MOTFF pbp startup- my experiment

Game Master JERRY WAYNE 073

Maps

Initiative:

[Dice=Ayana]1d20+3[/dice]
[Dice=Damion]1d20-4[/dice]
[Dice=Haranum]1d20[/dice]
[Dice=Esdras]1d20+4[/dice]
[Dice=K'Coro]1d20+3[/dice]
[Dice=Victor]1d20+1[/dice]
[Dice=Quogup]1d20+6[/dice]


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LG Archon Eidolon | hp 13/13 | AC 17 (23 with Shield) T 11, FF 16 (+1 Dex, +6 natural armor, +4 Shield) | CMB +5, CMD 17 | Fort +4, Ref +1, Will +3; +4 bonus vs. poison | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Damage Reduction (1/evil), Resist electricity 5, Evasion | Spells: NA | Active conditions: Darkvision 60 ft

The Archon looks at you. All of a sudden you get the feeling Esrdras knows about that time. You were young, your emotions ran hot. You've always been at least a little ashamed of it.

Esdras knows about it? How could Esdras know about that?

Silver Crusade

Male LG Peri-blooded Storm Caller Summoner 2 | hp 15 | AC 13, T 10, FF 13 (+3 armor) | CMB +0, CMD 10 | F: +1 R: 0 W: +3 | Resist Acid: 5, Electricity: 5, Cold: 5 | Init: 0 | Perc: +5, SM: +5 | Speed 30ft | NA | Spells: 1st 4/4 | Active conditions: Darkvision (60 feet)

"Damn your eyes. Stop it Esdras! I hate when you do that!" Haranum orders.

Silver Crusade

Male NG Human Oracle 1 | hp 8/8 | AC 17, T 10, FF 15 (+5 armor,+2 sheild) | Init: –4, CMB +2, CMD 12 | F: 0 R: 0 W: +2 | Perc: –4 Or auto fail, SM: 0 | Speed 20ft | Spells: 1st 0/3 Wintry Touch: 5/7 | Active conditions: Silent Spells.

Damion sees Esdras's stare, and meets it. The oracle tears up in the gaze. His Morning-star slips from his hand as it begins to tremble visibly. He slips to his knees before the archon.
Then Damion begins to weep silently... for he knows what he did. And the swell of shame, anger was once capped by repression has been undone by a simple gaze.

The gaze of a knowing Archon.


Victor recognizes the banner as belonging to the Band of the Phoenix, one of Absalom’s most famous hunting lodges during the Age of Blades. The banner is worth 100 gp.

What do you do next?

Sovereign Court

Male Moroi-born Dhampir (svetocher) Dirge Bard | hp 6/9 | Init +1 | percep +4 (Low Light, Darkvision 60') | AC 13 T11 FF12 | CMD 11 | F+1 R+3 W+2 | +2 vs death and disease, +4 vs Mind Affecting, -1 vs Positive Energy, Negative Energy Affinity | Performance 2/8 | Spells 1st: 2/2

Victor points to the door to the south, where the javelin trap was initially aimed. "Do you think ve should try here? Esdras? Damion?"

Silver Crusade

Male NG Human Oracle 1 | hp 8/8 | AC 17, T 10, FF 15 (+5 armor,+2 sheild) | Init: –4, CMB +2, CMD 12 | F: 0 R: 0 W: +2 | Perc: –4 Or auto fail, SM: 0 | Speed 20ft | Spells: 1st 0/3 Wintry Touch: 5/7 | Active conditions: Silent Spells.

Sniffing... Damion wipes his nose and his eyes. He reaches down and picks up his weapon. He shrugs. Looking at the rest of the party. He looks at Victor, and smiles at Dhampir.

Knowing some might consider him evil, but despite this, Victor moves forwards. Motivated by mere precense, Damion takes out some chalk and marks two lines on the door to the south.

He points to the rest of the party, and gestures to the door to the east or south.
Then realizing he can't quite talk, he writes in chalk above the now apparent tally marks.
"Votes"


Fortunately, you are on the side of the one door where the javelin would fire out into the other room. You could attempt to disable it or just set the trap off.

