| Dalang Teniel |
Double-Chained is also a bit of a violent-looking weapon, though; and mechanically, Kyoketsu Shoge has more advantages (as well as being much easier to conceal—it's just a dagger on a string; and, symbolically, it's usually made from an old farming tool). Meteor Hammer and Hooked Lance are also neat for flavor, but would require a dip that gives martial proficiency.
| Tavros |
As for Tavros, I was suggesting staying 10 feet back because threatening is no good if you can't provoke. Ten feet out, they have to either throw weapons (which provokes) or step up to you on difficult terrain (which also provokes).
Yes, and I was saying that I can stay 10 ft back and still threaten 4 of them (numbers 1-4). :-)
I recommend a Kurisagama or Kyotetsu Shoge—bonus to disarm on top of 20' of reach (and you threaten everything inside that reach with your stronger natural weapon).
Are you saying that if I threaten a square with a reach weapon but not my natural weapon, I can AoO with my natural weapon instead of the reach weapon? Because that sounds wrong...
| Dalang Teniel |
Err, nope... squares "inside" your are those too close to threaten with a reach weapon—which is why a lot of polearm builds take Improved Unarmed Strike or a Dwarven Boulder Helmet or something.
| Mlinzi Nwosu |
Tavros, if you're a Monk, you automatically threaten all squares within your natural reach. If you have a reach weapon, you also threaten all squares you can reach with that weapon, meaning that a large monk with a reach weapon can threaten every square within 20 feet. Those in close are being threatened with an even more dangerous weapon than those out at 15 or 20 feet because your horns do more damage than a reach monk weapon.
| Dalang Teniel |
Oh, yeah, this was established—I think my words were just confusing (specifically the "inside reach" term). I'm in another game with Tavros' player where my monk is a terrifying reach-focused murdertank, and it's pretty fun.
| Mlinzi Nwosu |
Oh, duh, they're goats. Let me guess. They can five-foot step on rocky terrain? That would make sense. Oh well. The fact that there's lots of them that I can threaten is all I really need.
Question: how many move actions will it take to stand up? Will we need to take a full round to roll out from under our shelters and get to our feet?
| Dalang Teniel |
Oh, duh, they're goats. Let me guess. They can five-foot step on rocky terrain? That would make sense.
I don't know if I saw this—though there are feats that allow it. Also: It looks like both Makoto and Tavros go before the goatmen give their next actions. The fact that they haven't attacked yet is intriguing.
| Mlinzi Nwosu |
It seems like he was saying they moved more easily on the rocks, so I was thinking that meant they might be able to move unimpeded over the terrain. We'll see.
They only had a move action or a standard action in the surprise round, so if they're all going for melee, that's all they could have done. They definitely seem to be moving in hostile ways, though. It does seem odd that none of them threw a weapon, though.
| CaveToad |
Oh, duh, they're goats. Let me guess. They can five-foot step on rocky terrain? That would make sense. Oh well. The fact that there's lots of them that I can threaten is all I really need.
Question: how many move actions will it take to stand up? Will we need to take a full round to roll out from under our shelters and get to our feet?
It is a move action to stand from prone. Your shelters were not complicated enough to impede you any further. Worst case you just sort of Kool-Aid man through them as you stand up.
| Mlinzi Nwosu |
Awesome! That will make things much easier.
| Dalang Teniel |
So... my conditional formatting isn't as nice, but I added a languages sheet (since we're the party of linguists, after all).
| Mlinzi Nwosu |
Nice! Looks like our best non-common languages are Celestial (4/5), Elven, Sylvan, and Goblin. Celestial might not be a bad secret language.
| Dalang Teniel |
Yeah... with our party of linguists, we could also create some constructed sign language or something like that.
| Mlinzi Nwosu |
We'd all have to take a rank in Linguistics and then add our new language. We could call it Goodspeak after Goodwin!
| Tavros |
Could our made up language be communicated through interpretive dance? It'd be like sign language with your whole body. *isn't actually sure if I'm kidding or not*
| Dalang Teniel |
A language of body movements could be pretty neat since we're the more-social party, to let us communicate while conversing with onlookers, hmm.
| Makoto 'Maks' Kasumi |
Well, only two of us aren't half-animal... so speaking via body language doesn't seem like a stretch. :P
| Dalang Teniel |
Eh... Wayangs are half-puppet, so... yeah...
