Mists of Mwangi: PFS PbP by Curaigh (Inactive)

Game Master Curaigh

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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

HERE is a link to the discussion thread for the new game.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

well there's Angruf feeling all kinds of smug for having hoarded 3 rounds of bardic performance.

*AHEM*, "Now how did that chant go again? Hope it works on apes too. Back me up, boyz."

Seriously - we have any rangers or druids on staff that can heard LOTS of monkeys?

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

<doh!> "I'll take the freebie for 300 alex." In consolation for the scrolled-'countersong' not working Area of Effect as the normal countersong does...

I'd also planned to hold a round or two (until into the mass of apes) to maximize effect before letting rip.

but.. but.. <argh!>

RPG Superstar Season 9 Top 32

Sorry for no posts on my part...kid is still sick. I should have something tomorrow.

-Posted with Wayfinder


Core Helms ! Wizards Wanted Gameday X

Hey guys, if I may I would like to hijack your attention for a moment:

Cutting Silver Pass is available for review & purchase. If you do purchase please vote for me and help me get a game-design contract.

Tis a little cheaper on Adventure a Week's page (also where the voting happens), but any review will draw more people to it and hopefully garner me more votes!

Thanks!


Core Helms ! Wizards Wanted Gameday X

We seem to have stalled. Can everyone please check in?
Please give me 4 or 5 perception checks, unless you are going to attack Maul who is mad, in which case roll me a handful of those. Between the entangle and the superior hide skill, we are kind of at a stand still until one of those two things breaks.

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
Venture Teller Play b'Post wrote:

We seem to have stalled. Can everyone please check in?

Please give me 4 or 5 perception checks, unless you are going to attack Maul who is mad, in which case roll me a handful of those. Between the entangle and the superior hide skill, we are kind of at a stand still until one of those two things breaks.

I wasnt really sure whose turn it was and just kind of waiting for something to happen. Could someone also roll the Perceptions.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Is it disrespectful to the Jewish portions of my heritage that my math brain always sees Hebrew as a series of 'pi' and 'tau'? Maybe if I'd actually gone to hebrew school and bar mitzvah I could see 'em as differentiated letters instead...

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

Not if you build me a golem. . . :)

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

@Curaigh - If we up to group 2, Id really be interested in the results of last rounds chanting before deciding my action.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Hey guys, I just saw THIS and wanted to share. Way to easy to miss this sort of thing, so please pass it along. <DM Rah showed me, so credit where credit is due>


Core Helms ! Wizards Wanted Gameday X
Angruf wrote:
@Curaigh - If we up to group 2, Id really be interested in the results of last rounds chanting before deciding my action.

Close enough to groups two. The chant woke up the half-elf & it pretty much happened instantly (standard action on your part). He is awake now, but still tied.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

I would like to use this character for Online Gameday. Any chance of finishing up by then?


Core Helms ! Wizards Wanted Gameday X

aye, we are close, very very close.


M Draco Electricus author 2, herper 4, canine exerciser 9,

What games if any, has everyone signed up for during the Online Gameday?

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

I actually haven't yet. I don't own any of the modules to GM and I am thinking of a slight break in playing while I GM three other groups in AP's on the boards.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

I am doing 03-03 the ghennet manor gauntlet and 05-03 the hell knights feast

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

I'm running:
01-37 Beggar's Pearl
01-47 Darkest Vengeance

and playing in
04-19 The Night March of Kalkamedes

I think that's going to be my saturation point for October, along with ongoing current games.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Im running Voice in the Void and Night Marches of Kalkamedes and playing in Darkest Vengence.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Oh - I forgot one (knew i forgot something) - I'm playing in 00-20 King Xeros of Old Azlant (Tarondor - paizo.com) with Rogue 7

Warhorn is interesting. I'm wondering if GMs will get more access to player info when reg closes? or will GMs not have player contact info until kick-off on 10/5? it's an adventure!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

From what I understand, once the registration has closed, and the GM has opened up a Gameplay thread, they will be emailed the contact info for their players. It would be nice to be able to talk to the players a bit, particularly so we can answer player questions and look over character sheets.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

I'm a little confused....where are the statues?

