Megan's Carrion Crown

Game Master Megan Robertson

Paizo's Carrion Crown AP.


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Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre waits with Arturin as he completes his checks,following his advice on entering or not.


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Barret shrugs and stays outside unless someone tells him otherwise.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Those entering the building (Merian & Dillan) please make a Reflex save.

Arturin is convinced it's on the point of falling down, so stays outside along with Tre'duinne and Barret.


Male Half-Elf Rogue/ 4

Reflex 1d20 + 6 ⇒ (3) + 6 = 9

Ouch!


female human oracle of battle 4

Reflex save 1d20 + 1 ⇒ (11) + 1 = 12

Liberty's Edge

Female Depemds on the game system (human in the real world)

Ooops!

Merian ventures into the crumbling building, past the door she already dislodged. Inside, it is quite a mess. Papers strewn around, half a doll, a few smashed plates. As she moves further into the first room - probably a lounge - a large chunk of rotten plaster falls from the ceiling, hitting her on the shoulder. (Damage: 1d6 ⇒ 6)

Poor Dillon also gets into difficulty, as he's startled by the falling plaster and steps back, dislodging some loose bricks which tumble around his ears. (Damage: 1d6 ⇒ 2)


Male Half-Elf Rogue/ 4

Dillan knocks the loose debris from his shoulder, "Best watch our step in here." Then begins the meticulous task of searching...

Perception 1d20 + 11 ⇒ (10) + 11 = 21 +4=25 vs hearing conversations, finding traps, concealed or secret objects


female human oracle of battle 4

Aid Another for Dillan's roll: 1d20 + 6 ⇒ (15) + 6 = 21


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre shouts out as the sounds of falling masonry and other sounds come from within the ruin. "Dillan, Merian are you all right? What happened, sounds like the building is about to fall down."


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Barret's face is covered in concern when he hears the crashing sounds."It sounds like they need help. Should I go in?"


Male Human Fighter 2

"You could go in but I fear that each step in there is a delicate one with that structure ready to let go at the slightest disturbance. From what I have seen of you, a soft step is not in your repertoire."


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

"I see. I'll stay out here then." He says not quite comprehending everything Arturin said, but understanding enough to stay outside.


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Hearing Artuin's words, Tre calls out once more, "Come back, Dillan, Merian, COME BACK!" his voice heavy with concern.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Dillan & Merian:
You find more smashed crockery and glass, papers indicating that this was the home of Warden Lyvar Hawkran and his wife Vesorianna, a torn dress and a pair of very large men's underpants.

You may also make another Reflex save apiece.

The rest of you hear some crashing and banging from within.


Male Half-Elf Rogue/ 4

Megan and Merian:

Dillan, shifting through the rubble, finds the male undergarments; instinctively he recoils with a "Ahhh, the man could've at least wiped from time to time."

Ref 1d20 + 6 ⇒ (15) + 6 = 21


female human oracle of battle 4

Inside the house:
Raising her shield over her head to instictively protect herself, Merian still can't help chuckling at Dillan's words.

Reflex save: 1d20 + 1 ⇒ (1) + 1 = 2

"This place is coming down around us," she calls to him. "Unless you see something more important than used shorts, we should get out of here before it comes down completely."

Liberty's Edge

Female Depemds on the game system (human in the real world)

Merian:
Concentrating on protecting yourself from debris falling from above, you get your feet tangled in a mess of fallen beams and plaster and the odd protruding nail... damage 1d6 ⇒ 4

Dillan:
Euwch! Did you have to...?

There's at least one yelp from within, and sounds of disgust as well.


Male Half-Elf Rogue/ 4

Inside the house:

Dillan looks over at Merian and her recent injury, "Perhaps there is nothing more here to discover." The rogue then carefully makes his way out of the building.

Once outside Dillan looks at the others, "Nothing within the home, just dirty laundry." He looks at the main building, "Shall we?"


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Barret just nods his head in agreement.


