Living in the Lands of the Linnorm (Inactive)

Game Master Aiunder

Savol Kodiakborne is a living legend. Now he returns home to the North to claim his ancestral homelands and with your help he just might get that chance.


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Male Human (Ulfen) Cleric 8 [HP 52/52 | AC:19 F:18 T:11 | CMD:18 | Save F+7 (+2 Cold} R+3 W+9 | Init: +3 | Perc: +5 | Channel 6/6 (DC 20)

So I get Alignment Channel (evil), will my 3d6 channel hit multiple targets? Or is it a single target? I'm thinking yes pet the write up:

Alignment Channel:
Instead of its normal effect, you can choose to have your ability to channel energy heal or harm outsiders of the chosen alignment subtype. You must make this choice each time you channel energy. If you choose to heal or harm creatures of the chosen alignment subtype, your channel energy has no effect on other creatures. The amount of damage healed or dealt and the DC to halve the damage is otherwise unchanged.

Plus it fulfills the Holy Vindicator...


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

It hits the types selected in the radius. So four bone devils in the blast radius then all four get hit.


Male Human (Ulfen) Cleric 8 [HP 52/52 | AC:19 F:18 T:11 | CMD:18 | Save F+7 (+2 Cold} R+3 W+9 | Init: +3 | Perc: +5 | Channel 6/6 (DC 20)

Hmmm. I'm liking the sound of that.


Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)

I'm planning on taking two more levels of rogue, then going into Duelist.
(As a blessing from Cayden Cailean on my resurrection, I get to treat my character level as BAB for meeting the entry requirements - thanks again, DM!)

I'm kind of between a couple options right now. Either I continue with just a rapier, or I get some two-weapon fighting and use a dagger for parrying. I lose the Duelist class levels to damage, but I have 3d6 sneak attack to help make up for it.

If I continue with just my rapier, I might start working my way to Crane Wing.


Male Human (Ulfen) Cleric 8 [HP 52/52 | AC:19 F:18 T:11 | CMD:18 | Save F+7 (+2 Cold} R+3 W+9 | Init: +3 | Perc: +5 | Channel 6/6 (DC 20)

Always been a fan of Florentine. But I see the pickle. Being a death-dealing rapier machine has it's attractions.


Female Human Sorcerer 8, HP 63, AC 13, touch 12, flat-footed 11, Fort 5, Ref 3, Will 6 (+2 vs. charm, cold, fear, fire, sleep)
Thorvald the Black Shield wrote:
What would aristocrat do for you? Of course if you go sorcerer one more level before you are a fireball dropping mama.

It proves that I am a princess!

Since Aristocrat is an NPC class, it doesn't do much more than that.
I was kidding when I said I would take it.

I'm gonna stick with sorcerer.


Sorry. I'm posting from a friends network because my internet/cable is out at home. As soon as provider fixes I'll be able to update.

Edit: meanwhile feel free to level up twice (lvl 6) in the meantime.


Male Human (Ulfen) Cleric 8 [HP 52/52 | AC:19 F:18 T:11 | CMD:18 | Save F+7 (+2 Cold} R+3 W+9 | Init: +3 | Perc: +5 | Channel 6/6 (DC 20)

*BOOM*

Skall's head explodes, showering the group with brain candy.


Male Halfling (Lightfoot) Sorcerer -3 (HP:20/20)(AC 13/13t/11ff ; F+5, R+5,W+5 with +2 Bonus vs fear) /Temp -1 Wis Penalty
DM - ARC wrote:
Sorry. I'm posting from a friends network because my internet/cable is out at home. As soon as provider fixes I'll be able to update.

Sorry to hear about your problems. Hopefully all will be well soon.

Quote:

Edit: meanwhile feel free to level up twice (lvl 6) in the meantime.

On the other hand, I like how you deal with delays! :D

Leveling up to 6 right now. I'll probably get a feat that will only help when mounted causing the other martial types to laugh at me. At 7th I hope to get leadership


M 1/2 orc Ranger 1

5th level gains
HP: 1d10 ⇒ 9+5=14
Bab +1
Perception +2
Feat:Improved Initiative
Ability:Heroic Recovery 1/Day
Benefit: Once per day as a standard action you may attempt a new saving throw against a harmful condition or affliction requiring a Fortitude save that is affecting you. If this save against the affliction fails, there is no additional effect, but a successful save counts toward curing an affliction such as poison or disease. You cannot use this feat to recover from instantaneous effects, effects that do not allow a saving throw, or effects that do not require a Fortitude save.


M 1/2 orc Ranger 1

HP: 1d10 ⇒ 2+5=7

Bab +1
Fort/Ref/Will +1
Perception +2
Fighter Feat:Combat Reflexes(+1 AoO round)
+1 on Unflinching for +2 vs. Mind Effecting


Male Human (Ulfen) Cleric 8 [HP 52/52 | AC:19 F:18 T:11 | CMD:18 | Save F+7 (+2 Cold} R+3 W+9 | Init: +3 | Perc: +5 | Channel 6/6 (DC 20)

HP Cleric: 1d8 + 1 ⇒ (8) + 1 = 9

HP Cleric: 1d8 + 1 ⇒ (7) + 1 = 8

Skills and Feat (Cleric 5):

Heal +1
Knowledge (religion) +1
Ride +1
Spellcraft +1
Survival +1

Alignment Channel (Evil)

Skills and Feat (Cleric 6):

Heal +1
Knowledge (religion) +1
Ride +1
Spellcraft +1
Survival +1


Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)

We've been doing 1/2 HD + 1 for HP each level so far, rather than rolling.

