MiniGM's Council of Thieves

Game Master Vuvu

Council of Thieves Map


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Unnamed

Twelve brick-lined crypts take up most of the wall space in this
room, yet strangely, a number of large cushions are strewn
about the floor. A door on the north end is open.

Inside there are 5 triflings waiting for you

heroes go first. 1 and 3 are wearing robes


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Auði moves into the room opposite the tieflings and fires a crossbow at the one in front, then drops the crossbow and pulls out his club. Tiefling #5
Attack: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d8 ⇒ 8


Unnamed

Thunk. Into the wall


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Good thing I was first to act :)

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Rushing past Audi and his errant shot the noble presses foreward before they teiflings could react and tried to cut down the foe in front of him. (Tiefling 2)
power attack: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19
damage: 1d10 + 4 + 2 ⇒ (4) + 4 + 2 = 10


Unnamed

Tramtris's foe falls, and brannock moves in but misses his foe with his own cut

I know brannock is busy so just booting us along

Hippa moves into the room and sets herself up to act next round.


Unnamed

The room plunges into darkness.

2d20 ⇒ (18, 9) = 27 for 2d8 + 4 ⇒ (6, 2) + 4 = 12 Tramtris feels blunt objects slamming into his ribs. He cries out in pain.

1d4 + 1 ⇒ (3) + 1 = 4 then something else strikes Tramtris in the face, he grunts in pain again

Go


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Audi casts light on his club and moves up to help Tram pierce the darkness.
I'll have to move him when I'm back to a regular computer, but trying to raise the level for Tram to at least dim.


Unnamed

I will move you

The light spell does nothing!!!


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Seeing the darkness engulf her and the brief image of tieflings, Hippa spellcraft for Audi's light spell 1d20 + 6 ⇒ (4) + 6 = 10 Must be the darkness... Hippa also casts Light.

orcish:
"Brannock, can you see within?"


Unnamed

those w Darkvision can see. Hippas spell also fails

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

He cried out in pain, it was obvious something had struck him, His roar of pain became frustration as he lost vision. He knew their should be one of them in front of him. So he slashed hard where he thought it should be. It of course was awkward at the best the swing into darkness.

powerattack: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6
damage: 1d10 + 4 + 2 ⇒ (1) + 4 + 2 = 7
miss chance darkness high good: 1d100 ⇒ 28

Are you all so ugly you did me a favor by stealing the light? He added doing his best to keep the Halberd in front of him hopefully screening out his foes.


Unnamed

wow Tram you know how to miss lol


Unnamed

1d20 ⇒ 9 for 1d6 + 4 ⇒ (1) + 4 = 5

Brannock cuts something, but there is no thud of it falling.


Unnamed

2d20 ⇒ (15, 4) = 19 for 1d8 + 2 ⇒ (6) + 2 = 8 Another blow lands on Tram and he crumpls to the ground

A bolt flies from the back at Hippa 1d20 ⇒ 12 but misses

1d4 + 1 ⇒ (3) + 1 = 4 something slams into Brannock

Go


Unnamed

then there is another thud as someone else falls

Darkvision only:
Tram fell, then after the foe in front of brannock attacked he fell

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Well you know go big or go home.. or in this case die in the dark *Nods*


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"Tram, are you all right? Brannock what's going on in there? Do we need to fall back?" Auði falls back to the back wall, hoping to get out of the darkness.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Hearing the thunnk! of what obviously could only be an arrow or bolt, Hippa lets loose a string of what could only be described a

gnomorcinfernstial:
Comprehend languages
. And she steps back to find the edge of the darkness.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

"All ye all ye outs in free!! You guys finish these, I'll make sure the ones upstairs tell no tales."

She retreats and readies action around a corner. Boarspear prepped and ears peeled. perception 1d20 + 7 ⇒ (4) + 7 = 11

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

I will pass along what I can see to the others. I will have a more appropriate post this evening. After this week the wife should be settled in at school and life will return to what passes for normal around the zoo that is my home.