Also, Makoto: You've got the highest Init, which means I think you're up next (though you might be waiting to see how CaveToad handles the surprise round, which is cool)
| Makoto 'Maks' Kasumi |
I have no idea what's going on until I know the resolution of moo cow's action. So, while I'd like To go ahead and go, something like 'the goat men seem interested in your attempts to communicate... until Makoto stabs them in the chest.' Seems like a poor option. Likewise, 'as Tavros begins annihilating people, Makoto takes her time stretching and yawning' is also decidedly incorrect. As such, I'll wait until Makoto knows what she is reacting to. The two reasons for waking are very different, after all.
| Mlinzi Nwosu |
Way to go Tavros! That's quite a lot of destruction for a surprise round! Let's hope the rest of us can keep up!
| Dalang Teniel |
Hmm... Lucina, if you're worried about standing up safely, Sleep/Vanish are also both decent options for that.
| Dalang Teniel |
Meanwhile, Mlinzi threatens 6, 8, 9, and 10, while Tavros has 1, 2, 5, and Big... I don't think they're moving much anymore.
| Tavros |
Thanks Mlinzi! AoO are great. And yet another reason why I tend to prefer Str builds to Dex ones.
Also, to whomever created the area of effect template on the map, I made you a nice translucent one that you can overlay on the map. Although you'd probably want to sent it back a few layers to make it easier to move other tokens in that area.
| Mlinzi Nwosu |
I'm trying to decide if it's worth the turn to get Enlarged. I don't know the rules for what happens if you're attacked in the middle of casting a spell (probably a concentration check, I imagine), but with so many adjacent enemies, that's probably a bad idea right now. I'll probably do better flurrying to trip. That is, unless they provoke AoO's, in which case I could be safe much sooner. On the other hand, with my AC the way it is, I should be able to eat AoO's if necessary.
With any luck, I'll have the guys I threaten at a constant disadvantage in melee to give you some room to breathe. -4 in melee and unable to threaten and provoking when they try to stand should be a pretty brutal debuff right now. It'll let us move or cast without fear, and then we'll be in great shape. With all my AoO's, I'll probably be able to keep them all down indefinitely.
Or would it be better to just go for damage? Maybe I'll go damage for far out enemies, and tripping for close-in ones. I don't know.
| Dalang Teniel |
I'd say it's really not worth the full round action (because yeah, the concentration check every time you get attacked). Flurrying trips provokes AoOs on your part—we really want to minimize damage to everyone, if we can, because we only have so much healing to dump into our massive buckets of HP after this battle ends.
But yeah, tripping AoOs is real nice, especially with Greater Trip.
The hard decision for me was whether to summon or cast a spell... but the summon keeps fighting in later rounds, which is why I went with it.
| Mlinzi Nwosu |
I have Improved Trip, so I don't have to worry about drawing AoO's. Also, their chances of actually hitting me with an attack are very low, and after another hour of rest, we'll be getting all our stuff recharged. I could spend a round buffing my AC to 26 if you're really worried about that. If Mlinzi draws AoO's, the enemies won't be able to attack other party members, so it may be wise for us to use that to our advantage.
| Makoto 'Maks' Kasumi |
Anything that you use within 8 hours of resting does not get restored by resting. :) At least caster-wise. It's a really weird and wonky rule, that to my knowledge, isn't even affected by how much you need to sleep!
Also, friday nights, I won't be able to respond much (as you see), due to Face to Face RP nights!
| Mlinzi Nwosu |
So, since we didn't get 8 hours of rest yet, we don't get to recharge our daily stuff before the combat, but even once we complete that rest we still don't recharge anything we used during the combat? That's really confusing!
| Mlinzi Nwosu |
Oh, also, I've been updating the combat tracker with our wounds
| Makoto 'Maks' Kasumi |
Nope, mostly straight forward! Basically, the rest is specifically there to give your mind a chance to recuperate; there has to be at least 8 hours of said rest for that specific 'slot' to refill.
