Lil"Eschie The Emerald Spire-Bad to the Bones Team (Inactive)

Game Master Escharid Blackrose

Fort Inevitable Map
ES3 Splinterden
Loot tracker
Forest map
Meurasold HP 30/30 AC 18/11/15
Zurka HP 24/24 AC 17/13/14
Mary HP 19/19 AC 12/12/10
Katara HP 12/22 AC 15/11/14
Aralu HP 17/17 AC 14/11/13
Walter HP 10/25 AC 18/13/15


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Thread opened!


Inactive

Sweet!


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Present.


Slides Innkeeper and storyteller.

Hello everyone.


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

Howdy!


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Checking in.


Slides Innkeeper and storyteller.

Good to see it's not all men & 1 woman.


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

Not sure what Aralu is genderwise, but so far we have a dominant majority of ladies.


Slides Innkeeper and storyteller.

In my homebrew, the original crew was 4 women and the lone guy. He was unofficially dubbed 'packmule'.

At least he's become sort of a semi-bodyguard for the sorceress, an improvement.


Inactive

Aralu is female.

"Aralu Darkstone ... crunch: ... female human oracle 1 ."


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

I like a good mix of Male and female characters. This one just looks like it may be 4-2 in that regard.


F Human oracle of Bones 1

jup Aralu is female :)

p.s. Hi


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

4-2 females vs. males. The boys better not get out of line. Especially with an enchantress on our side.


Slides Innkeeper and storyteller.

Oh, us ladies can be pretty creative to keep them in check, i'm sure.

I've heard this story of a man who cheated and then [Redacted], when she found out she [Redacted]. He wasn't quite capable of cheating anymore.

*Snaps back to focus.*


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

Hmm, well Mary, since we don't have anyone with trapfinding (unless Katara wants to use a slayer talent for it), you can always use your whiles to send one of them boys ahead to... ahem... 'scout' for the things. I'm not so good at the subtlety, though, aside from poisons and such.

No Meurasod, I'm not thinking of you... Honest.


Inactive

I'm willing to dip into ranger (trapper) to get trap finding...provided I live that long. Something tells me I'll be in the front anyways.


Yes, they weren't too many Rogues (or Divine characters) in recruitment.

Gorok, being an alchemist, can disable devices.
You just have to see the traps before they kill ya.


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

Lol. I could take the Trap Breaker or Crypt Breaker archetype if necessary, but I'm not sure I wanna...

Anyway, if I remember correctly, this is set to run from levels 1 to 12is(depending on how Lil" Eschie is running the thing) so multiclassing isn't necessarily a bad idea...


It's a long adventure, so you 'll have time to plan!

I don't know yet if you will level up automatically or if I keep the XP, on a medium track. As you are 6 characters, I may add a few monsters here and there to keep things interesting.

Do you have a preference? (Xp-Level vs Auto-Level?)


F Human oracle of Bones 1

I would just send in some zombies (or later bloddy skelletons) first ...


Aralu, could you complete your profile please?


Slides Innkeeper and storyteller.

I'd prefer auto-level.

GM, i switched my rank UMD to bluff, if you don't mind.
Also switched 1 prepared lvl 1 spell. Ray of enfeeblement for Charm person.


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

I can grab trap finding next level. Does anyone have Disable Device? If not I'll move one of my skills. I don't mind biting the bullet for the team on that one.

Because as long as it isn't a magical trap we can still find it with perception.


Slides Innkeeper and storyteller.

Alchemists have Disable Device.

Aralu wrote:
I would just send in some zombies

Would've been cool then if i were the gravewalker archetype, but i'm not.


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

I meant already put ranks into it.


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

I second the notion of using expendable minions here, as Zurkas Perception is horrible. He does have darkvision 90' so he can see farther than the rest of you, theoretically anyway, he he.

I am OK with either XP or auto-level, Dm.


Gameplay thread open, I'll put a map of the fort this evening.

@Katara: you forgot to put your saves on your sheet, it seems.

@Mary: you have no equipment, just a club and dagger?

@Aralu: where is your profile?


Slides Innkeeper and storyteller.

Oh, you're right, how could i have missed that.

I'll get to that after dinner.


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

Normally I prefer Auto-Levelling, but for a dungeon raid, XP-Based might be better. Gives us a reason to be thorough.


Inactive

Whatever is easier for the GM. We'll get there either way. Auto-leveling should be easier on the GM, especially when the party is above the expected size. You don't have to worry about the numbers being off and adding more to get the players over the hump. It's not as accurate, but it's definitely easier for everybody.


F Human oracle of Bones 1

Sorry, Profile is up now


Slides Innkeeper and storyteller.

Edited inventory.


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

Ready to pillage legally acquire salvage.


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

I somehow missed that the gameplay thread had started... coming on over.


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

DM Eschie, could you please un-mark Zurka as a Previous Chartacter in the Campaign tab?

Thanks!


Done, Zurka!


Inactive

Can you check (or uncheck) Nickadeamous on the player's tab please. I seem to be have a similar problem, although my character is shown correctly. Thanks.


Inactive

Does anyone have any objections if I shift my alignment from Neutral Evil to Lawful evil? The more he comes to life, the more he feels like he'd have a code and would honor contracts. He's seeming more mercenary-like now that he has joined the dark side.


No objections on my part.
This is your character.
Besides, you don't know each other very much yet, so the other characters can't know which alignement everyone is.

As a side note, I won't be much online tomorrow.


Will post tomorrow, been a busy day.


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1
DM Lil" Eschie wrote:
Will post tomorrow, been a busy day.

It's all good.


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

I will be out of town for the next 3 days. Please bot me as needed.


Slides Innkeeper and storyteller.

I wonder, is team goodie-2-shoes at the Spire already, or are we being ahead of them?


Inactive

It would seem they haven't reached the spire yet, but they have left the inn. Typical good aligned party, always running off without hatching a diabolical plan.


No one is "ahead" of the other.


Slides Innkeeper and storyteller.

Of course, my head is my own. Nobody's getting my head and.....
ah, you mean it 'that' way.

*Covers the mouth of the bird, along with a mean glare*.


will post the contract scene tomorrow, so if you want to do a few thingsbefore do them now...


F Half-Orc Alchemist 1; HP 9/9; Bombs 4/4; AC 15 (T:12/FF:13); CMD 12; Saves (F:4/R:5/W:2); Init +2; Darkvision 60ft, Perception +5 (+7 vs traps & hidden doors), Sense Motive +1

Gorok isn't so good at talking to people that aren't on fire.

-Posted with Wayfinder


Inactive
Gorok Scorch-Face wrote:

Gorok isn't so good at talking to people that aren't on fire.

-Posted with Wayfinder

Well now I'm just curious to what she says to those on fire...we'll definitely have to set someone that isn't me on fire.

I don't have enough gold to pick up the few supplies we need, but I can play through that scene now to get it out of the way. Otherwise I can wander about town a little to see what's where.


Slides Innkeeper and storyteller.

-Burn baby Burn
-Man, you're hot.
-Smells like someone's burning.
-Stop drop and roll.
*Followed by : he's prone, hit him!*

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