MiniGM's Council of Thieves

Game Master Vuvu

Council of Thieves Map


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M Halfling

Miro is suspicous of the door and attempts to find out if it is holding out on us. Perception: 1d20 + 10 ⇒ (15) + 10 = 25


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Audi joins Miro to have a look over the sneaky door. "Looks ok to me Miro."
Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Scanning the room suspiciously, Brannock appears a little nervous around the corpses. "Let's be on our way. It is unwise to disturb the dead. I knew a witch doctor down at the docks who didn't heed this advice and now he is the corpse!"

Brannock will listen at the door while Miro studies it.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Unnamed

Looking through one of the doors, Brannock notices a devil of some sort crouching in the last cell. It snarls and waves a red crystalline glaive at him

wanna open the door?


M Halfling

What was that sound? Is there a bear in here?


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Audi moves up and has a look. "Worse. Looks like a devil with a crystal glaive. It doesn't look like its going to be very friendly once it gets out."
[ooc]I'm not in any rush to open that door! Although that glaive sounds cool."[/b]


M Halfling

Best to let imprisoned devils lie.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Oh I dont know, as weird as this sounds it might know something. I mean who knows how long its been in there, and devils at least keep their word and are pretty honest, but dont let my words sway you.


M Halfling

Honest? Honets about using some 1000 page contract to steal yer soul. Nope, wanna keep mine thank you very much.

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

"Perhaps the Devil will bargain for his freedom? Although evil, Tram is correct, Devils do keep their word. If we keep things simple maybe we can free this one in exchange for information."


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"What do you say devil? How did you come to be here?"


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Exxor will move to a spot where he has a clear shot with his crossbow.

Dungeon, Danger, Death, Devils... brought to you today by the letter "D" and the number 5. What next, I hesitate to ask!!??


Unnamed

no clear shot if they are speaking through the bars. If they open the door...

The devil looks at Audi and hisses and spits, and growls.

Heal 18:
its insane

Arcana 20:
this cell is protected by a dimensional lock


M Halfling

If door is opened

Heal: 1d20 + 8 ⇒ (16) + 8 = 24

opened door:
Well he has lost it, maybe went crazy from behing locked up here.


Unnamed

so far the door is not opened, but Miro you can figure that out without opening the door


M Halfling

Miro relays what was under the spoiler.Let's not enter his magical realm and keep going.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"I agree with Miro. Looks like a temptation that we probably shouldn't succumb to. That door looks to be protected by an dimensional lock so I don't think he's getting out if we don't help him."
Knowledge (arcana): 1d20 + 7 ⇒ (13) + 7 = 20

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Well then let us move on and hope he doesnt have any import in our mission... You are a wise man Audi.. why did we agree to this again?

He grumbled slowly getting more irritible. He couldnt get his mind past his troubles... and he wasnt entirely sure that 'pathfinder' agent was trustworthy... even if she was pretty.


Unnamed

a low power, money campaign and you are going to just let that treasure sit there? a crystal glaive!?!?!

Assuming you are all cowards and move on:

The domed ceiling above this large chamber sags, with long
mildewy strips of wood paneling hanging down from above
like drooping branches. A large pool of churning muddy water
fills much of the room, flowing down a trough further into the
room between a pair of slippery stairs to gather in a smaller
pool beyond. Dozens of bones lie scattered along the five-footwide
ledge that surrounds the pool.

make a perception check


M Halfling

It is all fun and games until you get a devil's glaive to the eye.

Perception: 1d20 + 10 ⇒ (5) + 10 = 15


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Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

We shall name the cell " The Details".

Exxor will scan the churning muddy water and sagging panels above for dangers real and imagined.... and his imagination is running wild!!

Perception: 1d20 + 13 ⇒ (2) + 13 = 15

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Unnamed

Brannock spots a medallion, made of tin, but its says property of the mighty un drown able Jabe


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"What do you see Brannock? Should we try to retrieve it?"
Perception: 1d20 + 10 ⇒ (6) + 10 = 16
Hate passing up the loot, but worried he might be too much for us. Maybe we trade him freedom if he goes back to hell for the glaive?


Unnamed

you can always go back and ask

you can assume brannock tells you, since i know he is often mia


M Halfling

Well let us see how well you jack your jaw. Be quite the tale if you manage to convince it.
Got your back with +10

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Oh Im always game for silly amounts of Violence *nods*


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Jabe again. That is the name on the magic book.