Sovereign Court

Male Moroi-born Dhampir (svetocher) Dirge Bard | hp 6/9 | Init +1 | percep +4 (Low Light, Darkvision 60') | AC 13 T11 FF12 | CMD 11 | F+1 R+3 W+2 | +2 vs death and disease, +4 vs Mind Affecting, -1 vs Positive Energy, Negative Energy Affinity | Performance 2/8 | Spells 1st: 2/2

"Can anyone take that thing apart?" Victor asks, indicating the javelin thrower.


LG Archon Eidolon | hp 13/13 | AC 17 (23 with Shield) T 11, FF 16 (+1 Dex, +6 natural armor, +4 Shield) | CMB +5, CMD 17 | Fort +4, Ref +1, Will +3; +4 bonus vs. poison | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Damage Reduction (1/evil), Resist electricity 5, Evasion | Spells: NA | Active conditions: Darkvision 60 ft

The Eidolon walks up to the trap and sets it off, then walk over to the door and opens it.

Grand Lodge

Male N Grippli Inquisitor 1 | HP 11 | AC 18 T 14 FF 14 | CMD -1, CMD 14 | F: +4, R: +4, W: +5 | Init: +6 | Perc: +7, SM +8 | Speed 30ft | Climb 20ft | Judgement: 1/day | Darkvision

Quogup stares in awe as Esdras springs the javelin trap and whispers to himself "That's the bravest thing I've ever seen...". He then puffs out his chest and follows his new best friend, Esdras.

Sovereign Court

Male Moroi-born Dhampir (svetocher) Dirge Bard | hp 6/9 | Init +1 | percep +4 (Low Light, Darkvision 60') | AC 13 T11 FF12 | CMD 11 | F+1 R+3 W+2 | +2 vs death and disease, +4 vs Mind Affecting, -1 vs Positive Energy, Negative Energy Affinity | Performance 2/8 | Spells 1st: 2/2

"Not exactly vat I vas thinking, but it vorks!" Victor says, following the Archon.

Silver Crusade

Male NG Human Oracle 1 | hp 8/8 | AC 17, T 10, FF 15 (+5 armor,+2 sheild) | Init: –4, CMB +2, CMD 12 | F: 0 R: 0 W: +2 | Perc: –4 Or auto fail, SM: 0 | Speed 20ft | Spells: 1st 0/3 Wintry Touch: 5/7 | Active conditions: Silent Spells.

Damion blinks Watching what just transpired... completely unaware of the javelin trap. Also, completely surprised the Eidolon would just overlook the vote he was trying to hold just now.
He watches as the eidolon moves forward.

Damion's jaw just drops slightly. The silent man gesticulates wildly at the door's voting tally on the door. He sighs. Closes his eyes and thinks to himself a silent prayer.

The kind of prayer one only would hear at a graveyard. In the eerie silence and stillness of a place unvisited. Where if you listen closely enough you can hear the wind bend blades of grass. The kind of silence where any sound could disrupt loose soil. This is the prayer he thinks to himself.

When he opens his eyes, he looks at Ayana and K'coro and shrugs. He hefts his morning start to his shoulder. His waves his arm outward in an "After you" gesture.

Liberty's Edge

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Male CN Nagaji Barbarian 1 | HP 17/17 | AC 16 T 11 FF 15 (-2 AC raging) | CMD +4 | F: +3 (+5 rage), R: +1, W: +1 (+3 rage) (+2 vs. mind-affecting effects & poison) | Init: +3 | Perc: +7, SM +1 | Speed 40ft | Rage: 5/5 rounds/day | Low-light Vision

K'Coro eyes the eidolon coldly, thinking, K'Coro does not understand this one. Perhaps it is the excessive amount of hair. Who is this one to judge? He follows, ready to continue scaling the tower.


Beyond the newly opened door you see a octagonal room is covered in a fine layer of dust. It’s clearly been abandoned for a long time.

