Lucendar's Legacy of Fire PbP

Game Master Lucendar


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Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Fort. 1d20 + 8 ⇒ (18) + 8 = 26


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

First round of combat...one Sand Stalker down. Once again, i'm struck by a certain feeling of Deja Vu.

Fort save 1d20 + 12 ⇒ (4) + 12 = 16


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

Eli's limp body falls to the cave floor and bleeds until his wounds clot.

Stabilization Roll 1d20 - 2 ⇒ (18) - 2 = 16
43/-2 (stable/unconscious)


To keep things moving...Quzman Fort Save: 1d20 + 7 ⇒ (14) + 7 = 21...success

The 4 archer gnolls move up. The goblin screams, "Rovagug is on our side, shoot the whore of Sarenrae!" The archers obey, but Jameena's armor blocks all but one of the arrows.

Attack:1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
1d20 + 7 ⇒ (6) + 7 = 13
1d20 + 7 ⇒ (6) + 7 = 13
1d20 + 7 ⇒ (13) + 7 = 20

Map upcoming...


Updated Map

It is in pdf format, hope you can see it.


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Ty continues firing, this time, firing his full round of attacks at the goblin that just recently popped into view.

Attack One 1d20 + 9 ⇒ (10) + 9 = 19
Damage 1d8 + 10 ⇒ (8) + 10 = 18 and
1d8 + 10 ⇒ (3) + 10 = 13

Attack Two 1d20 + 9 ⇒ (13) + 9 = 22
Damage 1d8 + 10 ⇒ (7) + 10 = 17

Attack Three 1d20 + 4 ⇒ (2) + 4 = 6
Damage 1d8 + 10 ⇒ (5) + 10 = 15

AC 21, DR 2, 54/59 HP


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Just to get it on this page:

Initiative:
Eli
Gnolls
Tyronel
Dumah
Lazrul
Jameena
Lazrul's men
Quzman
Unchosen

Jameena rips the lone arrow from her flesh.
"For that, miscreant, I will make you pay with your life. The rest of you take care of the gnolls - I will teach this unholy monster to dance the dance of steel."


Dumah quickly scans the battle scene and mutters I have to even these odds...

He casts Glitterdust, centered on the intersection of C-D 10-11. That should catch the goblin, the gnolls, and one of the Unchosen (only half of the Unchosen in FG 10-11 is in the area of effect; not sure how you'd rule that one).

DC 16 will save or blinded (new save allowed each round). Six round duration. -40 to stealth rolls and invisible creatures are outlined.

The PDF map worked great for me!


For DM:

Carrion Guard: 1d20 + 1 ⇒ (1) + 1 = 2
Carrion Guard: 1d20 + 1 ⇒ (14) + 1 = 15
Carrion Guard: 1d20 + 1 ⇒ (6) + 1 = 7
Carrion Guard: 1d20 + 1 ⇒ (15) + 1 = 16
Goblin: 1d20 + 6 ⇒ (10) + 6 = 16
Unchosen: 1d20 + 1 ⇒ (11) + 1 = 12

Three of the Carrion Guard and the Unchosen Gnoll curse and start rubbing their eyes, as Dumah's magical dust blinds them. The goblin and one of the Carrion Guard (in D12 unwounded) resist the spell's effects. Sweet tactical move, Dumah!

Lazrul, protected by his spell, spits and curses, "Time to die, gnolls!", as he charges into the fray with the unblinded Unchosen. As he runs, you notice he considerably limps and is not very fast. Despite his slow movement, he dodges the Unchosen's claw, rearing his large arm back and bringing the greatclub down on the large gnoll's forehead with a primal scream, spraying blood and crushing the gnoll's nose! The Unchosen wails in pain after the blow, blood freely flowing from the wound, leaving the gnoll with a crimson face.

AoO: 1d20 + 8 ⇒ (3) + 8 = 11...miss
Lazrul's bash: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 2d8 + 16 ⇒ (1, 5) + 16 = 22

Jameena and Quzman are up!


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Quzman snarls at beasts who dropped his friend as he charges with a shout. "Die fiends!!

AC=21 Lead Blades

Scimitar:1d20 + 15 ⇒ (9) + 15 = 24
Damage:1d8 + 7 ⇒ (6) + 7 = 13


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Jameena casts a quick glance at the limp and bleeding bodies of Eli and the slaves. Her compassionate nature cries out to bestow the healing of Sarenrae upon them all, but her training and experience has taught her that sometimes it is necessary for the healing hand to be stayed until an immediate threat is removed. And if the goblin is allowed to cast another spell, it might easily undo all her healing.

