Victor Von Schwarzerwald
Male moroi-born dhampir (svetocher) bard (dirge bard) 1 (Pathfinder Player Companion: Blood of the Night 20, Pathfinder RPG Bestiary 2 89, Pathfinder RPG Ultimate Magic 26)
CG Medium humanoid (dhampir)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +4
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Defense
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AC 13, touch 11, flat-footed 12 (+2 Armor, +1 Dex)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +2; +2 trait bonus against mind-affecting effects, +2 trait bonus vs. death effects, +2 vs. disease and mind-affecting effects, -1 vs. positive energy damage
Defensive Abilities negative energy affinity; Resist undead resistance
Weaknesses weakness to positive energy
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Offense
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Speed 30 ft.
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage +1)
Spell-Like Abilities (CL 1st; concentration +5)
3/day—obscuring mist
Bard (Dirge Bard) Spells Known (CL 1st; concentration +5)
1st (2/day)—cause fear (DC 16), hideous laughter (DC 15)
0 (at will)—dancing lights, detect magic, ghost sound (DC 14), message
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Statistics
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Str 10, Dex 12, Con 12, Int 12, Wis 10, Cha 19
Base Atk +0; CMB +0; CMD 11
Feats Spell Focus (necromancy)
Traits deathtouched, inured to death
Skills Bluff +8, Diplomacy +10, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +2, Knowledge (nature) +2, Knowledge (nobility) +4, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +5, Perception +4, Perform (percussion instruments) +8, Spellcraft +5, Stealth +5, Use Magic Device +8; Racial Modifiers +2 Diplomacy, +2 Knowledge (nobility)
Languages Common, Skald, Varisian
SQ bardic knowledge +1, resist level drain
Other Gear 150 gp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 8 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
Weakness to Positive Energy -1 to save vs. effects that deal positive energy damage.