Unnamed

ok, I will continue basic notting then to keep the action moving, those who speak orc can read the spoiler

Hippa hears only the sounds of the battle

1d20 ⇒ 13 for 1d6 + 4 ⇒ (5) + 4 = 9

Brannock cuts down another and steps forward


Unnamed

A door is opened and the caster steps through and slams it shut

1d20 ⇒ 13 for 1d6 + 2 ⇒ (3) + 2 = 5 Brannock takes a nasty cut

Go Tram is bleeding


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Auði will follow Brannock's voice to him and attempt to heal him.
Casts cure light wounds 1d8 + 1 ⇒ (4) + 1 = 5


Unnamed

i should roll a miss chance lol

Not me dummy, lean down to the left and touch the lordling!

do you follow his direction and touch Tram?


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Sure, without his direction I wouldn't be able to find Tram Following Brannock's guidance, Audi stoops down and lays his hand against Tram.


Unnamed

1d20 ⇒ 10 tram had not stabilized, now he is at 1 hp

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

He gasped suddenly awake as the healing energies flooded through him... but then the pain spiked through the healing warmth. He knew he was still badly wounded... and he couldnt see, he could make out the sounds of fighting though and he let his hands search about himself for his weapon.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Sorry Tram, just left you in the worst possible situation.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

nah its okay its what Im here for *nod*


Unnamed

Waiting for hippa

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Ahh ok guys! Sorry about the lack of posting. First week back to school for wife is always a trying time, especially so this year because of the new baby.

Brannock slashes at the closest attacker with his axe.
Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Brannock desperately crys out,"Are you alive ,noble, or do I have to carry your sorry body out of here?"

Mini- how much damage have I taken so far?


Unnamed

9 damage. The hp on the map is current


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

After a moment, Hippa realizes her ruse has failed to split up the gang. Left hand on the wall, she moves back in, towards the sound of the fight. "In for a copper..." She follows the wall as it turns, no need to walk down middle there is likely enough space for a gnome to circumnavigate the room to the other door.


Unnamed

which room are you trying to get to? the east door or the north?


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Audi pulls out his club and desperately tries to fend off the tieflings around Brannock.
Aid Another (+2 bonus to AC): 1d20 + 2 ⇒ (18) + 2 = 20


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Hippa, with her hand on left wall, walks into the battle room. She'll not go exploring a different room by herself.

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Not sure if it is my attack yet or not. Mini, is #1 down? I don't see him on the map but I don't show him as down either.

Brannock continues to swing his axe furiously.

attack: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d6 + 5 ⇒ (1) + 5 = 6

"Audi, Hippa, see if you can get some light in here!


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Will try again my next turn after tieflings go. Wish I'd helped your attack. Might have made the difference.


Unnamed

Not yet Brannock. Waiting on hippa to clarify where she is trying to go

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

I can act again next round correct?


Unnamed

yes


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Hippa would advance to right behind Audi. "These guys are so ugly, it is not surprising they find the dark so comforting.... These guys are so ugly, even their moms cast darkness before nursing them.


Unnamed

shoot this didn't show up. Sorry guys


Unnamed

1d20 ⇒ 18 for 1d6 + 2 ⇒ (3) + 2 = 5

Brannock grunts after taking a slice on the thigh

Go

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

His body still hurting the noble rolled to his feet using the haft of his halberd to steady himself. It was still pitchblack which for a moment made him wonder if he was still unconcious or the like..

move action to stand standard action to pickup his weapon


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Audi takes a step back away from the sounds of the fighting and tries casting light again.


Unnamed

It fails to penetrate the darkness again

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

When it's my turn

Attack Roll: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d6 + 5 ⇒ (4) + 5 = 9


Unnamed

Brannock cuts the tiefling down

Combat over but it is still dark

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