Master of the Fallen Fortress, 1 Day PFS PBP stunt. (Inactive)

Game Master DoubleGold

Inits:
Brikon Whal: -1
Lord Arthur Okham: 4
Patros Randollos: 4
Boolar Rejic:8
Imojin: 3

Passive Perceptions:
Brikon whal: 13
Lord Arthur Oham: 14 (15 for traps)
Patros Randollos: 16
Boolar Rejic: 12
Inojin: 11

Map


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8-07 Map DungeonMaster
Boolar Rejic wrote:
No loot from detect magic?

Nope, You just find gold, if there is anything other than gold that can be used while playing the game, I'll let you know

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

[I'll see if it can be opened.[/b]

Patros puts his shoulder into the door

str: 1d20 + 4 ⇒ (20) + 4 = 24

Dark Archive

Pokey:
Animal Deinonychus 3 | AC 21 | T 15 | FF 17 | HP: 25/25 | CMD 16 | Fort +6 | Ref +7ev | Will +2* | Perception +5 scent|
Male Human Druid (Saurian Shaman) 3 | AC 15 | T 11 | FF 14 | HP: 27/27 | CMD 17 | Fort +6 | Ref +2 | Will +6 | Init +4 | Perception +8 | Totem Transformation 3/3
DoubleGold wrote:
Boolar Rejic wrote:
No loot from detect magic?
Nope, You just find gold, if there is anything other than gold that can be used while playing the game, I'll let you know

Alright. Just assume Boolar casts detect after each fight.


8-07 Map DungeonMaster

Imojin opens the door, they go upstairs and are in another room and finds no traps along the way or anything of value or creatures. Another door. 2nd floor, the one with 3, 4 and 5 in it. Stealth check anyone as you open the next door anyone?


8-07 Map DungeonMaster
Patros Randallos wrote:

[I'll see if it can be opened.[/b]

Patros puts his shoulder into the door

[dice=str]1d20+4

Imojin beat you to it, unless you open the next door

You can all also go upstairs to floor 3 or 4 or 5 if you wish or do them in order

Liberty's Edge

Male Human Fighter (Weapon Master)/1 - HP: 11, AC: 18, Touch: 9, Flat-Footed: 19, Fort: 3/8* (+5 to not die) Ref: -1 Will: 3/4* (*vs enchantment spells/effects)

I'll stand to the side of the door, pushing the one to room number 5 open.

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Stealth is not Imojin's forte as she opens the door from the stairs to room 4...

str if nec: 1d20 + 1 ⇒ (19) + 1 = 20

Sovereign Court

LN male human swashbuckler (inspired blade) 1 | HP: 12/12 | AC: 17 [19] (13 Tch, 14 [19] FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: -1 | Init: +5 | Perc: +3 , SM: -1 | Speed 30 ft | Special abilities: inspired panache 3/4 | Active Conditions: barkskin +2

"Do you want to scout ahead, Jeannie? Should we wait for you here?"

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

"I'm not a great scout... I don't do 'quiet'... and while I see well in the dark, i'm not very observant. If it moves t-t-t-t and seems unfriendly, I can kill it, but that's about it."

Liberty's Edge

Male Human Fighter (Weapon Master)/1 - HP: 11, AC: 18, Touch: 9, Flat-Footed: 19, Fort: 3/8* (+5 to not die) Ref: -1 Will: 3/4* (*vs enchantment spells/effects)

Ignore that. I thought there was a door below me. To door number 4!

I stay close to the ratfolk as she attempts to open the door, ready to step around her and defend her at the first sign of trouble.

That's about all I can do too. This armour clanks about too much for me to even bother with a stealthier approach.

Sovereign Court

LN male human swashbuckler (inspired blade) 1 | HP: 12/12 | AC: 17 [19] (13 Tch, 14 [19] FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: -1 | Init: +5 | Perc: +3 , SM: -1 | Speed 30 ft | Special abilities: inspired panache 3/4 | Active Conditions: barkskin +2

"Then we should procede all together, alright? Let's get moving!", Arthur says as he opens the door to room 4.

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Aye...let's push on.. Patros says as he heads in


8-07 Map DungeonMaster

As you all open the door the two ugly looking lizards stare at you.

