok I have a map here: MAP

Hopefully you can edit as needed. Right now due to Bubo's fog, the map is of course 'fogged out'.

DM Rolls:
Opponent #1 Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Opponent #2 Initiative: 1d20 + 0 ⇒ (13) + 0 = 13
Opponent #3 Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Opponent #4 Initiative: 1d20 + 0 ⇒ (19) + 0 = 19
Opponent #5 Initiative: 1d20 + 2 ⇒ (14) + 2 = 16

Round 1:
Opponent 4
Kit
Bubo
Opponent 5
Opponent 2
Riggar
Opponent 1
Mekal
Opponent 3
Jack

You hear a deep loud voice yell out, "Fools, this is an attack, we are under assault, to arms!" Immediately after you hear the sound of spell casting and some moving about in the room ahead of you.

Kit and Bubo are next.

For Kit:
You can make someone out in the fog very nearby across a table.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

Stealth: 1d20 + 9 ⇒ (2) + 9 = 11
She goes for the closest one, not the one who just yelled. she will 5ft step if she can

VS Flat footed
Claw 1: 1d20 + 5 ⇒ (6) + 5 = 11
Claw 2: 1d20 + 5 ⇒ (10) + 5 = 15

Damage 1: 1d6 + 2 + 1d8 ⇒ (3) + 2 + (2) = 7
Damage 2: 1d6 + 2 + 1d8 ⇒ (6) + 2 + (7) = 15


Kit you slip forward a few feet in the foggy room. As you close you see a burly fellow wearing a breastplate. He his hurriedly grabbing a shield and drawing a weapon. You catch him flat footed, and strike with your claws. Unfortunately he is heavily armored, and your claws bounce off of his heavy breastplate leaving little scratches across the metal.


Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

Bubo can't see a thing but quickly prepares a bomb and throws it in front of him, hoping for the best.

Bomb (vs. AC 5): 1d20 + 6 ⇒ (5) + 6 = 11

Targeting the grid intersection in front of me (or the nearest approximate), which should be AC 5. Anyone in the squares around that takes 7 fire damage. If it's close enough to hit me, I deem the square I'm in to be unaffected by splash.


Bubo can you put a little dot or X or something on the map intersection you target. I am not totally clear which one you mean. Thanks!


Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

I was trying to be vague because I'm not sure where Bubo is. Also, I can't edit the map, but it's the upper-right intersection of the center square between the barrels and the fireplace.


Ok new Map Document here: MAP LINK

I had it as a document, and I also see that the character icons were not on the map. Sorry for the confusion!


Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

Oh, yes, that's much clearer now, thank you. I'll place the X where Bubo is targeting.


Bubo you lob your bomb a few feet ahead into the fog. You can barely see past the fireplace next to you, but you thought you could hear someone over there. Your bomb goes off and you can hear the pained screams of a few people. "Arrrrrghhaaaaa, What in the Abyss was that!?"
and "Urrrrrccck!!"

A split second after that a large half-orc comes burling through the fog, knocking over a bunch of cookware and assorted meal prep items in front of the fireplace. His blasted visage is twisted into a snarl as he swings his huge fist at your head.

Unarmed Strike (Stunning Fist): 1d20 + 3 ⇒ (4) + 3 = 7

His undisciplined attack goes wide and punches a chunk out of the fireplace mortar instead. "Grrrrr! Foul Rat!"

Kit, the large fellow you are fighting, gets his bearings and scowls at you, grimacing through bushy eyebrows and a huge wiry black beard. "C'mere kitty kitty...."

Longsword Attack (Power Attack): 1d20 + 6 ⇒ (5) + 6 = 11

He swings his longsword at you in a powerful side swing, but it catches on a vase of water on the table nearby and disrupts his swing enough for you to deftly sidestep it. In a rage he kicks the table over and food, drink, cutlery and earthenware clatter to the floor in a mess.

Riggar you are next, Mekal and Jack, both invisible, and concealed by the fog in any event, you can declare as well and we will see how it pans out in the chaos.


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)

Riggar, moves ever so slowly until he can see the furry figure of Kit. He moves next to her and takes a swing of his own at the man.

Dint you know it's impolite to strike at a lady?! he says in a burly voice.

1d20 + 4 ⇒ (1) + 4 = 51d8 + 2 ⇒ (2) + 2 = 4


Kit and Riggar, somewhere in the fog just beyond your ability to see, you hear a woman's voice, casting magic.

Riggar your swing is quite off as your try to get to the man. The overturned table and all the food and drink on the floor makes it hard to fight and you err on the side of caution.


Mekal I believe you said you wanted to start your bard song. Jack did you have an action in mind?


