Megan's Carrion Crown

Game Master Megan Robertson

Paizo's Carrion Crown AP.


651 to 700 of 3,449 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

Male Half-Elf Rogue/ 4

Dillan will look back at the others, nod, then skillfully open the door with a practiced hand waiting for some undetectable trap to be sprung...


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Sorin stands by silently, seeking to see or hear anything through the door.

Perception 1d20 ⇒ 18


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

"Come, let us start, no need to wait." says Tre, rather impatiently, "It's just as hazardous standing here, as it is going forward, maybe more so with the loose masonry around." He taps his foot pointedly, expecting Dillan or one of the others to open the door and move forward.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Looking through the door, you see a corridor with several doors on the right (north) side. Nothing seems to be moving, a few scraps of paper litter the floor...

... then suddenly the badly-burnt faces of shrieking criminals rush out of all of the doors in this room before causing each door to slam violently shut. The door Dillon is holding is wrenched so voilontly out of his hands that I'm asking for a Reflex save from him, please.


Male Half-Elf Rogue/ 4

As you wish.

Reflex 1d20 + 6 ⇒ (20) + 6 = 26


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

"Sun and stars, what are those!" Sorin searches his mind for what the apparitions could be and what if anything should be done about them.

Knowledge (Religion) 1d20 + 6 ⇒ (9) + 6 = 15
Spellcraft 1d20 + 5 ⇒ (3) + 5 = 8


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre shocked by the sudden appearance of the apparitions, watches closely their movements, trying to identify the threat they present. "What the.. what's happening here? .. "

Knowledge(religion) 1d20 + 7 ⇒ (20) + 7 = 27 or whatever knowledge check will work...

Liberty's Edge

Female Depemds on the game system (human in the real world)

Dillon's fingers are not trapped in the slamming door :)

As far as anyone can tell, these are haunts, the trapped spirits of people associated with this place. They linger, plaguing those who encounter them, until laid to rest - the procedure for which generally involves researching who they are and what ties them to this location. They don't usually do actual harm themselves, but may cause it (like trapped fingers for those who fail to move fast enough!).


Male Half-Elf Rogue/ 4

Dillan, frozen in place his hands sucked into his chest, turns slowly to the others after the door closes. His face paler than normally and almost frozen...slowly his arms extend to their normal length, "We're gonna need a priest."


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Megan, are my roll or Tre's sufficient to determine if we know a way to research the haunts? Is it simply exploration or do either of us know of ways to communicate with them?


female human oracle of battle 4

Merian stiffens at the sight of the undead figures, but she does not cry out. At Dillan's words, she murmurs a brief prayer under her breath, a plea for the souls of the fallen that they might rest easily, then speaks up. "My specialty is demons, not the restless dead, but we need to find some way to bring these souls peace. Something's still here - something we need to make right. For the sake of the dead and the living, I think."

Liberty's Edge

Female Depemds on the game system (human in the real world)

How much do any of you (characters, I mean, not players!) know about haunts?

The so-called 'slamming portal' haunt is a quite common one, so you may well have heard of them. Mysteriously locked or slamming doors usually indicate a supernatural presence protesting intrusion, and serve as stern reminders that explorers are unwelcome in the realm of haunts. These frivolous spirits are fond of not only locking the living out of rooms, but also locking them in, usually with deadly dungeon denizens (at least, there are none of those here!).

It is said that sprinkling holy water on them can be effective. But is this rumour or hard fact?


Male Half-Elf Rogue/ 4

Dillan looks over at Merian, oddly enough smiles, "So we are covered for Demons. Check." Then looks to the others, "And yet with the restless dead we are at a loss?"


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

"Interesting!" says the elven mage, pondering the ghostly forms of the prisoners' restless souls. Rubbing his chin he smiles at the scene in front of him, "Yes, Frabault's Arcadia of the Undeath, what was it he said, hhmmmmmm, yes. But to see a manifestation in real life, a truly wondrous sight." Tre, seems to relax as he watches the doors slam, not threatened at all by the spirits that rush by. "Shall we proceed? Nothing to threaten us here."