But still with 'daily' limits, as well, on how often you can refill in the first place. :)
| Mlinzi Nwosu |
Oh, I guess I kinda get what you mean. We won't be getting the stuff we use in this battle recharged, which makes sense. I was more thinking about anything we'd used the day before, but still don't have. Still, the housekeeping is definitely messy.
| Dalang Teniel |
Huh. I thought spontaneous caster slots specifically refreshed at one hour of the day? And a lot of other abilities specify "regains uses when he prepares spells."
EDIT: Upside if we survive this hellish nightmare battle... we're likely getting a very large tank of XP.
| Makoto 'Maks' Kasumi |
They do: Unless you've used them recently. :)
As an example: The oracle awakens, and casts identify 3 times, knowing that in 30 minutes, he will have the spells back. No. Bad.
| Dalang Teniel |
If it's just rest and not sleep, couldn't we just relax after the battle, then? (Possibly a bad idea though). And where's that rule from?
| Makoto 'Maks' Kasumi |
It's in the magic section under 'Preparing X Spells'
Recent Casting Limit/Rest Interruptions
If a wizard has cast spells recently, the drain on his resources reduces his capacity to prepare new spells. When he prepares spells for the coming day, all the spells he has cast within the last 8 hours count against his daily limit.
Any spells cast within the last 8 hours count against the sorcerer's or bard's daily limit.
As with arcane spells, at the time of preparation any spells cast within the previous 8 hours count against the number of spells that can be prepared.
| Mlinzi Nwosu |
I would say it's bad, except for the fact that you could cast the spell means that you hadn't used the slot the day before. It'd feel really cheap if this happened during the middle watch, but with us only needing one more hour of rest before getting new spells and the like for the day, it's not so bad. It's like preparing the same spell two days in a row, but only casting it the second day.
| Makoto 'Maks' Kasumi |
That is an excellent way of looking at it, and helps to put it into perspective for me. :)
| Dalang Teniel |
Still don't see anything about other daily trackables, though.
| Makoto 'Maks' Kasumi |
I wasn't talking about anything but spells. :) My bad that I wasn't clear. (Though one can argue that SLA's probably work the same way as these... you know, cause 'spell-like' means that they work like spells except as noted.)
| Dalang Teniel |
Not if those SLAs use Bardic Performance rounds! :D
| Dalang Teniel |
Well dang, now it looks like I'm surrounded with 14 AC. Oh well, hopefully if these guys beat us it doesn't end with a TPK.
| Makoto 'Maks' Kasumi |
I hate that all of my choices are false choices.
| Dalang Teniel |
Careful with that channeling... we really need to keep these goats down, and they're a LOT more injured than us right now. (You're healing us for a total of 11 points, and them for, like 30)
| Makoto 'Maks' Kasumi |
I'm aware. But we also have an unconscious Tavros, and a near-dead Lucina. Maks is trying to do a patch job while she works her way over to heal Tavros with a direct heal.
I'm really sorry if you feel like I'm doing something wrong, but I don't feel like I have any other choices. If you'd like to make a suggestion, I'm happy to listen.
/emo.
| Dalang Teniel |
Fair enough, but Lucina has ridiculously high AC, and Tavros injured a bunch of goatlings with him, all of which will be pretty healthy again after all those channels—and if you channel after my and Mlinzi attacks, I think we wind up with every single goatman still conscious and able to attack us, and then I feel like we've pretty much lost.
I'd personally have used a CLW on Lucina instead, then moved towards Tavros, since they're the only two who actually benefit from healing.
Alternately, can I delay my attacks until after Makoto channels, if I assume that's what she's going to do? Because that may well make a huge difference.
| Tavros |
Looking at damage and rolls and such, I think the goatlings have about 20HP.
Also, we seem to have gotten pretty unlucky with our rolls thus far. Time for me to start looking into what these Hero Point things are...
| Dalang Teniel |
I don't think that's the case—every one of my attacks just hit, and I got a crit in the mix too. The rolls have seemed pretty average to me, but we probably shouldn't rely on them going one way or another.
| Makoto 'Maks' Kasumi |
Alright, as suggested, I altered my action. I'm sorry in advance, Tavros, if they kill you.
| Tavros |
Well, it seems kind of dumb/spiteful if they try to kill the guy who's now unable to hurt them when there are still dangerous people up. Plus, I mean, I did stabilize.
| Makoto 'Maks' Kasumi |
Yeah, I thought so too... but they're also an alien culture who attacks strangers on sight. :)