Lucendar's Legacy of Fire PbP

Game Master Lucendar


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HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Quzman calls to his bickering comrades, "Concentrate on the threat at hand. There shall be enough to go around wherever we stand." He grasps his weapons tight as he clenches his teeth from the burst of sound.

He readies an action to strike the first gnoll to get within scimitar reach.

AC 23 HP:55/43


Two of the gnolls move around the party, out of reach of their weapons and attack Eli with their battleaxes, but the bard/rogue nimbly dodges the awkward blows. The other 5 gnolls move up, drawing bows on the party, one arrow striking Jameena in the chest. The gnolls are now screaming war chants, as they engage the party.

Attack #1: 1d20 + 3 ⇒ (6) + 3 = 9..miss
Attack #2: 1d20 + 3 ⇒ (9) + 3 = 12...miss
Bow Attack #3 (at Jameena): 1d20 + 1 ⇒ (4) + 1 = 5
Bow Attack #4 (at Eli): 1d20 + 1 ⇒ (13) + 1 = 14
Bow Attack #5 (at Eli): 1d20 + 1 ⇒ (17) + 1 = 18
Bow Attack #6 (at Jameena): 1d20 + 1 ⇒ (20) + 1 = 21..possible crit
Bow attack confirmation: 1d20 + 1 ⇒ (12) + 1 = 13..not confirmed
Damage to Jameena: 1d8 ⇒ 8

Dumah is up and then Round 2!

Updated Map


To no one in particular, Dumah mumbles This is deteriorating quickly. We need an edge.

Dumah will cast Haste, targeting all of the Sand Stalkers.


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

GM, the map is wrong. The end of the positioning circus became that Jameena stepped out into the hallway (C8) and Eli stepped back besides Quzman (C10).


Ok, thanks for pointing it out. Then instead, the gnolls in the back move up, drawing their bows and shoot Jameena (one arrow hitting for 8 damage). The two gnolls in front move to attack the paladin, provoking her readied action. The subdual hit connects but the gnoll does not fall. They swing at Jameena but miss.

Corrected Map


New Initiative Order:
Eli
Tyronel
Packmaster
Quzman
Jameena
Gnolls
Dumah


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

Growling to himself that Jameena couldn't stick to the plan, Eli steps forward and slashes and thrusts at the gnoll on the edge of the front line. "Victory will be ours, stand firm!"

5' Step to 9C
Round 2 of Inspire Courage
Attack 1 w/ haste and Inspire 1d20 + 11 ⇒ (12) + 11 = 23 Damage +cold 1d8 + 1 + 1d6 ⇒ (3) + 1 + (3) = 7
Attack 2 w/ haste and Inspire 1d20 + 11 ⇒ (16) + 11 = 27 Damage +cold 1d8 + 1 + 1d6 ⇒ (4) + 1 + (1) = 6

AC 20; hp 43/42


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Ty moves to C11. "Jameena, take the one to your left. We will finish the others."

I don't think Ty can shoot at any of the others this round, until they move further forward, unfortunately. I am assuming Eli finished his gnoll off...if not, Ty will fire an arrow at that gnoll.


The packmaster intones more magic and suddenly Jameena's weapon starts glowing red hot. Does she try and make a Reflex save to drop the weapon and avoid the damage or hold on to her weapon and take the fire damage?


By the way, Eli did kill the gnoll in D8.


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Trusting in her divine resistance to heat, Jameena maintains a strong grip on her weapon.


Fire Damage to Jameena: 3d4 - 6 ⇒ (1, 3, 3) - 6 = 1


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Her hand barely blistered, Jameena shoots the Packmaster a fiery glare.

"You think to disarm me with heat? I serve the goddess of flame, and you will soon feel her wrath, cur!"


The packmaster is shocked as Jameena holds her weapon with the only least amount of discomfort and his confidence wavers.

Quzman and Jameena are up!


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Quzman quickly darts around the corner to confront the gnollish archers, and lashes out with his scimitar as he goes.

Moves forward to E8 and slashes at F7

AC 24 HP:55/43 inspire courage haste

Attack:1d20 + 15 ⇒ (18) + 15 = 33
Damage:1d6 + 8 ⇒ (2) + 8 = 10

Confirm:1d20 + 15 ⇒ (12) + 15 = 27
Damage:1d6 + 8 ⇒ (4) + 8 = 12


Critical confirmed!...weird it doesn't come out in the post but when I responded I see the confirmation roll in the post as a 27 with 12 damage.
The gnoll is surprised by the ranger's speed and is awestruck by the ranger's skill with the scimitar, as it plunges into his heart, ending his pathetic life!


