MiniGM's Unlikely Heroes Campaign

Game Master Vuvu


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Unnamed

Thorin takes a look see. What are you talking about. It is not remotely trapped...it does sound like there is a swamp or something on the other side of the door though. Nic, I think I have some coin. It's locked, I'll open it later.

Reknar:
[I]Lets go! Can't wait for some people to start dying!


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

"Got it...let's move on."


Unnamed

Who is opening the door


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

That's Thorin's job. since he's offline for a bit, DM go ahead and do it.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 3/6

Actually... I always thought opening the door should be the 'meat's' job. Rogue checks > Tank opens. But we don't have a tank, so....

The 'sgt' grunts at Thorin - "Best be right about this kid" - and opens the door slowly.


Unnamed

The door opens easily, there is no explosion.

There is however a deafening cacophony of croaking. The moment the door opens a swarm of frogs moves toward the door

Heroes win injt

Knowledge nature to know more

Reknar:
hahaha you are gonna die by frogs


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Nic's a bit startled about the frog swarm so he acts instinctively. "Smash 'em...I think."

Morningstar: 1d20 + 5 ⇒ (6) + 5 = 11;damage: 1d8 + 3 ⇒ (4) + 3 = 7

Mornigstar is both piercing and blunt weapon.


Unnamed

Nic splatters a few frogs.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 3/6

MiniGM:

'What the heck?! You are rooting against us?!

Now is when not having a full arcane caster is going to hurt...

Reknar tries to slam the door shut.

STR?: 1d20 + 3 ⇒ (13) + 3 = 16


Unnamed

Reknar slams the door shut

good thing there are all those vials...almost like I out them there...weird :)

Reknar:
[I] oh come on if a frog made you croak ...get it...croak...frog...ahhhhhhh...hahahahahahaha...I kill myself...good thing I'm already dead/I]


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

"Ok...so after lunch, what's the game plan?" Nic begins to scoop up the smooshed frog, "Tasty lil' buggers."


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 3/6

MiniGM:

'Keep at it why don't you? I can still drop you at the very bottom of a latrine - how long do you think you would stay there until someone else found you?'

"I would want to take a look at the frog room" - Reknar moves to the table to check the vials himself.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

"Perhaps lure them here into a clear area, then dump and light the cooking oil on them? Then you would have a decent lunch Nic" - he chuckles.


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Nic nods enthusiastically. "Sounds like a plan."

"Hey, why don't we put the table in it's side, Thorin can open the door and Reknar and me can slide the table in front of the door. We can look inside but keep most the frogs out."

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

" If we are careful I can just sit behind the table with my crossbow and pick them off."

He paused and double checked to make sure his crossbow was loaded and ready.

"Im getting ideas for candy frogs already. Let me know when you guys are ready."

He began moving torwards the door ready to open the door.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 3/6

"Ok then we do that! Let's go!"


Unnamed

Sorry out in the woods this week!

But it is a swarm if they alters your plan


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 3/6

Naaaaah we wants to burns it!


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

I would think the table will block most of them. We can burn them out from behind the table.

Nic helps Reknar get the table in position. "Ready."


Unnamed

Reknar:
Some people have no sense of humor...

The bottles are labeled alchemist fire x4, acid x4, universal solvent x1, troll septic x2


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 3/6

"Someone can get a torch or some other fire going? So we can ignite the contents in case this is nothing like it says in the labels?" - Reknar inquires, as they make preparations.

Alex still with us? She could be useful here. also wanted a 4th one to stand watch... How many are we exactly at the moment?


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Seems like we have 3 active players.

Yep, lets cook the lil' froggy legs." There's a sudden rumble from Nic's stomach and anyone looking his way will see a little bit of drool on his beard. He begins to light a torch and he pulls out several pints of oil.


Unnamed

So you are coating the floor w oil and lighting it w a torch once the door is open? Do I have that right?


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Nope, planning to toss them in the room once the door is opened and the table side across the opening. I was thinking that will give us a moment in time to see the swarm and make some quick decisions. the pints of oil is just to prepare and to add some flavor.


Unnamed

Ah ok. 50-50 the door opens out

1d100 ⇒ 3

The door opens in to your room


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
MiniGM wrote:

Ah ok. 50-50 the door opens out

1d100

The door opens in to your room

We can slide it from the other direction or just push it forward once the door is open.


Unnamed

I don't understand nic. How are you going to push it from the other side?


