| DM - ARC |
Well that's annoying... Forum ate last nights post
Gnasher looks oddly at Thorvald's remark. "I don't serve a wyrm. What do mean different? You make no sense. So do you plan to wait here or are we taking the fight to the witch?"
The sky is lightening as the first rays of dawn a begin illuminating the world around you. In the pre morning light you can see that of the two large worgs one of them has a slightly reddish tinge at the tips of its black fur.
| Anastasiya |
In response to Rutilux: "No, I don't think so. But this is something interesting nevertheless."
Ana gets out her dagger and cuts the ring from the worg's ear, all the while watching closely for changes in the worg's physical appearance.
Lets see who you really are.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
| Thorvald the Black Shield |
"I mean you are so much bigger than your brethren. It seems dragon blood must run strong in your veins. As far as where we will fight the witch, we will have to decide what battlefield best suits us. It sounds like you intend to come with us?"
| Skallangbiorn |
☩ Special Attacks
➣ Channel Positive energy 3/6 (DC 17, 3d6)
➣ Alignment Channel (Evil Outsiders)
➣ Destructive Smite (+3, 5/6)
➣ Ferocious Strike (+3, 6/6)
➣ Touch of Glory (+8 Social, 5/6)
☩ Domain Spell-Like Abilities - (CL 6th; concentration +9)
☩ Spells
➣ Level 3 (3+1+1/day)
■Prayer■
Inflict Serious Wounds
Agonizing Rebuke
Searing Light (Domain)
■Rage■ (Domain) CSW
➣ Level 2 (3+1+1/day)
Protection from Evil, Communal
Spear of Purity/smaller]
[smaller]■Spiritual Weapon■
Bull's Strength (Domain)
Shatter (Domain)
➣ Level 1 (4+1+1/day)
■Shield of Faith■ CLW
■Murderous Command■
■Deadeye's Lore■
Sanctuary
True Strike (Domain)
Enlarge Person (Domain)
➣ Level 0 (4 at will)
Detect Magic
Purify Food & Drink
Light
Stabilize
■ Used
♟ ♟ ♟ ♟ ♟ ♟
Skallangbiorn whispers a quick prayer, stooping low to grasp a handful of dirt. He rubs it between his hands and casts Deadeye's Lore granting him divine guidance in speedy tracking.
"We know what must be done." He strides over to the mounts and gathers the reins of his warhorse. Skall checks the stirrups and saddle straps a Rutilux had instructed. "I can track these beasts back to their hag. I suggest we get moving, strike hard and fast."
Towards Gnasher and Thorvald. "Gnasher, you and any warriors you bring, I suggest attacking as a pack. When an enemy is wounded, you and your warriors attack as one. Bring the might of the dragon down upon them."
To the others, "Perhaps a similar strategy as earlier...horsemen to the charge, myself, Ana and Julian attack at range. The distance attacks will put them off balance, Rutilux and Thorvald charge putting them further off balance, Jediah, Zethyris and I close the distance from direct contact. Ana, in addition to your magics, you and I will need to be vigilant to the hag's sorcery, identify what she employs to protect the group."
"With Isham not here to employ his coordination of the fighting, we will need to rely on Rutilux's eyes from the saddle to keep us appraised for the battlefield. We must stay focused if we are to win this battle."
Skallangbiorn looks to the party for further suggestions.
Action(s] List
➣Cast Deadeye's Lore
➣Survival: 1d20 + 11 + 4 ⇒ (5) + 11 + 4 = 20 ...worg back trail
➣Ride: 1d20 + 2 ⇒ (13) + 2 = 15
| Zethyris |
"A fine plan, Skall. We may need to rely on Rutilux to run down the witch, should she attempt to flee in her chariot. We should try to surround her."
| Zethyris |
"With the worgs not reporting in, I think the witch will be suspicious. I wouldn't trust our chances of fooling her."
| DM - ARC |
With the plan finally settled upon and everyone prepared for the final stage everyone mounts up to close the distance to the Lady Verisse's encampment which comes into view shortly as the sun rises higher into the sky.
