Leinathan's Motteditor's Kingmaker PBP (Inactive)

Game Master leinathan

Battlemap

Battle on the Leng Ship!, round 3

1. Katerina
2. Denizens of Leng
3. Keerek (entangled, rooted) <--- You are up!
4. Heidan (entangled, rooted) + Thkrull <--- You are up!
5. Leng Engineers
6. Prazil + Spike
7. Leng Ship


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Agnar, Katerina, Coterie?


Male Human (Ulfen) Cleric 10

Agnar orders Fang to guard, as he lets fly with two arrows past Spike to strike at the cyclopean zombie.

Attack #1: 1d20 + 11 ⇒ (4) + 11 = 15 Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Attack #2: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Sword still in hand Katerina suggests, "Hopefully this is the last one!" She then charges, easily dodging the zombies greater reach. Now, close enough to do the cutting work, she gets to it.

Acrobatics: 1d20 + 17 ⇒ (15) + 17 = 32
Attack, PA, Charge: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34 for Damage: 1d8 + 17 + 7 ⇒ (3) + 17 + 7 = 27

Parry and Riposte: Parry, Size: 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17 Riposte, PA: 1d20 + 16 ⇒ (9) + 16 = 25 for Damage: 1d8 + 17 + 7 ⇒ (2) + 17 + 7 = 26

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 2:

Coterie: 7
Agnar: 7
Kereek: 24
Prazil: 19
Katerina: 18
Antagonists: 13

Coterie waits as her new companions move in to destroy the latest zombie with brutal efficiency. It does manage to hit Katerina with its axe 14 hp, but is all too quickly turned into nothing but parts on the floor.

Mechanics:

1d20 + 14 ⇒ (18) + 14 = 32
2d6 + 7 ⇒ (3, 4) + 7 = 14
1d20 + 9 ⇒ (3) + 9 = 12

1d20 + 13 ⇒ (18) + 13 = 31
1d20 + 13 ⇒ (14) + 13 = 27

It technically has 5 hp left, but I assume you'll easily dispatch it next round so let's not waste our time. Combat over.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

In an alternate universe, the entire party was wiped out by a 5 hp zombie who totally leveled up after this encounter.

Kereek will examine the areas where the zombies came from to see if there's anything beyond them. Perception: 1d20 + 9 ⇒ (15) + 9 = 24


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Kat rubs the bruising section of her left arm. I can do better than that; I have to do better than that. She follows Kereek, lending an eye to his exploration.

Perception: 1d20 + 11 ⇒ (1) + 11 = 12

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With Katerina's help, Kereek is able to find a stone door cunningly built into the wall in the niche that sheltered the zombie opposite the direction you entered. Technically North, though it's in the traditionally east position on the map.

You eventually manage to get it open requiring a DC 20 Strength check and a darkened path leads straight ahead as far as you can see. No natural light in here; I forget if you have some light source with you.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek heads into the darkness, his natural darkvision serving him well as he creeps.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

This wide natural cavern seems to have been artificially enlarged in places. A vaulting ceiling nearly thirty feet above is replete with a forest of slowly dripping stalactites, while below a wide pool occupies the entire chamber save for a narrow rocky shelf hugging the cavern wall at the level of the river outside.

DC 15 Perception:

A submerged flight of steps descends under the western ledge of the room.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

Kereek moves into the room, then pauses. He messages back "It am big cave, but Kereek am not seeing any way out."

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Sorry, there is a passageway on the far side of the pool


Male Human (Ulfen) Cleric 10

Agnar will cast a pair of light spells, one on the top of his bow, the other on the object of Katerina's choice, since he knows for certain they'll both need it to see. Then he'll move with the group to follow Kereek.

Perception check: 1d20 + 9 ⇒ (8) + 9 = 17

Agnar points out the stairs in the water.

"Looks like part of the place is submerged. How about we finish exploring the dry section before we test how long we can hold our breaths?"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Map is now updated.


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Katerina has an Ioun Torch (an burnt out Ioun stone with Continual Flame cast on it. Also, Agnar, you can only ever have one Light spell active at a time. :)


retired

Prazil glances at Spike then to the pool and frowns. "Spike, Prazil am for thinking you am for staying here now. Prazil am guessing you am not a good swimmer."


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek frowns. "How am Kereek missing that?" He also points out the passageway on the other side of the pool.

Grand Lodge

Female Samsaran Investigator 7/Inspired Blade 1 | HP 38/50 | AC 21(25) FF 17 (20) Touch 14 | Saves +4/+11/+5 | Init +4 | Perc +12

I promise I'm good at combat. Everyone else just.. kills the enemy before I can get in.