And when Dumah's spell leaves the Unchosen blind and unable to interfere, she seizes the chance and levels a fiery stare at the evil goblin.

"Dawnflower, lend me your might, that I may cleanse the world of this servant of the Rough Beast!" Swift action Smite Evil vs the goblin.

As the golden light of Sarenrae fills her, she dashes across the cave floor, leaping the last few steps to bring down her scimitar in a deadly stroke.

Charge the goblin - move to E11
Attack roll (smite+charge)1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18
Damage roll 1d6 + 9 ⇒ (1) + 9 = 10

AC 24 vs the goblin, 20 vs others. Hp 41/54.

Edit: Nooooo.....Sarenrae, why?


Quzman Garhani wrote:

Quzman snarls at beasts who dropped his friend as he charges with a shout. "Die fiends!!

AC=21 Lead Blades

Which one did Quzman attack: the blind one or the one wounded by Lazrul?


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)
The_Gnoll_DM wrote:
Quzman Garhani wrote:

Quzman snarls at beasts who dropped his friend as he charges with a shout. "Die fiends!!

AC=21 Lead Blades

Which one did Quzman attack: the blind one or the one wounded by Lazrul?

Sorry, the blind one, charged straight ahead 20'


Quzman's scimitar blade digs deep into the Unchosen's flesh, causing the creature to rear its arm in pain. Despite its blindness, Quzman sees the creature pause, sniff the air in front of it, and then try to bring down its morningstar onto the Badawi ranger, but his movements are so slow that Quzman easily evades the blow!

1d100 ⇒ 9 miss chance due to blindness...miss!

The other Unchosen, quite bloodied from the half-ogre's blow, does not back down and tries to tear him limb from limb. His first claw rips part of the flesh covering Lazrul's ribs. The half-ogre evades the second claw but cannot avoid the giant gnoll's bite on his shoulder, which tears a significant piece off, causing Lazrul to scream in pain.

Claw: 1d20 + 8 ⇒ (8) + 8 = 16..hit
Damage: 1d6 + 12 ⇒ (6) + 12 = 18
Claw: 1d20 + 8 ⇒ (5) + 8 = 13...miss
Bite: 1d20 + 8 ⇒ (11) + 8 = 19...hit
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

Blind Unchosen's save vs. Glitterdust: 1d20 + 1 ⇒ (17) + 1 = 18...success!


Round 2 summary:
Eli stabilized
Gnolls shot Jameena, wounding the paladin
Tyronel shot 3 volleys at the goblin but all 3 missed!
Dumah cast Glitterdust, blinding many
Lazrul brutally wounded one of the Unchosen
Jameena charged the goblin but Rovagug saved him....temporarily!
Quzman wounded the blind Unchosen
Unchosen wounded Lazrul just as bad
Unchosen missed Quzman, recovered his sight


Dumah will cast Flaming Sphere, willing it to appear in D13. Once it manifests, he mentally orders it to slide into the gnoll at D12.

DC 16 reflex save to avoid 3d6 + 3 ⇒ (5, 4, 3) + 3 = 15 damage.

Currently AC 16, HP 45, Mage Armor.

Edit: Oops. Looks like Ty is right. I might have to change this is the gnolls move (causing him to cast defensively or change the positioning of the Flaming Sphere on his turn.


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

DM, by my count, the regular gnolls need to attack before Ty is back up.


Sorry, forgot about the goblin in Round 2. Here is his action!

Seeing the paladin threatening him in melee, the goblin cleric displays incredible agility, as he rolls between the blind gnoll's legs behind him before Jameena can even react, moving to A9. He then looks over the battle scene, smiles, and casts a spell at Ty. Will Save please!

1d20 + 13 ⇒ (16) + 13 = 29: Acrobatics check to avoid AoO


Round 3 Initiative:
Eli
Gnolls
Tyronel
Dumah
Lazrul
Jameena
Quzman
Goblin cleric
Unchosen

The gangly gnoll who can see, drops his bow, draws his scimitar, and attacks Jameena, who finds herself flanked, but her armor thankfully deflects the blow!
Attack: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19...miss!

The other three gnolls, still blinded by the dust, drop their bows as well, and draw their scimitars. The blind one in front of Jameena swings but misses wildly. The other 2 just stand wielding their scimitars, trying to rub the dust out of their eyes.
1d100 ⇒ 34 miss chance....miss!