Room 4: the armory

Racks for weapons line the walls of this chamber; above the racks
hang various shields, pieces of armor, weapons, and standards on
display. Most of the racks are empty, but a few weapons remain in
place. A horrible stench fills the room as well, akin to the smell of
rotten eggs mixed with the reek of an open sewer.

Brikon doesn't make it to room 5, since only one door leads here to room 4, he needs to go to room 4 first and then open the door from there and there is a combat here

combat
init: -1 + 1d20 ⇒ -1 + (13) = 12Brikon Whal:
init: 4 + 1d20 ⇒ 4 + (16) = 20Lord Arthur Okham
init: 4 + 1d20 ⇒ 4 + (11) = 15 Patros Randollos:
init: 3 + 1d20 ⇒ 3 + (17) = 20 Imojin
init: 8 + 1d20 ⇒ 8 + (17) = 25 boolar
init: 1 + 1d20 ⇒ 1 + (1) = 2 lizards nature 10 to id them and every 5 above gives a piece of info, the are not common enemies


8-07 Map DungeonMaster

Heroes are up I'm actually last in init, take them out in 1 round and you can avoid other creatures hear the sounds of combat from other rooms.

Dark Archive

Pokey:
Animal Deinonychus 3 | AC 21 | T 15 | FF 17 | HP: 25/25 | CMD 16 | Fort +6 | Ref +7ev | Will +2* | Perception +5 scent|
Male Human Druid (Saurian Shaman) 3 | AC 15 | T 11 | FF 14 | HP: 27/27 | CMD 17 | Fort +6 | Ref +2 | Will +6 | Init +4 | Perception +8 | Totem Transformation 3/3

kn Nature untrained: 1d20 + 5 ⇒ (19) + 5 = 24

"Lizards this time."

Redied action if an enemy is hit but survives:
Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

kn. nature: 1d20 + 4 ⇒ (11) + 4 = 15

Sovereign Court

LN male human swashbuckler (inspired blade) 1 | HP: 12/12 | AC: 17 [19] (13 Tch, 14 [19] FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: -1 | Init: +5 | Perc: +3 , SM: -1 | Speed 30 ft | Special abilities: inspired panache 3/4 | Active Conditions: barkskin +2

Round 1

Lord Ockham draws his shortbow and drops his rapier while gets in a good position. Then he aims at one of the lizards, possible one which is not engaged in melee yet, and fires!
______________________
Shortbow ranged attack: 1d20 + 2 ⇒ (4) + 2 = 6 (possibly -4)
Shortbow damage: 1d6 - 1 ⇒ (6) - 1 = 5

Liberty's Edge

Male Human Fighter (Weapon Master)/1 - HP: 11, AC: 18, Touch: 9, Flat-Footed: 19, Fort: 3/8* (+5 to not die) Ref: -1 Will: 3/4* (*vs enchantment spells/effects)

Yea, I corrected it with an above post.

With the intention of hitting hard and fast, as soon as he could, Brik charged forth, making sure to keep only in the range of one of the creatures.

Using the momentum and weight of his armoured body, he charged in, twisting in motion to extend his right arm as much as possible, aiming for the torso of one of the enemies.

Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

-2AC this round due to charging.

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin charges out the door and attacks the northernmost lizard.

to hit: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
dmg if hits: 1d6 + 1 ⇒ (4) + 1 = 5

Sovereign Court

LN male human swashbuckler (inspired blade) 1 | HP: 12/12 | AC: 17 [19] (13 Tch, 14 [19] FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: -1 | Init: +5 | Perc: +3 , SM: -1 | Speed 30 ft | Special abilities: inspired panache 3/4 | Active Conditions: barkskin +2

Knowledge (nature): 1d20 + 8 + 1d6 ⇒ (4) + 8 + (2) = 14


hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking)

Whiskers attacks as well..

to hit: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
dmg if hits: 1d6 + 1 ⇒ (5) + 1 = 6

cmb to trip if hits: 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Patros surges into the room and slices at the second lizard.

attack: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 4 ⇒ (3) + 4 = 7pls move me into contact


8-07 Map DungeonMaster

They are young trogolodytes

Young Troglodyte CR 1/2
XP 200
CE Small humanoid (reptilian)
Init +1; Senses darkvision 90 ft.; Perception +0
Aura stench (30 ft., DC 11, 10 rounds)

Defense
AC 16, touch 12, flat-footed 15 (+1 Dex, +4 natural, +1 size)
hp 9 (2d8)
Fort +5, Ref +1, Will +0

Offense
Speed 30 ft. (20 ft.?)
Melee club +1 (1d4-1), claw –4 (1d3-2), bite –4 (1d3-2) or 2 claws +1 (1d3-1), bite +1 (1d3-1)
Ranged javelin +3 (1d4-1)

Brikon slices at one, while boolar uses a magic missile to finish the other off. While Lord Ockham hits the wall.

