
Damien Miles |

I don't know if it is the story or a playstyle issue.
From the character's point of view the government has been interfering with our mission and we don't know why. Every question is met with a non-answer at best. Damien has pretty much decided that the law enforcement was useless and to avoid talking to them at all.
In most games if you are investing the bad guys, and you find someone tailing you, they are about to kill you, probably because you are getting too close. That is why I think the ranger attacked.
Later we find out the guys were members of law enforcement. IIRC we asked why they were following us, and we were basically told he does not have to answer to us. Finding out why they were following us, is still on my list of things to do.
My character does not know he is level 13, but he would know he is close to the top of the food chain so if he is called in then it probably is not something that can be easily dealt with. It is a lot more plausible that the people who are not on his side would be the ones trying to follow him. I would not have attacked without more info, but that is in the past now. It also did not help that the guys following us never tried to identify themselves as law enforcement. "Hey stop its the Varlokkur" or something similar would have helped. When the dude tried to arrest us Damien was sure he was pretending to be an actual official. I only went "nicely" because of metagaming. My initial idea was to stab Turnus in the face, and take him(his dead body) to the real Varlokkur, but that would have been a bad idea, even if I could have killed him since he is an actual member.
I don't need to be led around by the nose. I do need for in story actions to make sense though. My next action after not getting any cooperation from the paladin would be to buy the divination spells, and see where they lead us.
I don't have a preference really with regard to a new game. I just want to keep things moving for now if we are going to keep playing this one.
PS:If we are going to stay with this game:
We will probably have to use divination spells on Bungo to find out where he was. Yeah I know what the paladin said, but I don't really trust him.

Elbennon Morosi |

I also feel like I'm not an experienced enough player of arcane casters to compete at this level. I don't have any real experience playing past ~7th-9th level. So I feel like I picked all the wrong spells, and now I'm stuck with them. The only "detection" spells I have are scrying, see invis and detect magic. I would scry someone but I don't know who to scry.

Damien Miles |

You don't have bad spells. You just don't have many divination spells. I can cast some, and UMD the rest, but I feel like I am getting too much time in the spotlight because it seems my character was very well made for this particular campaign. Looking at the character build it seems to be a caster who is built to fight with spells, and go into melee as a backup plan. If you really don't like the character you can ask for a trade out. That would make it so we don't have to recruit, but more importantly I think it is important to play what you need in order to have fun.

Kal the Giant |

There have been several seemingly dead ends but I am not ready to give up yet. Not all mysteries are easy to solve, although Kal is not the best character to try and solve them unless it involves breaking something :].
I agree that we should try a couple of divinations and maybe hit the streets again. We haven't really tried anything except for asking around and got ourselves into trouble for it. We can set a trap, continue to search for recent missing person's...much more paths to follow.
Let's get the spells, try them out and go from there, it can't hurt.
Ready to keep going. And don't worry about being a central character...I am playing in quite a few PBP's and am a central character in several so I wanted to pick a character who wouldn't take the stage as much for a change, so keep going, I enjoy it at least and the longer you know Kal the more he will probably interact when the opportunity presents itself.

DM Irthos |

From what I am seeing it looks like a more structured adventure would be better as well as something more in the comfort zone level wise. I do have another adventure that you guys can consider. Do not worry about keeping things moving on my end thats a non issue ;)
You have one of two options to start. Everyone can be drow nobles or approved underdark races added on to the selection of core races. The starting lvl is 7 with a 25 point buy. You start out in a drow city but most of the adventure takes place on the surface and you will go there shortly after you start.
The adventure will revolve around building and conquering depending on player choices.
Taking the option of being a party of purely drow nobles or not will effect everything. So this first choice will determine the mood of the adventure. Feel free to ask questions if interested.
Well let me know if your yah or nah for this or that.

Damien Miles |

I would rather keep at this adventure. The higher level was the main draw. If that does not work, then I guess an adventure that allows me to be evil might work.
Don't worry, I am not the guy who stabs the party in the back just because I am evil. You guys are pretty much immune to any evil ideas I have, the NPC's not so much. :)
Building and conquering seems less structured than a mystery game. Mystery games normally have a definite enemy. We just have to find out who it is.

Elbennon Morosi |

I'd also prefer to stick with what we're doing now. Maybe recruit a divine caster to replace Aldon.
Then give us an encounter where killing the enemies won't get us in trouble and they have some sort of clue on their bodies? Perhaps all our poking around has concerned whoever is behind this enough that they want to eliminate us now?