I'll get to levelling up tomorrow.


Male Halfling (Lightfoot) Sorcerer -3 (HP:20/20)(AC 13/13t/11ff ; F+5, R+5,W+5 with +2 Bonus vs fear) /Temp -1 Wis Penalty

I leveled up but got lazy and used Hero Lab so by the time I saw others doing the blow by blow I had lost any record per se.

I used the 1/2HD +1 before con bonus method for hitpoints as Zeth mentioned. And I can say the two feats I got (One for Cavalier 6th the other regular 5th) were Mounted Shield and Ride-by Attack. Give me a banner and I can add a few morale bonuses now which may help inspire the troops.


M 1/2 orc Ranger 1

So 5+1+1(Level choice)+5(CON)=12 a level for levels 5-6


Male Human (Ulfen) Cleric 8 [HP 52/52 | AC:19 F:18 T:11 | CMD:18 | Save F+7 (+2 Cold} R+3 W+9 | Init: +3 | Perc: +5 | Channel 6/6 (DC 20)

Updating HP values:

Original Rolls
HP Cleric: 1d8 + 1 ⇒ (8) + 1 = 9
HP Cleric: 1d8 + 1 ⇒ (7) + 1 = 8

Right Method
Cleric 5: 4+1+1 = 6
Cleric 6: 4+1+1 = 6

Thanks for the clarification!


M Human AC19 F:+3, R:+9, W: +4 Ninja 8

Can't decide between straight ninja for a new trick (fast stealth) or a level or two of warden ranger.


M 1/2 orc Ranger 1

Ninja, so you can be even better at irritating people


Heh. With warden ranger he would be even more ninja in the snow ...and auto tens and twentied for survival and tracking ...


M Human AC19 F:+3, R:+9, W: +4 Ninja 8

I guess we do already have trackers.


Female Human Sorcerer 8, HP 63, AC 13, touch 12, flat-footed 11, Fort 5, Ref 3, Will 6 (+2 vs. charm, cold, fear, fire, sleep)

Sorcerer Level 5 & 6:

Hit points gained: 16 (d6, CON +3, Toughness)

Skill ranks gained: 8 (2, INT +1, favored class bonus twice)
(Knowledge Local +2, Knowledge Nobility +2, Ride +2, Intimidate +2)

Spells learned:
Ghost Sound
Silent image
Pyrotechnics (replacing Glitterdust)
Shatter
Invisibility (bonus)
Fireball

Feat: Spell Focus (Evocation)


M Human AC19 F:+3, R:+9, W: +4 Ninja 8

Ninja levels 5 and 6:

HP: +16
BAB and Saves: +1

Skills: +2
Acrobatics
Bluff
Craft Alchemy
Disable Device
Disguise
Escape Artist
Perception
Sense Motive
Sleight of Hand
Stealth

No Trace now +2, reflected in skills

Sneak attack upgraded to 3d6

Ninja class feature: Light Steps

Ninja trick: Fast Stealth

Feat: Far Shot


Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)

Rogue 5:
HP: +8 =+5(HD)+ 2(CON) + 1 (FCB)
Skill points: +10 =8(Class) + 2(INT)

Feat: Improved Unarmed Strike Bring on the bar fights!

Sneak attack becomes 3d6

Rogue 6:
HP: +8 =+5(HD)+ 2(CON) + 1 (FCB)
Skill points: +10 =8(Class) + 2(INT)
BAB: +1
All saves: +1

Rogue Talent: Undecided*

Trap sense increases to +2
Trapfinding increases to +3

*
I'm having trouble picking a rogue talent. I've narrowed it down to three:
Offensive Defense gives me +3 AC every time I land a sneak attack.
Bleeding Attack lets me deal 3 points of bleed every time I land a sneak attack.
Sacred Sneak Attack lets my sneak attack dice (3d6) bypass DR on evil monsters/undead.

Anyone care to sway me towards any of those? My sneak attack dice won't be increasing any time soon, as I'm headed into duelist straight away.


M 1/2 orc Ranger 1

Offensive Defense sounds good


Female Human Sorcerer 8, HP 63, AC 13, touch 12, flat-footed 11, Fort 5, Ref 3, Will 6 (+2 vs. charm, cold, fear, fire, sleep)

A talent that works only against evil outsiders and undead (who also have DR) seem's to be a bit situational. Not much help against ice trolls and winter witches (who are evil, but neither outsider nor undead). Harmonizes nicely with your personal "coming back from the dead to destroy the mirror man" side quest, though.

I'd go with Offensive Defense as well.


Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)

Yeah, I was thinking along those lines as well. It is kind of neat, but not all that useful. As I'm going to keep tumbling behind things to stab them, the AC bonus will come in handy. Along with the crane style I'm moving towards, I should be able to keep my defences up.