Gnoll saves vs. blindness, all fail!
1d20 + 1 ⇒ (1) + 1 = 2
1d20 + 1 ⇒ (4) + 1 = 5
1d20 + 1 ⇒ (6) + 1 = 7

Updated Combat Map


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Will save 1d20 + 6 ⇒ (12) + 6 = 18

Not sure if that will save or not, so I am not going to post until I get confirmation one way or the other.


Ty feels a force trying to enter his mind and his limbs begin to lock in place, but he fights off the spell's effects and he can move again.


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Frustrated by his inability to hit the goblin, Ty decides to try and eliminate some of the creatures that will hopefully be easier to hit. "Take out that goblin, Dumah," Ty shouts, hoping that it would be easier to hit it with some sort of spell.

Ty fires his arrows at the Unchosen directly in front of him, helping out Lazrul.

Attack One 1d20 + 10 ⇒ (13) + 10 = 23
Damage 1d8 + 11 ⇒ (7) + 11 = 18 and
1d8 + 11 ⇒ (8) + 11 = 19

Attack Two 1d20 + 10 ⇒ (17) + 10 = 27
Damage 1d8 + 11 ⇒ (5) + 11 = 16

Attack Three 1d20 + 5 ⇒ (3) + 5 = 8
Damage 1d8 + 11 ⇒ (6) + 11 = 17


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

*lies unconscious on the floor*


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0
Eli Wynnstock wrote:
*lies unconscious on the floor*

Not to worry...I'll be right there in just a sec.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

Not worried...just lying around :)


Tyronel's arrows fly and strike true, embedding themselves in the Unchosen's forehead, killing him instantly. Lazrul looks back, smiles at Ty, and proceeds to attack the other large gnoll, but almost slips in the dead gnoll's blood and misses horribly.

Attack: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13...miss!

RPG Superstar 2008 Top 16

Nice Shot TY!


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Jameena will delay until after Quzman acts, but I believe Dumah still needs to take his action.


Dumah cast Flaming Sphere, if I am not mistaken. Quzman and Jameena are up.

Gnoll save: 1d20 + 4 ⇒ (11) + 4 = 15...fails. He burns but still lives.


That's correct. I posted a little early in the order because I didn't want to hold things up because I'm in and out all weekend.


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Quzman unloads on the large unholy beast in front of him, slicing and stabbing with a vengeance. "Your foul days are finished fiend."

AC=23 Lead Blades

Attack(scim):1d20 + 11 ⇒ (14) + 11 = 25
Damage(scim):1d8 + 7 ⇒ (7) + 7 = 14

Attack(dag):1d20 + 11 ⇒ (2) + 11 = 13
Damage(dag):1d6 + 7 ⇒ (4) + 7 = 11

Attack(scim):1d20 + 6 ⇒ (6) + 6 = 12
Damage(scim):1d8 + 7 ⇒ (2) + 7 = 9

Attack(dag):1d20 + 6 ⇒ (12) + 6 = 18
Damage(dag):1d6 + 7 ⇒ (4) + 7 = 11


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

If the Unchosen still stands:

Prevented from reaching the goblin spellcaster, Jameena turns and slashes at the Unchosen.

+1 Scimitar:
Attack roll 1d20 + 10 ⇒ (12) + 10 = 22
Damage roll 1d6 + 4 ⇒ (6) + 4 = 10

Attack roll 1d20 + 5 ⇒ (20) + 5 = 25
Damage roll 1d6 + 4 ⇒ (3) + 4 = 7

Edit:
Crit confirmation roll 1d20 + 5 ⇒ (11) + 5 = 16
Damage roll 1d6 + 4 ⇒ (2) + 4 = 6

If Quzman drops the last Unchosen:

Pervented from reaching the goblin spellcaster and with the immediate danger of the Unchosen neutralized, Jameena raises her holy symbol high and calls forth the healing power of Sarenrae.

Dawnflower, lend your healing grace to these heroes. Channel energy - all Sand stalkers, Lazrul and the fallen slaves. 3d6 ⇒ (4, 5, 5) = 14


One of Quzman's scimitar swings strikes true and both of Jameena's attack wound the large gnoll but it still stands after the 3 blows.

The goblin draws his crossbow and shoots Tyronel with a bolt. Though it just nicks his skin (for 1 pt of damage), he sees the bolt tip is covered with a blue liquid that threatens to enter his bloodstream:
Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d3 ⇒ 3
Fort Save please Ty!