To progress upwards, you can take the stairs or proceed back to the first room and climb up to the next floor.

Silver Crusade

Male LG Peri-blooded Storm Caller Summoner 2 | hp 15 | AC 13, T 10, FF 13 (+3 armor) | CMB +0, CMD 10 | F: +1 R: 0 W: +3 | Resist Acid: 5, Electricity: 5, Cold: 5 | Init: 0 | Perc: +5, SM: +5 | Speed 30ft | NA | Spells: 1st 4/4 | Active conditions: Darkvision (60 feet)

"Esdras, stop."


LG Archon Eidolon | hp 13/13 | AC 17 (23 with Shield) T 11, FF 16 (+1 Dex, +6 natural armor, +4 Shield) | CMB +5, CMD 17 | Fort +4, Ref +1, Will +3; +4 bonus vs. poison | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Damage Reduction (1/evil), Resist electricity 5, Evasion | Spells: NA | Active conditions: Darkvision 60 ft

The Archon was headed out of the room but stops. Esdras stares daggers at Haranum, stands still, arms crossed in disapproval.

Choir of Heaven, Vol. XXCI wrote:
I will lay waste your cities as well and will make your sanctuaries desolate, and I will not smell your soothing aromas.

Silver Crusade

Male LG Peri-blooded Storm Caller Summoner 2 | hp 15 | AC 13, T 10, FF 13 (+3 armor) | CMB +0, CMD 10 | F: +1 R: 0 W: +3 | Resist Acid: 5, Electricity: 5, Cold: 5 | Init: 0 | Perc: +5, SM: +5 | Speed 30ft | NA | Spells: 1st 4/4 | Active conditions: Darkvision (60 feet)

"We need to actually discuss with the mort... dammit, others, before we just barge in. What if the room is trapped? If you are banished, you won't shut up about it for weeks."

Esdras starts to talk again, but the summoner says "Be quiet."

"Shall we go upstairs?"

Sovereign Court

Male Moroi-born Dhampir (svetocher) Dirge Bard | hp 6/9 | Init +1 | percep +4 (Low Light, Darkvision 60') | AC 13 T11 FF12 | CMD 11 | F+1 R+3 W+2 | +2 vs death and disease, +4 vs Mind Affecting, -1 vs Positive Energy, Negative Energy Affinity | Performance 2/8 | Spells 1st: 2/2

Victor sighs, mostly to himself, before saying "Ve appear to be getting novere, fast. Haranum, if you vouldn't mind, maybe Esdras can lead up the stairs?"

He then motions towards the door to the stairway up.

Silver Crusade

Male LG Peri-blooded Storm Caller Summoner 2 | hp 15 | AC 13, T 10, FF 13 (+3 armor) | CMB +0, CMD 10 | F: +1 R: 0 W: +3 | Resist Acid: 5, Electricity: 5, Cold: 5 | Init: 0 | Perc: +5, SM: +5 | Speed 30ft | NA | Spells: 1st 4/4 | Active conditions: Darkvision (60 feet)

Haranum shrugs. "Ok, ok, ok."


LG Archon Eidolon | hp 13/13 | AC 17 (23 with Shield) T 11, FF 16 (+1 Dex, +6 natural armor, +4 Shield) | CMB +5, CMD 17 | Fort +4, Ref +1, Will +3; +4 bonus vs. poison | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Damage Reduction (1/evil), Resist electricity 5, Evasion | Spells: NA | Active conditions: Darkvision 60 ft

Without even a pause, the Eidolon walks through the door, up into the stairwell.


LG Archon Eidolon | hp 13/13 | AC 17 (23 with Shield) T 11, FF 16 (+1 Dex, +6 natural armor, +4 Shield) | CMB +5, CMD 17 | Fort +4, Ref +1, Will +3; +4 bonus vs. poison | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Damage Reduction (1/evil), Resist electricity 5, Evasion | Spells: NA | Active conditions: Darkvision 60 ft

On the next floor the Eidolon opens the door, and tries to walk in.