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Using the flat of her blade, Jameena lashes out at the gnoll in front of her.

+1 Scimitar - Blade of mercy:
Attack roll 1d20 + 10 ⇒ (9) + 10 = 19
Damage roll 1d6 + 5 ⇒ (1) + 5 = 6 Non-lethal

Edit:Once again, I forgot to add the +1/+1 from Inspire.

I'd like to know if this attack drops the gnoll before resolving the rest of my turn.


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)
The_Gnoll_DM wrote:

Critical confirmed!...weird it doesn't come out in the post but when I responded I see the confirmation roll in the post as a 27 with 12 damage.

I might have been in the middle of editing the post to add the confirmation roll. Dunno, but awesome results =p


Jameena: You mean the gnoll in D7, right? Eli killed the gnoll in D8.


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0
The_Gnoll_DM wrote:
Jameena: You mean the gnoll in D7, right? Eli killed the gnoll in D8.

Yup


He does not fall from the Blade of Mercy as the one you previously hit was killed.


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

In that case, Jameena goes to town. Full attack, Blade of mercy.

Aided my Dumah's magic, Jameena's movements are almost too quick to discern. A blur of flashing steel leaves the gnoll wavering, as it is smacked repeatedly by the whirling scimitar. Her blade dance brings her a bit closer to the larger pack of gnolls.

+1 Scimitar - Blade of mercy:
Attack roll (haste+inspire) 1d20 + 10 + 1 + 1 ⇒ (15) + 10 + 1 + 1 = 27
Damage roll (inspire) 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8 Non-lethal

Attack roll (haste+inspire) 1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13
Damage roll (inspire)1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11 Non-lethal

5 ft steps to D8

AC 23, hp 38/54


The gnoll drops unconscious to the floor.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

Are the Gnolls up?


The gnolls drop their bows and flank Quzman, as they pull out their battleaxes and attack the ranger. One of the blows gashes the ranger's ribs!

Attack: 1d20 + 3 ⇒ (20) + 3 = 23...possible critical
Attack: 1d20 + 3 ⇒ (10) + 3 = 13..not confirmed
Damage to Quzman: 1d8 + 3 ⇒ (6) + 3 = 9
Attack: 1d20 + 5 ⇒ (12) + 5 = 17...miss
Attack: 1d20 + 5 ⇒ (5) + 5 = 10...miss

As the gnolls interact with the party up close, they scream in gnoll, with worried looks on their faces, which Dumah translates as "It's the Slayers! Get the brutes, get the brutes!" As the screams echo through the hall, in the distance party hears movement and more shouts.

Updated Map


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

DM I moved to c11 last round.


Ok.


Dumah will move to C10 and cast a Ray of Frost at the gnoll in E9.

To hit 1d20 + 2 ⇒ (2) + 2 = 4
Damage 1d3 + 3 ⇒ (1) + 3 = 4

Edit: My clever plan to make them think the wizard is inept and ineffectual is well underway!


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

"Fear the Sand Stalkers, you mangy mutts. We leave no evil unfettered." Eli moves up and attacks the closest gnoll.

Round 3 Inspire
5' step to D9

Attack 1 w/ Inspire, haste 1d20 + 11 ⇒ (4) + 11 = 15
Damage +cold 1d8 + 1 + 1d6 ⇒ (4) + 1 + (3) = 8

Attack 1 w/ Inspire, haste 1d20 + 11 ⇒ (8) + 11 = 19
Damage +cold 1d8 + 1 + 1d6 ⇒ (3) + 1 + (5) = 9

AC:20; hp 43/42


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Ty will start firing his arrows at the gnoll on the farthest left, and keep firing as long as he has targets he can see.

Attack One with Manyshot 1d20 + 11 ⇒ (18) + 11 = 29
Damage 1d8 + 11 ⇒ (3) + 11 = 14, and 1d8 + 11 ⇒ (6) + 11 = 17

Attack Two 1d20 + 11 ⇒ (11) + 11 = 22
Damage 1d8 + 11 ⇒ (6) + 11 = 17

Attack Three 1d20 + 6 ⇒ (2) + 6 = 8
Damage 1d8 + 11 ⇒ (5) + 11 = 16

Haste Attack 1d20 + 11 ⇒ (14) + 11 = 25
Damage 1d8 + 11 ⇒ (8) + 11 = 19

AC 22, DR 2, HP 54/59, under Effects of Haste


Dumah's Ray of Frost misses.
Eli severely wounds one of the gnolls.
Tyronel's arrows cut down 2 gnolls.