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 3/6

If door has hinges on the left, we keep the table against the wall to the right of it, and slide it in front as it opens.


Unnamed

Gotcha. It will come down to init rolls then

Ready?


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 3/6

Good to go.

Init: 1d20 + 2 ⇒ (19) + 2 = 21

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

With a swallow of nerves he got to the door and nodded to the others ready to open it on their signal.


Unnamed

3d20 ⇒ (12, 18, 17) = 47

Wow.

The door is pulled open and the frogs start to move.

Heroes win init

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

The candy maker opens the door wide and then steps back away from the portal so the others can block it with the table.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 3/6

MiniGM:

Just don't heckle us when things turn for the wrong...

Reknar nods at Thorin, then at Nic to confirm if he has the torch ready, and lobs some pints of oil (or whatever it is) at the frogs.

Attack roll thing?: 1d20 + 4 ⇒ (10) + 4 = 14


Unnamed

Reknar, roll me a d100 to see what you actually throw

Nic push the table in place


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 3/6

1d100 ⇒ 54


Unnamed

The vial hits the ground in the middle of the frogs and explodes in a burst of fire

1d6 ⇒ 2

Many of the frogs char and stop moving, but the rest move on, and bound up and over the table, pound on Nic who takes 1d6 ⇒ 3 damage and a DC 11 will save to not be nauseated, as the biting and licking is really gross feeling

Go It would appear there are signigicantly less frogs, but still plenty, and many are still burning


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

fort save: 1d20 + 5 ⇒ (19) + 5 = 24

initiative: 1d20 + 1 ⇒ (14) + 1 = 15

I'm back

Nic pushes the table across the opening but the frogs quickly swarm him. Now this would be the time to have a bite attack. Nic tosses the torch inot the room. "OIL...THROW OIL."


Unnamed

Nic I botted your table push so take another action


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 3/6

Reknar continues throwing oil.

Where?: 1d100 ⇒ 100


Unnamed

Reknar you will need an attack roll


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Nic tosses a pint of oil into the room around the frogs and touch, He throws it hard enough to shatter the flask. "Cook 'em cook 'em guud."

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

Backing slightly away from the door, oil and frog mess The intrepid candy maker pulls out his walking quarterstaff and plays pickup game of frog baseball on any of the ugly creatures that get close.

frog whack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 2 ⇒ (6) + 2 = 8


Unnamed

Nic you realize the frogs are on you right?


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
MiniGM wrote:
Nic you realize the frogs are on you right?

A huge smoke ring billows from the cleric's stubby cigar, "Yeh, jus toss the oil around me. I can put meself out with the miracle's grant t'me by holiest of dieties...Iomedae."

Sure toss the oil near me. I'll create water to put myself out.

throw oil nearby in a grid intersection: 1d20 + 3 ⇒ (12) + 3 = 15;
damage: 1d3 ⇒ 1

Throw Splash Weapon:

A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Thrown splash weapons require no weapon proficiency, so you don’t take the –4 nonproficiency penalty. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. If the target is Large or larger, you choose one of its squares and the splash damage affects creatures within 5 feet of that square. Splash weapons cannot deal precision-based damage (such as the damage from the rogue’s sneak attack class feature).

You can instead target a specific grid intersection. Treat this as a ranged attack against AC 5. However, if you target a grid intersection, creatures in all adjacent squares are dealt the splash damage, and the direct hit damage is not dealt to any creature. You can’t target a grid intersection occupied by a creature, such as a Large or larger creature; in this case, you’re aiming at the creature.

If you miss the target (whether aiming at a creature or a grid intersection), roll 1d8. This determines the misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction. Then, count a number of squares in the indicated direction equal to the range increment of the throw. After you determine where the weapon landed, it deals splash damage to all creatures in that square and in all adjacent squares.


Unnamed

Nic tosses another vial that he said was oil but is labeled alchemist. Fire. It exploded in flame kill the frogs and setting himself able

Nic take 2 damage


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 3/6

Sorry guys - busy weekend! All frogs are dead? :D


Unnamed

Frogs are dead and nic is on fire


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

I updated my HP line.

"Oh...listen to those sizzling froggy legs cracking and popping." His hands start to swat and pat at his burning beard.


Unnamed

Nic takes 1 additional damage as the fire burns out


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Nic stomps his feet and continues to pat his charred beard. "Blasted fire."

Bumping the thread.

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