The Unchosen then attacks Jameena with its large morningstar, bashing her across severely across the head and then bites her in the shoulder savagely, causing her to lose consciousness from the blood loss. He then discards her body to the floor, her weapon and shield clanging to the floor!
Morningstar:1d20 + 9 ⇒ (20) + 9 = 29...possible critical
Damage: 2d6 + 9 ⇒ (2, 4) + 9 = 15
Confirmation roll: 1d20 + 9 ⇒ (14) + 9 = 23...confirmed!
Damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19
Bite: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Total damage: 46!

Round 3 Summary:
Eli remained stable but unconscious
Gnoll missed Jameena, other gnolls continued to lash around blindly
Tyronel shot 3 volleys and killed one of the Unchosen
Dumah cast Flaming Sphere, burning one of the gnolls
Lazrul missed, almost slipping
Quzman wounded the Unchosen
Jameena wounded the surviving Unchosen but he failed to die
Goblin called out to Rovagug and tried to poison Ty
Unchosen savagely bashed and tore into the paladin, causing her to collapse

Round 4
Eli continues to rest peacefully
Gnolls are up!

The gnoll who can see cackles with a hyena laugh, as he steps to Quzman and attacks him with his scimitar, screaming "Die human!" The gnoll slashes the Badawi ranger with such fury and hatred that Quzman can tell the hatred between the two races is mutual!

Attack: 1d20 + 9 ⇒ (19) + 9 = 28...possible critical
Confirmation roll: 1d20 + 9 ⇒ (20) + 9 = 29...confirmed!
Damage: 2d6 + 12 ⇒ (3, 4) + 12 = 19

Other 3 gnolls do nothing but try to get the dust out of their eyes!
Save for C10: 1d20 + 1 ⇒ (19) + 1 = 20....success
Save for C11: 1d20 + 1 ⇒ (12) + 1 = 13...fail
Save for D12: 1d20 + 1 ⇒ (4) + 1 = 5...fail

Updated Map

Party is up! Wow...that was a great rolling round for me! Reminds me of real-life games when I get on a roll! Ty, don't forget Fort Save!


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Fort. save 1d20 + 8 ⇒ (7) + 8 = 15

Uh oh.


Tyronel wrote:

Fort. save 1d20 + 8

Uh oh.

Success! Ty pulls the bolt away before the venom can enter his bloodstream.


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Ty surveyed the scene. Things were beginning to look grim, so he focused his arrow attack on the large gnoll that just demolished Jameena. "Leave her alone," he yelled as he loosed the first arrow.

Attack One 1d20 + 10 ⇒ (16) + 10 = 26
Damage 1d8 + 11 ⇒ (1) + 11 = 12 and
1d8 + 11 ⇒ (1) + 11 = 12

Attack Two 1d20 + 10 ⇒ (2) + 10 = 12
Damage 1d8 + 11 ⇒ (6) + 11 = 17

Attack Three 1d20 + 5 ⇒ (12) + 5 = 17
Damage 1d8 + 11 ⇒ (1) + 11 = 12


As a move action, Dumah will slide the flaming sphere into the gnoll at D12, doing 3d6 + 3 ⇒ (4, 4, 1) + 3 = 12 unless he makes a DC 16 reflex save.

As a standard action, he'll cast Haste, targeting the Quzman, Ty, Jameena, Eli and Lazrul.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

Eli dreams of a field of wheat, where a community has gathered and is dancing to music. April comes close to him and as they twirl around the high grass, she smiles and says "Hang on."


Ty's arrows pierce the Unchosen Gnoll's larynx and yet somehow, by force of rage or sheer stupidity, the creature does not fall and realize it's dead.

Gnoll Reflex save vs. Flaming Sphere: 1d20 + 4 ⇒ (19) + 4 = 23...success!

Lazrul feels Dumah's magic aiding him and he swings his greatclub at the Unchosen, trying to make up for his last clumsy swing and misstep. In a moment of perfect clarity, his blow strikes true, bashing the large gnoll's brain matter all over the cavern floor! The gnoll who can see and the goblin gasp at the sight, their confidence very much shaken. The half-ogre then steps forward to F11, next to Quzman.

Attack: 1d20 + 11 ⇒ (20) + 11 = 31...uh oh!
Confirmation roll: 1d20 + 11 ⇒ (9) + 11 = 20...confirmed! No need to roll damage!
Quzman and Jameena's stablization roll are up!


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Note to self: Never, ever, get up in the morning without memorizing Hero's Defiance.

Stabilization roll - 1d20 - 3 ⇒ (3) - 3 = 0 - fail

hp -6/54 - dying


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Quzman 5' steps to E13 during attack sequence. He will start on the nearest gnoll and move remaining attacks to one in D12 if first one falls during the attacks.