Liberty's Edge

Male Human Fighter (Weapon Master)/1 - HP: 11, AC: 18, Touch: 9, Flat-Footed: 19, Fort: 3/8* (+5 to not die) Ref: -1 Will: 3/4* (*vs enchantment spells/effects)

I think Patros and Brik took the lower one out. If the room's empty I'll try the door to room 5, pushing it gently and once again, standing beside the door around the wall.


8-07 Map DungeonMaster

Imojin, Patros and Whiskers slice the other Trogolodyte in half before they warn anbody combat over

After the combat, the hereos search the area and with the help of detect magic they find
masterwork silver
dagger, a masterwork light steel shield emblazoned with
a leaping dolphin, and a banner depicting a bird made of
living flame.
KN local to id the banner. I will assume any talking you do will be very low voice to avoid other intelligent creatures from hearing you unless you say otherwise

Dark Archive

Pokey:
Animal Deinonychus 3 | AC 21 | T 15 | FF 17 | HP: 25/25 | CMD 16 | Fort +6 | Ref +7ev | Will +2* | Perception +5 scent|
Male Human Druid (Saurian Shaman) 3 | AC 15 | T 11 | FF 14 | HP: 27/27 | CMD 17 | Fort +6 | Ref +2 | Will +6 | Init +4 | Perception +8 | Totem Transformation 3/3

Kn Local: 1d20 + 9 ⇒ (10) + 9 = 19

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin cleans her lance and follows Brikon, staying close, not that he needs protection, at least he's shown no signs of it so far.

Liberty's Edge

Male Human Fighter (Weapon Master)/1 - HP: 11, AC: 18, Touch: 9, Flat-Footed: 19, Fort: 3/8* (+5 to not die) Ref: -1 Will: 3/4* (*vs enchantment spells/effects)

Yep

Brik shoves the door to room 5, making sure to keep himself out of sight and around the wall, peering his head around the corner to see in.

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

kn. local: 1d20 ⇒ 3

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin looks in as well, darkvision scanning the room.

perception: 1d20 + 1 ⇒ (1) + 1 = 2

But she's distracted by something shiny on Brik's armor, and blinks as it reflects the torchlight.

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Patros moves to beside Brik, ready for battle.

perc: 1d20 + 6 ⇒ (3) + 6 = 9

Liberty's Edge

Male Human Fighter (Weapon Master)/1 - HP: 11, AC: 18, Touch: 9, Flat-Footed: 19, Fort: 3/8* (+5 to not die) Ref: -1 Will: 3/4* (*vs enchantment spells/effects)

Haha. Nice imagery Imojin. He's got oddly looking silver scale mail armour on. It's not magical, but has an unusual and immaculate shone to it.

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin glances back and admires the items, but they are all so big! such a waste! The banner was nice... know local: 1d20 + 1 ⇒ (4) + 1 = 5


8-07 Map DungeonMaster

As Brikon hurries to the south door, he doesn't check for traps and his passive percp doesn't catch it, as a flying javelin comes at him. hit: 15 + 1d20 ⇒ 15 + (6) = 21 dmg: 1d6 + 2 ⇒ (2) + 2 = 4 Actually you stood out of the way, so the javelin hits the wall, it would have it you though if you were in front of the door.

Room 5
This octagonal room is covered in a fine layer of dust. It’s
clearly been abandoned for a long time. Nothing in this room.

Sovereign Court

LN male human swashbuckler (inspired blade) 1 | HP: 12/12 | AC: 17 [19] (13 Tch, 14 [19] FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: -1 | Init: +5 | Perc: +3 , SM: -1 | Speed 30 ft | Special abilities: inspired panache 3/4 | Active Conditions: barkskin +2

Arthur retrives his rapier, puts the shortbow back to where it was and then draws his rapier once again.

"Mmh, let me have a closer look at it..."