I would say as a necromancer, with Tre's studies of the undead and deathly magic, he would have come across writings about various haunts. Given the roll of 20, I'd say he'd know quite a lot about this particular type of haunt.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Sorin listens to the mage's thoughts, "Interesting, I have heard of haunts, but never encountered them. My talents will heal the living and detect or harm the living dead, but I do not know if they will have the same effect on these haunts."


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Barret knows stories told by the elders, but thats about it.

"Wondrous is not the word I would use. I cannot fight spirits with my bare hands, so I am at a loss." Barret admits hesitantly while looking down at his meaty fists.


Male Half-Elf Rogue/ 4

Dillan looks at Tre' then at the door that he had just opened; then back to Tre' again, "You want to go through this door?"

Liberty's Edge

Female Depemds on the game system (human in the real world)

Nobody can open a door, however hard they try. They seem to be stuck fast!

Tre'duinne:
You are reasonably certain, from your studies of Frabault's Arcadia of the Undeath and the like, that these are indeed 'slamming door haunts' and that they cannot hurt you. They are usually proximity triggered - although these ones waited until a door was opened, and it's quite unusual to have a whole bunch of them rather than a single one. The haunted door or window slams shut abruptly when triggered, held fast by supernatural resistance as if affected by a hold portal spell. Once triggered, the phantom's hold on the door persists for 1 minute, although neutralizing the haunt releases the portal. It takes a minute thereafter for them to reset, to regain sufficient strength to haunt again, which gives you a window of opportunity to pass through an affected portal. A flask of holy water sprinkled in the infested area permanently dismisses troublesome haunts that incessantly slam shutters and gates.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Sorin considers the doors for a moment. He then draws a small amount of earth from the pouch at his waist, places it in the palm of one hand and then rubs his hands together. Then spreading his arms wide, he begins chanting softly in Hallit, "Духи, приходят теперь и раскрыть себя для меня."

Hallit:

"Spirits, come now and reveal yourselves to me.

Casts Detect Undead on the nearest door and continues to concentrate.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Sorin: Вы знаете, ваш DM владеет русским?

Erm, yes. They're haunts. No other undead around, though...

After a minute, the faces fade away. All is silent once more.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Ar trebui să mă aleg română în schimb? DM alege:)

Sorin lowers his hands with a rueful laugh, "Hmm, definitely haunts. So, if detecting them works the same as other living dead, it stands to reason that channeling positive energy will do the same, right? Dillan, you ready to try that door again. Stuck or not I'll see what effect this has. Get ready, I have no idea what this is going to do." Sorin braces himself for a possible attack by the haunts and raises his hands again.

If opening the door retriggers the haunt, Sorin will channel positive energy when they appear. If the door is still stuck, he will channel energy at the door regardless.


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre watches the fading and wavering of the spirits, as Dillan struggles to open a door, he smiles quietly to himself, repeating Interesting. He moves over to the door, feeling it and the surrounding walls, attempting to feel the restlessness of those trapped here. His hand rubs his cheek as his eyes almost glaze over in thought. "You know, we should study this some more later. These spirits cannot harm us, unless a door slams into your face, no this is so unusual. I'm sure when I read about it, that my tomes spoke of only one such spirit, but here, there seem to be many. Interesting!" Again he seems lost in his thoughts, "But no, we shall wait, for if I am not mistaken, such power wains and the doors may be opened again soon. Though perhaps we should stay and see how long it should take for the spirits to regain their strength?" He paces around the room, letting hhis hand slide down the many doors and walls. "When we return to Kendra's, I'm sure the professor will have something in his library that will help us all understand this some more." Tre relaxes as he awaits the return of the spirits.

Tre will move on if the rest of the party decide that is the best option, before the spirits return, although he will mutter things which make you understand how disappointed he is.