Three large tents dominate the camp with almost a dozen smaller tents still being erected by servants circling the surrounding area. Close to thirty people can be seen milling about the area in various colours, some obviously nobles or wealthy merchants while other are clearly servants or soldiers. Two or three people seem to have noticed your presence but no alarms have be sounded yet. You can also see four or five worgs pacing the perimeter in a vague semblance of a patrol. There's no sign of a chariot but it could be behind the large tents.
if you're charging straight in ill need initiative and first actions. You can reasonably expect a surprise round for any ranged actions before the worgs notice and get involved.
| Skallangbiorn |
☩ Special Attacks
➣ Channel Positive energy 3/6 (DC 17, 3d6)
➣ Alignment Channel (Evil Outsiders)
➣ Destructive Smite (+3, 5/6)
➣ Ferocious Strike (+3, 6/6)
➣ Touch of Glory (+8 Social, 5/6)
☩ Domain Spell-Like Abilities - (CL 6th; concentration +9)
☩ Spells
➣ Level 3 (3+1+1/day)
■Prayer■
Inflict Serious Wounds
Agonizing Rebuke
Searing Light (Domain)
■Rage■ (Domain) CSW
➣ Level 2 (3+1+1/day)
Protection from Evil, Communal
Spear of Purity
■Spiritual Weapon■
Bull's Strength (Domain)
Shatter (Domain)
➣ Level 1 (4+1+1/day)
■Shield of Faith■ CLW
■Murderous Command■
■Deadeye's Lore■
Sanctuary
■True Strike■ (Domain)
Enlarge Person (Domain)
➣ Level 0 (4 at will)
Detect Magic
Purify Food & Drink
Light
Stabilize
■Used■
♟ ♟ ♟ ♟ ♟ ♟
Skallangbiorn maintains his pace for the time being.
"Praise Gorum, the fields will be awash in blood this day..." Skallangbiorn intones, his guts tightening with anticipation of the fight to come. He scans the area, taking in the potential enemies and wary of the servants and nobles. "We will sow confusion in the camp upon our attack...nobility and servant alike will likely scatter..."
If Julian is still in sight... Skall's head turns slightly to spy Julian. "You can take advantage of the confusion to slip into their ranks...you among us may have the first strike in the hag..." He angles his horse closer you Julian and reaches a gauntleted hand to the man's shoulder, muttering a prayer. Casting True Strike on Julian He leans back in the saddle and gives thanks to Gorum. "Your next strike has the blessing of the Lord in Iron, it will not miss."
♟ If Julian is not present, True Strike is for Rutilux ♟
To the Jediah, "What is your preference? I can Enlarge your stature to follow your namesake, or grant you the strength of the Bull..."
For the others, "The worgs will be first upon us, then the soldiers in the hag's retinue. If she makes for an escape, it will fall to you Sir Rutilux to give chase." He pauses, eyes still scanning the area. "Beware of grouping too close, if our princess has the ability to strike many at once...then so does the witch."
For Ana, "Might I suggest a blast of fire for the central tent? Once the occupants emerge, I will launch my own attack at range in hopes of striking the witch."
He look back to Rutilux, "At your command, Sir Knight. Call the charge."
Action(s) List
➣Cast True Strike
➣Initiative: 1d20 + 2 ⇒ (14) + 2 = 16 ...if we go
➣Ride: 1d20 + 2 ⇒ (17) + 2 = 19
➣Concentration: 1d20 + 9 ⇒ (9) + 9 = 18
➣Cast Enlarge Person or Bull's Strength on Jediah, based on his choice
| DM - ARC |
if everyone is in agreement with Skallangbiorn's plan everyone making ranged attacks please make them. The surprise round will have everyone riding into melee range. I'd suggest you wait to make the mountain a mountain until you arrive. Even a northern war horse can carry a large sized half-Orc.
If anyone wants clarifications on anything ask.
Julien can you give me a ride check to keep your horse quiet as you ride up, suitably away from the others of course, so your horse doesn't ruin your attempt at sneaking up
| Anastasiya |
Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
"Lets hope she is home. I hope you all can appreciate what I am giving up here. Her tent is going to be full of precious things that I won't be able to loot because they are going to burn in the fire. You owe me, just so you know."
With a well placed fireball, Ana ignites the tent she believes to be Verisse's.
