DoubleGold |
Patros hits the creature hard. I counted your rolls, wasn't sure if you were going to notice the messup or not
then it retailiates with a bite bite: 3 + 1d20 ⇒ 3 + (4) = 7 towards patros
Then the heroes finish it I'll use my roll for patros next attack, so even if you all miss, Patros at least kills it
Imojin |
"SO which way first.... north or south?" Imojin asks while searching the room herself and Whiskers eating dead frog meat.
perc: 1d20 + 1 ⇒ (17) + 1 = 18
DoubleGold |
Combat over Just a bunch of beds in here, the heroes even look under the beds and find nothing of value. one more combat, then normal speed which room?
Imojin |
Imojin mounts Whiskers and moves behind Patros to peer between his legs into the north chamber.
Lord Arthur Ockham |
Arthur follow the other to the room to the north. "Is everyone alright? Let's go!"
DoubleGold |
Cracks in the walls and ceiling of this chamber have allowed
rainwater to collect here, flooding the room and giving rise to
a profusion of mold and fungus along the walls and ceiling.
Three trolodyte youngs, go
init: -1 + 1d20 ⇒ -1 + (18) = 17 Brikon Whal: -1
init: 6 + 1d20 ⇒ 6 + (14) = 20 Lord Arthur Okham: 4
init: 4 + 1d20 ⇒ 4 + (6) = 10 Patros Randollos: 4
init: 8 + 1d20 ⇒ 8 + (19) = 27 Boolar Rejic:8
init: 3 + 1d20 ⇒ 3 + (2) = 5 Imojin: 3
init: 1 + 1d20 ⇒ 1 + (13) = 14 them, yes all grouped in a line.
Brikon 'Brik' Wahl |
Looks like we're all good. This ruin can't have many floors left to explore now.
Brik rests his Longsword over his shoulder, keeping close to the group, but this time taking rear guard, readying an attack in case anything approaches from behind.
Imojin |
Imojin grips her lance, and realizes it's still got frog guts on it, and takes time to shake them off... which delays her seriously and lets the trogs and most of her companions act first.
Brikon 'Brik' Wahl |
There was little cause for concern of what approached from behind, the threat in front making itself quite apparent.
Splashing through the water, he once again charged one of the Trogladytes, making sure as best he could to only be in reach of one.
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Boolar Rejic |
"Kids? We really gonna kill kids? Hey Trogs any of you speak common?"
Readied action to cast Daze on one if they attack. DC 15 Will save.
Lord Arthur Ockham |
Round 1
Rapier in hand, Arthur dashes into the room and tries to pierce one of the troglodytes! “Fie! cometh h're and englut mine own coxcomb thee distemperate fooleth”
______________________
Rapier melee attack: 1d20 + 3 ⇒ (3) + 3 = 6
Rapier damage: 1d6 - 1 ⇒ (5) - 1 = 4
DoubleGold |
As Brikon hits one across the legs, Boolar speaks in a language they don't understand. will: 0 + 1d20 ⇒ 0 + (7) = 7 dazed, the one in the middle
DoubleGold |
Lord misses as he hits the armor then they attack Were gonna make a meat of you all
2 on brikon, 1 on lord
club: 1 + 1d20 ⇒ 1 + (5) = 6
club: 1 + 1d20 ⇒ 1 + (8) = 9 on brikon
club: 1 + 1d20 ⇒ 1 + (5) = 6 on lord
Then everyone give me a fort dc 11 or be sickened, stench from them these things actually lived beyond 1 round late round 1ers and early round 2ers are up
Imojin |
fort save dc 11: 1d20 + 3 ⇒ (9) + 3 = 12
"What is that horrid smell.. it's worse than wet rat fur.. or burning rat fur for that matter."
Lord Arthur Ockham |
Round 2
“Ugh, these beings smell terrible!” says Lord Ockham, about to vomit. “Prepareth to square! I shall heave the gorge on thy livings, naughty mushrump!”