Quzman shouts, "You shall pay for that you stupid pup. The Dawnflower's vengeance shall smite thee...NOW!"

AC 24 Lead Blades, Haste

Attack(scim):1d20 + 12 ⇒ (11) + 12 = 23
Damage(scim):1d8 + 7 ⇒ (7) + 7 = 14

Attack(scim):1d20 + 12 ⇒ (18) + 12 = 30
Damage(scim):1d8 + 7 ⇒ (6) + 7 = 13

Attack(dag):1d20 + 12 ⇒ (5) + 12 = 17
Damage(dag):1d6 + 7 ⇒ (1) + 7 = 8

Attack(scim):1d20 + 7 ⇒ (18) + 7 = 25
Damage(scim):1d8 + 7 ⇒ (8) + 7 = 15

Attack(dag):1d20 + 7 ⇒ (15) + 7 = 22
Damage(dag):1d6 + 7 ⇒ (1) + 7 = 8

As he swings, Quzman glances at Tyronel, "Ty, aim for the caster. These gnolls should fall soon enough!

EDIT:Confirm on Scimitar #2:1d20 + 12 ⇒ (7) + 12 = 19
Damage:1d8 + 7 ⇒ (6) + 7 = 13

Confirm on Scimitar #3:1d20 + 7 ⇒ (20) + 7 = 27
Damage:1d8 + 7 ⇒ (4) + 7 = 11


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Now that is what I am talking about, Gnollkiller!


Two gnolls, one of them blind, fall to the ranger's savage and precise strokes of scimitar and dagger!

The goblin spits out, "Damn you, Sand Stalkers, but Blobog is no fool. Rovagug will claim your spirit yet!" He intones magic and suddenly the area is filled with an impenetrable mist, covering the northern entrance and you lose sight of the goblin. The two blind gnolls curse at the magical dust that apparently has them blinded permanently. They lash about blindly, but strike nothing. The fear in their voices is apparent.

Gnoll saves: 1d20 + 1 ⇒ (8) + 1 = 9
1d20 + 1 ⇒ (3) + 1 = 4

Summary of Round 4:
Eli remained stable
3 gnolls remained blind, remaining gnoll stabbed Quzman
Tyronel wound Unchosen, failed to kill him
Dumah moved sphere but missed, cast Haste on party
Lazrul smashed Unchosen's skull
Quzman's dance of death claimed 2 more gnolls
Jameena continued to bleed
Goblin cast mist, disappearing into it

Round 5:
Eli continued to rest
Last 2 Carrion Guards remained blind

Updated Map

No need to continue battle unless any of you plan to go into the obscuring mist. Pretty easy to kill the blind gnolls, so no rolls needed. Just scratch off arrows if Ty does it. Let me know what you do.


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

"I need to save my arrows! Quzman, dispose of these jackals, if you don't mind!"

Assuming battle is over, Ty will run up and salvage what arrows he can from the ones he fired, and any extras the gnolls might have on them.


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Assuming Dumah slides the ball of fire out of D12 to a gnoll...

Quzman snarls at the retreating goblin, "Greasy little goblin...I hate to let him get away, but I guess there's no help for it now. as he stalks forward. He slashes at the gnolls tearing the life from them before turning to the fallen.

CLW (Jameena):1d8 + 1 ⇒ (2) + 1 = 3
CLW (Jameena):1d8 + 1 ⇒ (4) + 1 = 5

CLW (Eli):1d8 + 1 ⇒ (8) + 1 = 9
CLW (Eli):1d8 + 1 ⇒ (1) + 1 = 2


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

As soon as Jameena regains consciousness, she positions herself to catch all of the injured, including the two slaves that were hit by arrows (hoping that they are still alive).

Dawnflower, lend your healing grace to these heroes. Channel energy 3d6 ⇒ (2, 6, 4) = 12


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

hp: 43/21

Eli shakes the darkness from his mind as he sits up and surveys the scene, "Thanks Quzman. Did we get we get them all?" Struggling the bard gets to his feet grunting in pain.


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Seeing that she and her companions are still hurt, Jameena sends off another wave of healing.

Dawnflower, lend your healing grace to these heroes. Channel energy 3d6 ⇒ (5, 3, 2) = 10


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

"The goblin escaped, so I'd imagine reinforcements are on the way. Lazrul, do you have any other hiding areas? This one is about to be heavily compromised!"

DM, did the gnolls have any arrows left?


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

hp: 43/31

"Goblin, what goblin? Escaped? We best get right after the foul thing before it can bring others. Which way did the creature go?"

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