Lord Arthur Ockham |
Round 1
Arthur squints at the lizard, trying to remember everything he ever learned about lizard in all of his life. Then the nobleman drops his rapier once again and fire another arrow at the lizard.
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Knowledge (nature): 1d20 + 8 + 1d6 ⇒ (8) + 8 + (2) = 18
Shortbow ranged attack: 1d20 + 2 ⇒ (5) + 2 = 7 (possibly -4)
Shortbow damage: 1d6 - 1 ⇒ (2) - 1 = 1
"Whiskers" |
Whiskers bites
to hit: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
dmg if hits: 1d6 + 1 ⇒ (4) + 1 = 5
cmb to trip: 1d20 + 2 ⇒ (11) + 2 = 13
DoubleGold |
patros moves in and slice it across the stomach with a huge gash in it
It is a shocker lizard but that is all we know about it for now as of Boolars post
DoubleGold |
DEFENSE
AC 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size)
hp 19 (3d10+3)
Fort +4, Ref +5, Will +2
Immune electricity
Lord Arthur Ockham |
"Don't use electicity against it, shocker lizards are immune to it! They're also pretty tough, so don't lower you guard before you see its head tumbling away from its body!", Lord Ockham says in the heat of the battle.
Brikon 'Brik' Wahl |
Tumbling head you say? Coming. Right. UP! said Brik as he raced into the room with yet another charge attack, swinging at the creatures head, but over-exerting himself as he unexpectedly missed, pulling a muscle in his right shoulder.
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
-2AC for 1 round.
DoubleGold |
Whiskers bites it and Lord misses, while the ratfolk misses. Yes it is hostile, luckily it isn't smart enough to cry out to warn other creatures. It will try to bite patrols bite: 4 + 1d20 ⇒ 4 + (9) = 13 if it hits dmg: 1d4 ⇒ 3
Round 2 and whoever was last in round 1
Imojin |
Imojin pokes at it again with her little lance...
to hit: 1d20 + 3 ⇒ (4) + 3 = 7
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3
DoubleGold |
Brikon misses as he is slow on his game this time around, and the readied magic missile goes off, but it is still living. 18 points of dmg out of 19
"Whiskers" |
and Whiskers bites!
to hit: 1d20 + 2 ⇒ (13) + 2 = 15
dmg if hits: 1d6 + 1 ⇒ (3) + 1 = 4
cmb to trip: 1d20 + 2 ⇒ (14) + 2 = 16
Brikon 'Brik' Wahl |
I missed anyway. I'll wait for the others to roll again as my Initiative is so perfect. Gives Brik a small chance to twang his muscle back into place.
DoubleGold |
whiskers was unable to trip it, nor does he bite it and imojin can't hit it either as they are either too nervous or hitting armor.
Lord Arthur Ockham |
Round 2
Arthur fires another arrow at the lizard!
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Shortbow ranged attack: 1d20 + 2 ⇒ (14) + 2 = 16 (possibly -4)
Shortbow damage: 1d6 - 1 ⇒ (3) - 1 = 2
Imojin |
"Oooh, nice hit, Patrols... you thrashed it!!!" Imojin looks at the lizard almost hungrily, and Whiskers actually nibbles on it a bit while Imojin looks around the room for anything of value.
perception: 1d20 + 1 ⇒ (3) + 1 = 4
DoubleGold |
The heroes get the thing in the neck and it fall down dead. combat over.
This rooms description:
Judging from the shelves lining the walls, this darkened room
might once have been a storeroom, though its contents have
long since succumbed to the passage of time. A crack in the
northern wall has apparently let in some rainwater, which has
collected in a large puddle on the floor.
As the heroes go into the next room they find it is empty and that it drops off, and no treasure or anything in this room. Okay who is in front for the 3rd floor
Brikon 'Brik' Wahl |
Nicely done, man. Now if I've got my bearings right, the next door should lead to the collapsed platform we could see from outside.
Brik then makes his way over to the door, pushes it open without too much concern for traps and taps his foot on the first two squares to see how stable the ground is.
Lord Arthur Ockham |
"Now, that's what I call chopping a lizard's head off. Good job, my friend", says Lord Ockham with a smile as he pats Patros on the shoulder and joins him in the room. Next, he takes a through look around.
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Perception check: 1d20 + 4 ⇒ (8) + 4 = 12 (+1 traps)
Imojin |
Imojin goes back to the stairs and opens the door to the third floor after everyone is in position... and then standing back for Patros to take the lead, but not by much as she is right behind/beside him.
DoubleGold |
As Patros checks the room, he finds it is empty with no traps and the lizard has lived here for a long time.
DoubleGold |
I volunteer to go first
Important question, you carrying light on you? you can still see from others light, but light will do certain things here, especially if you are carrying it
DoubleGold |
yes..will stow my shield to have light...unless i can carry it with my shield as well..which i dont think i can
As you move upstairs, the light from Patros Nevermind, the light doesn' set anyting off in this room, but combat is still here
They move upstairs only to be greeted by two flaming skeletons religion ids them
DoubleGold |
Combat
init: -1 + 1d20 ⇒ -1 + (19) = 18Brikon Whal: -1
init: 4 + 1d20 ⇒ 4 + (18) = 22Lord Arthur Okham: 4
init: 4 + 1d20 ⇒ 4 + (19) = 23 Patros Randollos: 4
init: 8 + 1d20 ⇒ 8 + (13) = 21 Boolar Rejic:8
init: 3 + 1d20 ⇒ 3 + (15) = 18 Imojin: 3
init: 3 + 1d20 ⇒ 3 + (9) = 12 skeleton
heroes are up
Brikon 'Brik' Wahl |
May as well be talking to myself here. Bah, at least one of them was polite enough to greet me. The little Rat person has me curious. I've never seen a being quite like it, but I guess this line of work draws in folk from all over!