Any obvious signs which of the three large tents could be hers?
damage: 6d6 ⇒ (1, 4, 4, 6, 4, 3) = 22
Just to confirm: we haven't had any time to sleep and prepare spells since we ambushed the trappers, right?
If so: Spells remaining: 3rd 1/4, 2nd 5/6, 1st 6/8
| Skallangbiorn |
☩ Special Attacks
➣ Channel Positive energy 3/6 (DC 17, 3d6)
➣ Alignment Channel (Evil Outsiders)
➣ Destructive Smite (+3, 5/6)
➣ Ferocious Strike (+3, 6/6)
➣ Touch of Glory (+8 Social, 5/6)
☩ Domain Spell-Like Abilities - (CL 6th; concentration +9)
☩ Spells
➣ Level 3 (3+1+1/day)
■Prayer■
Inflict Serious Wounds
Agonizing Rebuke
■Searing Light■ (Domain)
■Rage■ (Domain) CSW
➣ Level 2 (3+1+1/day)
Protection from Evil, Communal
Spear of Purity
■Spiritual Weapon■
Bull's Strength (Domain)
Shatter (Domain)
➣ Level 1 (4+1+1/day)
■Shield of Faith■ CLW
■Murderous Command■
■Deadeye's Lore■
Sanctuary
■True Strike■ (Domain)
■Enlarge Person■ (Domain)
➣ Level 0 (4 at will)
Detect Magic
Purify Food & Drink
Light
Stabilize
■Used■
♟ ♟ ♟ ♟ ♟ ♟
Skallangbiorn rides forward, watching the fireball burn the very air as it speeds towards the central tent. Now let us see who flees from the inferno left behind. He seeks out the one most likely to be the hag and calls upon great Gorum to sear the flesh from her bones with his divine light.
Action(s) List
➣ Perception: 1d20 + 3 ⇒ (12) + 3 = 15
➣Cast Searing Light
➣ Ranged Touch Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Searing Light: 3d8 ⇒ (2, 4, 8) = 14 ..no save
| Rutilux |
Sorry, fell behind at a bad time. Last time I tried to post, Paizo went down on me which makes me think it has an anti-cavalier bias!
"Yes, this time I hope to pick better targets than hapless hunters," Rutilux says, some of his former actions, however unintentional, troubling him greatly, "And fear not, Ana. I'm sure much magic will be quite durable."
"Now" He informs the others after everything is in place, and he begins to ride forward
Ride: 1d20 + 10 ⇒ (19) + 10 = 29
While Sunfire's own magic would allow him to outdistance the others, Rutilux tries to keep it somewhat uniform with those also at the obvious 'speartip' of the attack. Sunfire seems to know this, but appears quite eager to begin the battle in earnest. Perhaps even more eager than its master.
| Anastasiya |
"And fear not, Ana. I'm sure much magic will be quite durable."
"But what about the shoes and dresses? What about the pillows and curtains? Not everything which is beautiful is as durable as a magic full plate, my dear friend."
| Zethyris |
Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Zethyris fires an arrow as they approach.
Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d6 ⇒ 5
Preference is shooting a worg, but if there is a flat-footed guard within 30 feet, I'll shoot at that instead to get sneak attack: 3d6 ⇒ (1, 2, 4) = 7.
| DM - ARC |
initiative Order:
Zethyris 25
Anastasiya 23
(*********) 21
Jediah 18
(*********) 17
Skallangbiorn.16
Worgs 14
Kobolds 11
Soldiers 9
Gnasher 8
Rutilux 1
Julian 1
Thorvald 1
The group splits apart as they get closer to the encampment. First Julian veers left and away from the ground, slowing slightly as he eases his mount towards your goal quietly. Then Skallangbiorn and Anastasiya slow in preparation for their magics. Zethyris slowing his speed a bit draws his bow and fires at the closest Worg (no human soldiers are close enough for S.A. Damage) planting his arrow just above the Worg's shoulder. Anastasiya then targets the most ornate and decorative tent with her destructive inferno. The tent collapses under the force of the magics unleashed upon it and bursts into bright multicoloured flames. Jediah, Rutilux and Thorvald steer their horses slightly away from the camp to intercept the Worgs that are turning to attack. Skallangbiorn's magics targeted at the most extravagantly dresses woman send an eye watering,y bright burst of light that burns the woman to ashes. Gnasher and his kobolds continue to run towards the camp but they're still a long way away.
| Zethyris |
Seeing Skall's target roast, Zethyris calls out, "I have a feeling that wasn't her. I don't expect the witch to go down that easily."