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

bleeding attack is deadly if the enemy has no healing and if they do they have to attempt a heal check in combat. it is a very very powerful feat. with a deulist especially and you are low str build. Just my two pennies.


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

also, arc gave us adamantine daggers. those bypass about any dr out there.


M 1/2 orc Ranger 1

Crippling Strike is a great advanced feat if you get high enough


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

true!


male (HP43/43 AC 21 | T 14 | FF 17 | CMD 21 | F +6 | R +11 | W +6 | Init +3 | Per +10) Garundi Ranger (Freebooter) 2 / Bard 4

ah - back in the saddle, after a kinda rough long weekend (and Big Snow). And now Arc has outstripped my planning for Isham.. :)

More bard is almost certainly the right thing. I'm a bit torn between a leadership-style feat, or basic lingering performance...


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

ARC how do you feel about the leadership feat?


Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)

Hmm, it looks like Crane Wing got errata'd, in a way that makes it pretty difficult to use in a PbP situation. Also, it's been made considerably weaker now.

ARC, are you planning on using the errata, or keeping the feat the same?

If you want to use the new errata'd version, I think I'll swap out my 5th level feat for something else. Having to call out an attack before it is rolled is really hard with how we play, and the feat just isn't as useful for what I wanted to do.


Its a good day. I have internet again and my LGS finally managed to get me a copy of the Irrissen book.

Edit:I don't have a problem with leadership.... But you would be responsible for dealing with your cohort and numpties.
Crane wing I would use the errata since I don't have a hard copy of UC.

So many posts... If I missed a question please re-ask


M Human AC19 F:+3, R:+9, W: +4 Ninja 8

I think with our melodrama comes good character moments like Jediah's post.


M 1/2 orc Ranger 1

You're trying to make me interact arn't you? Bastich!


Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)

Ooh, this looks interesting. Splitting us all up for different jobs... and it seems Zethyris is in high demand :)


M 1/2 orc Ranger 1

I foresee many orphans in Jediah's future.


Male Halfling (Lightfoot) Sorcerer -3 (HP:20/20)(AC 13/13t/11ff ; F+5, R+5,W+5 with +2 Bonus vs fear) /Temp -1 Wis Penalty
JediahMountainstrong wrote:
You're trying to make me interact arn't you? Bastich!

"You've read my shirt, that's enough social interaction for today"- Tshirt logo


Just finalizing the last bits of "side story" before I drop them all down.


Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)

Ok, I'm taking Two-weapon Fighting as my 5th level feat, and Bleeding Attack as my rogue talent.

I'm quite excited to see how this next part turns out.


Female Human Sorcerer 8, HP 63, AC 13, touch 12, flat-footed 11, Fort 5, Ref 3, Will 6 (+2 vs. charm, cold, fear, fire, sleep)

This is exciting. Whats your plan Arc?
Split the party and then get everyone killed?


Male Human (Ulfen) Cleric 8 [HP 52/52 | AC:19 F:18 T:11 | CMD:18 | Save F+7 (+2 Cold} R+3 W+9 | Init: +3 | Perc: +5 | Channel 6/6 (DC 20)

Arc: Any room in the cards for Skall to attempt using Remove Curse on Rose and Rolf? Or are their addictions beyond the spell attempt?


Male Halfling (Lightfoot) Sorcerer -3 (HP:20/20)(AC 13/13t/11ff ; F+5, R+5,W+5 with +2 Bonus vs fear) /Temp -1 Wis Penalty

Rutilux is a bit busy but he does have: Expert Trainer +3 (Ex) +3 to train mounts, reduced training time option.

So combat training horses in his free time is possible


male (HP43/43 AC 21 | T 14 | FF 17 | CMD 21 | F +6 | R +11 | W +6 | Init +3 | Per +10) Garundi Ranger (Freebooter) 2 / Bard 4

Just finished catching up... and leveling Isham to 6. I settled on the fifth level feat - Inspirational Commander (You or any army that is under your command gains a +2 bonus on Morale checks. Additionally, you gain two additional boons of your choice.)

Note also that Isham now has access to some 2nd level spells - specifically tactical acument and suppress charms and compulsions - which I think may be relevant...


Male Human (Ulfen) Cleric 8 [HP 52/52 | AC:19 F:18 T:11 | CMD:18 | Save F+7 (+2 Cold} R+3 W+9 | Init: +3 | Perc: +5 | Channel 6/6 (DC 20)

I noticed my post above asks after Rose and Rolf's 'addictions', that should have been 'afflictions'. Skall's not a trained counselor.


M 1/2 orc Ranger 1

All hail the cut scene!


Okay first is up. Technical difficulties are preventing me from loading some so these may be spread over the course of the week (in case I have to rewrite them)

Feel free Skall to start up a conversation IC if you wanna try and deal with those two and their curses.


M 1/2 orc Ranger 1

Man, I was afraid that I'd end up in one of those situations where I'd get everyone killed and have to face the widows and orphans.


Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)

Whoa, that's pretty cool. Looking forward to the rest!

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