Male Gnome Bard/1 [ HP 9/9 | AC 16/16/13, CMD 13, Fort +1, Ref +5, Will +2 | Init +5, Perception +6 ]

Yeah just starting the bard song and drawing my sword for the first turn.


Another fellow steps from the fog, crashing over the fallen table and cutlery. He is wielding a pair of swords. He takes a swing at Riggar with one of them.

Shortsword attack: 1d20 + 6 ⇒ (8) + 6 = 14

His swing strikes you but bounces harmlessly off of your armor as your opponent grunts in frustration.


I will auto-GM Jack's move today if we don't hear from him.


Male Human Bard (Archaeologist) 4

[ooc] Ok maybe I'm just missing it but where's the link for the map? [ooc]


MAP LINK


Male Human Bard (Archaeologist) 4

Jack creeps unsteadily through the fog until he finds himself next to a foe. With sword drawn he readies to swing.

Jack readies to attack the enemy he's next to if the enemy attacks Jack or one of his allies


Jack you sneak along the upper side of the room past some bunkbeds and then down to the other side of the fireplace where you encounter a woman with wild reddish hair, wearing a short robe. Next to her is a stout dwarf dressed in a breastplate with a shield. Since you are invisible and the fog is think neither of them can see you per se, but you do take up volume and will displace the fog, as well as possible step on any number of things scattered all over the floor.

Jack's stealth check: 1d20 + 5 + 10 ⇒ (9) + 5 + 10 = 24

I will take the normal +20 for being invisible and reduce it in half due to the fog displacement effect ( possible hollow outline of a person ). Any noise you might make will be negated by the fight possibly, so I will cancel that out.

woman perception: 1d20 + 1 ⇒ (18) + 1 = 19
dwarf perception: 1d20 + 5 ⇒ (10) + 5 = 15

Neither of them notice you in the chaos and there is enough movement that the fog swirls in quickly enough to conceal the hollowed out shape you leave, or at least they didn't see it.

You are able to get up quite close and personal but moving at stealth speed ( 1/2 ), and squeezing past some spaces occupied by furniture (double move/difficult terrain) takes you all your move to get where you are safely.

Thus ends Round 1.

================================================

Round 2.

The dwarf near you Jack begins to cast a spell (not defensively) holding out his hand to his ally in front of him. Let me know if you wish to take an AoO or preserve your invisibility until your turn.

We will resolve the spell based on Jack's intention.

Kit and Bubo you go next. If Jack is visible, you will get flank on the foe as he must guard vs two attackers.


Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

Bubo takes a step back and peers through the fog. He quickly creates another bomb and throws it forward, hitting where he assumes the half-orc remained. He adds a little twist that misses where he remembers Jack moving at the expense of moving downwards to where he hears their enemy.

Bomb (ranged touch): 1d20 + 6 ⇒ (15) + 6 = 21
Damage (fire): 2d6 + 5 ⇒ (5, 5) + 5 = 15

Total Concealment (50% chance): 1d100 ⇒ 36

5-foot step back and throw a bomb at the half-orc and the square Jack is in not affected by splash. Additionally, I deem the square that the black-haired fighter near the fireplace is in is affected by splash. 7 fire damage, DC 16 Reflex halves. I'll have to modify this if the bomb missed the half-orc.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

i hope i am in a position to flank now thanks to jack

Kit lashes out again with her claws

Claw 1: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Claw 2: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Damage 1: 1d6 + 2 + 1d8 ⇒ (6) + 2 + (7) = 15
Damage 2: 1d6 + 2 + 1d8 ⇒ (6) + 2 + (3) = 11

-Posted with Wayfinder


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

but with roles luke that she misses

-Posted with Wayfinder


Bubo, your concealment roll, was that the miss chance? What happens to the half orc on a miss? Is it just splash damage?

Reflex save for warrior: 1d20 + 3 ⇒ (5) + 3 = 8

The warrior, already hit previously by a bomb, screams once again as the alchemical mixture explodes behind the fireplace shrouding the area in death.

Kit your claws once again miss their mark. ( Also I am not sure yet if you have flank or not, since Jack may or may not be invisible ).

Half orc status TBD. Jack AoO TBD.


Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

Yup, that was the miss chance. If on a miss, then it heads off in some direction (though I can adjust it some) but the splash damage will always hit the half-orc.


Half Orc reflex save: 1d20 + 5 ⇒ (14) + 5 = 19

The Half Orc makes his save and also has evasion, so he is able to avoid the effects entirely.


Male Human Bard (Archaeologist) 4

I'll take the attack but with the -4 penalty for non lethal

Attack: 1d20 + 4 ⇒ (11) + 4 = 15

15's probably enough for his flatfooted AC

Miss Chance: 1d100 ⇒ 37

Damage: 1d8 + 4 ⇒ (5) + 4 = 9

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