Coterie sheathes her rapier as the large zombie falls, seeing it dispatched quickly thanks to her powerful allies. It seems she barely got a chance to prove herself in combat since meeting them, something that nagged at her slightly as they moved on. She followed along side Katerina, the path shown by her light source, until they arrived at a large pool.

Perception: 1d20 + 12 ⇒ (12) + 12 = 24

She's able to see the stairs leading down deeper into the water, commenting aloud to Prazil, "Sadly, I don't have anything that'll make Spike a better swimmer. My mixtures can only work on other humanoids."


retired

Prazil pats Spike affectionately as he slips down out of the saddle. Turning to Coterie he grins, "That am ok. Spike can be for staying here and making sure any more bad one-eyed zombie men am not for chasing us." Turning back to the triceratops, he takes the horn on the tip of Spike's snout in hand, "You am hearing that, yes? You am for staying here and making sure no bad-bads come from behind. You am keeping this room safe. Ok?" Nodding satisfactorily as Spike trumpets his assent, Prazil turns back to the others.

"Did centaur girl come this way too? Prazil was not for thinking centaurs would be good swimmers."


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek smiles a crooked smile and dives into the water, holding his breath and swimming toward the steps. Swim?: 1d20 - 1 ⇒ (12) - 1 = 11


Male Human (Ulfen) Cleric 10

Agnar will check for tracks to see if he can tell what passed through the room and where to.

Survival Check: 1d20 + 8 ⇒ (8) + 8 = 16

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

As Kereek enters the water, there's a sudden surge from below and he just has time to see a long-necked, long-tailed reptile surge through the water on four powerful flippers before its jaws close on him, teeth ripping through his scales. 20 hp

1d20 + 13 ⇒ (15) + 13 = 28
2d8 + 12 ⇒ (2, 6) + 12 = 20

Initiatives:

Agnar: 1d20 + 1 ⇒ (2) + 1 = 3
Katerina: 1d20 + 10 ⇒ (16) + 10 = 26
Kereek: 1d20 + 7 ⇒ (9) + 7 = 16
Prazil: 1d20 + 4 ⇒ (8) + 4 = 12
Coterie: 1d20 + 4 ⇒ (6) + 4 = 10
Antagonists: 1d20 ⇒ 6

Everyone other than Agnar is up; don't forget Swim checks if you're in the water.

Creature icon on the map was best I could do at the moment; also, it's 20 feet under the surface so has total cover.

Underwater combat rules


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

HP 27/47

Kereek lets out a string of bubbles, trying to get as far out of the water as he can, as fast as he can! Swim: 1d20 - 1 ⇒ (7) - 1 = 6


retired

"Kereek! Kereek!" Reacting before he really even has time to realize what he's doing, Prazil quickly pulls his trident free as he dives heroically into the water.

"You <blub> am not <blub> for hurting<blub> Kereek, fish-thing!"

Swim: 1d20 + 3 ⇒ (16) + 3 = 19

Swift Action: invoke challenge against sea-beast
Double Move: try to get to a point between Kereek and the bitey-fishy-thing! (draw trident as part of first move action)

Status:

--Prazil--
HP: 58/58
AC: 29 (15 T / 26 FF)
CMD: 25
F/R/W: +5/+6/+3
Cavalier's Challenge uses remaining: 2/3
Tactician uses remaining: 2/2
Knight's Pennon uses remaining: 1/1
+1 arrows remaining: 19/20

-Ongoing Effects-
Banner: +2 morale bonus vs fear and +1 morale bonus on attack rolls made as part of a charge for all allies w/in 60ft
Challenge (sea-serpent!): +8 damage, everyone else +3 to hit

Everyone receives a +3 circumstance bonus to hit the thing as soon as Prazil is threatening it in melee!


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Rule 2: Don't go in the water; there is nothing in there for you!


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

That's what THEY want you to think!

Grand Lodge

Female Samsaran Investigator 7/Inspired Blade 1 | HP 38/50 | AC 21(25) FF 17 (20) Touch 14 | Saves +4/+11/+5 | Init +4 | Perc +12

"Gods Dammit Kereek!" Coterie swore loudly as she slammed a vial from her bandolier, drawing her rapiers and diving into the water after her kobold allies. She hit with a splash, and felt her body shift and change in the dark waters. She could feel the webbing in her hands and feet grow wider, her skin growing slick and scaled, a thick tail sprout from inside her pants, sitting over the band, and her held breath was released to take her first deep breath of oxygen-rich water.

