MiniGM's Unlikely Heroes Campaign

Game Master Vuvu


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Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

"Love meat pies" - Reknar nods, eating one, and taking another for the road - "Roast duck is solid. I like having some ale before dinner, and some strong red wine to go with the duck?" - he adds as they leave.

Not sure what is the layout of the place - makes sense Thorin scouting it first?


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Nic watches Reknar devour his meat pie and after an acceptable amount of time has passed to ensure it was not poisoned, he will grab three pies to go. "Perhaps a tankard of ale before we go and a skin for after the battle." The dwarf never misses an opportunity to have a few drinks.

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

"Meat pies are one of my favorite things. Here let me get some parchment, I'll write down the recipe real fast and go help my friends with rat killing, once we are done killing the rats and after dinner we can do some baking!"

He offered rummaging through his things to do just that.


Unnamed

Nic has a few pints and recipes are exchanged and you find yourselves outside Reginald's small, but tidy warehouse, at about 5:30.


Unnamed

A leaflet blows by and smacks Thorin in the side of the head and sticks there

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

"What in the what?"

He growled almost dropping his crossbow grasping at the leaflet. He paused for a moment scanning it trying to read what it says.


Unnamed

It is an add for a local rat kebob shop. But two for the price of two.

mostly was poking you guys.

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

"Oh man guys! guys! Look! An add for a Rat Kebob shop! After we kill these rats we should take em over to there and sell them for even more coin. Are we lucky today or what?"


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

<chuckles>

Nic proceeds with caution.

DM are we in the warehouse or approaching it? Just trying to gauge our position.


Unnamed

[ooc] You are standing outside Reginalds warehouse, the one that he said is full of "rats" is on the other side of his.[ooc]

X RB S

You are the "x" Reginalds place is RB and the warehouse in question is on the other side. They are back to back, so if you want to go in the front of the other warehouse you will have to go around the block


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

"Well let's go in." Nic points towards Reginald's warehouse. "We can check it out and wait fer the rats t'scurry around."


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

"Agreed, let's go" - Reknar nods.

Is the door locked? did Reginald provide a key of some sort?


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Nic moves towards the door. He pulls out a fresh cigar and strikes the tinder, slowly he puckers his cheeks as the red amber appears. "Ready t'swing me Morningstar now."


Unnamed

Reginald gave you a key you open the door and I side you find a regular warehouse filled with boxes. It seems imaculate.

Reknar:
. How are you going to get to the other side to kill all those thugs?


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

MiniGM:
One thing at a time...

Reknar checks to make sure if there could be any passage between both warehouses - a door, or anything else.

Then he also puts his ear to the adjoining wall, trying to hear anything.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Unnamed

Reknar does not find a secret passage but there is a spot that could be busted through and into the other side


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

"Find anything?" Nic rests his hammer on his shoulder. He starts to sing a song in his gravelly voice,

'"there's a rat in mi kitch'n, what am I gonna do?
There a rat in mi kitch'n what I'm I gonna do?
I'm gonna fix that rat that's what I'm gonna do,
I'm gonna fix that rat."

He chuckles, Now that could be a bard's song.

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

climb check: 1d20 + 7 ⇒ (15) + 7 = 22

Moving over to some of the crates and boxes he climbs atop them for a better view.

perception: 1d20 + 9 ⇒ (8) + 9 = 17


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

"Aren't they suppose t'come to us?" He tugs on his beard. "Candyman, why don't you hide..." Nic looks around the room for a hiding spot or some crates. "...then when the fighting begins you can spring out and flank 'em."

I'm looking for anything that can create some sort of cover for thorin off on the side, so he can easily gain flanking position.


Unnamed

Nic you can easily do that. However. You are in Reginalds warehouse. He passed along the message that the trouble, the syndicate is in the warehouse next to his. So if you stay in his warehouse you will miss it.

He was just not willing to say that outloud.


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)
MiniGM wrote:

Nic you can easily do that. However. You are in Reginalds warehouse. He passed along the message that the trouble, the syndicate is in the warehouse next to his. So if you stay in his warehouse you will miss it.

He was just not willing to say that outloud.

I was confused. I thought the rats were coming to collect from Reginald's warehouse.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

"Ok boys, if we break through here" - Reknar points the specific spot and whispers - "We may get the jump on them. What do you think?"


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

"Sounds good to me. Start swing'n. Hope you have a pick axe because I don't have anything other than a crowbar to help."

Nic doesn't have a pick or large hammer to smash through.

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

Is there any way up onto the roof?


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

If there is no way up onto the roof, then I guess we stick to the plan of breaking through to the other side - we wait until we hear sounds from the other warehouse then we crash through the wall, guns blazing! :D

STR?: 1d20 + 3 ⇒ (13) + 3 = 16


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Nic lends aid to Reknar.

str aid: 1d20 + 3 ⇒ (15) + 3 = 18

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

He doesnt help burst through the door.. after all he was a lover not a fighter.. that and well he had the crossbow ready to cover them when they burst through the wall.


Unnamed

You can 100% climb up to the roof, got a rope and grapple? Just wanna scale it?