Zethyris tries to bury his uneasiness at the deaths this assault has already begun to cause. These are Irriseni nobles - the enemy. This is a war, right? These are the ones sending their soldiers to fight us.
Even so, he fails to fully convince himself. Steeling himself for the battle and resolving not to strike at non-combatants himself, he moves to help with the oncoming worgs, trading his bow for Clarise.
| Anastasiya |
"Yes, I have that same feeling. Gnasher! Which one is the which? Show us where she is!"
ARC, how far away is each one of us from the burning tent? How far away are the patrolling worgs? What size is the camp's diameter? How many guards are inside the camp? (Pyrotechnics has a 120ft. radius. Can I cast that on the burning tent without blinding any of my own people? Does it look like it would affect any foe who isn't a peasant?
| Skallangbiorn |
☩ Special Attacks
➣ Channel Positive energy 3/6 (DC 17, 3d6)
➣ Alignment Channel (Evil Outsiders)
➣ Destructive Smite (+3, 5/6)
➣ Ferocious Strike (+3, 6/6)
➣ Touch of Glory (+8 Social, 5/6)
☩ Domain Spell-Like Abilities - (CL 6th; concentration +9)
☩ Spells
➣ Level 3 (3+1+1/day)
■Prayer■
Inflict Serious Wounds
Agonizing Rebuke
■Searing Light■ (Domain)
■Rage■ (Domain) CSW
➣ Level 2 (3+1+1/day)
Protection from Evil, Communal
Spear of Purity
■Spiritual Weapon■
Bull's Strength (Domain)
Shatter (Domain)
➣ Level 1 (4+1+1/day)
■Shield of Faith■ CLW
■Murderous Command■
■Deadeye's Lore■
Sanctuary
■True Strike■ (Domain)
■Enlarge Person■ (Domain)
➣ Level 0 (4 at will)
Detect Magic
Purify Food & Drink
Light
Stabilize
■Used■
♟ ♟ ♟ ♟ ♟ ♟
"We fight a war. It is the responsibility of thinking beings to choose their sides well. Treating with the enemy puts them in harm's way. Nobles as much as those poor souls we killed earlier. We reconcile and move on, or we become blunted weapons of no use." Skallangbiorn turns his attention to Jediah and calls upon the Lord in Iron to invigorate and Enlarge the half-orc. Once done, he draws his weapon and prepares for the charging worgs.
Action(s) List
➣Concentration: 1d20 + 9 ⇒ (18) + 9 = 27
➣Cast Enlarge Person
| Rutilux |
Rutilux will ride on the first worg he can and swings his flail down on at it's head.
Assuming charging is not likely given the beast's speed to meet up
To hit: 1d20 + 11 ⇒ (10) + 11 = 21
Dmg if that hits: 1d8 + 5 ⇒ (7) + 5 = 12
second attack if appropriate 1d20 + 6 ⇒ (2) + 6 = 8
Dmg: 1d8 + 5 ⇒ (6) + 5 = 11
| DM - ARC |
The encampment is roughly fifty feet wide and eighty feet long. The melee trio (Rutilux, Jediah and Thorvald are ninety feet away from the small tents. Everyone else is fifty feet back from them (unless someone wants to be farther back). Three worgs are within charge range of the melee team (90/70/35ft). Since you act first Ana it would go off before any of you get into range and would cover almost every enemy. The kobolds are still 350 ft away from the camp running up. Those with 1 initiate haven't rolled yet.
| Thorvald the Black Shield |
"OMG Jediah now has huge . . . "
"The middle worg is mine! Wintersbane claim your vengeance!"
Thorvald rides forth into a charge and brings Wintersbane up in a brutal two handed up swinging arc.
To hit
1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34
Whoowhoo! To confirm.