Boolar Rejic |
Kn Religion: 1d20 + 9 ⇒ (12) + 9 = 21
DoubleGold |
DEFENSE
AC 16, touch 9, flat-footed 16 (+2 armor, –1 Dex, +5 natural)
hp 8 (1d8+4)
Fort +4, Ref –1, Will +1
Defensive Abilities light fortification; DR 5/bludgeoning; Immune fire, undead traits
Weaknesses vulnerability to cold, electricity
OFFENSE
Speed 20 ft.
Melee broken scimitar +0 (1d6 plus 1d6 fire), claw –3 (1d4+1 plus 1d6 fire)
Special Attacks fiery aura
STATISTICS
Str 15, Dex 8, Con —, Int —, Wis 8, Cha 18
Base Atk +0; CMB +2; CMD 11
Feats Improved Initiative
SQ fiery death (1d6 fire damage, Reflex DC 11 half )
Gear broken chain shirt, helmet, broken scimitar
Patros Randallos |
Patros moves to the skeleton to the west.
Use blunt weapons against these....blades are less effective. he says as he gets out his morningstar as he steps forward to smash the undead blight.
attack: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 4 ⇒ (8) + 4 = 12
Boolar Rejic |
"Try to use blunt weapons."
also
Imojin |
Imojin moves up and attacks the closest skeleton, having no idea her lance won't have much chance of hurting them...
to hit: 1d20 + 3 ⇒ (12) + 3 = 15
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3
Lord Arthur Ockham |
Round 1
“Flaming skeletons? In the name of Abadar, what’s happening here? Lizards, spiders and troglodytes were okay, but flaming skeletons…” Waiting for his allies to take up position before moving himself into melee, Lord Arthur drinks one of his two extracts.
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Arthur drinks his extract of heightened awareness, which grants him a +2 to his Perception and Knowledge checks, but, most importantly, a +2 bonus to all of the initiative checks that he will attempt in the next 10 minutes.
"Whiskers" |
Whiskers winces, shying a bit at the heat coming off the flaming skeleton, but bravely he bites at it when Imojin gives him a light kick in the ribs...
to hit: 1d20 + 2 ⇒ (20) + 2 = 22
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3 should overcome dr if it has dr/anything but -
cmb to trip: 1d20 + 2 ⇒ (14) + 2 = 16
DoubleGold |
As to the extract We will say you are exploring and checking things between combats, 10 minutes will be the equivalent of 25 minutes in real life, so 1:40 eastern time it expires.
Brikon 'Brik' Wahl |
Stepping into the room alongside Imojin, Brik is taken back a little at the sight of two living skeletons, but judging from their bones alone, figured he'd attack with his Heavy Steel Shield, so as not to potentially be disarmed of his Longsword within the skeletal remains of this presumed once human person.
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
The attack however was useless, as Brik's vision was obscured by the size of his own shield as he missed the undead being quite laughably.
DoubleGold |
As whiskers bites its, it does not pierce through the bone, and nobody can hit it, except for Boolar who magic missiles one. obviously at least 1 will survive this round
Brikon is up, then them, then round 2
DoubleGold |
Okay, Brikon misses and can't him them at all
They move in to attack as they attack with scimitars hit: 1d20 ⇒ 15 vs whiskers
hit: 1d20 + 0 ⇒ (6) + 0 = 6 vs brikon
Round 2, hereos are up
Imojin |
Imojin grumbles as it tries to strike her Whiskers... "How rude!" and she attacks it again...
to hit: 1d20 + 3 ⇒ (13) + 3 = 16
dmg if hits: 1d6 + 1 ⇒ (3) + 1 = 4
"Whiskers" |
And Whiskers, narrowly avoiding the attack,bites at the skeleton...
to hit: 1d20 + 2 ⇒ (11) + 2 = 13
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3
cmb to trip if hits: 1d20 + 2 ⇒ (19) + 2 = 21
DoubleGold |
is that blunt damage?
Also anyone who would be in melee with one take dmg: 1d6 ⇒ 6 fire dmg from starting your turn next to one, unless you really would have 5 foot stepped or something on round 1 after meleeing it. Fast moving game, not sure who was near one at the end of round 1, or who would have been
Lord Arthur Ockham |
Round 2
Arthur carries no blunt weapons on him, thus he chooses to come in aid of his allies by distracting their opponent.
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Aid another (+2 next attack roll; Brikon): 1d20 + 3 ⇒ (18) + 3 = 21
DoubleGold |
Nevermind about that 10 minutes equals 25 minutes, I underestimated time it would take for a combat, 10 minutes is 3 combats, including this one, since you would take time between combats to explore
Boolar Rejic |
"Tough enemies."
Targeting the one I hit last time with the big guns. Or the other one if that one is dead.
Magic Missile: 3d4 + 4 ⇒ (2, 3, 4) + 4 = 13