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

I do have a rope and grappel! Never leave home with out it what good candy maker doesnt have that laying about :) No really I do have a grappeling hook and some rope.


Unnamed

Thorin tosses the rope up in short order, I assume your rope is knotted so it is only a DC 5 to climb it.

I assume take 10 gets you all up. You find yourselves at the edge between warehouses. There is a short 3 foot gap between the two of them...aparently it doesnt actually share a wall...good to know.

1d100 ⇒ 36 it does not appear that there is a skylight sadly.

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

I can auto succeed on the climb check.

Once atop the roof of the rats home he frowned doing his best to see if there was a trapdoor, or loose shingles something...anything that could lead to an easier route in then well hacking through the rooftop.

If there is no big rush i would take 20 for a 29 perception, if needing a roll

perception: 1d20 + 9 ⇒ (7) + 9 = 16


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Reknar watches Thorin's climb, then waits patiently.


Unnamed

Thorin you don't see anything loose, but you might be able to bust through their roof with some muscle.


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Nic waits as Thorin climbs. "Dwarves and climbing don't normally mix well. Low center of gravity and all." Nic informs Reknar.


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

"Candymaker...psst Candymaker...psssssst Candymaker. What's up there? Need help? The dwarf pushes a bit impatiently.

Just trying to move the action along.

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

He leaned over the edge of the roof.

"I think we can like come in through the roof and catch em off guard... Dirty rats get up here."

He called back as loud as he dared to.


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Nic gives the rope a slight tug then begins the climb.

climb: 1d20 + 3 ⇒ (5) + 3 = 8

"ugg...I hate climbing."

He slides down the rope after getting 2 feet off the ground. "Alrighty...alrighty...I stop smirkin', I was only getting warmed up."

tries again: 1d20 + 3 ⇒ (12) + 3 = 15

"Hey, Reknar, I wouldn't stand right there if I were you." his legs kicking a bit until they find a perch on the wall as he tries to walk up the wall.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

"I thought we were going through the wall...." - Reknar grumbles, losing his grip momentarily, but then climbing easily.

Climb: 1d20 + 6 ⇒ (2) + 6 = 8
Climb: 1d20 + 6 ⇒ (20) + 6 = 26


Unnamed

The heroes make their way to the roof, clumsily, and comically. But you now all stand at the edge, looking at the 3 foot gap between your side and the other warehouse.

As you wander around up there, carefully. You do not find a skylight, but you do find a spot that you figure you could smash through, or perhaps pry up quietly. Though the question then becomes how do you get down to the bottom.

[spoiler-Reknar] I recommend that you just bust open a hole and dive down headfirst.[/spoiler]


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Nic will pull up the rope and attach it to any area that will permit us to slide or climb down. "Candyman can you pry that openin' open quietly?"


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

MiniGM:
'I feel like it...'

"Either that or we just burst through, guns blazing" - Reknar whispers with a chuckle.


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

"Well let's git on wit it already. I'm hungry and thirsty, so let's move. 'nuff talk'n lets move in."

Sovereign Court

Male Human rogue 3-- HP- 15/15 (sub) 14/15 AC 15 T- 13 FF-12 Fort +0 Ref +6 Will +3

"Im not rightly sure i know how to disable a roof without making noise... but I'll give it a go."

He began searching for the proper weakpoint, prodding it, probing it then with a shrug poiting to a spot....

"Hit it right here with your morning stars... should punch a hole right through"

He began getting the rope ready for their extra awesome and heroic drop into the rats nest.


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Not waiting to be asked a second time Nic obliges by whacking at the roof.

hit: 1d20 + 5 ⇒ (19) + 5 = 24;damage: 1d8 + 3 ⇒ (7) + 3 = 10

He quickly repeats the whack

hit: 1d20 + 5 ⇒ (10) + 5 = 15;damage: 1d8 + 3 ⇒ (1) + 3 = 4

then one more time for good measure

hit: 1d20 + 5 ⇒ (13) + 5 = 18;damage: 1d8 + 3 ⇒ (4) + 3 = 7

"Ok, git yer fingers in there and widen the hole fer us."


Unnamed

Reknar:
Now there is no way that is going to work. That is easily the stupidest thing... the voice trails off

As Nic strikes there is a veritable explosion of wood, no need to dig in, as there is a hole big enough for two, it is also possible the section of roof might cave in.

roll initiative. I Will say that you cannot see anyone down there, but if they are they are certainly aware


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Nic winks at the skull and then will slide down the rope into the room.

initiative: 1d20 + 1 ⇒ (17) + 1 = 18


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Lol... So much for planning...

Initiative: 1d20 + 2 ⇒ (1) + 2 = 3


Unnamed

2d20 ⇒ (8, 4) = 12

Heroes win the initiative.

Go for it


M Dwarf 3 Cleric, HP 29/29, AC 18 T 11, FF 17, Int 1, P 6, F 5 R 2 W 8, CMB 5 CMD 16 (20)

Nic moves and takes a quick glance around the room. Nic take sup a defensive position by a doorway, in case, the noise attracted anyone.

He will cast divine favor on himself using his wand. "I'll bless this endeavor once you all git down here."

he will cast bless next round, wither with his wand if he has time, otherwise using a spell.

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