Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


1,951 to 2,000 of 6,772 << first < prev | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | next > last >>

Male Human Rogue6/Clr1 Current Map

Galerio, you cannot see anything but you can hear something to the east and sounds like multiple voices off in the distance.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Jarvis runs down the hall and behind the orc,

"At least he is less than an ogre, seems the swamp is easing up on us finally!"


Male Human Rogue6/Clr1 Current Map

He will get an AOO then. trident: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d6 + 5 ⇒ (4) + 5 = 9

That gets it back to the orcs turn. He stabs at Ulfgard.
trident: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d6 + 5 ⇒ (2) + 5 = 7
That should hit w/o his armor. Parties turn.


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5
brvheart wrote:
Galerio, you cannot see anything but you can hear something to the east and sounds like multiple voices off in the distance.

"Beware, I hear company to the east!

Galerio will use his turn to cast his scroll of mage armor.


Naomi, having drawn her sword and shield hums a child's lullaby as she casts arcane strike on her sword, the she chops at the Orc with a vicious upper thrust.

"You really should have taken the deal big guy"

Dueling Sword, arcane strike

attack: 1d20 + 5 ⇒ (10) + 5 = 15 for damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Hagrym strikes out at the Orc yet again.

Attack 1d20 + 5 ⇒ (13) + 5 = 18
Damage 1d10 + 3 ⇒ (10) + 3 = 13


Male Human Rogue6/Clr1 Current Map

And the orc falls. xp=75 each


ya big moron, wasted a perfectly good spell on you

as the orc falls, Naomi kicks it in the ribs for good measure, she sheaths her sword and shoulders her shield and quickly checks the body for anything of value, pocketing whatever she finds as she stands up, she drops her shield back on her arm and points down the hall way.

"well boys, we can keep going that way or head back the way we came and see what's going on the other direction, what do you fella's think and who is taking point?"

as she talks she sends her dancing lights around the chamber too keep a keen eye out.
perception, orc: 1d20 + 7 ⇒ (18) + 7 = 25
perception, room: 1d20 + 7 ⇒ (10) + 7 = 17


Male Human Rogue6/Clr1 Current Map

He's dead. The big moron, err orc had a masterwork trident, shortsword, leather armor, a ring and two potions. And of course the heavy crossbow.


Male Human Rogue6/Clr1 Current Map

A group of troglodytes emerges from the passageway to the east and attacks Galerio.

club: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d6 + 1 ⇒ (5) + 1 = 6
club: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d6 + 1 ⇒ (3) + 1 = 4
club critical threat confirm: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 + 1 ⇒ (3) + 1 = 4

Casting the mage armor saved you a crit.

init trogs: 1d20 - 1 ⇒ (17) - 1 = 16


Male Human Rogue6/Clr1 Current Map

Top of round, Shandar and Galerio first. Those in the room with the dead orc will need to double move to get into the combat. Cyric and Shandar are still in the passage so they can make it.


Male Human Rogue6/Clr1 Current Map

Shandar delays until after Turvijagal and Galerio. Galerio delays until after Turvijagal.


Male Half-Elf Rogue (inactive)

Turvijagal will try to tumble past the beast in front of Galerio to get behind it and hit it with his shortsword.
acrobatics: 1d20 + 8 ⇒ (7) + 8 = 15
masterwork short sword (sneak): 1d20 + 9 ⇒ (10) + 9 = 191d6 + 2 + 1d6 ⇒ (6) + 2 + (1) = 9


Male Human Rogue6/Clr1 Current Map

Galerio takes a 5' step back (Galerio I will let you decide what action you wish to take after that). Shandar moves up and casts burning hands on the front three trogs DC 13.
burning hands: 2d4 + 1 ⇒ (1, 4) + 1 = 6
reflex: 1d20 - 1 ⇒ (6) - 1 = 5
reflex: 1d20 - 1 ⇒ (10) - 1 = 9
reflex: 1d20 - 1 ⇒ (16) - 1 = 15


Male Half-Elf Rogue (inactive)

reflex: 1d20 + 8 ⇒ (19) + 8 = 27

Turvijagal curses his timing a bit as he easily evades Galerio's Burning Hands spell.


Male Human Rogue6/Clr1 Current Map

Hagrym, Naomi and Ulfgard and then the trogs turn.


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

The burly dwarf takes a double move north, heading to help the weaker members of the party against the new attackers. "I'm coming....I'll teach them to pick on someone their own size from now on!"


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Moving forward and grabbing his shield ulfgard attacks the first
1d20 + 7 ⇒ (7) + 7 = 141d10 + 4 ⇒ (9) + 4 = 13


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will go on total defense and keep taking 5 foot steps back until the rest of the party is past him.


crap, crap, crap,

Not knowing what else to do, as she runs toward the combat zone, Naomi starts to sing a barbarian war chant, banging on her shield to imitate the sound of when the barbarians bang on there shield with there swords.