If anyone is following, please present a marching order.


Also, you can see (with darkvision or a light source) that the stairs clearly go to the top with other doors stopping at other levels as you ascend.


Also, for a marching order, please place yourselves from left to right behind Esdras. Your icons will overlap into the other room but it will still indicate an order and how many more five foot steps you need to take to enter the room.


Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room. Torch light from beside the two altars provide, lights that are coming from skeletons, skeletons that are beginning to move!

Initiative:

Ayana: 1d20 + 3 ⇒ (5) + 3 = 8
Damion: 1d20 - 4 ⇒ (17) - 4 = 13
Haranum: 1d20 ⇒ 19
Esdras: 1d20 + 4 ⇒ (16) + 4 = 20
K'Coro: 1d20 + 3 ⇒ (1) + 3 = 4
Victor: 1d20 + 1 ⇒ (15) + 1 = 16
Quogup: 1d20 + 6 ⇒ (3) + 6 = 9
Fire skeleton red: 1d20 + 6 ⇒ (20) + 6 = 26
Fire skeleton blue: 1d20 + 6 ⇒ (4) + 6 = 10

Knowledge religion is the appropriate check for these enemies, of course. And for the carved smbols and writings on the walls.

The skeleton by the black altar rushes forward towards Esdras, swiping at them with a flaming, bony claw. The eidolon is caught off guard and takes a savage burning slash that drops them into unconsciousness.

Claw, fire: 1d20 + 2 ⇒ (20) + 2 = 22

Damage+fire: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7

Crit confirm: 1d20 + 2 ⇒ (7) + 2 = 9

Crit damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (6) = 11

The following in bold may act

Fire skeleton red

Esdras, 10 hp/-4 neg hp, unconscious, need stabilize check and is adjacent to a fire source (hmmm...)

Haranum

Victor

Damion

Fire skeleton blue

Quogup

Ayana

K'Coro, 3 hp non lethal


Update of hit points and conditions:

Damion, 6/8 hp (dog bite)
K'Coro, 12/17 hp (spider bite), 14/17 non lethal hp (shock), 1 strength damage (spider poison)
Esdras,4/6 hp prior to skeleton strike, now -3/6 hp

Liberty's Edge

Male CN Nagaji Barbarian 1 | HP 17/17 | AC 16 T 11 FF 15 (-2 AC raging) | CMD +4 | F: +3 (+5 rage), R: +1, W: +1 (+3 rage) (+2 vs. mind-affecting effects & poison) | Init: +3 | Perc: +7, SM +1 | Speed 40ft | Rage: 5/5 rounds/day | Low-light Vision
Ayana Isilme wrote:

Ayana touches K'Coro's shoulder before he heads up. " The Night-Hearted bless you." Her eyes flicker with a little magic as K'Coro wounds start to close. Once he is up, she will head up after him.

Ayana uses her Healing Hex on K'Coro for 1d8 + 1
[dice= Climb] 1d20 - 1

Correction on K'Coro's HP, seen above. Back up to full. Still 1 ST damage, though.


K'Coro wrote:
Ayana Isilme wrote:

Ayana touches K'Coro's shoulder before he heads up. " The Night-Hearted bless you." Her eyes flicker with a little magic as K'Coro wounds start to close. Once he is up, she will head up after him.

Ayana uses her Healing Hex on K'Coro for 1d8 + 1
[dice= Climb] 1d20 - 1

Correction on K'Coro's HP, seen above. Back up to full. Still 1 ST damage, though.

I stand corrected, K'Coro's lethal hp damage from the spider was healed, but still has non lethal damage from the shocker lizard.


LG Archon Eidolon | hp 13/13 | AC 17 (23 with Shield) T 11, FF 16 (+1 Dex, +6 natural armor, +4 Shield) | CMB +5, CMD 17 | Fort +4, Ref +1, Will +3; +4 bonus vs. poison | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Damage Reduction (1/evil), Resist electricity 5, Evasion | Spells: NA | Active conditions: Darkvision 60 ft

The archon collapses.