-Posted with Wayfinder


Core Helms ! Wizards Wanted Gameday X

Toren, the other two are non-combatants and sitting in niches on the wall. Angruf deserves kudos for remembering that 3 were mentioned in the introduction. Only one is active in this sub-tier, so I totally forgot the other two must be 'somewhere' :)

There are a few loose ends, but I also want to ask if anyone has questions they not have had the chance to find in character. It is hard to convey the whole story as written. A set of bad knowledge rolls can hide a lot of info. But this is (IMHO) one of the better season 0 and sets the stage for quite a few other scenarios. In character you can go to the Grand Lodge's Library and read the chronicles written by your fellow pathfinders to learn things you might have missed.

I will work on chronicles today and plan to send them out tomorrow. They are mostly done already, I just need to individualize them. Please let me know if you would like to purchase anything, prestige or gold.

Oh yeah. Day job rolls if you got them (& RP them :)

I know this slowed down quite a bit, especially in the last encounter and I apologize for not figuring out how to bring everyone back. The hardest encounter was Toren, & I have to admit I was a little worried when giant Julien breathed in the mist and let Maul out, but *phew* Also a +12 turned out to be a healthy roll for hiding against this tier.

Comments are always welcome & again feel free to ask me questions about the story.

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

Cool, cool. I thought it went very well, just kept getting stuck in positions which I (we) couldn't really seem to do anything. Not anyone's fault, just happens sometimes. It's the last one of the Blakros Museum scenario's for me, so that's also cool.

5274-19, Silver Crusade
No Day Job

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Angruf will present the findings of the expedition at the Society headquarters, and if permitted, at a local theatre or plaza (town-crier style).

day job - perform(oratory): 1d20 + 6 ⇒ (14) + 6 = 20

Angruf will also call on the departing vestiges of the Shadow Faction for a membership in his temple (3PP?), and a special wayfinder symbolizing his devotion to his temple (1PP, +250 gp for wayfinder).

that should clean out Angruf's PP from Shadow Lodge - just to keep the books clean. :)

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Oh yeah, no I enjoyed this immensely...just stupid rolls!


Core Helms ! Wizards Wanted Gameday X

hmmm... OK I think I need emails from most of you, either to give you access to the chronicle or to send it to you directly :)

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

One strategy I'd seen effectively employed was to put the chronicles up on google docs/drive, shared for 'anyone with the link', then provide the link on the group. It doesn't provide a great deal of confidentiality (if that's important), but it allows folks to get the chronicles they need straightforwardly. And if they could get to the map...

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

I'm cool either way. I was kind of wonder how people liked the Google Docs way, though?

Darthbeckett@Gmail.com

DM:
Also, let me know if you needed help working on the Chronicle Sheets.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

19327-3
Dalewr81@yahoo.com
craft alchemy: 1d20 + 8 ⇒ (14) + 8 = 22

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Just a little more wrap up maybe? I assume the mists clear up when the idol is destroyed? And what about the monkeys? Where did they all come from? What are we going to do with them?

Jak would also break the other 2 idols, just in case. :)

Beyond that Jak caught a disease, IIRC. So, I believe he spends the next few days fighting that off. I'm not sure of the DC or Damage, so adjust the rolls as needed. I believe someone (Thovar?) identified it as ghoul fever. Maybe he or someone else can stick around for a few days to make some Heal checks to help out?

Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13
Fort Save: 1d20 + 5 ⇒ (6) + 5 = 11
Fort Save: 1d20 + 5 ⇒ (2) + 5 = 7
Fort Save: 1d20 + 5 ⇒ (11) + 5 = 16
Fort Save: 1d20 + 5 ⇒ (14) + 5 = 19
Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17
Fort Save: 1d20 + 5 ⇒ (20) + 5 = 25
Though I suspect those last couple rolls will do it, even without help and with some Con penalty from the low ones.

Once recovered, Jak will go back to his "Day Job", doing pseudo-tribal tattoos.
Day Job: 1d20 + 5 ⇒ (18) + 5 = 23

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

utopia27@gmail.com

Angruf will help nurse Jak and his ghoul fever:
heal: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 (extra +2 from 'medic')
heal: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
heal: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
heal: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
heal: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
heal: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
heal: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10

@Beckett - as I said, I found the google docs distribution method successful :)

Paizo Employee

Male dwarf cleric of Abadar 2 -- 9/22 hp; Init +1; AC 17, touch 11, flat-footed 16 (+4 vs. giants); CMD 15; Fort +6, Ref +2, Will +6 (+2 vs. spells, SLAs, poison); Perception +8 (darkvision 60 ft.)

michaelrkimmel @ gmail

:) Nice work everybody!!


