| Nic "One-Ear" Rockborn |
Nic swallows the remainder of his cigar stub then deftly pops another one in his mouth. "Hang on a sec." He strikes his tinder and lights tobacco getting a red hot coal. Exhaling a large smoke ring. "Alright...let's go."
| MiniGM |
The door bangs open and inside you find an insectile monster has four legs, a strange propeller-shaped protrusion at the end of its tail, and two long, feathery antennae.
Dungeoneering to learn more. There is a post in the corner, with a half of a chain attached to it, and a bit of brown powder on the floor. In the corner there is a wooden table with a jar labeled "Sedative"
4d20 ⇒ (15, 6, 20, 17) = 58
Heroes win initiative go
| Nic "One-Ear" Rockborn |
Nic changes his instinctive course of action that would include wading and and bashing the creature with his Morningstar. Instead, he calls forth his his divine powers casting a spell,
A glowing longsword appears outlines in bright light and strikes at the rust monster.
spiritual weapon: 1d20 + 6 ⇒ (17) + 6 = 23;damage: 1d8 + 1 ⇒ (3) + 1 = 4
| MiniGM |
"Eeeeesh, it is a rust monster - it can destroy metal weapons..."
So, does my spear count as a metal weapon?
yes...BUT...it is so magical I will give it a save, so the odds of it getting destroyed or broken are low...but I do believe in your ability to roll a 1 on a save
| Reknar |
Not wanting to risk another weapon, Reknar simply goes for his mundane longspear, and attacks from reach.
Longspear: 1d20 + 6 ⇒ (15) + 6 = 21
Damage if it hits: 1d8 + 6 ⇒ (7) + 6 = 13
| MiniGM |
The spear sticks deep into the beats's flank
Then it moves forward and tries to bite Reknar, while its antennae reaches for the spear tip
2d20 ⇒ (13, 5) = 18 the teeth find his thigh and he takes 1d3 ⇒ 3 damage, while the antenna misses
Reknar, and all can you put your AC in your stat line?
Thorin O'Connel
|
Reloading, he took another shot at the creature with his heavy crossbow.
point blank precise shot: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d10 + 1 + 1 ⇒ (3) + 1 + 1 = 5
" Man, that thing is ugly eh guys... what kind of candy could we make involving it I wonder."
| Nic "One-Ear" Rockborn |
RD 2: Nic
Nic nods at the rust monster and his spiritual weapon slams down on the beast.
att: 1d20 + 6 ⇒ (5) + 6 = 11;damage: 1d8 + 1 ⇒ (8) + 1 = 9
He proceeds to holster his Morningstar Move action, then unslings and loads his crossbow standard action
| Reknar |
'Place is an Horror Show..'
Don't think there are more doors in the room?
"Well done lads" - Reknar grunts, then checks the room for anything else of relevance - "Why would anyone keep this here..?"
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Thorin O'Connel
|
"Ive no idea... then again I didnt even know that rust monsters were a thing. They eat metal huh... maybe this series of caves used to be a mine? "
He began reloading his crossbow while glancing about the room.
perception: 1d20 + 9 ⇒ (20) + 9 = 29
Nice roll Nic! I liked it so much i copied it :)
| MiniGM |
your wish is my command! There is the sound of discovering a secret a la Zelda and
Nic spots a small switch that opens something
Thorin, rifles through the notesand clearly finds that the alchemist, under orders, was attempting to weaponize the compound that allows the rust monster to dissolve metal. It is not clear whose orders
Thorin O'Connel
|
"It sounds like someone hired an alchemist who worked from these caves to weaponize that monsters ability to eat metal... that would be a hell of a thing in a big fight or war."
He began gathering all the papers just in case they found a use for them. Who knew who might need it. He looked at the vials and tilted his head to the side.
"Given some time I might come up with something, Im not a trained alchemist by trade, but mixing my batches of candy is simular."
| MiniGM |
Our heroes move on out of the room, and continue their journey through this bizarre cave complex.
They make their way back to the front of the complex, and have a choice to continue exploring and see if there is more, or to head on out.
I recognize that this side quest has gotten long, so if folks want to move on, we can or continue to explore I am cool with iether
| Reknar |
"True, I would like only to make sure this place is as safe as it can be for any others who pass by" - Reknar adds - "One final exploration, then we rest, and depart in the morning?"
Thorin O'Connel
|
"I've never been much for not being able to see the sky or feel the wind. This place is kinda creepy though."
He replied following along with the others his crossbow ready.
perception for chance 1: 1d20 + 9 ⇒ (1) + 9 = 10
perception for chance 2: 1d20 + 9 ⇒ (9) + 9 = 18
| MiniGM |
A search of the remaining rooms turns up little of interest. It would appear that after whatever it was that happnned here happened that whomever was running the show has abandoned the place. Which makes sense, since the Rust monster had been left alone and there was no one around at all, other than the orcs and goblins.
Our heroes resume their journey and they travel an uneventful 3 days before arriving at the outskirts of the town.
Do you all recall what the original job was before I sent us off down the rabbit hole?
| Reknar |
If I remember correctly we're to meet Delilah's contact Fritz? She was going to put out the word she will be cutting on the long distance trading? Also... We're investigating the Syndicate further, and the undead activity in the area? Was that it?
| Nic "One-Ear" Rockborn |
After spending the night in the cave complex and enjoying a hot meal the dwarf wakes up early. "I'm eager t'git the sun on me face again, let's git moving." Nic casts a light spell in a corner and then goes over to pray to his goddess as the other break camp. With a spring to his step he announces, "READY!"
| Nic "One-Ear" Rockborn |
"A sign might work. It'll git us attention." He chuckles a bit. "I suspect we can snoop around taverns and the gambling houses." he looks at the candymaker's cart. "I wonder if you set up yer cart in town, if you'd draw their attention. Maybe they will want a piece of yer profits."