Her transformation complete, she took off in a hurry for Kereek, her new eyes illuminating the dark waters and allowing her a stab at the beast once in position.

Monstrous Physique to turn into Sahaugin. Darkvision, swim speed, aquatic traits. Also spending two points of Inspiration to add a d6 to hit with my rapier. Shield MIGHT still be active, since it lasts 7 min. for me. Up to the GM.

Attack: 1d20 + 13 + 1d6 ⇒ (5) + 13 + (6) = 24
Damage: 1d6 + 6 ⇒ (6) + 6 = 12


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Katerina checks her grip on her sword and dives in the water after Kereek. "Get out of the water, Kereek!" Kicking as hard as she can the duelist swims towards the thing under the surface. Her sarafan however has a different idea of what she should be doing in the water. It tangle up around her legs and ensures she does little more than splash and make lots noise.

Full round action to swim 1/2speed... Swim-DC10: 1d20 + 5 ⇒ (3) + 5 = 8 Can I use a Jump check to get some headway into the water? Acrobatics=Standing Long Jump: 1d20 + 17 ⇒ (4) + 17 = 21 Is that enough for 10' of jump? lol And glad to get these rolls out of the way now ;)

If the thing attacks me, Parry/Riposte: Parry, Water, no PA: 1d20 + 19 - 2 ⇒ (16) + 19 - 2 = 33 (Remember -2 penalty for each level of size difference in the monster's favor! If the Parry works, Riposte: 1d20 + 19 - 2 ⇒ (4) + 19 - 2 = 21 for Damage: 1d8 + 5 ⇒ (6) + 5 = 11

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

It's calm water, so Swim DC is 10 to move at 1/2 speed. Getting a 5 or less means you go underwater. If you are underwater, either because you failed a Swim check or because you are swimming underwater intentionally, you must hold your breath. You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take move actions or free actions. If you take a standard action or a full-round action (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round. (Effectively, a character in combat can hold his breath only half as long as normal.) After that period of time, you must make a DC 10 Constitution check every round to continue holding your breath. Each round, the DC for that check increases by 1. If you fail the Constitution check, you begin to drown. The DC for the Swim check depends on the water, as given on the table below.

Round 1:

Agnar: 3*
Katerina: 26
Kereek: 16
Prazil: 12
Coterie: 10
Antagonists: 6

As Kereek flails around in his desperate attempt to get out of the water, Katerina leaps into the water next to the kobold, but struggles to find her stroke as she looks around for the creature.

Surprisingly, Prazil takes to the water like a fish -- or perhaps a green dragon -- and inserts himself between the beast and Kereek, holding his breath as he goes under and feels the creature's jaws scrape against his armor.

Coterie joins him, forms shifted once more as she reaches the kobolds, though she realizes she'll have to dive deep into the water to actually be able to reach the attacker. It has 20 feet reach, and I think you're movement is taken up getting to Prazil/Kereek. You can go under next round with a move action and attack. It sadly has no similar problem, and Coterie has just a quick glimpse of its reptilian head as its jaws tear into her. 27 hp

Mechanics:

AoO: 1d20 + 13 ⇒ (7) + 13 = 20
1d2 ⇒ 2
Bite: 1d20 + 13 ⇒ (15) + 13 = 28
2d8 + 12 ⇒ (7, 8) + 12 = 27


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Male Human (Ulfen) Cleric 10

Agnar, dismayed at the appearance of the creature ready to eat his companions, realizes he's ill-equipped for an underwater fight. He turns to Erastil for aid, grasping his holy symbol. "Lord of Beasts, send aid to your servant in this time of need. Fin and tooth to fight fin and tooth, for even the animals beneath the waters are yours. Send me your aid, Lord of Beasts..."

Casting summon nature's ally IV to summon up 1d3 ⇒ 3 sharks, which will arrive and attack next round.


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Oh, thank you Agnar! :D


retired

Swim: 1d20 + 3 ⇒ (5) + 3 = 8
Unable to recover from the creature's initial attack, Prazil flounders in the water as he tries to right himself. Once oriented again, he holds his shield high and pulls his legs in behind the barrier. He keeps his place in the water though, still positioned between the beast and Kereek.

Move action: lost to failed swim check
Standard action: total defense

Status:

--Prazil--
HP: 58/58
AC: 33 (19 T / 26 FF) (includes +4 from total defense)
CMD: 25
F/R/W: +5/+6/+3
Cavalier's Challenge uses remaining: 2/3
Tactician uses remaining: 2/2
Knight's Pennon uses remaining: 1/1
+1 arrows remaining: 19/20

-Ongoing Effects-
Banner: +2 morale bonus vs fear and +1 morale bonus on attack rolls made as part of a charge for all allies w/in 60ft
Challenge (sea-serpent!): +8 damage, everyone else +3 to hit
Breath remaining: 17/20 rounds

Everyone receives a +3 circumstance bonus to hit the thing as long as Prazil is threatening it in melee!


