MiniGM's Council of Thieves

Game Master Vuvu

Council of Thieves Map


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vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Standing within the darkness spell, Hippa begins to advanceStanding behind Audi, she knows it is Audi by his voice, SpellCraft 1d20 + 6 ⇒ (5) + 6 = 11 Tapping him gently on his lower calf to alert him"Please, excuse me, Brannockisallaloneinthere. Least I could do is distract one of them." She squeezes by and continues to follow the left hand side of the room, keeping the sounds of combat to her right. She tries to move fast, hoping she not stumble into anything.

Edit: ninja'd. ignore the post.

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Brannock will look around using his darkvision and collect everyone. Once he has found Audi he will take him to Tramtris for healing.

Is everyone alright?


Unnamed

You have to retreat back to the stairs to see again

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

I hurt... just about everywhere, does this infernal damnable darkness cover all the halls or are my eyes messed up?

The noble began irritibly pointlessly trying to see in the darkness. He was angry, this was yet another good shirt coat ruined with his own blood. He really ought to see about... dressing down for such affairs.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Hippa lets herself be shooed back into the light, always with a hand on the wall. She is lost in thought, quietly slipping into halting rapidfire gnomespeak directed only at herself.

gnomishbabble:
Should'veexpectedthat. Can'tseeLightdoesn'tcancel. Howtofixit? Howtoequalthebattle?

Exiting into the lit stairs, Hippa finally acknowledges the dire state of bloody TramTris. "Oh Dear." Minding not the blood nor the paltry protestations of Tram as she adds to the rips of his such a fine silken fabric, he must bleed money as well... She touches a small tankard charm (property of the VulgarUnicorn) on her bracelet, sings a little drunken ditty to Cayden, Of bravery and the wonders of cheap booze. . CLW#1 1d8 + 2 ⇒ (7) + 2 = 9 and the slightly sour taste of a cheap house brand brew provides an aftertaste common the morning after. She examines the wounds, stares at Tramtris and proceeds to slip into the second verse about fine wines and finer womenCLW#2 1d8 + 2 ⇒ (3) + 2 = 5 A flavor bouquet of Chateau De Reysard or is fragrance of an exotic perfume of a past seduction?
From Hippa's soured mouth followed by a slight flaring of the nostrils, she is experiencing the same.

"Do ye need to hear the third verse? Cannae sing it for yourself?

Total 14hp returned to Tram


Unnamed

Before too long the light returns to the room


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

"Now what? I am a loss for how to get around the magical darkness. I've cast a bit of light which was merely swallowed up by the shadows. I cannot help but wonder if we got a little lucky upstairs by surprising them."

Pausing to collect her thoughts, she casts her eyes towards the now lit room beyond the corner. "Might as well see what we interrupted and how much damage Brannock delivered."

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

You have my thanks Hippa,and save the verses for later."

he said offering the tiny gnome a brief nod his eyes blinking as he waited for the effects of the 'spell' to take place.

"You know, I should have bought some real armor at some point, are all the bastards gone? do we continue on with perhaps me being a tad bit more careful?

He asked next eager to get the grim task done.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"I don't know. You might be right about the ones upstairs or maybe these ones were more powerful. I think you're right that we're all going to have to help Brannock if we run into more of that."


Unnamed

Didn't one get away?


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Shush, MiniGM. We are RPing. Don't cramp our style. ;-)

"Hey, didn't one get away?" Says Hippa in an all knowing narrator voice.


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Unnamed

sorry sorry, being quiet.

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Damn! I think one did get away. It was difficult to keep track in this darkness and during battle. Hippa I don't mean to be a bother but do you have any more healing available?

Mini- Brannock has Darkvision so he was able to see, correct?