1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
Damage
2d10 + 18 ⇒ (5, 9) + 18 = 32
| Anastasiya |
I am willfully destroying precious treasure and Jediah is suddenly huge, while we are slaughtering helpless peasants. This must be the most bizarre nightmare I've ever had.
Ana casts a spell that makes the burning tent explode into a blinding flash of light.
Spells remaining: 3rd 1/4, 2nd 4/6, 1st 6/8
| Zethyris |
Zethyris rides up to the front and dismounts, trusting his own feet more than a horse. He draws his sword and prepares to join the fight.
Double moving my horse towards the worgs, drawing sword on the way.
Ride: 1d20 + 5 ⇒ (17) + 5 = 22
Quick dismount attempt successful.
| DM - ARC |
initiative Order:
Zethyris 25
Anastasiya 23
(*********) 21
Jediah 18
Armoured man 17
Skallangbiorn.16
Worgs 14
Kobolds 11
Soldiers 9
Gnasher 8
Rutilux 1
Julian 1
Thorvald 1
Zethryis trusts his mount as he rides up to the tents and then leaps of as his mount begins to turn aside, placing a fully erect tent between him and any soldiers present. Anastasiya rides up enough to invoke more arcane energies as she funnels her mystical power into the burning flames causing them to erupt violently skywards in a blinding flash causing most of the soldiers and people present to stumble and stagger. A man in dark armour rushes out of one of the other tents and starts yelling, "Wake up you fools! Someone put this fire out. Soldiers form perimeter around the nobles." before wrapping himself in a tapestry of arcane energies that cause his body to before indistinct and out of focus. Skallagbiorn rides up to the minnow dis ousted Jediah and with a pray to the god of battle lays his hand upon Jediah's shoulder as divine energies wrap around him causing his body and gear to almost double in size. Jediah then charges the only Worg within his range using his newfound strength and size cuts the Worg in half as his glaive buries itself a foot into the ground beneath it. The leftmost Worg rushes up to Skallangbiorn's mount and tries to bite it, its jaws snapping down on his horses left leg (9 damage). The right most Worg rushes towards Sunfire snapping viciously and only Rutilux's skillful riding can hope to avoid the blow (DC 22 to avoid 8 damage). The kobolds and Gnasher rush forward across the open ground as fast as their little legs can carry them. One of the soldiers is coherent enough to realize that a giant half Orc is a bad thing and fires his bow at Jediah. The arrow glances harmlessly off of his armour. Rutilux swings his flail down viciously causing it to hammer off of the worg's back, the same Worg that attacked Sunfire, but his backswing is too high as it passes harmlessly overhead. Thorvald rides the third Worg, the one attacking Skallangbiorn, swinging Wintersbane eagerly the moment he arrives. By fluke or fate, his swing slices through the worg's neck severing its head cleanly with one strike. Julian moves closer to the battle whilst still hiding his presence from everyone.
bite vs Skallangbiorn's horse: 1d20 + 7 ⇒ (8) + 7 = 15damage: 1d6 + 4 ⇒ (5) + 4 = 9
bite vs Sunfire: 1d20 + 7 ⇒ (15) + 7 = 22damage: 1d6 + 4 ⇒ (4) + 4 = 8
arrow vs Jediah: 1d20 + 7 ⇒ (6) + 7 = 13damage: 1d8 + 1 ⇒ (6) + 1 = 7
| Anastasiya |
Spellcraft (to identify what spell the man in black armor is casting on himself): 1d20 + 4 ⇒ (3) + 4 = 7
What was that? Looks like a weird version of prestidigitation.
Ana fires a trio of magic missiles at the man in black armor, saving her last fireball for the witch.
1d4 + 1 ⇒ (3) + 1 = 4
1d4 + 1 ⇒ (4) + 1 = 5
1d4 + 1 ⇒ (4) + 1 = 5
Spells remaining: 3rd 1/4, 2nd 4/6, 1st 5/8
| Rutilux |
Ride: 1d20 + 10 ⇒ (9) + 10 = 19
The worg's fangs find purchase on sunfire, and Rutilux retaliates when he can, his flail again lashing out. While he knows Thorvald's target is probably the wiser, he can't leave his steed to be devoured.