Male Human (Ulfen) Cleric 10
Katerina the Maid wrote:
Oh, thank you Agnar! :D

Quite welcome. Best thing about the animal domain is that I can bring in reinforcements when needed. I'd send Fang too, but he can only doggy-paddle.


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Swim: 1d20 + 5 ⇒ (11) + 5 = 16

Katerina finally gets her bearings in the water and swims for all she's worth towards the reptilian thing in the water.

Full move to close in on the thing. Meanwhile, Parry/Ripsote if needed...

Parry, Water: 1d20 + 19 - 2 ⇒ (10) + 19 - 2 = 27 Please apply the size difference penalty (I don't know how big it is...) of -2 per category of difference :)

Riposte, Water: 1d20 + 19 - 2 ⇒ (18) + 19 - 2 = 35 for Damage: 1d8 + 11 ⇒ (5) + 11 = 16
Crit?: 1d20 + 19 - 2 ⇒ (14) + 19 - 2 = 31 for Damage: 1d8 + 11 ⇒ (4) + 11 = 15

Assuming the Parry blocks the attack, that should be a total of 15 damage after the Water halving :/ Still, it get back the Panache I spent to get the parry :)


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek paddles like a doggish reptile person, trying to escape the water. Swim: 1d20 - 1 ⇒ (3) - 1 = 2

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 2:

Agnar: 3*
Katerina: 26
Kereek: 16
Prazil: 12
Coterie: 10
Antagonists: 6

On the shore, Agnar begins to cast as Kereek's frantic paddling seem more likely to swamp him then get him to shore, the kobold's head falling under the water that is calm everywhere except where he is.

Katerina dives down toward the Huge creature, which snaps at her as she swims valiantly toward it. She tries to swing her sword at the jaws to knock them away, but the combination of its daunting size and the strange medium she finds herself in foils her attempt, and its teeth lock onto her, filling the pool with crimson and her body with unaccustomed pain. 17 hp; and don't forget to hold your breath!

As with his clutchmate, Prazil founders though he stays above the surface, but the transformed Coterie has no problem and closes on the reptile as its distracted by Katerina, the alchemist's rapier piercing its flesh enough to attract its attention, leading to her suffering a brutal bite of her own. 25 hp

Mechanics:

AoO: 1d20 + 13 ⇒ (13) + 13 = 26
2d8 + 12 ⇒ (4, 1) + 12 = 17

Coterie: 1d20 + 13 ⇒ (7) + 13 = 20
1d6 + 6 ⇒ (5) + 6 = 11

Reptile: 1d20 + 13 ⇒ (16) + 13 = 29
2d8 + 12 ⇒ (7, 6) + 12 = 25

D: 11

DEPTHS
Kat: -20
Critter: -20
Coterie: -20

Party is up.


retired

I had intended to be underwater, actually Mott - directly between the beastie and Kereek. I've been tracking my breath for it too!

Swim: 1d20 + 3 ⇒ (9) + 3 = 12

Getting his bearings, Prazil slips through the water toward the creature that's been tearing up his friends. As he nears, he keeps his shield up high as he lunges forward with his trident.

Trident: 1d20 + 12 - 4 ⇒ (1) + 12 - 4 = 9for: 1d6 + 11 ⇒ (4) + 11 = 15

Move 15 feet closer, that should be adjacent, yes?
If so, Stabby stab!

Status:

--Prazil--
HP: 58/58
AC: 31 (17 T / 26 FF) (includes +2 from fighting defensively)
CMD: 25
F/R/W: +5/+6/+3
Cavalier's Challenge uses remaining: 2/3
Tactician uses remaining: 2/2
Knight's Pennon uses remaining: 1/1
+1 arrows remaining: 19/20

-Ongoing Effects-
Banner: +2 morale bonus vs fear and +1 morale bonus on attack rolls made as part of a charge for all allies w/in 60ft
Challenge (sea-serpent!): +8 damage, everyone else +3 to hit
Breath remaining: 15/20 rounds

Everyone receives a +3 circumstance bonus to hit the thing as long as Prazil is threatening it in melee!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Ah, I see. You went under with your first check, and just didn't advance with the second. My confusion. And yes, this move should let you be adjacent.