Knowledge (local) check: 1d20 + 8 + 1d6 ⇒ (16) + 8 + (2) = 26

Crouching next to Boolar, Lord Ockham whispers in his ear. "Mind if I take it?" The silver dagger shines in his hand. With a grin, the Taldan man stands up again.

Liberty's Edge

Male Human Fighter (Weapon Master)/1 - HP: 11, AC: 18, Touch: 9, Flat-Footed: 19, Fort: 3/8* (+5 to not die) Ref: -1 Will: 3/4* (*vs enchantment spells/effects)

That was close! Everyone okay? Nothing but an empty room here.

Brik then makes his way north to room 3 and does the same again, making sure to stay around the wall.


8-07 Map DungeonMaster

You all moving clockwise I assume around the room the tower?

Sovereign Court

LN male human swashbuckler (inspired blade) 1 | HP: 12/12 | AC: 17 [19] (13 Tch, 14 [19] FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: -1 | Init: +5 | Perc: +3 , SM: -1 | Speed 30 ft | Special abilities: inspired panache 3/4 | Active Conditions: barkskin +2

Soon thereafter, Arthur follows his Pathfinder allies into the next room. He shakes some dust with his hand while crouching, then stands up. "There's nothing here. Let's move on. We caused some noise down there, and whoever claimed this place is probably organizing a resistance. Let's make their lives harder, I say!" And with that said, Arthur scans the area for anything useful or any traps.
_______________________
Perception: 1d20 + 4 ⇒ (6) + 4 = 10 (+1 traps)

Dark Archive

Pokey:
Animal Deinonychus 3 | AC 21 | T 15 | FF 17 | HP: 25/25 | CMD 16 | Fort +6 | Ref +7ev | Will +2* | Perception +5 scent|
Male Human Druid (Saurian Shaman) 3 | AC 15 | T 11 | FF 14 | HP: 27/27 | CMD 17 | Fort +6 | Ref +2 | Will +6 | Init +4 | Perception +8 | Totem Transformation 3/3

"I imagine if there are any surviving members of the mumble family they will want this banner back."

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

ignore my last deleted post... got ninja'd

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

yes...clockwise

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin will stand to one side and open the door, recalling what happened at the last door.

Liberty's Edge

Male Human Fighter (Weapon Master)/1 - HP: 11, AC: 18, Touch: 9, Flat-Footed: 19, Fort: 3/8* (+5 to not die) Ref: -1 Will: 3/4* (*vs enchantment spells/effects)

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Brik peers in once more.


8-07 Map DungeonMaster

Okay, as you open the next door the lizard, not a trog sees you all and is ready to shock you. Nature 10 to id

Combat
init: -1 + 1d20 ⇒ -1 + (1) = 0 Brikon Whal
init: 4 + 1d20 ⇒ 4 + (19) = 23 Lord Arthur Okham
init: 4 + 1d20 ⇒ 4 + (19) = 23 Patros Randollos
init: 8 + 1d20 ⇒ 8 + (3) = 11 Boolar Rejic
init: 3 + 1d20 ⇒ 3 + (13) = 16 Imojin
init: 6 + 1d20 ⇒ 6 + (1) = 7 lizard

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin tries not to look at Brik's armor as she looks into the room as well.

perc: 1d20 + 1 ⇒ (18) + 1 = 19


8-07 Map DungeonMaster

Most heroes are before it, all except brikon

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

kn. nature: 1d20 + 4 ⇒ (4) + 4 = 8

Patros rushes in and hacks at the creature.

attack: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 4 ⇒ (5) + 4 = 9

Dark Archive

Pokey:
Animal Deinonychus 3 | AC 21 | T 15 | FF 17 | HP: 25/25 | CMD 16 | Fort +6 | Ref +7ev | Will +2* | Perception +5 scent|
Male Human Druid (Saurian Shaman) 3 | AC 15 | T 11 | FF 14 | HP: 27/27 | CMD 17 | Fort +6 | Ref +2 | Will +6 | Init +4 | Perception +8 | Totem Transformation 3/3

kn Nature untrained: 1d20 + 5 ⇒ (9) + 5 = 14

"Ah an actual lizard this time."

Redied action if the lizard tries to attack:
Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin charges into the room, trying to make short work of the troglodyte.

to hit: 1d20 + 3 ⇒ (4) + 3 = 7
dmg if hits: 1d6 + 1 ⇒ (5) + 1 = 6

but this time her lance tip dips a little and she only manages to scrape the floor with it.

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