
Bein'Meleth Rámalóce |

Sorry if I intrude if so it won't happen again ^^;
@ Kylia: Erastil is definitely a good deity for a ranger of the nature going type.

Papa-DRB |

Look at the Pathfinder Wiki. Please stick with the major deities.
-- david
Papa.DRB
Erastil, Gozreh are the "featured" deities in the AP. Desna would also be a good choice.
any suggestions on a good deity for a ranger. still getting used to pathfidner pantheon. Looking for a good nature type deity

Calinder Surital |

** spoiler omitted **

Papa-DRB |

I use PCGen and this is a personal output sheet that I have been updating since late 2003 when I created it originally for DnD 3.0, and now it is in its Pathfinder version.
-- david
Papa.DRB
Which character generator created that output for you, I like it.

Barnabus |

** spoiler omitted **
-- david
Papa.DRB
I thought this was APG....
Arrow, grappling
Source Adventurer's Armory 7
This small grappling hook is designed to be tied to a silk rope and fired from a bow. When fired, it has a range increment of 30 feet. An equivalent item exists for crossbows.
I was calling the equivalent item for crossbows a grappling bolt.
Would you rather I just did a grappling hook?
================================
Vermin Repellent
Source Adventurer's Armory 11
This vile-smelling white paste keeps vermin at bay if spread on the skin. Normal-sized (Fine) vermin avoid you. Swarms of vermin must make a DC 15 Fortitude saving throw in order to enter your square. Once applied, vermin repellent remains effective for 4 hours or until you spend 1 round washing it off
===========================
Hammock
Source Adventurer's Armory 7
Climbing into or out of a hammock is a full-round action. A successful DC 5 Dexterity check reduces this to a move action
=================================
I can select other stuff w/o too much trouble!
OK ability scores updated....
str 10
dex 15
con 14
int 18
wis 10
cha 8

Gorguk |

Soemthing about Gozreh just doesn't sit right, partly i just don't like the name. Erastil seems the other excellent choice for a ranger, so that is what i will go with.
Another convert. Welcome to the Erastil fan club. Do you think we would have any chance of converting Barnabus or Lothar?

DM Papa.DRB |

DM Futzing....
Group Perception Rolls (Level 1)
Barnabus:1d20 + 2 ⇒ (14) + 2 = 16
Calinder: 1d20 + 5 ⇒ (10) + 5 = 15
Gorguk: 1d20 - 1 ⇒ (16) - 1 = 15
Kylia: 1d20 + 5 ⇒ (8) + 5 = 13
Lothar: 1d20 + 3 ⇒ (9) + 3 = 12
Group Initiative Rolls (Level 1)
Barnabus:1d20 + 4 ⇒ (17) + 4 = 21
Calinder: 1d20 + 0 ⇒ (19) + 0 = 19
Gorguk: 1d20 - 1 ⇒ (20) - 1 = 19
Kylia: 1d20 + 4 ⇒ (14) + 4 = 18
Lothar: 1d20 + 3 ⇒ (2) + 3 = 5
Group Survival Rolls (Level 1)
Barnabus:1d20 + 0 ⇒ (13) + 0 = 13
Calinder: 1d20 + 3 ⇒ (16) + 3 = 19
Gorguk: 1d20 - 1 ⇒ (17) - 1 = 16
Kylia: 1d20 + 5 ⇒ (6) + 5 = 11
Lothar: 1d20 - 1 ⇒ (10) - 1 = 9
1d100 ⇒ 78

