Tuktuk |
Tuktuk moves to keep up with Pallius, though his short legs couldn't keep up. He shouts at the goblins in their language as he advances upon them.
Move 20' towards Goblins, move action to load crossbow
The_Devilish_DM |
I will assume you mean B19, since Jerod killed the one in D19.
Lhuar moves up and kills the final conscious goblin!
The two goblin archers shoot Naeli, as she moves up the corridor:
1d20 + 3 ⇒ (14) + 3 = 17
1d20 + 3 ⇒ (19) + 3 = 22
Damage: 2d4 - 1 ⇒ (3, 1) - 1 = 3
The goblin sorceress sees Pallius coming and casts the spell Daze at him but the often weak willed warrior resists the spell, as the sorceress curses! Will save: 1d20 + 1 ⇒ (17) + 1 = 18
The goblin bodyguard readies an attack should Pallius move within reach!
Party is up!
Pallius Crispin |
Lhuar moves up and kills the final conscious goblin!
Quick! Use the prose against him Jerod, they already failed the will save on sleep! Pallius will CDG the unconscious goblins! But alas, such ease is not for the Pallius!
Move E31
Pallius readies his shield for the oncoming blow, and moves to trade blades with the goblins!
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Dmg: 1d8 + 4 ⇒ (1) + 4 = 5
Doh! Should have PA :( Oh well
Tuktuk |
Tuktuk shrugs at the goblins' continued attack; he was almost sure they'd flee in the face of Pallius's fury and their swiftly fallen companions. Growing more anxious about the Hellknights hot on their tails, he darts forward and looses a bolt at one of the little beasts, hoping to knock it down so that they can move on.
Single move to F27, shoot at goblin in front of him, with Point blank
Attack1d20 + 2 ⇒ (20) + 2 = 22
Attack1d6 + 1 ⇒ (6) + 1 = 7
Confirm crit1d20 + 2 ⇒ (16) + 2 = 18
Additional damage1d6 + 1 ⇒ (3) + 1 = 4
Lhuar |
Lhuar goes after the one in B20 next.
"Don't be begging for mercy now," he says with a smile on his face.
attack: 1d20 + 4 ⇒ (20) + 4 = 24
Crit confirm: 1d20 + 4 ⇒ (12) + 4 = 16
damage:2d4 + 3 ⇒ (3, 2) + 3 = 8
crit damage: 6d4 + 9 ⇒ (2, 4, 2, 3, 1, 1) + 9 = 22
30 damage total if crit is confirmed.
Jerod Winstrom |
Jerod finishes his spell, casting Sleep at the enemy goblins who were in so many ways responsible for the ruination of his expensive coat, the stark red wound easily visible. And the boots! Oh, it was a sad day of lamentation for the boots, now covered in gods knows what. He curses loudly, looking around for Zeke. "Zeke! Where are the markings? Where do we go next? By the gods, those knights will be after us soon! As he frantically searches for the next arrow marker.
Sleep goes off in F-34, Will Save DC 17. Should hit all of them?
Perception Check: 1d20 + 4 ⇒ (3) + 4 = 7
The_Devilish_DM |
Goblin will saves:
Sorceress: 1d20 + 1 ⇒ (15) + 1 = 16..fails
Goblin bodyguard: 1d20 - 1 ⇒ (19) - 1 = 18...success
Goblin archer: 1d20 - 1 ⇒ (6) - 1 = 5..fails
Naeli moves up and casts Color Spray on the last goblin, knocking him unconscious!
Goblin bodyguard: 1d20 - 1 ⇒ (15) - 1 = 14
Combat over! I assume you kill the sleeping/unconscious goblins.
Tuktuk |
Tuktuk looks about in concern, both at the carnage they'd created and the danger still coming their way. We're out of time; let's go! Zeke, which way?
He scans about for the symbol that would tell them where to go.
Perception
1d20 + 2 ⇒ (12) + 2 = 14
Marcello Lucani |
Marcello grimaces at the grisly task, but slits the throat of one of the goblins, and quickly searches it for anything useful. "We must be gone. The Hellknights will be close on our heels, and this area will be an obvious clue to them that we headed this way." He sheathes his blade, and prepares to move on.
The_Devilish_DM |
Corned? What do you think the Hellknights are up to?...LOL!
You find the following loot on goblins:
8 small short swords
4 small short bows
20 gp in assorted coins on the sorceress
Zeke comes out from his corner. "Guess the rumors about the goblins were true, eh?" He smiles weakly. Lhuar finds the rune that tells them the path to the hideout leads north.
After another 10 minutes of travel, the water level reduces in the sewer tunnels, though the smell is still awful. You reach another intersection at the same time a patrol of three soldiers turns the corner. The three young soldiers, no older than 21 years, are not clad in the famous Hellknight armor, but they wear chain mail and wield light crossbows, with swords hanging at their sides. Sunrods and flasks are clasped to their belts. "You're under arrest!" one of them screams! Zeke whispers, "Please try not to slay them, it'll bring a whole bunch of grief on the movement!"