Male Half-Elf Rogue/ 4

Dillan will attempt the door again...mindfull of his limbs...

Liberty's Edge

Female Depemds on the game system (human in the real world)

Dillan manages to open the door again... (same one, was it?)


Male Half-Elf Rogue/ 4

Yes, same door.

Liberty's Edge

Female Depemds on the game system (human in the real world)

OK, as previously stated, looking through the door, you see a corridor with several doors on the right (north) side. Nothing seems to be moving, a few scraps of paper litter the floor.


Male Half-Elf Rogue/ 4

Dillan bursts through the initial three feet of the door, to ensure he is beyond its reach, then slowly begins moving forward alert for signs of traps...

Percpetion 1d20 + 11 ⇒ (9) + 11 = 20 +4= 24 vs hearing conversations, finding traps, concealed or secret objects


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Warned earlier of being too loud, Sorin waits and eyes Dillan as he moves forward looking for a signal to move forward.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Dillan bounds through the doorway safely, and begins to move down the corridor. Looks like the administration area of the gaol, a series of small offices in which records and accounts were maintained and filed.

Then once more the badly-burnt faces of shrieking criminals rush out of all of the doors in this room before causing the door to slam violently shut, separating Dillan from everyone else!

Sorin, my Russian is a lot better than my Romanian... :)


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre watches once more fascinated, "Well, just look at that again, we'll go through and join our friend, once these spirits have had their fun" Tre smiles at his friends, hoping they overcome their reservations. It certainly is much more fun than I thought, but time to press on I suppose. He waits until the doors are free of the forces locking them and starts after Dillan, encouraging the others to do the same.


Male Half-Elf Rogue/ 4

Shaking his fear Dillan draws his blade, "If its death i'm to meet i'll stand thank you." He slowly, cautiously, backs himself against a wall not wanting to allow anything behind him. Of course this plan is failed if they can reach through walls. The rogue visible shrugs and watches the doors close, "Well come on then?" And he stands ready waiting for an attack from the spectre's.


Male Human Fighter 2

"Enough of these games!" Arturin grabs the handle of the door and pulls. If nothing happens then he takes a step back and prepares to take the door down by force.


female human oracle of battle 4

"Sorin? Can you do something?" Merian asks, with some urgency in her tone. It is clear she isn't happy about being Dillan being separated from the party.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

"I can try," says Sorin dryly. He lifts his arms and then folds them forward toward the doors calling, "Băuturi spirtoase plecaţi! Să trecem!"

Channels energy toward the doors 1d6 ⇒ 3 DC 14


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Barret shakes his head as the rogue dives head first into unknown peril. He readies himself and will attempt to break down the door if Arturin fails to open it.

Strength Check
1d20 + 4 ⇒ (19) + 4 = 23


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre watches on as the big strong members of the party hurl themselves at the door, hoping to break through. Shrugging his shoulders he sighs at the impatience of the short lived races.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Physical assault has little effect, but whatever Sorin did causes the haunts to fade away, and the door may be opened once again... revealing Dillan standing poised on guard, threatening the thin air!

All is quiet once more.


Male Half-Elf Rogue/ 4

As the door bursts open revealing Dillans' new comrades, "If this is going to keep happening I may be in need of a drink."


female human oracle of battle 4
Dillan Surestep wrote:
As the door bursts open revealing Dillans' new comrades, "If this is going to keep happening I may be in need of a drink."

Merian chuckles, though she maintains her focus on watching behid the rest of the group. "Don't worry, my friend," she says, glancing at him over her shoulder, "I'm sure it's going to get much worse from here."


Male Half-Elf Rogue/ 4

Dillan sheaths his blade, "Much worse? I'm not sure I want to see much worse."


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

"Worse? What exactly are we expecting here? At least it looks like channeling the energy of life does have an effect on them. Either that or they got bored again." Sorin steps through to join Dillan on the other side and looks around.

