DoubleGold |
No loot from detect magic?
Nope, You just find gold, if there is anything other than gold that can be used while playing the game, I'll let you know
Boolar Rejic |
Boolar Rejic wrote:No loot from detect magic?Nope, You just find gold, if there is anything other than gold that can be used while playing the game, I'll let you know
Alright. Just assume Boolar casts detect after each fight.
DoubleGold |
Imojin opens the door, they go upstairs and are in another room and finds no traps along the way or anything of value or creatures. Another door. 2nd floor, the one with 3, 4 and 5 in it. Stealth check anyone as you open the next door anyone?
DoubleGold |
[I'll see if it can be opened.[/b]
Patros puts his shoulder into the door
[dice=str]1d20+4
Imojin beat you to it, unless you open the next door
You can all also go upstairs to floor 3 or 4 or 5 if you wish or do them in order
Imojin |
Stealth is not Imojin's forte as she opens the door from the stairs to room 4...
str if nec: 1d20 + 1 ⇒ (19) + 1 = 20
Lord Arthur Ockham |
"Do you want to scout ahead, Jeannie? Should we wait for you here?"
Imojin |
"I'm not a great scout... I don't do 'quiet'... and while I see well in the dark, i'm not very observant. If it moves t-t-t-t and seems unfriendly, I can kill it, but that's about it."
Brikon 'Brik' Wahl |
Ignore that. I thought there was a door below me. To door number 4!
I stay close to the ratfolk as she attempts to open the door, ready to step around her and defend her at the first sign of trouble.
That's about all I can do too. This armour clanks about too much for me to even bother with a stealthier approach.
Lord Arthur Ockham |
"Then we should procede all together, alright? Let's get moving!", Arthur says as he opens the door to room 4.
DoubleGold |
As you all open the door the two ugly looking lizards stare at you.
Room 4: the armory
Racks for weapons line the walls of this chamber; above the racks
hang various shields, pieces of armor, weapons, and standards on
display. Most of the racks are empty, but a few weapons remain in
place. A horrible stench fills the room as well, akin to the smell of
rotten eggs mixed with the reek of an open sewer.
Brikon doesn't make it to room 5, since only one door leads here to room 4, he needs to go to room 4 first and then open the door from there and there is a combat here
combat
init: -1 + 1d20 ⇒ -1 + (13) = 12Brikon Whal:
init: 4 + 1d20 ⇒ 4 + (16) = 20Lord Arthur Okham
init: 4 + 1d20 ⇒ 4 + (11) = 15 Patros Randollos:
init: 3 + 1d20 ⇒ 3 + (17) = 20 Imojin
init: 8 + 1d20 ⇒ 8 + (17) = 25 boolar
init: 1 + 1d20 ⇒ 1 + (1) = 2 lizards nature 10 to id them and every 5 above gives a piece of info, the are not common enemies
DoubleGold |
Heroes are up I'm actually last in init, take them out in 1 round and you can avoid other creatures hear the sounds of combat from other rooms.
Boolar Rejic |
kn Nature untrained: 1d20 + 5 ⇒ (19) + 5 = 24
"Lizards this time."
Lord Arthur Ockham |
Round 1
Lord Ockham draws his shortbow and drops his rapier while gets in a good position. Then he aims at one of the lizards, possible one which is not engaged in melee yet, and fires!
______________________
Shortbow ranged attack: 1d20 + 2 ⇒ (4) + 2 = 6 (possibly -4)
Shortbow damage: 1d6 - 1 ⇒ (6) - 1 = 5
Brikon 'Brik' Wahl |
Yea, I corrected it with an above post.
With the intention of hitting hard and fast, as soon as he could, Brik charged forth, making sure to keep only in the range of one of the creatures.
Using the momentum and weight of his armoured body, he charged in, twisting in motion to extend his right arm as much as possible, aiming for the torso of one of the enemies.
Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
-2AC this round due to charging.
Imojin |
Imojin charges out the door and attacks the northernmost lizard.
to hit: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
dmg if hits: 1d6 + 1 ⇒ (4) + 1 = 5
Lord Arthur Ockham |
Knowledge (nature): 1d20 + 8 + 1d6 ⇒ (4) + 8 + (2) = 14
"Whiskers" |
Whiskers attacks as well..
to hit: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
dmg if hits: 1d6 + 1 ⇒ (5) + 1 = 6
cmb to trip if hits: 1d20 + 2 ⇒ (14) + 2 = 16
DoubleGold |
They are young trogolodytes
Young Troglodyte CR 1/2
XP 200
CE Small humanoid (reptilian)
Init +1; Senses darkvision 90 ft.; Perception +0
Aura stench (30 ft., DC 11, 10 rounds)
Defense
AC 16, touch 12, flat-footed 15 (+1 Dex, +4 natural, +1 size)
hp 9 (2d8)
Fort +5, Ref +1, Will +0
Offense
Speed 30 ft. (20 ft.?)