The Packmaster sees he is outnumbered and runs away, around the corner, leaving your line of sight, leaving the poor wounded gnoll surrounded by Jameena, Quzman, and Eli. The gnoll sounds in the distance sound closer now.

Updated Map


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

"Get after him Quzman, we can take care of this one."


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Quzman barely needs any encouragement to take off after fleeing packmaster, hoping his magically enhanced speed will allow him to catch up relatively quickly.

AC 24 HP:55/43 haste inspire courage

Base movement currently 40' with haste, double moving after the packmaster, incurring the AoO from the standing gnoll.


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Jameena slashes away at the remaining gnolls, eager to go after Quzman.

Attack roll 1d20 + 10 + 1 + 1 ⇒ (2) + 10 + 1 + 1 = 14
Damage roll 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Attack roll 1d20 + 10 + 1 + 1 ⇒ (11) + 10 + 1 + 1 = 23
Damage roll 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Attack roll 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23
Damage roll 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

AC 23, hp 38/54


Quzman Garhani wrote:
Quzman barely needs any encouragement to take off after fleeing packmaster, hoping his magically enhanced speed will allow him to catch up relatively quickly.

Gnoll AoO on Quzman: 1d20 + 3 ⇒ (20) + 3 = 23...possible critical!

1d20 + 3 ⇒ (12) + 3 = 15..no critical!
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Quzman runs after the packmaster, only to receive a deep gash across his back. Seconds later, Jameena's sword strokes end the gnoll's life, as he falls to the floor, blood seeping from multiple wounds. Quzman's magic aided speed allows him to catch up to the packmaster.

Since the packmaster moved 60' in his round, Quzman had to double move in order to catch him.


Once the gnoll is dropped, Dumah will double move to catch up to Quzman. Base speed is 60' now. He won't pass Quzman.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

Can we get an updated map before I post my action to start the next round?


Dumah takes off after Quzman and follows the ranger as he turns the corner and heads north after the Packmaster. Suddenly, Quzman and Dumah see new gnolls running toward them from the N and SW passages. The Packmaster screams in Gnoll, "Carrion Guards, yes! Here be Slayers, the mage and the Gnoll-Killer, kill them! Watch out for the archer!" Instantly, the party can tell these gnolls are different. They move more gracefully and wield their scimitars with greater skill, as they block off the N and S passages for Dumah and Quzman. Again, the party hears more gnolls coming from the N, NW, and SW. The Packmaster smiles at Quzman and Dumah, as he prepares to swing his axe.

Updated Map

New Initiative:
Eli
Tyronel
Packmaster
Quzman
Jameena
Dumah
Carrion Guards


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

Eli will race after Quzman and Dumah and attack the gnoll guards attempting to surround them. "You'll need more than some scimtar toating dog's off a leash to put a stop to the Sand Stalkers."

Move with haste to right behind the gnoll in row 18
Round 4 of Inspire ( I have three more rounds left after this round)

Attack Roll w/ Inspire, haste, Combat Expertise 1d20 + 10 ⇒ (8) + 10 = 18 Damage+cold 1d8 + 1 + 1d6 ⇒ (7) + 1 + (2) = 10

AC: 21; hp: 43/42


The gnoll skillfully blocks Eli's thrust with his shield, deflecting the blow away.


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Ty will move to what looks to be H 21, and fire an arrow at the gnoll engaged with Eli.

Attack with Haste 1d20 + 13 ⇒ (9) + 13 = 22
Damage 1d8 + 11 ⇒ (6) + 11 = 17

DM, I don't remember if Eli has inspired, but if he has, please add one to both my hit and damage roll. AC 22, DR 2, HP 54/59, under Effects of Haste.


The Carrion Guard facing Eli suddenly catches an arrow in the throat, as he gurgles some disgusting sound, blood flowing from his wound, and falls dead to the floor.

The Packmaster steps back 5' and intones magic at the ranger, trying to paralyze him with the power of Rovagug.

Will save Quzman!


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Will:1d20 + 4 ⇒ (14) + 4 = 18

Hoping the 18 succeeds, will go ahead and post

Snarling at the packmaster's attempt to bewitch him, Quzman deftly follows the gnoll's movement and unleashes his anger.

