Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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Human Fighter 4 | Init+4 | Percept+1 | AC 21 T11,FF20 | HP 42 | F+7, R+2, W+2

Orik knocks another arrow and lets it fly through the crowd toward Nualia. This time it wasn't even close.

Comp. Longbow: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 61d8 ⇒ 3


Longbow: 1d20 + 8 - 4 + 2 ⇒ (1) + 8 - 4 + 2 = 71d8 + 1 ⇒ (1) + 1 = 2 :: +8 standard plus, -4 into melee, +2 touch of goodness

Kelvin shoots another arrow at the blonde headed woman, and misses again.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Question about the blonde. Does she have the feat to use her natural weapon without provoking attacks of opportunity? If she doesn't, Brandark and I should both get one.

Garrath swings the hammer over Brandark's head, attempting to brain the woman.

attack the blonde: 1d20 + 15 ⇒ (13) + 15 = 28
damage: 1d12 + 13 ⇒ (1) + 13 = 14

AOO: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 1d12 + 13 ⇒ (9) + 13 = 22
AOO: 1d20 + 13 ⇒ (20) + 13 = 33
confirm: 1d20 + 13 ⇒ (11) + 13 = 24
damage: 1d12 + 13 ⇒ (7) + 13 = 20
damage: 1d12 + 13 ⇒ (1) + 13 = 14
AOO: 1d20 + 13 ⇒ (1) + 13 = 14
damage: 1d12 + 13 ⇒ (4) + 13 = 17
AOO: 1d20 + 13 ⇒ (20) + 13 = 33
damage: 1d12 + 13 ⇒ (3) + 13 = 16


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Elektra will use her diviners touch on garreth till the end and dismiss the pony.


Round Five Recap

Stone gives Kelvin a little Touch of Goodness.

Orik and Kelvin both missed their bow shots, but they were the first to draw blood on the Aasimar turn Demon Nualia.

Nualia swings with her black B. Sword and clawed hand at the Dwarf in front of her, but only manages to make an awful scraping sound.

Lyrie hits Brandark again with a Magic Missile.

Garrath comes down hard on Nualia with his Lucerne Hammer.

Elektra dismisses the Pony and gives Garrteth a little of the Diviner's insight.

Brandark also cuts deep with his axe.

GM Screen:
Kelvin 4, Orik 5, Btandark 19, Garreth 14 (42 points).

Round Six


Human Fighter 4 | Init+4 | Percept+1 | AC 21 T11,FF20 | HP 42 | F+7, R+2, W+2

Orik sends yet another arrow through the crowd attacking his former employer. Once again getting a solid arrow shot into the Aasimar.

Comp. Longbow: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 201d8 ⇒ 8


Enraged by the turn of events, Nualia attacks the Dwarf with all she has, slashing into the diminutive one with Bastard Sword, but missing with her clawed hand

B. Sword: 1d20 + 11 ⇒ (13) + 11 = 241d10 + 11 ⇒ (8) + 11 = 19
BAB +5, STR +3, magic weapon +1, Fury of the Abyss +2, Divine Favor +1, Up slope +1, PA -2 ; STR +3, m.weapon +1, Ferocious Strike +2, Divine Favor +1, PA +4

Clawed Hand: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 1 ⇒ (2) + 1 = 3

Brandark takes 19 points of damage.

Nualia takes a five foot step into the southside doorway in front of Lyrie.


Lyrie begins to show some fear as she Nualia with several arrows in her and bleeding from her axe and lucerne hammer wounds begins to fatigue.

But it doesn't fully deter the young unwise Wizard for hitting the Dwarf again with a Magic Missile.