As the heavenly eidolon drops to the floor, the skeletal horror's fiery aura continues to blister and cook Esdras.

Firey aura: 1d6 ⇒ 1

Stabilize check: 1d20 + 1 ⇒ (10) + 1 = 11 They take another point of damage

The eidolon sizzles even more, the outer planes call to them in various spectrums of welcoming light at the end of a tunnel that only Esdras can see.

The following in bold may act

Fire skeleton red

Esdras, -5/6 hp, unconscious, not stabilized, adjacent to a blazing fire

Haranum

Victor

Damion, 6/8 hp

Fire skeleton blue

Quogup

Ayana

K'Coro, 14/17 non-lethal hp, 1 str damage


LG Archon Eidolon | hp 13/13 | AC 17 (23 with Shield) T 11, FF 16 (+1 Dex, +6 natural armor, +4 Shield) | CMB +5, CMD 17 | Fort +4, Ref +1, Will +3; +4 bonus vs. poison | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Damage Reduction (1/evil), Resist electricity 5, Evasion | Spells: NA | Active conditions: Darkvision 60 ft

The smoldering Eidolon shudders, clinging to life.
I believe that the DC should be 14.
stabilization check: 1d20 + 1 ⇒ (8) + 1 = 9

Silver Crusade

Male NG Human Oracle 1 | hp 8/8 | AC 17, T 10, FF 15 (+5 armor,+2 sheild) | Init: –4, CMB +2, CMD 12 | F: 0 R: 0 W: +2 | Perc: –4 Or auto fail, SM: 0 | Speed 20ft | Spells: 1st 0/3 Wintry Touch: 5/7 | Active conditions: Silent Spells.

Damion can't hear the conflict happening above him. But sees a piercing light in the hall way. Damion can't see around the twisting narrow stone stair well. However, he senses something. Maybe it's the way the people above him are moving. Maybe it's the struggle to pull out weapons in such a confined space.

Damion closes his eyes and prepares himself to meet Pharasma if this goes wrong. Damion rushes up the stairs, past his allies. He sees the flaming skeleton, and the mighty eidolon laying on the ground. Damion hunches below his shield and places himself FIRMLY against the skeleton's rib cage and hopes aid comes from that which is above. The blazing skeleton all around him, crackles with intense heat.

Standard action: Attempt a bull rush. I provoke an attack of opportunity.
Move action: Move up the stairs. I will fall back down the stairs if this fails.
Free action: Pray this works.

Bull-rush attempt: 1d20 + 3 ⇒ (7) + 3 = 10This is +3 assuming Victor performs. Otherwise this is a 9.
Re-Rolled Bull Rush attempt: 1d20 + 5 ⇒ (13) + 5 = 18This is +5 assuming Victor performs. Otherwise this is a 17.

if this bulrush works. I move into his space. This is to free up and allow others to move into the room. Good luck all. I am using my Reroll on this. My Rerolls are 0/1.

Silver Crusade

Male LG Peri-blooded Storm Caller Summoner 2 | hp 15 | AC 13, T 10, FF 13 (+3 armor) | CMB +0, CMD 10 | F: +1 R: 0 W: +3 | Resist Acid: 5, Electricity: 5, Cold: 5 | Init: 0 | Perc: +5, SM: +5 | Speed 30ft | NA | Spells: 1st 4/4 | Active conditions: Darkvision (60 feet)

He steps back, and says "I hate this part..."

Haranum dismisses Esdras. A slender arc of lightning moves between where the Eidolon was and the summoner.

the A@!#%%+ Eidolon wrote:
Lightening and hail, storm and clouds, do his bidding!

5' stepping out of the way.

Dismiss the eidolon as a standard action.