Unnamed

Correct one went out the door and slammed it


1 person marked this as a favorite.
vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Gotta go. But before I do...
Hippa sings the third verse of a very dirty ditty. Casts CLW for Brannock 1d8 + 2 ⇒ (7) + 2 = 9 Her faces puckers up into a scowl and spits up a bit. Gripping the tankard charm, Hippa looks up, "Caydean, you are just soooo funny." Brannock understands why Hippa did not appreciate the third verse, as she now swishes out her mouth with water from the waterskin.

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

One got away? now that just wont do, perhaps we should start knocking on doors asking for out foes to come out and fight fairly... and while they are all laughing you can go in and club em Brannock.

The noble said with a smirk, rotation his shoulders and patting his body in the places their used to be wounds, checking to make sure of servicibility.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"Couldn't keep track of them myself with that darkness. But it doesn't surprise me to hear you say it. I've got a bad feeling you're right that they're not going to play fair Tram. I'm out of spells right now, but want to see if we can get any more of them?" Audi reloads his crossbow and goes to check what the fallen tieflings had on them.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Now, I am out of the gods' healing but I do have some minor gifts like light, sounds and finding magic. And my trusty sling and boar spear, although less accurate in the darkness. I'll have to beseech the deities for a solution to that later tonight. Right now, we have a loose miscreant. I agree with Audi, lets see what Brannock laid waste to and see if we can discern further details."

Hippa follows Audi, after refreshing the light spell on the tip of her spear.


Unnamed

So which way? follow th erunner or check the other door?


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Hippa wants to get up close and personal with the corpses. Probably pick up mortuary profession next level up...


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

All of which is to say...anything on those bodies before we move on?


Unnamed

3 leather armor 3 short swords 3 light crossbows 53 bolts

3d20 ⇒ (16, 10, 8) = 34 silver


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Audi scoops up a few bolts to replace the ones he's fired. "Let's check that other door before we go after the one who ran away. Too late to catch him if he went for help and we may as well make sure no one slips in behind us."
Perception to check door for locks and traps: 1d20 + 8 ⇒ (7) + 8 = 15

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Thats sound thinking Audi, It seems its bad enough when they are in front of us.

He said again glancing down at his ruined shirt before grabbing on of the crossbows and some of the bolts, replacing the one he had forgotten what seemed ages ago against the bandits.


Unnamed

Trap free door

Will update soon

Well soonish

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Brannock will ready his weapon as we prepare to go through the door.


Unnamed

A small square room greets the heroes as they open the door inside a skeletal wolf stands and charges. The dog that has been following you charges to fight it.

Help it? Close the door? Watch?

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Tramtris readied his halberd ready for the door to be burst open.

holding action till the door is open and room occupants (or lack there of) is established. trying to be less... overeager?


Unnamed
MiniGM wrote:

A small square room greets the heroes as they open the door inside a skeletal wolf stands and charges. The dog that has been following you charges to fight it.

Help it? Close the door? Watch?

The door is open and the dog charged in

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

You know I read that, its what i get for posting right when i wake up sorry about that >.< if you dont mind I think Tramtris would attack a skeletal wolf, cant have our new mascot getting hurt

Uh... Dog! Wait!" He began following the dog in and striking at the bone wolf

attack: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d10 + 3 ⇒ (9) + 3 = 12


Unnamed

Sure


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Readying herself to enter the next room, a furry shape runs past her growling and with hackles up. This followed by Tramtris also charging right behind it, with the battle cry

Quote:
"Uh... Dog! Wait!"

.

Hippa wonders where her cat is during all of this, but is reassured by a sense of skittish watchfulness. She checks out the status of Audi and Brannock, she has no desire to get run over by either of them if they choose to rush in as well.

delay action, perception 1d20 + 7 ⇒ (11) + 7 = 18


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Audi's eyes widen at the sight of the wolf. "What in the nine hells is that?" Audi's mind races to recall if he ever heard tales of such a vile creature from any of his tavern patrons.
Knowledge (religion): 1d20 + 7 ⇒ (17) + 7 = 24


Unnamed

Audi realizes it is a skeleton wolf skeleton traits just as Tramtris smashes it to dust.