Core Helms ! Wizards Wanted Gameday X
Angruf wrote:
One strategy I'd seen effectively employed was to put the chronicles up on google docs/drive, shared for 'anyone with the link', then provide the link on the group. It doesn't provide a great deal of confidentiality (if that's important), but it allows folks to get the chronicles they need straightforwardly. And if they could get to the map...

I am playing to use google docs, but dinnae want anyone with a link to follow, so was going to allow individuals only. That requires an email. But maybe I am being too concerned about confidentiality. :)

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

I'll never kvetch about greater confidentiality. In this instance, I'd not ask you to go out of your way on my behalf.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

theheadkase@gmail.com

PFS# 56335-1

Profession Miner: 1d20 + 6 ⇒ (3) + 6 = 9


Core Helms ! Wizards Wanted Gameday X
Jak Littlewolf wrote:

Just a little more wrap up maybe? I assume the mists clear up when the idol is destroyed? And what about the monkeys? Where did they all come from? What are we going to do with them?

Jak would also break the other 2 idols, just in case. :)

Beyond that Jak caught a disease, IIRC. So, I believe he spends the next few days fighting that off. I'm not sure of the DC or Damage, so adjust the rolls as needed. I believe someone (Thovar?) identified it as ghoul fever. Maybe he or someone else can stick around for a few days to make some Heal checks to help out?

[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
Though I suspect those last couple rolls will do it, even without help and with some Con penalty from the low ones.

Once recovered, Jak will go back to his "Day Job", doing pseudo-tribal tattoos.
[dice=Day Job]1d20+5

Jak will take con and dex damage each day until cured. Keep in mind Angruf's success give you +4 to the save.

Before I roll damage would you like to tell me if/when you want to visit a healer or buy a scroll (& what level caster you want :)

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1
Venture Teller Play b'Post wrote:
Jak Littlewolf wrote:

Just a little more wrap up maybe? I assume the mists clear up when the idol is destroyed? And what about the monkeys? Where did they all come from? What are we going to do with them?

Jak would also break the other 2 idols, just in case. :)

Beyond that Jak caught a disease, IIRC. So, I believe he spends the next few days fighting that off. I'm not sure of the DC or Damage, so adjust the rolls as needed. I believe someone (Thovar?) identified it as ghoul fever. Maybe he or someone else can stick around for a few days to make some Heal checks to help out?

[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
[dice=Fort Save]1d20+5
Though I suspect those last couple rolls will do it, even without help and with some Con penalty from the low ones.

Once recovered, Jak will go back to his "Day Job", doing pseudo-tribal tattoos.
[dice=Day Job]1d20+5

Jak will take con and dex damage each day until cured. Keep in mind Angruf's success give you +4 to the save.

Before I roll damage would you like to tell me if/when you want to visit a healer or buy a scroll (& what level caster you want :)

Well, until I get the cash from this job, Jak's got about 20gp to his name, so there won't be a lot of buying casting. :)

I think Angruf's care will do. Let's say if he missed 3 saves, we'll consider something else.

BTW, I believe he doesn't take ability damage every day, but only if he fails a save.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

..and also if it makes a difference, I forgot a +2 bonus for my healer's kit on all of my supporting rolls.


Core Helms ! Wizards Wanted Gameday X

Thanks for the disease clarification. I was runnning it for each day you have the disease and this particular one needed two consecutive saves. Spending cash from this job is allowed, it comes out on the same chronicle for example.

However after two consecutive saves you are fine, thanks to the aid of Angruf that happens on the second day. Angruf spends two charges of the healer's kit. (DC was 13, so +4 was all you needed for the second :)

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

2 charges, roger that.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Great!

"Thanks, Angruf. You do good work."

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

"Your humble servant." Angruf says, with a bow. It seems a very formalized and almost ritual response.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Ah thank you...I completely forgot about that condition!

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

*bump*

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Are we still waiting on chronicles or did I miss something?

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

I hadnt got mine either but no hurry on my part. :)

Let me know if you need any help whipping them up.

-Posted with Wayfinder


M Draco Electricus author 2, herper 4, canine exerciser 9,

Sorry all, I had a lot of deadlines yesterday. I am working on them now.
I am very sorry.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Curaigh - understand entirely. worked through my deadlines yesterday, and just had my free time expand dramatically #governmentshutdown.

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

Yah, no worries. Like I said, no hurry on my part and I can help of you need.

-Posted with Wayfinder

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