Initiative:
Soldiers: 1d20 ⇒ 13
Jerod: 1d20 + 2 ⇒ (16) + 2 = 18
Lhuar: 1d20 + 3 ⇒ (3) + 3 = 6
Marcello: 1d20 + 2 ⇒ (9) + 2 = 11
Naeli: 1d20 + 2 ⇒ (1) + 2 = 3
Pallius: 1d20 + 2 ⇒ (10) + 2 = 12
No more difficult terrain, Jerod is up first.
Jerod Winstrom |
Jerod whispers back to Zeke, "Find us the way out of here; we need to know which direction to head!" Then, to the rest of the party, "I'll try to talk us out of this, or at least stall!"
Breathing through his nose and remembering the stern sargeant he was for a play known as "When I Was In The War," he channeled his gruffness.
"Under arrest? Under arrest?!" he calls out to the soldiers, sounding outraged. "SON, do you have ANY IDEA who we ARE?! Of COURSE you don't, and you're lucky we didn't mistake you for the sludge-drenched green-skins we almost thought you were! He rails into them, not pausing in the slightest."Hell, this here, he shouts, indicating the large Pallius, "...is the famous Goblinskinner. And you don't want him angry. He's killed more greenskins than the lot of your years combined ten over! He's good at what he does, and IT. AIN'T. NONE. PRET-TY! He enunciates each word at the end with rage, as though they couldn't possibly comprehend. Then, yelling some more for effect, he continues, and in doing so never even gasps for breath as the words flow from him, his face turning red.
We were hired on by the state to thin the goblin menace. Why, what the hell are you lot doing down here?! Don't you know this is a quarantined area? WHO PUT YOU UP TO THIS?! I WANT NAMES!!" he yells angrily, then rants and raves, his voice echoing down the walls, cursing all the way. I don't get paid enough for this garbage heap without dealing with trainees getting in my way. This is going to cost the state big WHEN I TELL THEM WHO INTERFERED WITH THIS OPERATION!" he says, then pauses, catching a breath. He launches right back at them though, immediately after, "But here's a tip, free, on me," he shouts, and shouts some more, the words almost like a striking assault. "There's a pack a' goblins we been tracking for a while, I'd say thirty, maybe more by the looks of it, and unless you consider death your friend, and you want to meet your friend and discuss it over tea," he yells, his words berating and dripping with venom, "..I SUGGEST. YOU DON'T. STICK AROUND! CAUSE THERE WILL BE BLOOD, SOLDIER!!"
Full-round action: Sargeant Mode, Activated!
Perform Oratory 1d20 + 8 ⇒ (1) + 8 = 9
Perform Act 1d20 + 9 ⇒ (1) + 9 = 10
Bluff 1d20 + 4 ⇒ (12) + 4 = 16
...really? Two 1s?
Corned? What do you think the Hellknights are up to?...LOL!
It's actually a well-documented fact in the Hellknight lore that they absolutely love a good Reuben...and there are never any survivors.
Tuktuk |
Tuktuk grimaces at the sight of soldiers...human soldiers, and young ones at that. It was one thing to kill a goblin, but quite another to kill a young man. He takes Zeke's words to heart, more for his own piece of mind than for the appearance of the rebels. He calls upon his inner powers to help his friends...perhaps he could provide a bit of help to guide their blows and deal with these young me without doing permanent harm.
Move action to load xbow; std action cast Bless
The_Devilish_DM |
The two soldiers in the back look confused at each other but their leader shakes off his doubts, "What goblin menace you talking about? In the sewers? That's ridiculous, only reports been from the Rego Cader, friend. Stop playing games with us. You're the ones who fled into the sewers from the Crossed Swords. You're under arrest, we'll just wait for the other Hellknight initiates to arrive and we'll settle this at the Citadel. Now put your weapons down or you will be shot, starting with speech boy. You have been warned." The soldiers move up 30', crossbows in their hands, ready to shoot at any sudden movements.
Love the speech Jerod, but the dice let you down.
The_Devilish_DM |
As Lhuar moves for his short bow, the nervous guards fire their bolts, one at Jerod, one at Lhuar, and one at Pallius, with great skill!
Attack on Jerod: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d8 ⇒ 5
Attack on Lhuar: 1d20 + 1 ⇒ (9) + 1 = 10
Attack on Pallius: 1d20 + 1 ⇒ (20) + 1 = 21
Confirmation: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d8 ⇒ 8
Marcello and Naeli are up!
Tuktuk |
Tuktuk takes a quick few steps forward to position himself behind Pallius, well shielded by the big man's body, but still moving forward to provide any assistance that he can. He calls upon his powers once again, bringing healing energies to all around him.
Move to E23, Channel energy...should get everyone from there
1d6 ⇒ 2
Jerod Winstrom |
"We've been attacked by goblins at every turn, despite your claims to the contrary! Ignorance such as yours does little to dispel the beliefs that you know so little of what REALLY goes on in the city you call home!" Jerod yells out, grumbling at the wound, the arrow knocking the sargeant's gruff voice out of him.
He hunkers down, beginning to quietly chant arcane words.
Full Round Action: Cast Sleep
Free Action: Shake Fist Angrily
The_Devilish_DM |