DM Papa.DRB |

Cool, didn't change above...
More DM Futzing...
Group Perception Rolls (Level 1)
Barnabus:1d20 + 2 ⇒ (6) + 2 = 8
Calinder: 1d20 + 5 ⇒ (10) + 5 = 15
Gorguk: 1d20 - 1 ⇒ (8) - 1 = 7
Kylia: 1d20 + 5 ⇒ (14) + 5 = 19
Lothar: 1d20 + 3 ⇒ (9) + 3 = 12
Group Initiative Rolls (Level 1)
Barnabus:1d20 + 4 ⇒ (4) + 4 = 8
Calinder: 1d20 + 0 ⇒ (15) + 0 = 15
Gorguk: 1d20 - 1 ⇒ (6) - 1 = 5
Kylia: 1d20 + 4 ⇒ (17) + 4 = 21
Lothar: 1d20 + 3 ⇒ (3) + 3 = 6
Group Survival Rolls (Level 1)
Barnabus:1d20 + 0 ⇒ (1) + 0 = 1
Calinder: 1d20 + 3 ⇒ (6) + 3 = 9
Gorguk: 1d20 - 1 ⇒ (5) - 1 = 4
Kylia: 1d20 + 5 ⇒ (10) + 5 = 15 (+1 when Tracking)
Lothar: 1d20 - 1 ⇒ (4) - 1 = 3
1d100 ⇒ 67

Bein'Meleth Rámalóce |

Soemthing about Gozreh just doesn't sit right, partly i just don't like the name. Erastil seems the other excellent choice for a ranger, so that is what i will go with.
Glad to hear xD!

Lothar Narda |

Finally starting to see some life here in the discussion thread.
So if I have this correct, our group is currently comprised of the following classes:
* bard
* cleric (Erastil)
* paladin (Erastil)
* ranger (Erastil)
* witch
Looks like its going to be a very magic-heavy party, and though we seem initially to be arcane intensive, the focus appears to be mainly in the divine (which will pick up significantly once the paladin and ranger begin to cast spells). I find that to be fascinating and I look forward to seeing how it all comes together.

Barnabus |

Expect things to really pick up on this thread once people start figuring out marching order and tactics.....
My plan is to utilize the healing hex as a free CLW, and save spell slots from both the cleric and bard, (I do not even know the spell!)....
Sure there will be times when the channel will be what's needed.....
I do see the magic heavy side...
Lothar, how do you see your PC's role?

Lothar Narda |

Expect things to really pick up on this thread once people start figuring out marching order and tactics.....
My plan is to utilize the healing hex as a free CLW, and save spell slots from both the cleric and bard, (I do not even know the spell!)....
Sure there will be times when the channel will be what's needed.....
I do see the magic heavy side...
Lothar, how do you see your PC's role?
I'm definitely support oriented. I don't want Lothar to be the odd-man out party wise in regards to being a team player. He's no lone-wolf. I think one of my character's main assets initially will be his dweomercraft ability, which will boost my allies (hello allies!) concentration checks, caster checks, and attack rolls involving spells and spell-like abilities.
My character will be aiming for a more espionage mindset as this campaign goes (his class progression will include levels of master spy and arcane trickster, the latter of which will necessitate that he lose the lawful aspect of his alignment just to be able to enter it). Because of this, he will miss out on certain magician abilities (suppression, for one) but he will hopefully make up for those losses with the others gained. Of course this assumes that Lothar isn't killed or something else happens that could otherwise keep him from going down that path.
Gorguk |

I agree that this will definitely be an interesting party. I was originally thinking of going ranged but then I saw that there really wasn't any front liner in the group. I don't think we are going to suffer from not having enough healing (everyone it seems will be able to heal at least a little bit). Even from a skill set POV we as a group seem to cover most things fairly well.
I think tactics is a great thing to start discussing now actually. Since we start on this week, we could all be dead by Thursday night. What do each of you perceive as your role in:
1) combat
2) NPC interactions

Lothar Narda |

I agree that this will definitely be an interesting party. I was originally thinking of going ranged but then I saw that there really wasn't any front liner in the group. I don't think we are going to suffer from not having enough healing (everyone it seems will be able to heal at least a little bit). Even from a skill set POV we as a group seem to cover most things fairly well.
I think tactics is a great thing to start discussing now actually. Since we start on this week, we could all be dead by Thursday night. What do each of you perceive as your role in:
1) combat
2) NPC interactions
1) As far as combat goes, my role is pretty clear. Stay out of the way and look for opportunities to make whatever difference I can! Lothar carries no weapons, as he prefers to make use of whatever is at hand (which will be reflected in his feat choices later on), but he is, for the most part, a skirmisher, so he'll help set up flanks where he can. When it comes to spells, he'll do whatever he can as the situation requires (provided of course that there is anything that he can do at that time).
2) As relates to NPC interactions, most of our characters are actually pretty strong in the Charisma department (only Barnabus has a single digit score while Kylia has an average score). Of the three that remain, only one worships a deity that is not very common in Brevoy (that would be Lothar). Once I remove myself from this, it becomes clear to me that the paladin should be our face in most NPC interactions (though these things should still be dealt with on a case by case basis). As always, any assistance that Lothar can provide he will.