Sovereign Court

Male Moroi-born Dhampir (svetocher) Dirge Bard | hp 6/9 | Init +1 | percep +4 (Low Light, Darkvision 60') | AC 13 T11 FF12 | CMD 11 | F+1 R+3 W+2 | +2 vs death and disease, +4 vs Mind Affecting, -1 vs Positive Energy, Negative Energy Affinity | Performance 2/8 | Spells 1st: 2/2

Victor, seeing the fear in his allies from watching the monstrous archon go down, decides that his best bet is to inspire his allies to courageous acts, and begins to bolster their hearts with his song. He also pushes forward, hoping his heart-beat like drumming will draw the ire of the other skeleton.

Standard Action: Inspire Courage
Move Action: Move into the room (provoke from Red, who has already been provoked by Damion
EOT


Damion senses the peril his allies are in and bravely rushes forward and attempts to roughly push the skeleton on fire out of the way. The skeleton savagely slashes at Damion on his approach!

AoO Claw with fire: 1d20 + 2 + 1d6 ⇒ (5) + 2 + (3) = 10

The skeleton swings but Damion's furious and courageous jolt of speed carries him nimbly under the strike and into the fiery abomination, successfully knocking the vile thing backward! But all is not entirely well as Damion is covered in flames from his brave tackle.

Firey aura Damage: 1d6 ⇒ 3

Haranum sends the burned Esdras back to a better place to nurse their wounds.

Victor, emboldened by Damion's act of sacrifice and courage, takes the opportunity to slip into the room while skeleton is roughly jostled and unable to strike at him. He also begins slapping out an up-tempo beat on his drum, one that inspires and emboldens his allies.

The other skeleton on fire rushes across the room and veers towards Victor, intent on permanently stopping the drum song skillfully orchestrated by the adventuring musician.

Claw with fire: 1d20 + 2 + 1d6 ⇒ (20) + 2 + (5) = 27

Claw damage + fire damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (6) = 11

Crit confirm: 1d20 + 2 ⇒ (8) + 2 = 10

Claw damage + fire damage: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (6) = 9

The savage slashing of the skeleton almost rips out Victor's throat had he not turned enough to deflect the strike enough to hit his chest instead. But the blow is still deadly enough to drop Victor to the ground, his eyes close.

The drum is silent.

The following in bold may act

Fire skeleton red

Haranum

Victor, -2/9 hp and adjacent to fire aura

Damion, 3/8 hp and adjacent to fire aura

Fire skeleton blue

Quogup

Ayana

K'Coro, 3 hp non-lethal hp, 1 str damage

Grand Lodge

Male N Grippli Inquisitor 1 | HP 11 | AC 18 T 14 FF 14 | CMD -1, CMD 14 | F: +4, R: +4, W: +5 | Init: +6 | Perc: +7, SM +8 | Speed 30ft | Climb 20ft | Judgement: 1/day | Darkvision

Quogup is worried about all of the fuss being made ahead of him and scurries quickly toward the open door. Upon seeing the flaming enemy, his eyes widen and he mumbles a prayer to Uskyeria which causes a barbed chain to burst from the ground and strike at the creature.

Move action: move
Standard action: cast Barbed Chains

Barbed Chain attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 ⇒ 2

Sovereign Court

Male Moroi-born Dhampir (svetocher) Dirge Bard | hp 6/9 | Init +1 | percep +4 (Low Light, Darkvision 60') | AC 13 T11 FF12 | CMD 11 | F+1 R+3 W+2 | +2 vs death and disease, +4 vs Mind Affecting, -1 vs Positive Energy, Negative Energy Affinity | Performance 2/8 | Spells 1st: 2/2

For when Victor's ass regains consciousness...
Know(Religion): 1d20 + 2 ⇒ (1) + 2 = 3

Liberty's Edge

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Male CN Nagaji Barbarian 1 | HP 17/17 | AC 16 T 11 FF 15 (-2 AC raging) | CMD +4 | F: +3 (+5 rage), R: +1, W: +1 (+3 rage) (+2 vs. mind-affecting effects & poison) | Init: +3 | Perc: +7, SM +1 | Speed 40ft | Rage: 5/5 rounds/day | Low-light Vision

