Brannock Galdarg
|
Scanning the room suspiciously, Brannock appears a little nervous around the corpses. "Let's be on our way. It is unwise to disturb the dead. I knew a witch doctor down at the docks who didn't heed this advice and now he is the corpse!"
Brannock will listen at the door while Miro studies it.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
| Auði Jaw-Jacker |
Audi moves up and has a look. "Worse. Looks like a devil with a crystal glaive. It doesn't look like its going to be very friendly once it gets out."
[ooc]I'm not in any rush to open that door! Although that glaive sounds cool."[/b]
Tramtris Arvanxi
|
Oh I dont know, as weird as this sounds it might know something. I mean who knows how long its been in there, and devils at least keep their word and are pretty honest, but dont let my words sway you.
Brannock Galdarg
|
"Perhaps the Devil will bargain for his freedom? Although evil, Tram is correct, Devils do keep their word. If we keep things simple maybe we can free this one in exchange for information."
| Auði Jaw-Jacker |
"I agree with Miro. Looks like a temptation that we probably shouldn't succumb to. That door looks to be protected by an dimensional lock so I don't think he's getting out if we don't help him."
Knowledge (arcana): 1d20 + 7 ⇒ (13) + 7 = 20
Tramtris Arvanxi
|
Well then let us move on and hope he doesnt have any import in our mission... You are a wise man Audi.. why did we agree to this again?
He grumbled slowly getting more irritible. He couldnt get his mind past his troubles... and he wasnt entirely sure that 'pathfinder' agent was trustworthy... even if she was pretty.
| MiniGM |
a low power, money campaign and you are going to just let that treasure sit there? a crystal glaive!?!?!
The domed ceiling above this large chamber sags, with long
mildewy strips of wood paneling hanging down from above
like drooping branches. A large pool of churning muddy water
fills much of the room, flowing down a trough further into the
room between a pair of slippery stairs to gather in a smaller
pool beyond. Dozens of bones lie scattered along the five-footwide
ledge that surrounds the pool.
make a perception check
| Exxor |
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We shall name the cell " The Details".
Exxor will scan the churning muddy water and sagging panels above for dangers real and imagined.... and his imagination is running wild!!
Perception: 1d20 + 13 ⇒ (2) + 13 = 15
Brannock Galdarg
|
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
| Auði Jaw-Jacker |
"What do you see Brannock? Should we try to retrieve it?"
Perception: 1d20 + 10 ⇒ (6) + 10 = 16
Hate passing up the loot, but worried he might be too much for us. Maybe we trade him freedom if he goes back to hell for the glaive?
Tramtris Arvanxi
|
knowledge religion: 1d20 + 7 ⇒ (11) + 7 = 18
attacking number 3
Well then, more ugly things...Brannock assist Audi.
attack: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d10 + 5 ⇒ (3) + 5 = 8
| MiniGM |
the three facing you are Lacedons. They might disease or paralyze you. The 4th larger one, that haas not moved in on you yet appears to be a more advanced version...though you don't know anything about it. As mentioned before it seems to be more intelligent
also are you sure you want to risk an AOO from 3 by moving Tram?
Brannock Galdarg
|
Brannock covers Tramtris and attacks the closest beast.
Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
| MiniGM |
#2 steps down and lays into Audi with claws and maw
3d20 ⇒ (5, 12, 5) = 22a single claw swipes acoss his chest 1d4 + 1 ⇒ (4) + 1 = 5
Audi can you update yourstaline please. Also everyone do me a favor and go to the google doc and update your HP. Please note your CON drain from the shadows if you got any.
3d20 ⇒ (15, 12, 10) = 37 the ebast chomps into Brannocks shoulder dealing 1d6 + 1 ⇒ (4) + 1 = 5
The larger one moves and attacks Tram, it brings with it a terrible stench 1d20 ⇒ 1
BEFORE YOU GO. AUDI MAKE ME A DORT OF DC 14 OR PARALZED FOR 1d4 + 1 ⇒ (2) + 1 = 3 RDS. BRANNOCK MAKE ME A FORT OF 14 OR PARALYZED FOR 1d4 + 1 ⇒ (1) + 1 = 2 ROUND AND A FORT OF 14 OR YOU HAVE A DISEASE. EVERYONE MAKE A FORT OF 15 OR YOU ARE SICKENED. THAT IS TWO SAVES FOR AUDI, THREE FOR BRANNOCK AND 1 FOR THE REST
Tramtris Arvanxi
|
I have the Power.....attack: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25
damage: 1d10 + 7 ⇒ (3) + 7 = 10
Are you all good?
He called to the others while focusing a heavy heavy slash at the Lacedon in front of him, They needed to thin the numbers fast before the monsters advanced ablilites took them all down. He did his best not to grin too widely as his Halberd sunk heavily into the creature.
| Auði Jaw-Jacker |
Feeling queasy, Audi steps back away from the creature, reloads his crossbow and tries to shoot the one that is chasing after him.
Fort (paralyzed): 1d20 + 1 ⇒ (17) + 1 = 18
Fort (sickened): 1d20 + 1 ⇒ (12) + 1 = 13
Attack: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5
Damage: 1d8 - 2 ⇒ (4) - 2 = 2