Lyrie's Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

Brandark takes another 2 points of damage.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Round 6

Sliding both the bastard sword and the claw out of line of his body with his shield, Brandark attempts to take the claw out of play.

attack: 1d20 + 9 ⇒ (8) + 9 = 17
BAB,STR,Challenge,Bless, Power
damage: 1d10 + 12 ⇒ (8) + 12 = 20
Mods:Power,STR,Challenge

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone channels healing energy to everyone except the two bad girls.
Channel Energy: 2d6 ⇒ (5, 6) = 11


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath move quickly through the open area, attempting to avoid any attacks.

acrobatics: 1d20 + 11 ⇒ (11) + 11 = 22

Finding his footing in the doorway opposite Nualia, he swings the hammer at her again.

Attack Nualia: 1d20 + 17 ⇒ (6) + 17 = 23 bab+str+rage+reckless abandon+furious focus+diviner's-power attack
damage: 1d12 + 13 ⇒ (6) + 13 = 19


Can Kelvin see Nualia?


Yes. She does have partial cover.


Round Six
Longbow: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 1 ⇒ (7) + 1 = 8

Kelvin shoots another arrow at Nualia.


Round Six recap

Stone channels healing energies.

Orik puts another arrow into the Aasimar.

Kelvin's arrow finds the Aasimar's upper thigh.

Nualia enraged strikes the Dwarf with a wicked blow. She moves toward Lyrie.

Lyrie hits Brandark with a Magic Missile.

Garrath makes an acrobatic maneuver and strikes down Nualia with a heavy blow.

Seeing Nualia fall, Lyrie drops her wand and raises her hands, conceding defeat.

Encounter over

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Now what are your plans mis?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"Well Orik was given pardon. It is your turn now. Please tell us what you were working on and show us your notes! Then we will bring you to sandpoint. On the bonus side. You were never involved in any actions against sandpoint, and I could imagine you would be given a chance to work in the town. A decent wizard... could earn decent money for services."


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Grimacing in a bit of pain Brandark looks over at her
Consider this your one free pass


Orik looks at Lyrie, "Lyrie you need to cooperate with them."

Lyrie gives Orik a sharp glance then sighs, "Nualia hired me because I know Thassilonian. Thisletop is the head of an ancient Sentinel statue. It had some sort of great magic weapon, but I have not found yet what that is. This whole section radiates some kind of ancient preservation magic. Nualia thought there is a being down here. She may have been right, but we have not found it."

The room to the north has wide stone ledges of red marble that line the curving walls of this room, which is well lit by four burning skulls that sit in each corner. Three chairs rest in the room, and both stone ledges are covered with old books, scrolls, teeth, bones, scrimshaw artwork, jars of deformed creatures soaking in brine, taxidermied animals and limbs, and other strange objects. To the north, a large round fountain flled with frothy blue water flls the room with the gentle sound of bubbling.


Perception (traps): 1d20 + 11 ⇒ (6) + 11 = 17
Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Kelvin lets the others who are willing to negotiate with Lyrie talk with her. "I am going to look around in this room to the north" and he heads there and looks for traps and for anything interesting.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark keeps an eye out on Kelvin. I think we should now fall back now that we have that young lady for him.

I miscalculated, my HP is now correct.


@Brandark - Did you apply the Channel Energies from Stone?

Kelvin will see that the room is quite comfortable. It has a nice view of the Varisian Gulf. Though the tilt can take a little to get used to. He will not find any additional traps. He will find a secret compartment in the red marble. In it is a chest, unlocked, with 120PP in it.

Kelvin will find the reset mechanism for the hallway trap in this room. It would not take much for Kelvin to get the trap working again.

The water in the basin looks amazingly fresh. Lyrie will inform the party that it is indeed fresh; as fresh as she has ever tasted. She will take a drink to prove it to the party.

Over the course of several hours, you will find papers outlining all of Nualia's nefarious schemes including future planned raids on Sandpoint. She wanted to set up the Cathedral of Wrath as a base to bring a Sinspawn army into the world. Though she hadn't figured out yet how to keep it from depleting. She knew it had limited powers, but she also believed it could be maintained; just exactly how had eluded her. And finally she mentions a Malfeshnekor in her writings. It is a name of an entity that she still believes lives within Thistletop, though she has not figured out yet how to release him. She seemed to be obsessed by this.