K’Coro hears his allies dropping, and thinks it might be a good time to unleash some fury. His eyes go black as his pupils dilate, his heart beats faster, and the increased oxygen flowing through his blood causes his raging muscles to swell. K’Coro enters rage. +4 ST, +4 Con, +2 Will save, -2AC Running forward into the room, he sees the nearest creature, searching his somewhat currently muddled memory for what they are facing. knowledge (religion: 1d20 + 2 ⇒ (11) + 2 = 13
Maneuvering past Damion, he stops right next to the skeleton and swings, hoping to connect solidly and powerfully enough to reduce the flaming thing to a pile of scorched dust.
greatsword attack: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9

Liberty's Edge

Male CN Nagaji Barbarian 1 | HP 17/17 | AC 16 T 11 FF 15 (-2 AC raging) | CMD +4 | F: +3 (+5 rage), R: +1, W: +1 (+3 rage) (+2 vs. mind-affecting effects & poison) | Init: +3 | Perc: +7, SM +1 | Speed 40ft | Rage: 5/5 rounds/day | Low-light Vision

Jerry, that damage roll should have been 2d6+7, which would have been 10 total damage. I forgat to do the 1.5x ST for 2-handed weapon, Just added the additional +2 for raging.


Quogup hops into action, summoning the power of Uskyeria to bring forth a spiked chain of destruction straight from the ground to slash upwards at the burning collection of bones. Unfortunately, where the chains would have savagely ripped tender flesh from a living creature, on this fiery atrocity, it gains no purchase.

K'Coro moves into the room, recognizing immediately these foul attackers as burning skeletons! Their presence ignites a flame of K'Coro's own as adrenaline rushes throughout every fiber of his being as he brings his great sword across the nearest skeleton. But whereas his slash would have ripped open the intestines of a living foe, it proves slightly less effective against a foe with no intestines but damaging nonetheless that the skeleton cracks apart, its flames dissipating.

K'Coro gets 1 question from his knowledge check

The following in bold may act

Haranum

Victor, -2/9 hp, unconscious, not stabilized, and adjacent to fire aura

Damion, 3/8 hp

Fire skeleton blue

Quogup

Ayana

K'Coro, 3 hp non-lethal hp, 1 str damage

Liberty's Edge

Male CN Nagaji Barbarian 1 | HP 17/17 | AC 16 T 11 FF 15 (-2 AC raging) | CMD +4 | F: +3 (+5 rage), R: +1, W: +1 (+3 rage) (+2 vs. mind-affecting effects & poison) | Init: +3 | Perc: +7, SM +1 | Speed 40ft | Rage: 5/5 rounds/day | Low-light Vision

What weaknesses/vulnerabilities?


Aside from the standard undead traits, burning skeletons are weak against cold.

Silver Crusade

Female Elf Hedge Witch 1

Ayana smells burning flesh in the air. "Not good, not good." she mutters, rushing up to join her party. She see Damion, who is nursing some harsh burn wounds. "Here, let me help you with that." she says, before muttering to herself, "May the night bless you," With a few gestures and more muttering. She places a hand on Damion as the cooling feeling of her spell rushes through him. His burn wounds start to close up....

She looks into the room and sees Victor on the ground. "Hang in there, friend! I am coming to help you when I can!" she shouts.

Move Action: Move up
Standard: Healing Hex: Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6


Ayana invokes powers granted by a mysterious source to imbue life energy into Damion, his scorched skin reverting to a much more fresh hue. The arcane enchantress quickly notes the fallen Victor and vows to aid the injured drunmer.

The other burning skeleton turns its fiery gaze from the victim at its feet and focuses instead on the new intruders.

The following in bold may act. Victor's turn begins adjacent to the fiery aura and takes more damage Fire aura: 1d6 ⇒ 1

Haranum

Victor, -3/9 hp, unconscious, not stabilized, and adjacent to fire aura

Damion

Fire skeleton blue

Quogup

Ayana

K'Coro, 3 hp non-lethal hp, 1 str damage

Silver Crusade

Male NG Human Oracle 1 | hp 8/8 | AC 17, T 10, FF 15 (+5 armor,+2 sheild) | Init: –4, CMB +2, CMD 12 | F: 0 R: 0 W: +2 | Perc: –4 Or auto fail, SM: 0 | Speed 20ft | Spells: 1st 0/3 Wintry Touch: 5/7 | Active conditions: Silent Spells.

