Full Name |
Rutilux Freewind |
Race |
Halfling (Lightfoot) |
Classes/Levels |
Sorcerer -3 (HP:20/20)(AC 13/13t/11ff ; F+5, R+5,W+5 with +2 Bonus vs fear) /Temp -1 Wis Penalty |
Gender |
Male |
Age |
22 |
Alignment |
Neutral Good |
Deity |
Whatever Immortal fits |
Location |
Wanders! |
Languages |
Common |
Occupation |
Merchant turned Adventurer |
Strength |
9 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
18 |
About Rutilux
Rutilux Freewind
Male halfling sorcerer 3
CG Small humanoid (halfling)
Init +6; Senses Perception +2
(Auto Bonus Progression)
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 20 (3d6+6)
Fort +5, Ref +5, Will +5; +2 vs. fear (ABP)
Defensive Abilities stormchild; Resist electricity 5, sonic 5
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Offense
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Speed 20 ft.
Melee dagger +1 (1d3-1/19-20)
Bloodline Spell-Like Abilities (CL 3rd; concentration +7)
. . 7/day—thunderstaff
Sorcerer Spells Known (CL 3rd; concentration +7)
. . 1st (6/day)—ear-piercing scream[UM] (DC 17), mage armor, shocking grasp, thunderstomp[ACG]
. . 0 (at will)—dancing lights, detect magic, flare (DC 15), jolt[UM], prestidigitation
. . Bloodline Stormborn
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Statistics
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Str 9, Dex 14, Con 14, Int 12, Wis 10, Cha 18
Base Atk +1; CMB -1; CMD 11
Feats Eschew Materials, Improved Initiative, Spell Focus (evocation)
Traits ease of faith, well-informed
Skills Acrobatics +4 (+0 to jump), Appraise +7, Bluff +9, Climb +1, Craft (clothing) +3, Diplomacy +9 (+10 to gather information), Intimidate +8, Knowledge (arcana) +6, Knowledge (local) +6, Knowledge (nature) +5, Perception +2, Profession (driver) +4, Profession (merchant) +4, Spellcraft +7, Use Magic Device +8; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Elven, Halfling
SQ bloodline arcana (+1 to save DC of spells with electricity or sonic descriptor)
Other Gear dagger, bedroll, blanket[APG], flint and steel, ink, inkpen, masterwork backpack[APG], trail rations (4), 56 gp, 3 sp
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Special Abilities
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Bloodline Arcana: Stormborn +1 to save DC of spells with electricity or sonic descriptor.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Sonic (5) You have the specified Energy Resistance against Sonic attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Stormborn +1 DC for [electricity] and [sonic] spells.
Stormchild (Resist Electricity & Sonic 5, -1 Wind effects) (Ex) Gain electricity and sonic resistance 5 and treat wind effects as 1 step lower.
Thunderstaff (Shock 1 rds, 7/day) (Sp) Touch a weapon to grant the Shock power for 1 rds.
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"Name's Rutilux Freewind, of the Freewind Hin Caravan, if you've brought Freewind goods, you've bought quality," The halfling with the colorful cravat chuckles at you as you're introduced after he helped you against that would be mugger, "Pardon, they teach us that slogan as a child and it stays in the skull. True as it is. What's that? You saw me clean the bar counter with a gesture? No no, I'm no wizard. The Art's in my blood, a magic of storms to be fair."
"To your health," Rutilux toasts you, then drinks as you ask more questions.
"How'd I get it? Oh, it pops in the family now and then, but rumor has it a human wizard town is to blame. Harpels of Longsaddle. Ever hear of them? Well, my great grandmother, or was it great great grandmother? Anyway she got caught up in a magical storm let loose by one of their experiments. No malice meant by them. They probably didn't even know the caravan was out in that field. It swept her up, nearly killed her. Seeing this, the wizards cast more magics, protective ones, to help her survie the thunder lighning and wind. She landed cranky but fine... but the child she carried at the time? Forever changed. From her son came the first with the gift... and out of my generation I've got it too. We don't make a fuss over it. Not reliable enough to offer it as a commodity."
