Lhuar
Male Dwarf Ranger (Beast Master) 2
LG Medium Humanoid (dwarf)
Init +3;
Senses Darkvision; Perception +7
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 22 (2d10+4)
Fort +5,
Ref +6,
Will +3
Defensive Abilities Defensive Training
--------------------
Offense
--------------------
Speed 20 ft.
Melee Dagger +4 (1d4+2/19-20/x2) and
. . Scythe +4 (2d4+3/x4)
Ranged Longbow +5 (1d8/x3)
Ranger (Beast Master) Spells Prepared (CL 0, 4 melee touch, 5 ranged touch):
--------------------
Statistics
--------------------
Str 14,
Dex 16,
Con 14,
Int 10,
Wis 15,
Cha 8
Base Atk +2;
CMB +4;
CMD 17
Feats Point Blank Shot, Precise Shot
Traits Conspiracy Hunter (Sense Motive), Indomitable Faith
Skills Acrobatics +0, Climb +3, Escape Artist +0, Fly +0, Handle Animal +4, Knowledge (nature) +5, Perception +7, Ride +0, Sense Motive +8, Spellcraft +1, Stealth +4, Survival +7, Swim +3
Languages Common, Dwarven
SQ Enemies: Humanoids (Human) (+2 bonus), Greed, Hardy +2, Hatred +1, Slow and Steady, Stability +4, Stonecunning +2, Track +1, Wild Empathy +1
Combat Gear Arrows (63), Dagger, Longbow, Scythe, Studded Leather;
Other Gear Backpack (empty), Blanket, winter, Flint and steel, Grappling hook, Holy symbol, silver (Erastil), Ink (1 oz. vial, black), Inkpen, Paper (sheet) (10), Pouch, belt (empty), Rations, trail (per day) (4), Rope, hempen (50 ft.), Tindertwig (5), Twine (50'), Waterskin
gp 107
sp 9
cp 9
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Track +1 +1 to survival checks to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.