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre steps daintily away from the buildings doorway, on tiptoe with the lightest of touches to the earth. As he walks he answers Dillan, "Are you sure you and Merian are alright? Where is she, have you left her in there? The prison buildings left to decay like this are surely death traps to any who enter. We must be very careful from now on, or we could end up with someone dying like the professor."

Liberty's Edge

Female Depemds on the game system (human in the real world)

Are you waiting for Merian to emerge before moving off?

For that matter, Merian, are you coming out or do you want to poke around further?


Male Half-Elf Rogue/ 4

Definitely waiting for Merian before moving on.

Dillan answers Tre',"The roof hurts thats for sure." He rubs his shoulder indicating the injury, "But i'll live, just not used to ceilings falling in on me."


female human oracle of battle 4

Sorry, thought my intention was clear. ;)

Merian follows Dillan out, looking much the worse for wear, a limp and a bleeding scalp both visible. She seems more annoyed than anything, however, and she agrees readily that the group should move on.

Um, quick question. Is Cassandra here or not?


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Was wondering that myself, haven't heard anything from her in ages.

Barret's concerned face is replaced by a look of relief as he sees Merian come out of the building of her own power. "Good to see that your alright. We should move on."


female human oracle of battle 4

Yeah, and I'd either like to have her provide some of the healing Merian needs or not have wasted a protection from evil on her earlier, one or the other... :/


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Bah, you're barely even limping. :)

Liberty's Edge

Female Depemds on the game system (human in the real world)

You'd better have that CLW, Merian: 1d8 ⇒ 6

Don't know what has happened to Cassandra, either.


female human oracle of battle 4

Thanks. Do we need to put out a call for a new healer?

Liberty's Edge

Female Depemds on the game system (human in the real world)

You can never have too many healers... Go ahead, then :)


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Megan, can you bot Cassandra whilst Merian recruits a new healer, so we don't stop the flow?

Liberty's Edge

Female Depemds on the game system (human in the real world)

Of course.

In the meantime, ready to move on? Main building or something else?


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre looks concerned as he glances over to the main prison building, wondering if it is really a sensible idea to enter such a ramshackle building. He is reticent about the group moving into it with out a full reccy. "Let's have a good look around before we enter, know the lie of the land. For this is not a friendly place and the buildings have a will of their own, which seems to be to fall and kill those who enter. Let us take a good look around the building before we enter, find a safe entry if we can."

+1 to move to the prison building....
Perception 1d20 + 1 ⇒ (17) + 1 = 18 to look at the grounds for a safe way to the building, roll another if you need to find the safest way in.
Knowledge(engineering) 1d20 + 6 ⇒ (7) + 6 = 13 to aid another, discuss with Artrin the structure of the building to determine the best entrance (safest).


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

I would also like to to move to the prison building.

"Sounds fine." Barret takes a look around.

Perception to see if I notice anything unusual.
1d20 + 5 ⇒ (13) + 5 = 18


Male Half-Elf Rogue/ 4

Dillan nods and moves with the others being ever alert for anything strange/odd/unusual/suspicious...

Perception 1d20 + 11 ⇒ (20) + 11 = 31 +4=35 vs hearing conversations, finding traps, concealed or secret objects


Male Human Fighter 2

Knowledge(Engineering)+Aided: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Looking at the main building while talking with Tre': "That main door looks like the best entrance, it appears to be rather sturdy, at least a lot more than the last building."


Male Elf Wizard (necromancy/undead)/4 HPs 24/24
Arturin Vesket wrote:

Knowledge(Engineering)+Aided: 1d20+5+2

Looking at the main building while talking with Tre': "That main door looks like the best entrance, it appears to be rather sturdy, at least a lot more than the last building."

We're rolling great on this knowledge...

Liberty's Edge

Female Depemds on the game system (human in the real world)

Looking at the front of the building, it once was quite an imposing entrance with a wide hallway flanked by waiting or reception rooms. The ravages of time have taken their toll however, but you all think that it's safe to go in that way.

