Full Name |
Skallangbiorn son of Heiflmein |
Race |
Human (Ulfen) |
Classes/Levels |
Cleric 8 [HP 52/52 | AC:19 F:18 T:11 | CMD:18 | Save F+7 (+2 Cold} R+3 W+9 | Init: +3 | Perc: +5 | Channel 6/6 (DC 20) |
Gender |
Male |
Size |
6' 5" |
Age |
25 |
Alignment |
Chaotic Good (w/ CN Tendencies) |
Deity |
Gorum |
Location |
Trollheim |
Languages |
Common, Skald, Orc |
Occupation |
Healer / Skirmisher (Blackravens) |
Strength |
16 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
16 |
Charisma |
12 |
About Skallangbiorn
Skallangbiorn son of Heiflmein
☩ Male Human (Ulfen)
☩ Cleric of Gorum 8
☩ CN Medium humanoid (human)
☩ Init +3; Senses Perception +5
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Defense
☩ AC 19, touch 11, flat-footed 18 (+8 armor, +1 Dex)
☩ hp 44 (6d8+6)
☩ Fort +7 (+2 circumstance bonus vs. cold weather), Ref +3, Will +9
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Offense
☩ Speed 20 ft.
☩ Melee
➣ (+1) Grayflame Greatsword +10/+5 (2d6+5/19-20)
➣ Cestus +7 (1d4+3/19-20)
➣ Morningstar +7 (1d8+3)
☩ Ranged
➣ Light Crossbow +5 (1d8/19-20)
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Cleric Abilities
☩ Special Attacks
➣ Channel Positive energy 6/day (DC 20, 4d6)
➣ Destructive Smite (+4, 6/day)
➣ Ferocious Strike (+4, 6/day)
☩ Domain Spell-Like Abilities
➣ Touch of Glory (8/day)
➣ Aura of Destruction +4 (8/day)
➣ Divine Presence (DC 17) (8/day)
➣ Touch of Glory (6/day)
➣ (Concentration +11)
☩ Spells
➣ Level 4 (2+1+1/day)
Spiritual Ally
Dimensional Anchor
Spell Immunity(Domain)
Holy Smite(Domain)
➣ Level 3 (4+1+1/day)
Dispel Magic
Daylight
Invisibility Purge
Searing Light (Domain)
Bull's Strength(Domain)
➣ Level 2 (4+1+1/day)
Hold Person
Bear's Endurance
Spear of Purity
Bless Weapon(Domain)
Bull's Strength(Domain)
➣ Level 1 (5+1+1/day)
Detect Evil
Obscuring Mist
Deadeye's Lore
Remove Fear
True Strike(Domain)
Shield of Faith(Domain)
➣ Level 0 (4 at will)
Detect Magic
Guidance
Light
Stabilize
☩ Domains
➣ Ferocity (Strength)
Spells
1-Enlarge Person, 2-Bull’s Strength, 3-Rage, 4-Spell Immunity,
5-Righteous Might, 6-Bull's Strength, Mass, 7-Grasping Hand
8-Clenched Fist, 9-Crushing Hand
➣ Glory
Spells
1-Shield of Faith, 2-Bless Weapon , 3-Searing Light, 4-Holy Smite,,
5-Righteous Might, 6-Undeath to death, 7-Holy Sword,
8-Holy Aura, 9-Gate
➣ Destruction (Helm of the Iron Lord)
Spells
1-True Strike, 2-Shatter, 3-Rage, 4-Inflict Critical Wounds
5-Shout, 6-Harm, 7-Disintegrate, 8-Earthquake
9-Implosion
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Statistics
☩ Str 16 (+3)
☩ Dex 12 (+1)
☩ Con 12 (+1)
☩ Int 12 (+1)
☩ Wis 17 (+3)
☩ Cha 12 (+1)
☩ Base Atk +6; CMB +9 (+11 sunder); CMD 20 (22 vs. sunder)
Feats
☩ Alignment Channel
☩ Extra Channel
☩ Improved Sunder (Helm of the Iron Lord)
☩ Self-sufficient
☩ Warrior Priest
☩ Improved Channel
Traits
☩ Sacred Conduit
☩ Veteran of Battle
Skills
☩ Climb +0
☩ Diplomacy +5
☩ Heal +15
☩ Intimidate +1
☩ Knowledge (religion) +10
☩ Perception +3
☩ Ride +2
☩ Sense Motive +12
☩ Spellcraft +6
☩ Survival +11
☩ Swim +0
Languages
☩ Common
☩ Orc
☩ Skald
SQ
aura, domains (destruction, ferocity, glory)
Combat Gear potion of cure light wounds (3), healer's kit;
Other Gear +1 agile (adamantine) breastplate, +3 scale mail, +1 grayflame greatsword, cestus, crossbow bolts (20), light crossbow, morningstar, backpack, bedroll, blanket, winter, flint and steel, furs, signal horn, silk rope, snowshoes, waterskin, weapon cord, whetstone, 1,217 gp, 2 sp, 6 cp
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Special Abilities
☩ Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
☩ Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
☩ Cleric Channel Positive Energy 3d6 (6/day) (DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
☩ Cleric Domain (Destruction) Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
☩ Cleric Domain (Ferocity) Associated Domain: Strength
☩ Cleric Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
☩ Destructive Smite +3 (6/day) (Su) You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use
☩ Ferocious Strike (+3) (6/day) (Su) +3 damage for a melee attack.
☩ Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
☩ Improved Sunder You don't provoke attacks of opportunity when sundering.
☩ Snowshoes -50% walking penalty for heavy snow.
☩ Touch of Glory (6/day) (Sp) Grant +6 to a CHA-based skill or ability check.
☩ Veteran of Battle +1 Initiative, draw a weapon as a free action during the surprise round.
☩ Warrior Priest +2 on concentration checks when casting defensively or grappling.
☩ Weapon cord Attached weapon can be recovered as a swift action.
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