Barret |
This is assuming Barret is on watch.
Barret makes his way to the monument and takes a look around.
Perception
1d20 + 5 ⇒ (3) + 5 = 8
"Where are you little man? We're supposed to be on watch." He asks the night seemingly.
Megan Robertson |
Dillan can hear the steady footfalls of someone approaching. There's also a slight squeaking, as if there is a small animal - but one that perhaps is being carried, as he cannot hear its feet.
Then Barret starts shouting. Well, it sounds like shouting in the quiet night, although it's probably more of a normal conversational tone.
The footfalls stop.
Dillan Surestep |
The rogue cringes, his face going slightly red, but he remains silent. Too many years of hiding in back streets from bullies has trained him well in staying unseen. Well guess we won't get the drop on this visitor, Dillan smiles, Of course I still just may. His mind goes back to the previous encounter; it was a rush having those children flee from in fear, a sensation he has never known.
Megan Robertson |
After a while, the footfalls resume, walking steadily towards the Monument. It is so cloudy and overcast that little can be seen, although Dillan thinks he can see movement... or was that just a flicker at the corner of his eye?
Then the night is rent by a single squeal!
Megan Robertson |
Dillon's sharp senses pick up a metallic smell... strangely familiar, and a movement in the shadows at the base of the Monument. Then something small and strangely floppy flies - is flung? - through the air.
The footsteps resume, steadily pacing away from the Monument now, back towards town.
Dillan Surestep |
Familiar mettalic smell?
Assuming Dillan knows where Barret is, the rogue quietly slides up to him, "A prisoner is in order."
Then the rogue attempts to follow the steps to identify this shape in hopes of catching them by surprise...or perhaps Barret will make enough of a surprise for him.
Stealth 1d20 + 8 ⇒ (20) + 8 = 28
Perception 1d20 + 11 ⇒ (20) + 11 = 31 +4= 35 for hearing conversations, finding traps, concealed or secret objects.
If I could only roll that could for combat!
Barret |
Barret is a little surprised as Dillan slides up to him. He looks around for the "prisoner".
Perception
1d20 + 5 ⇒ (9) + 5 = 14
If he spots him/her/it, he will try to catch the prisoner before they make it back to town.
Megan Robertson |
Now you think of it, yes, the smell is that of blood!
Barret is unable to see anything through the murk... but Dillon is managing to track the footfalls and sees what looks like a human being (or at least a humanoid one) walking back towards town in a purposeful manner.
Do you want to follow, or to go see what he was doing at the Monument?
Dillan Surestep |
Now this is a real pickle. :(
Initially his courage strengthen's the rogue and his grip tightens on his sword...then the realization that he is alone, and if his attack isn't successful in subdueing the man, individually, he will have a fight on his hand. Fool, remember things aren't always about combat.
His grip loosens and Dillan follows the man back to town, Besides if I can figure out where he lives then I can bring the whole party upon him.
Barret |
You could come get your watch partner at least. :)
Barret seems to get a bit frustrated as not only can he not find the "prisoner", he seems to have lost Dillan as well. He will stand watch until he is relieved by the next shift.
Megan Robertson |
If you are properly absorbed in the alternate reality, it becomes natural that sometimes a group will split up... the rest are not forgotten, they're just asleep/meditating or whatever, while their players can suspend their disbelief and watch what Dillan & Barret are up to...
The Monument, you'll recall, is at O.
The fellow Dillan is following doesn't go far. He strides along the path beside the river to Q, a ramshackle tumbledown building, and goes inside. (This isn't, by the way, the route by which he arrived at the Monument.) The building is dark, and remains that way even after he enters.
What now?
Dillan Surestep |
Now we have a better place to start at. The rogue smiles to himself wrapped in the blanket of darkness, he lingers for a few moments (half an hour) to be sure the man doesn't immediately leave...
Perception 1d20 + 11 ⇒ (10) + 11 = 21 +4= 25 for hearing conversations, finding traps, concealed or secret objects.
If nothing else happens...
Dillan makes his way back the monument, still under stealth...
Stealth 1d20 + 8 ⇒ (14) + 8 = 22
Once backs he waits till he is next to Barret before breaking his stealth, "We have a place to begin our investigation once daylight comes."
Megan Robertson |
Back at Kendra's house, smells of fresh coffee and frying bacon greet you just after dawn. Quick meal and then out?
Dillan Surestep |
Dillan wakes, still tired from the nights events, but he makes his way down stairs; greeted by the smell of coffee the rogue smiles.
"Ahh Ms. Kendra you are a goddess in your home." Dillan says as he gathers a cup of coffee gently sipping on the warm liquid allowing it to work its magic.
Tre'duinne Braeguldae |
Tre's mind surfaces from his meditation to the sounds of talking downstairs and the smell of breakfast. After last night's fun and games, he happily makes himself presentable, before moving downstairs to meet Kendra and .... Dillan's voice, oh good. ... "Morning everyone, what a good morning it is, do you need any help Kendra, anything I can do?" He turns to see Dillian siting sipping his coffee, "how was the night for you Dillian?"
Dillan Surestep |
Dillan looks up from his mug, "Well we have a start. Someone visited the monument last night during the second shift." He sips some more of his coffee, "This sure is good Kendra." Then turns back to Tre', "I followed him to a shack by the river. He did something at the monument but we didn't see what it was."
Barret |
The smell of fried meat wakes Barret up from his slumber. He bounds down the stairs towards it. "Morning." Is all he says before chowing down. After a few minutes of people staring at him, he takes a break and speaks. "So what is the plan?"
Sorin Szekely |
"Merian, you wait here. I'll go get the others." Sorin strides quickly back through town to Kendra's house. He knocks briefly and then pushes through the door sighing at the smell of breakfast and the thought that for him, it will only be water and hard tack today. he enters the kitchen, "Looks like your visitor was busy. We've got a dead cat and the letters "VE" at the monument. Merian is still at the monument. Let's go."
Merian Benvalla |
As the light begins to come up, Sorin shakes his head and looks again at the additional letter on the monument and the dead cat. "Um...Merian, I know they had someone sneaking around, but do you remember them saying anything about this?"
Merian shakes her head. "No. But this is the same thing that happened before, with cat's blood instead of rat's blood. And VE... that makes me think of Vesorianna. It's what was in my dream: someone is duplicating the Splatter Man's ritual, and I think it might be targeting the prison," she says, shaking her head.
"We need to find who did this and put a stop to it."
"Merian, you wait here. I'll go get the others."
Merian nods. While Sorin is gone, she whispers a prayer and searches for magical traces around the statue, in case the ritual is more than just a dead madman's fetish. Casting detect magic and scanning the area. As the sun comes up, she waits for the first one of the townsfolk to find her and the desecrated monument and tries to figure out what she'll say when that happens.
Tre'duinne Braeguldae |
Slowly Tre gets himself ready, muttering as he does I've got to learn my spells, oh bother not enough time, but eventually following his friends to the monument. "And Dillan you said you followed the thing that might have done this last night. We'll need to find evidence before we confront him you know!"