______________________
Fortitude save: 1d20 + 2 ⇒ (13) + 2 = 15
Rapier melee attack + inspiration: 1d20 + 3 + 1d6 ⇒ (8) + 3 + (5) = 16
Rapier damage: 1d6 - 1 ⇒ (3) - 1 = 2
"Whiskers" |
Imojin moves up on the trog on the end and lets Whiskers attack first.
to hit: 1d20 + 2 ⇒ (13) + 2 = 15
dmg if hits: 1d6 + 1 ⇒ (4) + 1 = 5
cmb to trip: 1d20 + 2 ⇒ (15) + 2 = 17
Boolar Rejic |
Fort save DC 11: 1d20 + 2 ⇒ (9) + 2 = 11
"I guess we are. Them or us right?"
Not feeling comfortable with murdering younglings, Even green ones Boolar will daze a different one this time. DC 15 Will save again. You forgot one was dazed last round but it missed anyway.
Brikon 'Brik' Wahl |
Agreed. The sooner we can be done here the better. This stench is something else...
Attacking once more, Brik swung as hard as he could from the right, aiming to decapitate the creature to prevent it from suffering any further blows.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Imojin |
Imojin strikes at the trog, hoping he's tripped... but if he's down and out, she'll strike at the dazed one next to him... her... whatever.
to hit: 1d20 + 3 ⇒ (1) + 3 = 4 -4 to his ac if he's tripped
dmg if hits: 1d6 + 1 ⇒ (5) + 1 = 6
never mind, lol
the lance misses badly... scraping on the floor with a horrid grinding noise...
DoubleGold |
Lord does pierce through one, but does not kill it nearly misses its heart, while whiskers misses altogether. Patros does miss as well.
DoubleGold |
Brikon cuts a head off, while imojin can't hit it. You all made saves, you are all immune to sickened from those trogs at least
They all doublemove to get to the master as fast as they can, they move east. Aoos from all in melee, 2 are alive, 1 is very hurt. I forgot about dazed earlier as Lord pointed it, but the second attack would have been reconned.
will: 0 + 1d20 ⇒ 0 + (17) = 17 if this one is dazed, ie the left, then only the one in middle runs and he is at full health
Brikon 'Brik' Wahl |
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
As one ran past him, Brik attempted to slice at the back of its legs in an attempt to slow its movement and potentially kill it, preventing it from reaching its leader.
Imojin |
Whiskers to hit aoo: 1d20 + 2 ⇒ (3) + 2 = 5
dmg if hits: 1d6 + 1 ⇒ (1) + 1 = 2
trip if hits: 1d20 + 2 ⇒ (2) + 2 = 4
Imojin to hit aoo: 1d20 + 3 ⇒ (9) + 3 = 12
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3
both Imojin and Whiskers can't seem to get a good grasp of fighting this group of younglings.
DoubleGold |
Combat over And you all find a hidden relic in this room that the church was over okay, roleplay with each other from here on out, do anything you like, just don't go ahead of the party, and I'll be back to this game tomorrow
Brikon 'Brik' Wahl |
Killing the last youngling as it attempted to flee, Brik felt a little bad, but for the sake of those he travelled with, it was better this way. At least their Chief wouldn't be alerted and that meant the party were more likely to survive.
It is what it is he aired out loud, looking at the corpses strewn across the floor.
Imojin |
Imojin seems a bit deflated over her poor showing in that last fight. "I need more training it seems... " she sighs... "And you!" she taps her giant rat on the head, but not in a mean or damaging manner, just a gentle rap followed by a pet. "You didn't do so well either.. where are those sharp teeth you usually do so well with? She chuckles softly and shakes her head... "I'm sure there will be another chance to redeem ourselves, my friend. Those youngsters tried to run out of here very quickly... and their elders may not be far off. Another chance for glory!"
Boolar Rejic |
"Not that they were harmless but attacking children on sight and cutting them down as they attempt to flee is not the society's proudest moment."
