| Sorin Szekely |
"That is an interesting theory. Would make it easier to see our culprit too. It sounds like we're all going to need some degree of light. Let's go to the monument now and see what it looks like. Then we can set up a rotation if we're going to be able to see at all."
| Tre'duinne Braeguldae |
Tre follows the others to the monument, "If this night makes it difficult to see, it is the same for both whatever makes these marks and us, so hearing will be most important. I will leave when it becomes dark and return to Kendra's, I need my meditation, I am sure you will be able to keep hidden and watch this night, especially you Dillan."
| Dillan Surestep |
"I will take the first shift with Tre."
Dillan will be in a position to view all (if not most) avenues of approach to the monument and remain unseen.
So it sounds like: Dillan/Tre, then Barret/Dillan, and finally Merian/Sorin. Are we doing 3 hrs? 4? I think 3 would be find depending on when night fall is and the sunrise.
Megan Robertson
|
Ravengro has a Sheriff and four part-time deputies. They do keep order at the town's taverns and when the tax collector comes a-calling, but that's about it - no watchmen patrolling the streets.
Dillan and Tre' can go down to the monument (Location O on the map, down by the river). When they get there, they see something moving at the base of the 25-foot-tall moss-covered statue.
| Dillan Surestep |
Dillan gives a quick low whistle to get Tre's attention, gestures his head to the movement, then attempts to blend in with the night...
Stealth 1d20 + 8 ⇒ (2) + 8 = 10 Apparently not so great.
Thinking himself unseen he takes a moment to focus his vision on the movement, though just off to the side, in hopes to make out what it is...
Perception 1d20 + 11 ⇒ (12) + 11 = 23 +4= 27 for hearing conversations, finding traps, concealed or secret objects.
| Tre'duinne Braeguldae |
Tre watches Dillan as he slinks into the darkness, he follows on as quietly as possible. He readies himself, searching for a memorized spell to help, should it be needed.
Stealth 1d20 + 3 ⇒ (4) + 3 = 7
Should Dillan call out for help or the creature start to run, Tre will cast sleep at the area where the movement is pointed out. Will Save, DC=15
Megan Robertson
|
Don't tempt me, Sorin... :)
As the pair of you creep closer, Dillan strains his ears... filtering out the sounds of Tre' lumbering along behind him.
The 'creature' stops moving.
A voice calls, "Who's there?" Sounds young, male, human or at least humanoid.
| Dillan Surestep |
Dillan doesn't answer, and if his face could be seen a spark of annoyance crosses it with Tre's outburst. With a practiced hand at his trade and way of life the rogue unsheathes his blade as silently as possible and continues to move forward...
Stealth 1d20 + 8 ⇒ (9) + 8 = 17
He knows his options are limited, a prisoner or a corpse, and they both depend on the size of the subject. Maybe Barret should've stayed watch with me, could use that brutes size about now.
| Dillan Surestep |
Can Dillan make out anything more about this person having moved a little closer? Is he able to move into a position to possible 'sap' the individual with the hilt of his sword?
If needed...
Perception 1d20 + 11 ⇒ (11) + 11 = 22 +4= 26 for hearing conversations, finding traps, concealed or secret objects.
| Tre'duinne Braeguldae |
"Getting back to Ravengro safely. I meant not to disturb you or cause you alarm. But you see, I stayed out here longer than I intended." the elf says very politely, "Please excuse me, but there is a source of light here, if I can pick it from this hole in the ground. I think its a giant glow-worm." In the misty darkness, Tre moves away from Dillan's position and bends down picking up a decent sized stone from the ground. He speaks in the ancient tongue, as light springs from the stone.
Casts light on the stone. Circles away from Dillan around the shadowy creatures. Hoping to identify the creatures in the light.
Diplomacy 1d20 + 7 ⇒ (9) + 7 = 16 to befriend the creatures.
Bluff 1d20 + 1 ⇒ (6) + 1 = 7 for the stone/glow worm.
Megan Robertson
|
The light from Tre's 'glow-worm' illuminates two human faces, both young, one male and one female.
The male speaks (the same voice as you heard before), "Strangers? You are a bit outside of town, but you must have got turned around as you came from the town... go back the way you came."
| Tre'duinne Braeguldae |
"I can only apologize for interrupting you and your young lady." as Tre moves the light he sees the monument and his face becomes a visage of frightened terror. "I don't want to frighten you, but is this that monument that was violated. I am surprised to find anyone here after that bloody letter 'V' was discovered mysteriously written on the monument's base the other day? It wasn't you playing a prank was it? I wouldn't want to be here in the dark, what if whoever painted the letter came back!! Indeed I will turn around and try to find my way back to town, right now!"
Tre waits momentarily for his words to sink in with the young people, before he turns to return to Ravengro.
If the young people decide to leave too, Tre will try and befriend them or at least make sure they get back into town safely. He will leave Dillan to his own devices.
Megan Robertson
|
The youth doesn't look that bothered.
"As you're strangers, you'd not know that this is a traditional place for... ahem... trysts. As for some clown painting letters on the monument, it seemed to have some of the old folks in a tizzy, but it doesn't bother me none."
There is, perhaps, a shade of bravado in his tone. It seems to be working on his companion, who is gazing at him adoringly.
| Dillan Surestep |
With practiced skill and an assassins' knowledge the rogue silently steps from the shadows behind the boy; a slight pinch can be felt by the tip of the rogues blade nestled against the youngmans back at kidney level and just closer to the spine. In an unnerving voice of borderline silence the rogue speaks to the boy, "Don't turn lad. Just take your date and begone."
Assuming the boys does as he's told, hoping with a bit of fear there...
As the youths run off Dillan slips back into the shadows.
Stealth 1d20 + 8 ⇒ (17) + 8 = 25
| Tre'duinne Braeguldae |
Tre looks on aghast as the youths suddenly bolt for town screaming, he shouts after them, "No wait, I'll protect you have no fear." But the youngsters are gone, leaving Tre alone in the dark, with just Dillan somewhere. Confused Tre looks around, "Dillan, you there! are you alright!" His eyes strain into the dark, concern chiseled into his voice "Dillan!, Dillan!"
| Tre'duinne Braeguldae |
Tre looks about confused, holding the light held high as he surveys the blackness for something to provide substance to the disembodied voice. "Come on Dillan, come out wherever you are? This isn't good."
Once Dillan comes out, Tre lets the light fade and darkness to envelope them all. He continues to keep watch with Dillan until they are relieved.