"I'll try to be there in a moment..."
To hit: 1d20 + 11 ⇒ (4) + 11 = 15
Dmg: 1d8 + 5 ⇒ (2) + 5 = 7
Second Roll to hit: 1d20 + 6 ⇒ (6) + 6 = 12
Dmg: 1d8 + 5 ⇒ (1) + 5 = 6
| Skallangbiorn |
☩ Special Attacks
➣ Channel Positive energy 3/6 (DC 17, 3d6)
➣ Alignment Channel (Evil Outsiders)
➣ Destructive Smite (+3, 3/6)
➣ Ferocious Strike (+3, 6/6)
➣ Touch of Glory (+8 Social, 5/6)
☩ Domain Spell-Like Abilities - (CL 6th; concentration +9)
☩ Spells
➣ Level 3 (3+1+1/day)
■Prayer■
Inflict Serious Wounds
Agonizing Rebuke
■Searing Light■ (Domain)
■Rage■ (Domain) CSW
➣ Level 2 (3+1+1/day)
Protection from Evil, Communal
Spear of Purity
■Spiritual Weapon■
Bull's Strength (Domain)
Shatter (Domain)
➣ Level 1 (4+1+1/day)
■Shield of Faith■ CLW
■Murderous Command■
■Deadeye's Lore■
Sanctuary
■True Strike■ (Domain)
■Enlarge Person■ (Domain)
➣ Level 0 (4 at will)
Detect Magic
Purify Food & Drink
Light
Stabilize
■Used■
♟ ♟ ♟ ♟ ♟ ♟
"It's as the great worg earlier! He cowers behind his magics, unable to fight openly as a man." Skallangbiorn dismounts next to Jediah, taking advantage of his newfound reach. He signals to the princess. "Ana, render the ground beneath the armored man unstable (Grease), we can't have him and his lackeys roaming freely."
The others tangle with the remaining worgs, felling two of them easily. "Rutilux, Thorvald, clear your field and redirect to the soldiers, don't allow them organize! The Mountain and I will join you directly!
With his own worg slain by Thorvald, Skallangbiorn attempts to kill the one on Rutilux (if in range)
Action(s) List
➣Activate Destructive Smite
➣Greatsword: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18 ...on worg flank with Rutilux
➣Damage: 2d6 + 5 + 3 ⇒ (3, 1) + 5 + 3 = 12
| DM - ARC |
initiative Order:
Zethyris 25
Anastasiya 23
Verisse 21
Jediah 18
Armoured man 17
Skallangbiorn.16
Worgs 14
Kobolds 11
Soldiers 9
Gnasher 8
Rutilux 1
Julian 1
Thorvald 1
Hiding behind the tent Zethyris is unaffected by the burst of light and uses the confusion to slip farther into the camp, past several soldiers and civilians before using Clarisse to silence one of the few soldiers unaffected by the burst. This leaves him only a few feet away from the armoured man. Unable to identify the spell used by the armoured man Ana peppers the man with a deadly volley of force bolts that hammer into him. Out from the burning tent a dark feminine figure rises, "Who dares attack me? Bow and grovel you wretches." Suddenly a a dark greenish smoke or cloud begins rising from the ground enveloping Skallangbiorn, Jediah and Thorvald. ( DC18 fortitude save to avoid nauseated)....
| Zethyris |
Zethyris looks rapidly between the armoured man and the witch. The others are moving to take care of the knight - I'll start on the witch.
Assuming she's at least within charge distance, that is.
Turning toward the main tent, Zethyris dashes forward, intent on striking at the witch before she can work more of her magic.
Charge: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
| JediahMountainstrong |
Stats while enlarged:
AC 22
BaB with Glaive +10/+4
Damage 2d8+8
Fort save: 1d20 + 11 ⇒ (15) + 11 = 26
Jediah sneers at the puny vapors and charges the armored man
AC 20 when charging
Earth's Vigil: 1d20 + 12 ⇒ (20) + 12 = 322d8 + 8 ⇒ (7, 4) + 8 = 19
CRIT THAT SUCKER!: 1d20 + 12 ⇒ (5) + 12 = 174d8 + 16 ⇒ (1, 5, 6, 7) + 16 = 35