"We will kill you,bang We will kill you,bang
We will kill you,bang We will make you dead bang. bang"

thirty foot move, inspire courage standard action


Male Human Rogue6/Clr1 Current Map

Sorry Ulfgard, as I said you need to double move to get there. You would not have hit their AC anyway.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

One day I will take part in combat...


Male Human Rogue6/Clr1 Current Map

The good news is there are five of them Jarvis!


Male Human Rogue6/Clr1 Current Map

The trogs move up one moving through Turvijal's threat zone so you get an AOO. One each attacks Turv, Hagrym, Shandar and Galerio. The last one cannot get into combat.
club on Turv: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d6 + 1 ⇒ (4) + 1 = 5
club on Hagrym: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d6 + 1 ⇒ (5) + 1 = 6
club on Shandar: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d6 + 1 ⇒ (6) + 1 = 7
club on Galerio: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 + 1 ⇒ (2) + 1 = 3

Looks like Casey with all those wiffs! Jarvis and Cyric are next then top of round


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Moving past the same line of people he just ran past Jarvis squeezes into an available slot and attacks the front most monster, enhancing the weapon,

Bring the double 20!

Attack: 1d20 + 5 + 1 + 1 ⇒ (15) + 5 + 1 + 1 = 22

Damage: 1d6 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11


Male Human Rogue6/Clr1 Current Map

Kinda full up, but I am sure Shandar or Galerio wouldn't mind backing up 5' to let you in!


Male Half-Elf Rogue (inactive)

Action for the top of the round. I'll be out and about for much of tomorrow, so I might be a bit slow in posting otherwise.

Turvijagal will tear into the Troglodyte between him and Hagrym (to get sneak damage) using his short-sword and dagger (TWF and bard song from Naomi):
short sword (m.w., primary-hand): 1d20 + 8 ⇒ (10) + 8 = 181d6 + 3 + 1d6 ⇒ (4) + 3 + (4) = 11
dagger (off hand): 1d20 + 7 ⇒ (4) + 7 = 111d4 + 2 + 1d6 ⇒ (1) + 2 + (1) = 4


Male Human Rogue6/Clr1 Current Map

You don't have the flank to get the sneak, but you kill that one anyway! Dagger is going to miss.


Male Human Rogue6/Clr1 Current Map

Shandar takes a 5' step back and casts force missile
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Another trog falls


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Hagrym returns the attack on the trog that just swung at him.

Attack 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15

Damage 1d10 + 3 + 1 ⇒ (9) + 3 + 1 = 13


Male Human Rogue6/Clr1 Current Map

Hagrym drops another trog. Three down, two to go.


Male Human Rogue6/Clr1 Current Map

Cyric gives Ulfgard a bit of luck. Roll twice on your next attack, etc and take the best roll. Galerio, Naomo and Ulfgard are up.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

Cyric, after cheering Ulfgard on to do good work, keeps an eye out in the south to make sure these creatures do not sneak around and flank the party.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24


Male Dwarf
Crunch:
HP53/57, In+1 Perc +9 F+6 R+5 W+3 AC19 FF18 T11 Darkvision, 20 ft
Ranger 6

Moving forward to a vacated spot the dwarf lets his axe do the talking
Attack: 1d20 + 7 ⇒ (19) + 7 = 261d10 + 4 ⇒ (3) + 4 = 7
Attack: 1d20 + 7 ⇒ (4) + 7 = 111d10 + 4 ⇒ (5) + 4 = 9


must be mutant trogs, not much smell, hard to get up there, I'll let the dwarves take care of this, oh Ulfgard missed, maybe not

seeing that the boys had the trogs well in hand, Naomi continues to sing her barbarian war chant, discontinuing the banging as she returns her sword to its scabbard and draws the wand to heal whoever needs it.

"We will kill you,pause We will kill you,pause, We will kill you, pause We will make you dead extended pause"

this song is better with the percussion I think

inspire courage, move action sheath sword, move action draw wand


Male Half-elf Protean Sorcerer 4 | HP: 21/21 | AC: 13 (17) Tch: 13 FF: 10 | CMD: 14 | Fort:: +2 Ref: +4 Will +6 | Init: +5 | Perception: +5

Galerio will just stay ready with crossbow.

"Naomi, I've been wounded and could use some of that healing.


Male Human Rogue6/Clr1 Current Map

Ulfgard hit, he got to chose the better attack roll


Male Human Rogue6/Clr1 Current Map

One trog attacks Turvijagal and one Hagrym

club: 1d20 + 2 ⇒ (2) + 2 = 4 damage: 1d6 + 1 ⇒ (4) + 1 = 5
club: 1d20 + 2 ⇒ (5) + 2 = 7 damage: 1d6 + 1 ⇒ (6) + 1 = 7

Took all my good rolls on Oro! Jarvis and Cyric are up then top of round.