Barnabus |

1) Combat support
I have Barnabus acting as support, evil eye the bad guys likely putting a -2 on the attack rolls/saves/etc.......
Healing front liner in combat w/hex rather than using spell slots.
Ranged support mwk heavy crossbow and a longspear to keep opponents away.....
2) NPC interactions
I have barnabus built somewhat around the idea of "knowledge monkey"
So his role in anything is likely going to start with making knowledge rolls as needed at the begining of encounters.....
Likely will not be the face of the party!

Calinder Surital |

I use PCGen and this is a personal output sheet that I have been updating since late 2003 when I created it originally for DnD 3.0, and now it is in its Pathfinder version.
-- david
Papa.DRBCalinder Surital wrote:Which character generator created that output for you, I like it.
I'm using PCGen as well, but just using the standard output sheets.

Calinder Surital |

1) Combat: Support mostly. Although with my higher AC, I may be able to step up to the front line and help on a limited basis.
2)NPC Interactions: Better then average, but perhaps not the best. I'll also be able to provide some knowledge, hopefully, filling in some holes that Barnabus is not proficient in. Although a little overlap can be good sometimes.

Barnabus |

I also have lots of languages, but look for any gaps that we might have.
Usually I try to pick an overall team and an individual to focus on during encounters...
Switching things up to keep it where I can heal another PC...So if I use the hex I would likely trade to be within reach of another tank rather than sitting with someone I can not help again.......
yes
I like to have a meat shield handy!

Gorguk |

I can understand your wanting a meat shield handy. The problem I see is that I am the only meat shield so far. If/when we hit a dungeon, what should our marching order be? I don't have a problem being up front and leading the way, my concern is who is going to be in the back and getting ambushed. Outside of that I think with the magic support you guys can provide we should be able to handle about anything.

Lothar Narda |

In a normal dungeon scenario, I'd say put the rogue up front, the ranger in the rear, and situate the others around that. But at the moment, we lack a true rogue (later on, I'll be the next best thing to one of those).
We could go with this order:
* ranger
* witch
* cleric
* bard
* paladin
or something like this:
* paladin
* cleric
* bard
* witch
* ranger
I'm sure that someone else could come up with a better line-up than that, so feel free to shake those up as needed. My concern is making sure that healing is close to the wall/tank (paladin) without jeopardizing (more like compromising) the rest of the party.
Maybe this will work:
* paladin
* bard
* cleric
* witch
* ranger

Calinder Surital |

In a normal dungeon scenario, I'd say put the rogue up front, the ranger in the rear, and situate the others around that. But at the moment, we lack a true rogue (later on, I'll be the next best thing to one of those).
We could go with this order:
* ranger
* witch
* cleric
* bard
* paladinor something like this:
* paladin
* cleric
* bard
* witch
* rangerI'm sure that someone else could come up with a better line-up than that, so feel free to shake those up as needed.
Those look good to me for now. We can always adjust it later if the need arises. Of course, that is if we are not dead after the first encounter.

Lothar Narda |

Such optimism!
I keep hearing the words of a certain elven enchanter from Baldur's Gate echoing in my mind:
"Onward, to futility!"
When what I want to hear are the words of a certain human ranger:
"Camaraderie, adventure, and steel on steel. The stuff of legend! Right Boo?"

Barnabus |

Even when it makes sense such as outdoors, it is hard to get the ranger in the front over the paladin...
Pushy Paladins......
Maybe like a staggered ranger file, where not more than one person gets caught in a spell.....
Wilderness
Ranger in the front
Other
Paladin can lead us into the bar!