DM Irthos |

Then give us an encounter where killing the enemies won't get us in trouble and they have some sort of clue on their bodies? Perhaps all our poking around has concerned whoever is behind this enough that they want to eliminate us now?
This is kind of my point. This adventure is a web not a line. The enemy has gone thru great pains to keep themselves hidden and as far away from their actions as they can be, thru the use of magic, middle men, and deception. Your not going to find a clue on a thug that will link them to the bad guy. You have to out smart the webmaster or find a trail thru all the above to get anywhere near the central force behind things. Also this is a city setting, a unique city at that, you have to work with in or around the system in place and take the consequences of it.
Considering anyone that follows you as an enemy connected to your case wont work. Why would someone who has avoided the city's forces consider you a threat enough to risk exposing themselves. They can afford to sit back and watch things. One day asking questions is not enough to get their attention much less force their hand. The guys who were tailing you were part of a third party that was taking advantage of the kidnappings to gain more slaves for the market in the Coins. They were an opening to a path but having nothing directly to do with your case.
Thats the name of the game. I have a less webbish adventure for you but if you want to keep going with this one I am good. Just keep in mind its not going to be dependent on encounters that drop clues at your feet. Your going to have to find those clues yourself, their are no dead ends just wrong answers to your question or sometimes the wrong question to be asking.

Bungo Brockhouse |

Part of the problem for myself is that I am not familiar with Golarion, because in my home game we play home brew. My frustration so far is that it seems that we were using the tools we know (diplomacy, gather information) and we were not getting any where. I feel like I am looking for the webs, without anyway of knowing what they might look like if we stumbled across them. If there is no way to change that in this campaign, then I would be happy to switch to a different setting and style.

Damien Miles |

I'd also prefer to stick with what we're doing now. Maybe recruit a divine caster to replace Aldon.
Then give us an encounter where killing the enemies won't get us in trouble and they have some sort of clue on their bodies? Perhaps all our poking around has concerned whoever is behind this enough that they want to eliminate us now?
I don't agree with this, if we are going to do a freeform type game. This is not like an AP where doing A activates event B.
edit:It seems the free form game is not preferred.

DM Irthos |

Without giving to much away. The drow game will be the party working for another drow at the start. He is more advisor then leader unless you get it into your head to challenge his position (drow will be drow), so while he provides info and such. The party will be doing the work. So think in terms of missions, granted they will have their own parameters. Sometimes you'll be called to offer the carrot, other times your going to be dishing out the stick, and yet other times your going to be doing a bit of information gathering/spy work.
Get the idea yet or do I need to give away more?
P.S. I will have more for you in a bit. But I will need to know if everyone plans on playing drow nobles or mixed races. Thats kinda important.

Elbennon Morosi |

Pathfinder doesn't have level adjustments. At level 7 with 25 point buy we'd probably be as powerful as level 9 characters. But I'm sure DM Ithros knows that. Essentially drow nobles are about one level higher in power according to the sidebar here. And then the 25 point buy probably adds another level or so. Sounds fun to me :)
Are we evil, neutral or it doesn't matter? That could be a big question for some players. I don't care either way.

Damien Miles |

I know the official rules don't have level adjustements, but many GM's will dock you a level for using the noble drow. If I had to choose between a level 7 drow or a level 6 noble drow I was going to take the regular drow or another race.
I don't know what class I will choose though. The bard was fun, but I don't know how much a lack of healing will be an issue so I might go cleric or try an oracle out. I don't intend to be a healbot, but if someone gets jacked up I guess I might help them. :)

DM Irthos |

As you level the power difference will mean less. At early levels it tends to be a problem but sense your starting at lvl 7 and its everyone or no one who will be drow nobles then its not such a issue. The level wont change based on race only the path of the adventure will. Also the point buy is to give you guys a fighting chance. As you have slightly seen my encounters are nothing to sneeze at. ;)
As for alignment that is also dependent on your choice. Drow nobles will not be any type of good but otherwise its open, unless you have a insanely great backstory. As for mixed races you can be anything but lawful good sense you would die at the start.
Btw ARG has some new stuff for the races in the book, drow among them. May want to look it up or I can post it if no one has access.

Damien Miles |

I personally hate Spell Resistance as a PC. It was pointed out to me, not to long ago, that if a party plays more "independent" characters then it is not that bad since you won't be getting buffs from the other party members anyway.
If we are playing the "solo" game then I will probably keep SR, but otherwise I will probably try to trade it in. I am not greedy. A +1 to a save or a +2 to one skill check is all I would ask.
What other underdark races are availible that are 0 HD? I know about the Duegar(probably spelled wrong), but I don't really care for them.

DM Irthos |

If you are concerned about SR messing with magic buffs from others, dont be sense you can lower your SR at will. So its really only an issue if your in the middle of combat and have a spell using enemy.
To clear things up.
Everyone goes drow noble. The adventure will be more about the drow and the surface.
Mixed party. All core races and approved underdark races. No drow nobles. The adventure will be less about the drow and the surface while more about building. Approved underdark races are drow, goblins, hobgoblins, kobolds, orcs, ratfolk, duergar, svirfneblin, and wayangs.

Damien Miles |

It takes a standard action to lower SR. With the others playing more martial oriented characters I guess I won't have to worry about missing any buffs though.
We seem to have a magus, fighter/monk, Bungo undecided, and I was thinking of an inquisitor or ranger or cleric or oracle at the moment.
Once Bungo decides I will decide what I will play.
PS:I am onboard with the noble idea.