A few drinks, and you mention gossip and rumors, including that the church of Selene having hired folks recently. THAT perks his interest
"Wonder if they're still looking for help? My family follow the Hin gods, but we've got a strong respect for the Silver Lady too. Mother and father think she's blessed our Caravan who am I to say no to that?" The Hin finishes up, "Pardon, I should look into this."
It would be the first time you met Rutlilux Freewind, but , as your ears are to the gossip meal, it wouldn't be the last time you heard of the halfling who could bring the thunder with a word!
1. What is your character’s name?
Rutlilux Freewind
2. How old is your character?
25, but he is a halfling so looks a bit younger than that
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
Well, they'd notice right away he's a halfling, three feet a few inches tall, wearing open sandals that expose almost all of his hairy feet. He tends to dress in comfortable but colorful garments. His dark hair has a bit of a lift to it. His eyes stand out, a penetrating storm gray.
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
Rutlilux comes from a family of merchant caravan halflings, and though he's not crazy about the livelihood, he sometimes uses salesmanship terms in day to day conversation. A stubborn person might be considered "A hard sell" for example.
5. Where was your character born? Where were you raised? By who?
Rutlilux was born in a caravan of halflings, who have lived so for generations, though they often stop for hard winter seasons or if there is need.
6. Who are your parents? Are they alive? What do they do for a living?
Mikim and Illya Freewind. They're quite alive, and skilled traders to boot.
7. Do you have any other family or friends?
Rutilux has an extensive family. He has two brothers (Pyrmik, who is older than he, and Tilbrit, who is youngest of all), and two sisters (Quintella, who is older than Rutlix, and Selynela, who is younger than he). He also has Gramps and Gramma... his grandparents from his father's side.
8. What is your character’s marital status? Kids?
Unmarried, and his parents keep pushing pretty halfling lasses on him so he's glad to be on his own. He has wild oats to sow!
9. What is your character’s alignment?
Chaotic Good, albeit sometimes leaning towards CN as he can be a touch material.
10. What is your character’s moral code?
Rutilux leans towards a value for the tree rather than the forest, his morals are solid, his ethics? a bit more flexible.
11. Does your character have goals?
Rutilux's grandparents have gotten old. He wants to set up a nice plot of land for them to live in, and to have a spot for the Caravan to stop now and then. If he gets a room so much the better.
He'd like to be rich enough to live nicely even when on the move.
And, he'd like to see how far he can get in tapping his magic.
12. Is your character religious?
The Freewinds follow Halfling gods, but also give equal respect to Selene. Rutilux doesn't see himself as that religious, but he does pray now and then and sees Selene as a sensible goddess who anyone with brains would be happy to have over for a drink and chat.
13. What are your character’s personal beliefs?
"If I ever put what's legal over what's right, then I'm probably on the wrong side of an argument."
"The chief use of power is to keep other powers in check so folks can just live their own damned lives."
"No harm in being nice... until it is time to NOT be nice."
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
Rutlilux is rather boisterous for a halfling and does love the finer things in life. Has a thing for nice neckware, scarves, ascots and the like.
15. Why does your character adventure? Why did your character accept the job?
His family is devoted to Selene, and there's a chance to set up a home for his grandparents and this might be a stepping stone to that. Also, he has begun to find merchant life a bit boring. He has a gift for the magic, he wants to use it.
16. How does your character view his/her role as an adventurer?
Bring the Thunder! And the Lightning! And.. well, let the big folk protect him while he works up a storm.
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
His eyes are a penetrating storm gray, and when he works magic seem to darken with infrequent lightning like flashes in the pupil.
18. How does your character get along with others?
Hopefully well, he believes it's best to be friendly to the stranger and sees if that pays off. He values his independence, but he also tries to value the independence of others.
19. Is there anything that your character hates?
Bullies of any stripe irk him, but those that use legal power to intimidate innocent folk on some power trip are likely to get a sneer from him and he'll remember their face.
20. Is there anything that your character fears?
Rutilux gets creeped out by snakes... "No shoulders" Brrr.