DM Papa.DRB |

And so it starts...
First post is up at HERE

Gorguk |

Just be glad that detect evil doesn't detect anything nder 5 HD otherwise the paladin would be running after every little thing he could with a weapon raised. Seriously though, I have no problem being up front or at the rear of the party. Darkvision will help in both aspects (dungeon crawling I'm assuming). In a nature setting I would hope the ranger would lead as I would just get in her way. I just hope to make it to level 2. That way we can spread the healing (move the cleric where ever he wants to be) around since I can LOH myself as a swift action. I think the person we need the most imput on is from Kylia. Does she want to be in the lead or shoot from behind?
Maybe I am just paranoid about how difficult this AP is. It might be a cake walk for us.

Lothar Narda |

Hey, a bit of paranoia can be healthy.
A word from the ranger about her feelings on this matter would be good to hear.
But we really won't know how well we'll do until we actually play. All we can do is trust in each member of the group's ability to make good decisions in regards to themselves and the rest of us as well.

Kylia |

Kylia i more lone wolf than average but not completly. she's just used to being in the woods alone. She's good as a scout or covering our backsides.
1> combat. She prefers to use her bow forcing her prey into one of 2 options. Either a defensive position where gthey have little chance of harming her or a more foolish option is they cklose to melee range and she makes them pay with the large sword on her back.
2. Social.,. She's not. More used to solitude and nature, she studies those she meets not easily trusting but a fierce companion. She has soem useful survival and physical skills.

DM Papa.DRB |

Use bold for speech.
Also, please work out wilderness marching order and night watch shift(s) while traveling to Oleg's Trading Post.
Remember, Bard, Witch, Sorcerer & Wizard have to have 8 hours rest/sleep plus preparation time to be able to cast spells.
-- david
Papa.DRB

Gorguk |

I think she will prefer to be upfront while we are traveling. menaing any suprises, she'll be in harms way. If soemthign tips us off as to danger, She'd make way fro the paladin up front and knock an arrow.
That is fine for Gorguk. He will be in the rear most of the time out in the wilderness unless Kylia indicates him forward.

Gorguk |

Also, please work out wilderness marching order and night watch shift(s) while traveling to Oleg's Trading Post.
Remember, Bard, Witch, Sorcerer & Wizard have to have 8 hours rest/sleep plus preparation time to be able to cast spells.
-- david
Papa.DRB
Since Kylia is okay leading in the wilderness, I propose this order:
- Kylia
- Lothar
- Cal
- Barnabus
- Gorguk

Gorguk |

As far as the night watch rotations, we should be able to make it work if everyone takes a 2 hour watch with Barnabus and Lothar one at the beginning and one at the end. That way they get a straight 8 hours of sleep. The rest of us can fill in the middle 3 shifts. In the morning, Barnabus and Lothar can prepare spells while the Cal and I break camp, and have Kylia hunt for food. How does this sound to everyone?

Calinder Surital |

Sounds good to me, I'll take second watch unless someone else wants it, then just put me wherever.
Also as I was writing up my first post on the Chapter 1 thread, I suddenly had the words of the song Something the Boy Said by Sting echoing through my thoughts, it was quite eerie. If you know the lyrics to the song I think you'll understand why.

Lothar Narda |

2x2 with Kylia leading works fine for me. It'll help me keep an eye on our terribly mysterious male witch ;)
(Lothar, as an entertainer, is not used to having an inability to read someone. Barnabus, in his mind, presents a mystery that he wants to unravel. Maybe some good RP opportunities will come from it. We'll see.)
As for the night watch rotations, Lothar would be more than happy to take the first 2-hour watch. In the morning, he'll perform his morning devotional meditation (which he uses to ready his spells). After helping to set up camp, Lothar will also get in his regimen of musti yuddha, the unarmed martial art style represented by his Improved Unarmed Combat feat. As a style, it's very similar to muay thai, though with a greater emphasis on punching) before taking both his meal and watch posting.

Gorguk |