Dillon:
All you can hear is several birds, ravens you think, which are cawing at each other for all the world as if they are holding a conversation.

Barret:
As you poke around the perimeter of the main building you notice that the ivy and grass have been cleared along the edge where the foundation meets the ground, and along this edge a series of sinuous runes has been etched and then smeared with blood. The runes go around the entire building's foundation save for the northeast corner, where part of the building has flooded and the foundation has crumbled away.

The sun goes behind a cloud and all of a sudden it feels rather chilly.


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Barret walks back to the party with a grim look on his face. "There is evidence of jadwiga magic surrounding this place."


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

At the mention of magic, Tre looks across at Barret, "What do you mean? That's not a magic I am familiar with, can you explain some more?" Tre stops as he waits Barret to answer. As Barret answers, Tre waves his hands in intricate patterns speaking few words in elven.

Tre casts detect magic in an effort to clarify what Barret just said, in the area Barret either just came from, or where he points to.


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Barret will show the wizard the blood smeared runes he saw.


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre goes over to the runes, rubbing the end of his elven chin as he studies them and thinks as he tries to understand their meaning and what they are doing here. "Strange, why have runes round this prison building and smeared with blood, why are they here, what are they used for, what power is left in them?" Tre asks out loud, not expecting anyone to answer, as he contemplates the tricky meaning of all this.

Knowledge(arcana) 1d20 + 11 ⇒ (6) + 11 = 17
Can Tre determine if the runes are recent or old? Is the blood relatively new, as it smears the runes?

Liberty's Edge

Female Depemds on the game system (human in the real world)

As you all examine the runes and bring your expertise to bear upon them, you realise that they appear to be part of a large ritual that involved both abjuration and necromantic magic. The runes themselves are written in Varisian, and among numerous magical incantations, repeat the name Lyvar Hawkran dozens of times.

They appear to have been inscribed quite recently, no more than a couple of months ago.


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre talks audibly to himself, but knowing the others will overhear."Strange, why would these runes be mentioning the nale of the last keeper of this prison, he was incarcerated with the rest, gave the ultimate sacrifice. So why use magics to seek his soul and to make protections? What could it have been for? " He stares looking for several minutes, though no new words escape his lips.

If no one makes comments, he will suggest they continue.


female human oracle of battle 4

Merisn shakes her head, equally at a loss.

Onward it is...


Male Half-Elf Rogue/ 4

Dillan stands there nervously as Tre' comments on the markings, shifting from foot to foot unconsciously, "Shall we press on then?" The rogue looks about, "I fear the longer we stay in one place the more chances for evils of this place to become aware of our presence."


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

"Yes. We should move on."Barret replies.

Liberty's Edge

Female Depemds on the game system (human in the real world)

You go in the front entrance of the main building, treading cautiously and keeping your eyes open for anything untoward. This was once a wide hall flanked by a pair of waiting rooms, but the foyer to Harrowstone now lies in ruins. With little left to hold up the ceiling, the wooden beams above sag dramatically. The wall to the north contains a large pair of oaken doors. Even a casual observation of the roof here is enough to reveal that the balcony above is unstable.


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre mentions to his friends, "Best hurry in I think, let's not stay under this unsteady balcony."


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

A voice with a thick Kellid accent calls out from behind you, "Hey, hello! Tre? Dillan? Barrett? Merian? Arturin? This is Sorin. Is that you? Kendra has sent me on to join you."


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Hearing a voice behind, Tre turns quickly, suspecting some evil in this place is working against them. Turning to Merian and Barrett he says in a voice full of concern. "Do you know who just said that?" He moves from under the dangerous balcony, not wanting to be caught in any falling debris. Pointing to the person or creature, he says "Stop! Hold! Do not come any closer. Who are are you? What is your business here? And what's this about Kendra?" He takes his bow and readies it in his hand.

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