Spellcraft on the relic: 1d20 + 9 ⇒ (10) + 9 = 19
Imojin |
Imojin splits her attention between the door the trogs tried to run for and Boolar with the relic. "Ooooh, shiny!" her beady little eyes light up... I hope it's well received at the Lodge.... t-t-t-t... may i touch it?"[/b] she reaches her hand out tentatively. touches it just with the tip of one finger, and smiles happily... "I just love shinies"
Then she turns her attention to the door again, apparently satisfied that she got to touch the relic. She does something none of them have done through the whole complex so far... she listens at the door to see if she can hear any sounds of perhaps trog elders preparing for battle with them.
perc: 1d20 + 1 ⇒ (8) + 1 = 9 but sadly probably hears nothing more than her own heartbeat and her friends talking.
DoubleGold |
A small jade statue of an angelic being lies
among the rubbish under a broken table This is what the spellcraft check turns up, just a statue worth 500 gold
Okay, as the heroes awe over the jade statue, some search the rest of the area and find nothing of interest. They check the door and listen at it to the right, it is just an empty room, but with a window, as the Trogs were going walk across the six inch ledge and into the south room.
Okay so he's leading the way to room 10? I will assume Heroes take the normal way. Or We go to the 5th floor, which I doubt you would do.
DoubleGold |
Patros opens the south door. He speaks in Draconic
init: -1 + 1d20 ⇒ -1 + (7) = 6 the adult troglodyte
init: -1 + 1d20 ⇒ -1 + (10) = 9 Brikon Whal
init: 4 + 1d20 ⇒ 4 + (2) = 6 Lord Arthur Okham
init: 4 + 1d20 ⇒ 4 + (3) = 7Patros Randollos
init: 8 + 1d20 ⇒ 8 + (14) = 22 Boolar Rejic
init: 3 + 1d20 ⇒ 3 + (2) = 5 Imojin
all heroes except Imojin are up
Patros Randallos |
I don't know what you said, you overgrown guppy, but they will be your last words! Patros says as he barrels towards the troglodyte and slashes at him furiously.
attack: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 4 ⇒ (7) + 4 = 11
on phone...cant move token
edit crit
crit: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 4 ⇒ (2) + 4 = 6
DoubleGold |
You hit but did not crit. Patros slashes the Trog across the forehead cutting in deep, but doesn't quite cut into the brain like he wanted too.
Brikon 'Brik' Wahl |
Need a hand, Patros? asks Brik as he races into the room, ending his movement with a downward swing towards the creatures head, slicing off a chunk of its ear, but not quite able to land a solid strike into the creatures head.
Attack (Charge): 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
-2 AC for one round to myself again.
Lord Arthur Ockham |
Arthur takes a moment to analyxe the situation, then makes his move. Actions speak louder than words, when confronting creatures such as these... Mustering his resolution, and drawing from his limited resource of irrational courage, Lord Ockham dashes into the room and places himself to Brikon's side. "Three is bett'r than two, esteem'd colleagues", says Arthur with a smirk, "Please, allow me throw my hat in the ring...Metaphorically, of course".
With that said, Arthur lowers his head, avoiding possibile attack, then raises it, feints on the right and thrusts forward.
___________________________
Rapier melee attack: 1d20 + 3 ⇒ (13) + 3 = 16
Rapier damage: 1d6 - 1 ⇒ (6) - 1 = 5
DoubleGold |
The rest of the heres lay the Trog to waste.Combat over
Description for room 10
A brazier of glowing coals sits in the center of this room, its
acrid smoke mixing with the ever-present troglodyte stench.
A few knives, pokers, and other metal implements lie atop a
rusty iron box nearby.
Treasure: Tulok carries a key that opens the
prisoner’s manacles (room 11). The rusty iron chest holds the
prisoner’s equipment: a suit of masterwork studded
leather armor, a masterwork buckler, a masterwork
rapier, a shortbow with 15 arrows, a scroll of cure moderate
wounds, a scroll of invisibility, a wayfinder (a sort of magical
compass that shines with light on command and grants
a +2 circumstance bonus on Survival checks to avoid
becoming lost; see page 50 of Pathfinder Chronicles: Seekers
of Secrets), and a climber’s.
You know the drill, do whatever you like in this room and someone lead the way to room 11 when you're ready
Imojin |
"t-t-t-t ... quick and dead, just the way I like my lizardy folk... whatever that thing is.. well done, just wish I'd had time to get hit or two in on him, too. And yes, let's see if we can find who this belonged to."