Perception 1d20 ⇒ 1

"Whoa, must still be feeling the aftereffects of that energy. Think I'm a little dizzy."


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

"Don't worry, I am sure you would have been just fine even if it got worse. And if it does, I'll buy you a drink, little man."

Liberty's Edge

Female Depemds on the game system (human in the real world)

Updated Map

You now have time to look around a bit. Four small offices open off the north wall of this passage, rooting around the papers suggest that they handled several key aspects of the prison's operations, such as prisoner files, income, supplies, scheduling, repair requests, and so on. There are two closed doors at the west end.


Male Half-Elf Rogue/ 4

Dillan looks back at the burly man, "As long as the drink is consumable." With his companions all within, his confidence re-established, "Now," he rubs his hands together, "Lets have a look see."

With the the rogue begins a methodical search of the rooms, beginning with the closet room (as they entered) and moving down...

Room 1 Perception 1d20 + 11 ⇒ (11) + 11 = 22 +4= 26 vs hearing conversations, finding traps, concealed or secret objects

Room 2 Perception 1d20 + 11 ⇒ (15) + 11 = 26 +4= 30 vs hearing conversations, finding traps, concealed or secret objects

Room 3 Perception 1d20 + 11 ⇒ (18) + 11 = 29 +4= 32 vs hearing conversations, finding traps, concealed or secret objects

Room 4 Perception 1d20 + 11 ⇒ (18) + 11 = 29 +4= 32 vs hearing conversations, finding traps, concealed or secret objects

With the rooms searched he moves to the doors starting with the southern one...

Southern Door Perception 1d20 + 11 ⇒ (6) + 11 = 17 +4= 21 vs hearing conversations, finding traps, concealed or secret objects

Northern Door Perception 1d20 + 11 ⇒ (3) + 11 = 14 +4= 18 vs hearing conversations, finding traps, concealed or secret objects


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre goes through the door after the others, "I'm sure we'll be able to understand how we might tame those spirits, it'll just take a little research, you know." Tre gathers up some of the papers in the offices, as starts to read them. "Hmmm, interesting, see these, as I said a little study can prepare us for the trials ahead." He starts to collect them so he can study them.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

"What have you all learned about this prison so far? I don't imagine there is anything in those notes about the problems here?"

Liberty's Edge

Female Depemds on the game system (human in the real world)

Dillan checks the offices, hearing nothing and finding ordinary office furniture and equipment, no more.

Following Tre'duinne's lead, you can make an inventory of all the paperwork here - it covers prisoner files, income, supplies, scheduling, repair requests, and so on. You glean a fairly complete picture of the life and history of Harrowstone up until the day of the fire, and have ample material should you wish to research a given convict or theme.

As for the doors to the west, listening at them and Dillan's thorough inspection reveal little - the north one is unlocked, the south one is locked and has the word 'Warden' painted in neat letters on it.


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

"Well all this gives us a good picture of the prison and it's prisoners. In fact given a little time, we might know the hardened criminals and vicious killers who were prisoners here when the fire destroyed the prison. These records could be exceedingly useful for that..... Why look, here details of prisoners, their crimes and punishment, that were here that night." Tre tidies the papers up and puts them filed away for safe keeping for when he has more time to go through them.

Knowledge(history) 1d20 + 10 ⇒ (9) + 10 = 19

"Surely the Warden's office will provide further insights. Dillan if you are sure it's clear we can see what's been left after these years of disrepair."


Male Half-Elf Rogue/ 4

Dillan pulls some oddly small shaped metallic pins, one straight, two others with slight bends in various locations, getting closer to the locking mechanism the rogue goes to work...

Disable Device 1d20 + 13 ⇒ (6) + 13 = 19


female human oracle of battle 4

Merian watches Dillan work with pursed lips, but all she says is, "Why is it that that door is still sturdy enough to stay locked when the half of the building is about to fall down on our heads?"

651 to 700 of 3,449 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Megan's Carrion Crown All Messageboards

Want to post a reply? Sign in.