Anastasiya, Human (Kellid Jadwiga) Sorcerer (Arcane bloodline, Accursed bloodline) 8
Str 8 (-1)
Dex 12 (+1)
Con 16 = 14+2 (+3)
Int 12 (+1)
Wis 10 (+0)
Cha 20 (+5) +3 (competence from circlet) = +8
HP 63
Speed 30 ft.
Initiative 5 = 1(Dex)+4(Feat)
AC 13 = 10+1(Dex)+1(deflection from cloak)+1(natural from cloak)
Fortitude 5 = 2(class)+3(Con)
Reflex 3 = 2(class)+1(Dex)
Will 6 = 6(class)+0(Wis)
BAB +4
CMB 3 = 4(BAB)-1(Str)
CMD 14 = 4(BAB)-1(Str)+1(Dex)+10
Skills
Bluff 23 = 5+3(Cha)+8(ranks)+3(class)+4(feat)
Diplomacy 9 = 5+3(Cha)+1(trait)
Disguise +2(feat)
Handle Animal 6 = 5+3(Cha)+1(ranks)
Intimidate 18 = 5+3(Cha)+6(ranks)+3(class)+1(trait)
Knowledge (Arcana) 12 = 1(Int)+8(ranks)+3(class)
Knowledge (Nature) 5 = 1(Int)+1(ranks)+3(class)
Knowledge (Local) 3 = 1(Int)+2(ranks)
Knowledge (Nobility) 3 = 1(Int)+2(ranks)
Perception 8 = 0(Wis)+3(ranks)+3(class)+2(Alertness from Familiar)
Ride 5 = 1(Dex)+4(ranks)
Spellcraft 11 = 1(Int)+8(ranks)+3(class)
Use Magic Device 15 = 5+3(Cha)+4(ranks)+3(class)
Feats
Eschew Materials
Toughness
Improved Initiative
Spell Penetration (+2 on level check to beat spell resistance)
Spell Focus (Evocation)
Improved Familiar
Combat Casting (bloodline feat; +4 on concentration)
Deceitful
Traits
Old Friends (+1 Diplomacy & Intimidate)
Ice Walker (+1 against cold attacks; no penalties on ice)
Focused Mind (+2 on concentration)
Arcane Bloodline
Arcane Bond (Su): Familiar (Dire Rat)
Metamagic Adept (Ex)
Accursed Bloodline
Bloodline Arcana: You count as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever you are within 30 feet of another sorcerer with this bloodline or a witch with the coven hex, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round.
Bloodline Powers: The source of your power isn’t pretty, but it does allow you to emulate the preternatural ugliness and toughness of a hag—though doing so won’t help you make friends.
Horrific Visage (Su): At 1st level, you can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a standard action, you can force one target within 30 feet to make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be shaken for 1 round for every 2 sorcerer levels you possess (minimum 1 round). This is a mind-affecting, fear-based ability. This fear does not stack with other fear effects. You may use this ability a number of times per day equal to 3 + your Charisma modifier.
Wretched Endurance (Ex): At 3rd level, you gain a +2 bonus on all saving throws against charm, cold, fear, fire, and sleep effects. And 9th level, these bonuses increase to +4
Other:
Curse of Corruption (standard action): once per day for every five sorcerer levels you possess you may target a single creature within sight and inflict terrible agony upon them. The target gains a -4 penalty to attack rolls, damage rolls, armour class, skill checks and saving throws for a number of rounds equal to your charisma modifier. A successful will save DC (10+half your sorcerer level plus your charisma modifier) reduces the duration to one round.