Melee club +1 (1d4-1), claw –4 (1d3-2), bite –4 (1d3-2) or 2 claws +1 (1d3-1), bite +1 (1d3-1)
Ranged javelin +3 (1d4-1)
Brikon slices at one, while boolar uses a magic missile to finish the other off. While Lord Ockham hits the wall.
Brikon 'Brik' Wahl |
I think Patros and Brik took the lower one out. If the room's empty I'll try the door to room 5, pushing it gently and once again, standing beside the door around the wall.
DoubleGold |
Imojin, Patros and Whiskers slice the other Trogolodyte in half before they warn anbody combat over
After the combat, the hereos search the area and with the help of detect magic they find
masterwork silver
dagger, a masterwork light steel shield emblazoned with
a leaping dolphin, and a banner depicting a bird made of
living flame.
KN local to id the banner. I will assume any talking you do will be very low voice to avoid other intelligent creatures from hearing you unless you say otherwise
Boolar Rejic |
Kn Local: 1d20 + 9 ⇒ (10) + 9 = 19
Imojin |
Imojin cleans her lance and follows Brikon, staying close, not that he needs protection, at least he's shown no signs of it so far.
Brikon 'Brik' Wahl |
Yep
Brik shoves the door to room 5, making sure to keep himself out of sight and around the wall, peering his head around the corner to see in.
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Imojin |
Imojin looks in as well, darkvision scanning the room.
perception: 1d20 + 1 ⇒ (1) + 1 = 2
But she's distracted by something shiny on Brik's armor, and blinks as it reflects the torchlight.
Brikon 'Brik' Wahl |
Haha. Nice imagery Imojin. He's got oddly looking silver scale mail armour on. It's not magical, but has an unusual and immaculate shone to it.
Imojin |
Imojin glances back and admires the items, but they are all so big! such a waste! The banner was nice... know local: 1d20 + 1 ⇒ (4) + 1 = 5
DoubleGold |
As Brikon hurries to the south door, he doesn't check for traps and his passive percp doesn't catch it, as a flying javelin comes at him. hit: 15 + 1d20 ⇒ 15 + (6) = 21 dmg: 1d6 + 2 ⇒ (2) + 2 = 4 Actually you stood out of the way, so the javelin hits the wall, it would have it you though if you were in front of the door.
Room 5
This octagonal room is covered in a fine layer of dust. It’s
clearly been abandoned for a long time. Nothing in this room.
Lord Arthur Ockham |
Arthur retrives his rapier, puts the shortbow back to where it was and then draws his rapier once again.
"Mmh, let me have a closer look at it..."
Knowledge (local) check: 1d20 + 8 + 1d6 ⇒ (16) + 8 + (2) = 26
Crouching next to Boolar, Lord Ockham whispers in his ear. "Mind if I take it?" The silver dagger shines in his hand. With a grin, the Taldan man stands up again.
Brikon 'Brik' Wahl |
That was close! Everyone okay? Nothing but an empty room here.
Brik then makes his way north to room 3 and does the same again, making sure to stay around the wall.
Lord Arthur Ockham |
Soon thereafter, Arthur follows his Pathfinder allies into the next room. He shakes some dust with his hand while crouching, then stands up. "There's nothing here. Let's move on. We caused some noise down there, and whoever claimed this place is probably organizing a resistance. Let's make their lives harder, I say!" And with that said, Arthur scans the area for anything useful or any traps.
_______________________
Perception: 1d20 + 4 ⇒ (6) + 4 = 10 (+1 traps)
Boolar Rejic |
"I imagine if there are any surviving members of the mumble family they will want this banner back."
Imojin |
ignore my last deleted post... got ninja'd
Imojin |
Imojin will stand to one side and open the door, recalling what happened at the last door.
DoubleGold |
Okay, as you open the next door the lizard, not a trog sees you all and is ready to shock you. Nature 10 to id
Combat
init: -1 + 1d20 ⇒ -1 + (1) = 0 Brikon Whal
init: 4 + 1d20 ⇒ 4 + (19) = 23 Lord Arthur Okham
init: 4 + 1d20 ⇒ 4 + (19) = 23 Patros Randollos
init: 8 + 1d20 ⇒ 8 + (3) = 11 Boolar Rejic
init: 3 + 1d20 ⇒ 3 + (13) = 16 Imojin
init: 6 + 1d20 ⇒ 6 + (1) = 7 lizard
Imojin |
Imojin tries not to look at Brik's armor as she looks into the room as well.
perc: 1d20 + 1 ⇒ (18) + 1 = 19
Boolar Rejic |
kn Nature untrained: 1d20 + 5 ⇒ (9) + 5 = 14
"Ah an actual lizard this time."
Imojin |
Imojin charges into the room, trying to make short work of the troglodyte.
to hit: 1d20 + 3 ⇒ (4) + 3 = 7
dmg if hits: 1d6 + 1 ⇒ (5) + 1 = 6
but this time her lance tip dips a little and she only manages to scrape the floor with it.