Damion locks eyes on the flaming skeleton in front of him. He knows that the river of bones needs to claim someone today.
Damion reaches back into his mind, the studies that carried him through his youth.
Knowledge (Religion): 1d20 + 5 ⇒ (18) + 5 = 23 on Victor.
Knowledge (Religion): 1d20 + 5 ⇒ (5) + 5 = 10 on Flaming Skeleton.

Damion realizes that he is uniquely equipped to handle this opponent. He prays to Pharasma and lashes out with his tongue. It is coated in cold black crackling energy energy.

Standard action: Cast Inflict Light Wounds on Victor.
Move action: Move within range.
Free Action: Be and ready to wintery grasp.

inflict light wounds: 1d8 + 1 ⇒ (8) + 1 = 9


Victor is awake! But is prone, empty handed, and simmering right next to an open flame.

Damion, too, recognizes and has some familiarity with burning skeletons, gets 1 question.

Silver Crusade

Male LG Peri-blooded Storm Caller Summoner 2 | hp 15 | AC 13, T 10, FF 13 (+3 armor) | CMB +0, CMD 10 | F: +1 R: 0 W: +3 | Resist Acid: 5, Electricity: 5, Cold: 5 | Init: 0 | Perc: +5, SM: +5 | Speed 30ft | NA | Spells: 1st 4/4 | Active conditions: Darkvision (60 feet)

Haranum walks into the room, and you hear thunder from the ceiling.

Electricity arcs between his hands. The Qadirian points at the skeleton and says something in the language of Heaven, as a bolt of lightning smashes into the skeleton.

Celestial:
Lo, attend and greet my diminutive friend!

Move action into the room.
Standard action to use the Summon Storm’s Fury ability and hit it with a 1d6 Call Lightning, DC 15 reflex save for half damage.
Mini Call Lightning: 1d6 ⇒ 5


Reflex save on skeleton: 1d20 + 2 ⇒ (13) + 2 = 15

The skeleton's jaw opens in what might have been a roar or howl of anger had it still been a living being as it tries to move away from the lightning bolt but Haranum's aim is too keen and the skeleton bursts apart into pieces of shattered bone with flickering flames and arcs of electricity between between the pieces. Some of them land on Victor who hurriedly pats out the tiny embers and sparks.

Combat over!

Silver Crusade

Male LG Peri-blooded Storm Caller Summoner 2 | hp 15 | AC 13, T 10, FF 13 (+3 armor) | CMB +0, CMD 10 | F: +1 R: 0 W: +3 | Resist Acid: 5, Electricity: 5, Cold: 5 | Init: 0 | Perc: +5, SM: +5 | Speed 30ft | NA | Spells: 1st 4/4 | Active conditions: Darkvision (60 feet)

“That was... unpleasant. We turned it around!”

“Do we have a way to revive Esdras if I bring the Archon back? The lightning will still answer, if I call.”

Sovereign Court

Male Moroi-born Dhampir (svetocher) Dirge Bard | hp 6/9 | Init +1 | percep +4 (Low Light, Darkvision 60') | AC 13 T11 FF12 | CMD 11 | F+1 R+3 W+2 | +2 vs death and disease, +4 vs Mind Affecting, -1 vs Positive Energy, Negative Energy Affinity | Performance 2/8 | Spells 1st: 2/2

Victor stands up, gingerly rubbing his pallid flesh the was, but a moment ago torn open. He rights his drum and brushes himself off. "Thank you friend, for not letting the Lady of Graves take me just yet." he says, looking towards Damion, feeling the obvious wet spot where he was licked.

After taking another moment to shake and clear his head, he says "I do believe that one has the restorative capabilities to rejuvenate our Heavenly friend, yes?" he says, indicating Ayana.

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