Attack(scim):1d20 + 13 ⇒ (10) + 13 = 23 (+3 gnoll, +1 haste, +1 bard)
Damage(scim):1d6 + 8 ⇒ (1) + 8 = 9

Attack(scim):1d20 + 13 ⇒ (14) + 13 = 27 (+3 gnoll,+1haste,+1bard)
Damage(scim):1d6 + 8 ⇒ (4) + 8 = 12

Attack(dag):1d20 + 13 ⇒ (5) + 13 = 18 (+3 gnoll, +1 haste, +1 bard)
Damage(dag):1d4 + 8 ⇒ (1) + 8 = 9

Attack(scim):1d20 + 8 ⇒ (19) + 8 = 27 (+3 gnoll, +1 haste, +1 bard)
Damage(scim):1d6 + 8 ⇒ (3) + 8 = 11

Attack(dag):1d20 + 8 ⇒ (4) + 8 = 12 (+3 gnoll, +1 haste, +1 bard)
Damage(dag):1d4 + 8 ⇒ (3) + 8 = 11

Confirm crit:1d20 + 8 ⇒ (8) + 8 = 16 (+3 gnoll, +1 haste, +1 bard)
Damage(crit):1d6 + 8 ⇒ (4) + 8 = 12


hp 61/61, AC 22/15/17, F +13 R +12 W +11 Init: +4, Perception: +0

Jameena also rushes down the corridor, turning the corner to slash at one of the scimitar-wielding gnolls. Move to J18 and attack.

Attack roll (inspire+haste) 1d20 + 10 + 1 + 1 ⇒ (4) + 10 + 1 + 1 = 16
Damage roll (inspire) 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Quzman does indeed resist the Packmaster's spell and following his dance of blades and three scimitar strokes later, the Packmaster lays dead at the ranger's feet!

Jameena moves up to swing at the Guard, but the gnoll deflects her blow with his shield.

Dumah is up!


Dumah smiles at Quzman. Our reputation preceeds us!

Duamh will cast Flaming Sphere in row 3, right behind the middle gnoll. Then as a move action, he'll move it into row 4, striking at the gnoll.

Reflex DC 16 save to avoid damage of 3d6 + 3 ⇒ (2, 2, 2) + 3 = 9


Carrion Guard Reflex save: 1d20 + 3 ⇒ (13) + 3 = 16...success!


The Carrion Guards move to attack! The three bare their teeth at Quzman in response to the Packmaster's death and charge the ranger, their scimitars poised to strike! Two of them almost slip on the Packmaster's body and Quzman deflects the other's blow! Quzman is protected on high by the dice gods...

Attack: 1d20 + 11 ⇒ (1) + 11 = 12
Attack: 1d20 + 11 ⇒ (11) + 11 = 22
Attack: 1d20 + 11 ⇒ (1) + 11 = 12

The next Guard takes on Jameena, but the blow is parried away!
Attack: 1d20 + 9 ⇒ (8) + 9 = 17

Finally, the last Guard moves on Eli, finally drawing blood, on the leader of the Sand Stalkers!
Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Two more Carrion Guards appear from the NW corridor, armed with bows. They shoot at Dumah and even with cover, one of the arrows hits the mage! As he pulls the shaft out, the mage sees black ichor on the arrow tip...Fort Save please Dumah!

1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
1d20 + 8 ⇒ (4) + 8 = 12..miss

Updated Map

The party is up and as usual, you hear more sounds of reinforcements coming from the North and East. Please post current HPs and AC in post. Thanks.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

AC:21; hp: 43/33
Round 5 of Inspire

Eli ducks, spins and thrust's Tempest at his attacker. "The Sand Stalkers are here, fear for your lives."

Bluff to Feint 1d20 + 15 ⇒ (12) + 15 = 27
Attack Roll w/ Inspire, haste, Combat Expertise 1d20 + 10 ⇒ (14) + 10 = 24
Damage+Cold+Sneak Attack 1d8 + 1 + 1d6 + 2d6 ⇒ (8) + 1 + (5) + (2, 6) = 22


Male Human Unchained Monk 6 | AC 21/21/17 | HP 66/66 | F+7, R+10, W+7 | Evasion | +2 on saves v. Enchantment spells and effects | Immune to all diseases, magical and supernatural | Init. +4; Perception +12 | CMD 27 | Speed 50'.

Ty moves to J21 and fires an arrow at the gnoll located at L12. "We need to press through this group. Bunched together like this, we are a sitting duck for a caster."

Attack with inspire courage and haste 1d20 + 13 ⇒ (1) + 13 = 14
Damage 1d8 + 11 ⇒ (3) + 11 = 14

AC 22, DR 2, HP 54/59

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