DC 20 Knowledge (Religion):
The objects on the shelves are various holy texts, scrolls, relics, and objects sacred to the worship of Lamashtu.

On Nualia's body, you will find a Breastplate, a Bastard Sword, the composite longbow, some arrows, a medallion, a gold holy symbol, 7PP and 5 GP.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I did, but then got hit by a 19 point slash from that bastard sword, I was at 31 prior to that hit. I will also update the treasure sheet when I get back from work in the morning.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Detect Magic

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Channel Energy
CE : 2d6 ⇒ (4, 6) = 10


The Breastplate, Bastard Sword and Seven-Pointed Star Medallion all radiates magic.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

As his injuries start to close, Brandark looks at Stone.
I thank the lady, and her through you.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Looking at Lyrie Elektra smiles. "How about you take all the notes with you, but agree to make a copy for me. Second, we seek a fine corner and trade spells. I think that could be to our mutual benefit! For the moment I think Orik can guard you, if you want, to see that we accept your.... surrender."
Taking a moment Elektra tries to discern the magical properties.
Spellc: 1d20 + 14 ⇒ (12) + 14 = 26 Medallion
Spellc: 1d20 + 14 ⇒ (3) + 14 = 17 Armor
Spellc: 1d20 + 14 ⇒ (2) + 14 = 16 Weapon


Sihedron Medallion +1 on saving throws, once per day as a free action activate False life as spell. Placed on a dead body, preserves body indefinitely as Gentle Repose .

+1 Breastplate

+1 Bastard Sword


The observation room to the North appears to be a relatively safe place to rest.

Lyrie's spell book: invisibility, mirror image, shatter, comprehend languages, burning hands, detect secret doors, foating disc, grease, identify, locate object, mage armor, minor image, obscuring mist, ray of enfeeblement, see invisibility, sleep, and spider climb.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

I would trade her Create pit, Summon Monster 2, Detect thoughts and would like invisibility mirror image, shatter, floating disc, locate object, see invisibility and spider climb, even willing to donate 10 gm per spell level.


Lyrie will accept Elektra's offer.


"Lyrie, are there stairs down? What else is around here?" quizzes the elf.


Lyrie will look at Kelvin, "Nualia said there are stairs leading down into the waters of the Gulf. I have not been beyond the South room."

Does the party rest in the North observation room?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"I think we should and could. What other dangers lurk here? What is still unexplored by us?"

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I agree we should rest. Stone take the breastplate and thinks " My it is the most shapely piece of armor I have ever worn "lol


Nobody knows much of what is to come beyond this point.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will move to Brandark and give him some more healing May your faith keep you strong
cure light: 1d8 + 4 ⇒ (4) + 4 = 8


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

My faith has always carried me through, I thank you for the healing
Brandark looks as the cut on his shoulder and chest knits shut.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath grins, "Your faith, and that you're tougher than a gristly piece of bear meat!"


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark chuckles Aye, that might also have something to do with it.


Just let me know when you are ready to adventure further down into Thistletop, or if at all. :)

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Have we finished the level where on?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

I can see a lot of dark spots still.


Not by any means. There are still rooms to explore on this level.


Do you want to rest in the North Observation Room (A) or head back to Shalelu (B)? Either way works for me. I like wandering encounters. :) The next two players in agreement as to the direction to take wins.


A

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I like A but we should send our guest on there way before going to much farther


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

I think we can have a longer chat first. I mean, yes they told us much, but for one the wizards will have some work to do, smile, and b we would talk about her findings and a few more infos about their backstory. Last but not least.. better have them close now.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I just happen to think that we have a semi safe place to rest, and then we can get a fresh start. Without worrying about something showing up in the morning while we are camped here.

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