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Just waiting...


Male Human Rogue6/Clr1 Current Map

You are up Jarvis and can move up and attack one of the Trogs.


Male Human Oracle (Dual-Cursed) 4 / Cleric (Devoted Pilgrim) 1; HP 32/32, Init +0, Perception +12, AC 18/FF 18/T 10; Fort +3, Ref +1, Will +9; CMB +3, CMD 13; Luck 6/6, Channel 8/8, Doorsight 6/6

LOL. Well thats good.

Cyric moves up and checks out Galerio's wounds.

Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds reroll: 1d8 + 1 ⇒ (5) + 1 = 6


Stuff:
Magus 4 [29/29 HP] [7/7 Arcane Pool] [AC:17 T:13 FF:15] [Perc +4] [F+4/R+3/W+4] [CMB +6] [CMD 18] [INIT +4]
Skills:
Climb +6, Craft (sculpture) +10, Fly +6, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +4, Ride +4, Spellcraft +11, Swim +6, Use Magic Device +7

Moving over to stand on the dead trog,

Previous rolls okay? Sorry my IRL group we cant stand on dead guys, I am assuming I can here.


Male Human Rogue6/Clr1 Current Map

The dead are just objects. If they are really big the might be difficult terrain, but I never worry about it. OK, now I see the previous rolls and was going to suggest saving them at the time. Except you are going to take two AOO's with that movement

club: 1d20 + 2 ⇒ (3) + 2 = 5 damage: 1d6 + 1 ⇒ (5) + 1 = 6
club: 1d20 + 2 ⇒ (1) + 2 = 3 damage: 1d6 + 1 ⇒ (3) + 1 = 4

lol, they miss badly. You finish off another one.


Male Human Rogue6/Clr1 Current Map

Shandar will move south to watch the flank. Top of round.


Male Half-Elf Rogue (inactive)

Turvijagal attacks the last trog standing next to him with his shortsword and dagger:
short sword (m.w., primary-hand): 1d20 + 6 ⇒ (9) + 6 = 151d6 + 3 ⇒ (3) + 3 = 6
dagger (off hand): 1d20 + 5 ⇒ (19) + 5 = 241d4 + 2 ⇒ (3) + 2 = 5
dagger (confirm critical): 1d20 + 5 ⇒ (5) + 5 = 101d4 + 2 ⇒ (2) + 2 = 4
Taking advantage of Naomi's sing-song. Tra-la-la-la!

"It's all in the wrist!"


M Dwarf Cleric (Warpriest) of Torag 2/Medic | LG | HP: 32/32 | AC 19 | speed: 15 | F+9, R+5, W+10 | Resistances: Poison 1 | Perc +8 |Darkvision 60’

Hagrym steps to get to the last trog.

Attack 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14


Male Human Rogue6/Clr1 Current Map

That finished them off. XP=250 each for the Troglodytes. Each has a club and 3 javelins.
1) Ink (1 oz. vial) Low Quality: 7gp
2) Lock, Simple Inferior Quality: 12gp
3) Saddle, Pack Exceptional Quality: 9gp
4) Caltrops Standard Quality: 1gp
5) Sickle Fine Quality: 8gp
6) Saddle, Riding Inferior Quality: 6gp
2 Potions
Gems and Jewels Breakdown
Rhodochrosite 8gp, Turquoise 9gp, Smoky quartz 15gp, Azurite 9gp, Malachite 4gp

Coins
pp: 1, gp: 32, sp: 110, cp: 300


Naomi, Ulfgard and Galerio was wounded (Cyric healed Galerio) was anyone else wounded?

AS soon as Hagrym bashes the last troglodyte Naomi stops singing, as she walks up to Ulfgard,humming softly she uses the wand on him, she then uses the wand on herself, as she stops humming and puts the wand away she asks

"Nice swing, Hagrym, good job boys, after we see what these creatures have worth taking which way shall we go? the north-east route or the south-east route?"

As they empty the pockets of the dead Naomi casts detect magic to see if anything needs further investigation. She keeps a keen eye out while doing so.

Naomi clw: 1d8 + 1 ⇒ (6) + 1 = 7
Ulfgard clw: 1d8 + 1 ⇒ (4) + 1 = 5

perception: 1d20 + 4 ⇒ (19) + 4 = 23


Male Human Rogue6/Clr1 Current Map

The potions are magical.


Male Human Rogue6/Clr1 Current Map

potion1:
virtue
DC 20
potion2:
animate rope
DC 21

1,951 to 2,000 of 6,772 << first < prev | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Lost Lands Campaign Game Play All Messageboards

Want to post a reply? Sign in.