Unnamed

suddenly 4 creatures burst out of the water, definitely undead of some kind, and one of them looks more intelligent and much larger

#4 is the bigger one

rolling init...HEROES WIN GO

you can roll religion if you would like


M Halfling

Miro throws a vial of acid at one
PBS,PS,Acid: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 1 ⇒ (3) + 1 = 4 Any gribblies next to the target take 1 point damage


Unnamed

map is up. Who are you throwing at, and are you going to move?


M Halfling

Ah! I instead withdraw behind Tram.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

knowledge religion: 1d20 + 7 ⇒ (11) + 7 = 18
attacking number 3
Well then, more ugly things...Brannock assist Audi.
attack: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d10 + 5 ⇒ (3) + 5 = 8


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Exxor will fire holy bolts at #2.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 4 ⇒ (2) + 4 = 6 (+Holy Damage)

7 bolts remain


Unnamed

the three facing you are Lacedons. They might disease or paralyze you. The 4th larger one, that haas not moved in on you yet appears to be a more advanced version...though you don't know anything about it. As mentioned before it seems to be more intelligent

also are you sure you want to risk an AOO from 3 by moving Tram?

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

they have reach?


Unnamed

Sorry should have said Moro


M Halfling

Withdraw action helps be avoid AoO from the usual moving away, but that is a full round action.


Unnamed

Ah didn't realize you meant the withdraw action


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Audi takes a 5-foot step back from the lacedons. He shoots the one to his right (#2) with a holy water crossbow bolt.
Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d8 ⇒ 5

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

oh okies all good! :)

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Brannock covers Tramtris and attacks the closest beast.
Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Unnamed

Tram and Exxor leave #3 wobbly but up, while Brannock moves in and chops it down.


Unnamed

Intelligence 12:
that larger one sure looks like it has some coherent thought...wonder who it could be...

#2 steps down and lays into Audi with claws and maw

3d20 ⇒ (5, 12, 5) = 22a single claw swipes acoss his chest 1d4 + 1 ⇒ (4) + 1 = 5

Audi can you update yourstaline please. Also everyone do me a favor and go to the google doc and update your HP. Please note your CON drain from the shadows if you got any.

3d20 ⇒ (15, 12, 10) = 37 the ebast chomps into Brannocks shoulder dealing 1d6 + 1 ⇒ (4) + 1 = 5

The larger one moves and attacks Tram, it brings with it a terrible stench 1d20 ⇒ 1

BEFORE YOU GO. AUDI MAKE ME A DORT OF DC 14 OR PARALZED FOR 1d4 + 1 ⇒ (2) + 1 = 3 RDS. BRANNOCK MAKE ME A FORT OF 14 OR PARALYZED FOR 1d4 + 1 ⇒ (1) + 1 = 2 ROUND AND A FORT OF 14 OR YOU HAVE A DISEASE. EVERYONE MAKE A FORT OF 15 OR YOU ARE SICKENED. THAT IS TWO SAVES FOR AUDI, THREE FOR BRANNOCK AND 1 FOR THE REST


M Halfling

Fort: 1d20 + 4 ⇒ (5) + 4 = 9

Blergh

Miro flings a holy water at nasty 2 which should also splash the one just to the new for 1 point
Holy touch attack: 1d20 + 5 ⇒ (18) + 5 = 232d4 ⇒ (3, 3) = 6


Unnamed

the holy water splashes into the face of the creature burning it fiercly

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

I have the Power.....attack: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25
damage: 1d10 + 7 ⇒ (3) + 7 = 10

Are you all good?

He called to the others while focusing a heavy heavy slash at the Lacedon in front of him, They needed to thin the numbers fast before the monsters advanced ablilites took them all down. He did his best not to grin too widely as his Halberd sunk heavily into the creature.


Unnamed

1d20 + 2 ⇒ (8) + 2 = 10 you are sickened tram

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

oh yeah i forgot that sorry >.< phone posting from right after nap


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Feeling queasy, Audi steps back away from the creature, reloads his crossbow and tries to shoot the one that is chasing after him.
Fort (paralyzed): 1d20 + 1 ⇒ (17) + 1 = 18
Fort (sickened): 1d20 + 1 ⇒ (12) + 1 = 13
Attack: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5
Damage: 1d8 - 2 ⇒ (4) - 2 = 2

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