MiniGM's Second Darkness (Inactive)

Game Master Vuvu

Second Darkness Map

Riddleport


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Unnamed

Yes he can tumble to you bag and retrieve it I'll have to look at the nap to see if he can do it without provoking cause of double movement for acro


Unnamed

It takes all of his movement to get to where he is on the map. At that moment Anezka is seen running down the street

What are you doing!!??

She summons and eagle

1d20 ⇒ 16 not fatigued

The eagle appears out in front of her and charges the man who is menacing Biggs 1d20 ⇒ 4 its talon scrapes along the armor.

The thug moves and attacks the bird

1d20 ⇒ 15 for 1d6 + 3 ⇒ (1) + 3 = 4 the eagle flaps weekly but is up

The man steps over Biggs and attacks Merrit 1d20 ⇒ 17 for 1d8 + 4 ⇒ (3) + 4 = 7

So be it I will kill you all.

Go heroes


Male Dwarf Cleric of Torag, 3 | HP: 30/30 | AC: 21/10/21 | SR 7 | Fort: +7 | Ref: +2 | Will: +7 | Perc: +3 |
Remaining Resources:
Channel Energy: 5/6 | Acid Dart: 6/6 | 1st: 3/3 | 2nd 2/2 |

Biggs dreams of rivers of ale and large breasted women welcoming him into the gates to Torag's heavenly forge.


Male Halfling | HP: 27/27 | AC: 18/14/15 | Fort: +4 | Ref: +8 | Will: +4 | Init: +5 | Perc: +10 |

I'd like to keep my acrobatics roll and use it to get past the thug. When (and if) I reach Biggs, I'll give him the cure severe wounds potion.


Male Dwarf Cleric of Torag, 3 | HP: 30/30 | AC: 21/10/21 | SR 7 | Fort: +7 | Ref: +2 | Will: +7 | Perc: +3 |
Remaining Resources:
Channel Energy: 5/6 | Acid Dart: 6/6 | 1st: 3/3 | 2nd 2/2 |

It's a new turn dude. You already got to me last turn. You are now by me


Male Halfling | HP: 27/27 | AC: 18/14/15 | Fort: +4 | Ref: +8 | Will: +4 | Init: +5 | Perc: +10 |

Then it's time for me to give you that potion.

Merrit takes a potion from his inventory and pours it into Bigg's mouth.

Cure Severe Wounds: 3d8 + 1 ⇒ (2, 5, 7) + 1 = 15


Male Dwarf Cleric of Torag, 3 | HP: 30/30 | AC: 21/10/21 | SR 7 | Fort: +7 | Ref: +2 | Will: +7 | Perc: +3 |
Remaining Resources:
Channel Energy: 5/6 | Acid Dart: 6/6 | 1st: 3/3 | 2nd 2/2 |

Wahoo! and Nez is back! We might not die now! Merrit, Nez is our resident sorceress. She likes to summon celestial eagles. She has an ability for she can summon as a standard action (as opposed to a full round action), but it might exhaust her. cool stuff.


Unnamed

Nope I need you to read the posts Merrit

It took you ALL your movement to get there it will take you a move to recover then potion and a FULL ROUND to give it to Biggs

Also giving him the potion will provoke an aoo

Please let me kbow what you want to do. You can start giving it to him and it will finish next round or you still have a standard


Male Halfling | HP: 27/27 | AC: 18/14/15 | Fort: +4 | Ref: +8 | Will: +4 | Init: +5 | Perc: +10 |

I'll start giving it to him.


Unnamed

Merrit begins to pour the potion

1d20 ⇒ 9 and he receives a sword cut for his pains 1d8 + 4 ⇒ (2) + 4 = 6


Unnamed

I'm sorry Biggs don't Hate me :(

Anezka summons another bird, this one flanking the baddie and both eagles go to town

6d20 ⇒ (9, 1, 2, 8, 1, 16) = 37 one hit gets through for 1d4 + 1 ⇒ (1) + 1 = 2

The thug acts first

1d20 ⇒ 17 he kills the bird

You are not bringing him back. He dies here. The man raises his sword and plunges it down onto Biggs

1d20 ⇒ 20
1d20 ⇒ 13

Confirmed crit 2d8 + 8 ⇒ (1, 8) + 8 = 17


Unnamed

Go Heroes


Male Dwarf Cleric of Torag, 3 | HP: 30/30 | AC: 21/10/21 | SR 7 | Fort: +7 | Ref: +2 | Will: +7 | Perc: +3 |
Remaining Resources:
Channel Energy: 5/6 | Acid Dart: 6/6 | 1st: 3/3 | 2nd 2/2 |

Poor Biggs... he was a great and sexy dwarf! *sniff*. At least he still lives on as an NPC in my IRL campaign ;p

So... should I start working on a character for another AP, assuming everyone else is going to die now? :)


Unnamed

well they might get out of it…but I did have a wacky idea for a jade regent if this goes badder…


Male Dwarf Cleric of Torag, 3 | HP: 30/30 | AC: 21/10/21 | SR 7 | Fort: +7 | Ref: +2 | Will: +7 | Perc: +3 |
Remaining Resources:
Channel Energy: 5/6 | Acid Dart: 6/6 | 1st: 3/3 | 2nd 2/2 |

Damned that Saul! If they make it out alive he better pay up to have Biggs rezzed :)... or maybe I can come back as a ghost of vengeance.


Unnamed

Merrit strikes back

1d20 ⇒ 7 but misses then he attempts to tumble away

1d20 ⇒ 8 but he fails
1d20 ⇒ 19
1d20 ⇒ 10 confirms

2d8 + 8 ⇒ (8, 6) + 8 = 22 and Merrit is down…FML


Unnamed

1d20 ⇒ 13 forgot anezkas save for the fast summon

She summons another eagle
3d20 ⇒ (6, 20, 4) = 30
1d20 ⇒ 10
the eagle deals 1d4 + 1 ⇒ (2) + 1 = 3

The second eagle
3d20 ⇒ (13, 1, 2) = 16 no hits

Baddies turns

2d20 ⇒ (19, 1) = 20 one hit on the baddie as he pursues Anezkafor 1d4 + 1 ⇒ (2) + 1 = 3

The thug double moves to get next to her


Unnamed

Go Anezka…I had not cast MAge Armor on you yet, so be aware


Unnamed

The eagles charge the baddie who smiles as they all scrape off the armor

Anezka manages to defensively cast Mage armor and she even manages to tumble away

The thug charges anezka and attempts to grapple her, he succeeds as her dagger cut scrapes off his armor. The baddie ignores the eagles again though one manages to scratch him for 2 damage and he charges anezka and deals 8 pts.


Unnamed

So I rolled a nat 1 for escape for nez, but I will take he time to do a roll on the boards because this is a life or death roll

1d20 ⇒ 18 she escapes!!

Can she tumble away 1d20 ⇒ 18 Yes!

Thug then baddie

1d20 ⇒ 3 fails to get her

1d20 ⇒ 13 for 1d8 + 4 ⇒ (4) + 4 = 8

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