The dog limps out of the room and curls up on the floor whimpering


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"Oh, um Tram. Never mind. I guess your halberd worked just fine."

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

Whoa there boy... calm yourself.

He began bending over and slowly reaching for the pooch.

Are you hurt little guy?" He asked with a frown. He realized he knew nothing of animals.

Liberty's Edge

Male Half-orc Warrior 4/Expert 1
Combat:
Throwing Axe Melee +10 (1d6+4) | Throwing Axe Ranged +8 (1d6+5) | Morning Star +9 (1d8+4)
skills:
Climb +8, Disable Device +5, Escape Artist +5, Intimidate +10, Knowledge (dungeoneering) +6, Knowledge (local) +11, Knowledge (nobility) +6, Perception +7, Sleight of Hand +5, Stealth +8, Swim +8
Vitals:
HP 47/47 | AC:17, T:11, F:14 | CMD:19, CMB:+8 | Save (F+6, R+2, W+3) | Init:+1 | Perc: +7 | Shirona (Pygmy Hippo)

Brannock steps up to the door and scans the rest of the room while Tramtris fumbles with the dog.

Stay alert, there may be others. With a playful smirk, Brannock says,Tram you may want to let our veterinarian care for the dog.


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"Good thought Brannock. Let's check that room quickly to make sure and then we can move deeper into these tunnels."
Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Unnamed

Judging from the state of the room audi and Brannock think that there have been many many skeleton wolves in thisbroom. Wonder where they are now

Tram sees a nasty bite on the dogs leg

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

"Hippa, come take a look at this please."

The noble began simply pulling out a dagger and literally cutting off a peice of his expensive overcoat to use as a mini bandage for the dogs bite. He wanted to make sure it wasnt something much worse than just a dog bite. Who know what crazy problems undead wolf dogs might cause with their bites.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Peeking into the room, Hippa sees a pile of bones that have been slightly strewn, a bit of blood and Tramtris making friendly attempts to care for the dog.

"Looks like we have a new recruit for our band of Torches. Put the dagger away and just hold him gently and firmly. He might get a wee feisty when I look at it."
Examining the wound, Hippa appears to know what she is doing. Handle Animal 1d20 + 6 ⇒ (18) + 6 = 24, Heal1d20 + 8 ⇒ (8) + 8 = 16.

While Trantris is holding the new cohort, she fashions a collar and lead securing it around the neck and chest. Taking the torn clothing, she ties it firmly around the wound. "Likely he'll be worrying at it but this should stop the bleeding for the moment until it clots. He'll need a watchful eye until then and this lead should be enough to restrain his protective exuberance until it is needed."

Looking around the room and the others, "Why is there always blood when I socialize with you guys?"


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Audi winks, "I don't know Hippa, before I met you I don't remember spilling a drop aside from the occasional broken glass or rowdy drunk. Ready to move on everyone?"


Unnamed

The dog licks Hippas face onece she pulls the tooth out of its wounds then it gingerly walks to a cabinet that is closed w a padlock and scratches at it


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

"Dog thinks there is something there and that padlock suggests he's right. Check it out?" Without waiting for confirmation, Audi walks up to the cabinet and inspects it for locks and traps.
Perception: 1d20 + 8 ⇒ (12) + 8 = 20


Unnamed

It looks untrapped


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Audi gets out his picks and kneels next to the lock, working at it swiftly with a strangely shaped iron tool.
Disable Device: 1d20 + 8 ⇒ (12) + 8 = 20


Unnamed

Opens!!!
A bundle of scrolls ibside


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

Someone else needs to step in now. No read magic for Audi.


Unnamed

One of the scrolls lists things taken from adventurers.

a high quality longsword, scale mail, heavy wooden shield. 3 pptions, unreadable scrolls. Holy symbol of iomedae


M Human Adept 1/Expert 4 Init +1, Per +10 HP 27/27, AC 15/11/15, Fort +2, Ref +2, Will +9

We don't see any of those items though, correct?

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