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HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Flail, I mean Swim check: 1d20 - 1 ⇒ (20) - 1 = 19

Kereek finally manages to move in the direction he wants to move!


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Katerina grits her teeth with the pain, but doesn't release her breath. She knows for fact that would be the death of her. Oh, not like this! She brings her sword back around and tries to slash into the monster's hide.

Swim: 1d20 + 5 ⇒ (11) + 5 = 16

Attack, PA, Water, Prazil: 1d20 + 16 - 2 + 3 ⇒ (3) + 16 - 2 + 3 = 20 for Damage: 1d8 + 17 ⇒ (8) + 17 = 25 Total 12, after water halving

Using the last point of Panache to Parry (Dice willing! :) )
Parry, PA, Water, Prazil: 1d20 + 16 - 2 + 3 ⇒ (12) + 16 - 2 + 3 = 29
No Panache, No Riposte

Breath used: 4/28


Male Human (Ulfen) Cleric 10

Once the sharks appear and begin to attack the beast, Agnar moves to the edge of the pool, attempting to get close enough to aid all his companions as he channels healing energy.

Channel energy, blocking the beastie: 4d6 ⇒ (3, 6, 2, 5) = 16 hp healed to everyone within 30 feet of Agnar.

Shark Attack!

Shark #1: Attack: 1d20 + 5 ⇒ (11) + 5 = 16 Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Shark #2: Attack: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Shark #3: Attack: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d8 + 4 ⇒ (3) + 4 = 7


retired

don't forget Prazil's +3 bonus for the sharks too, Agnar!

and Coterie, if you can get into a position where you're flanking with Prazil, I can give you a big present on my next turn! =)


Male Human (Ulfen) Cleric 10

Whoops. Thanks for the catch. That will make those attacks 19, 16, and 9.

Grand Lodge

Female Samsaran Investigator 7/Inspired Blade 1 | HP 38/50 | AC 21(25) FF 17 (20) Touch 14 | Saves +4/+11/+5 | Init +4 | Perc +12

Welp, if this thing has Combat Reflexes, then I'm at -2 HP. I can avoid that if the DM lets me Parry the AoO, or if it can't take more than AoO a turn.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'm confused, Coterie. It only took a single AoO last round. That said, you can try to parry if you want.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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Round 3:

Agnar: 3
Katerina: 26
Kereek: 16
Prazil: 12
Coterie: 10
Antagonists: 6

Agnar channels, healing his companions and restoring Coterie to consciousness, as she comes too with a gasp -- fortunately, not causing her to drown in her altered form.

The sharks harry the massive creature, unable to bite through its tough hide, bit giving Katerina an opening, which she takes advantage of.

Prazil swims closer, stabbing ineffectively but grateful that his armor, which makes it so difficult to swim, protects him from the creature's jaws as it snaps at him on his approach.

The creature, now beset on all sides, snaps at one of the sharks, nearly ripping the creature in half.

Kereek drags himself on shore, only to find himself nearly shoved back into the water as Spike noses him in excited greeting.

Mechanics:

AoO: 1d20 + 13 ⇒ (5) + 13 = 18
2d8 + 12 ⇒ (5, 6) + 12 = 23

bite: 1d20 + 13 ⇒ (12) + 13 = 25
2d8 + 12 ⇒ (5, 3) + 12 = 20

D: 23

DEPTHS
Prazil: -20
Kat: -20
Critter: -20
Coterie: -20


retired

Aid Another: 1d20 + 12 - 4 ⇒ (2) + 12 - 4 = 10 Success (barely)! +3 to Coterie!

Seeing Coterie stir back to consciousness, Prazil offers her a thumbs up and a broad grin as he points to the position opposite him. As she maneuvers into place, he jabs and thrusts repeatedly at the serpent, stealing it's attention and affording her an exploitable opening.

Status:

--Prazil--
HP: 58/58
AC: 31 (17 T / 26 FF) (includes +2 from fighting defensively)
CMD: 25
F/R/W: +5/+6/+3
Cavalier's Challenge uses remaining: 2/3
Tactician uses remaining: 2/2
Knight's Pennon uses remaining: 1/1
+1 arrows remaining: 19/20

-Ongoing Effects-
Banner: +2 morale bonus vs fear and +1 morale bonus on attack rolls made as part of a charge for all allies w/in 60ft
Challenge (sea-serpent!): +8 damage, everyone else +3 to hit
Breath remaining: 13/20 rounds

Everyone but Coterie receives a +3 circumstance bonus to hit the thing as long as Prazil is threatening it in melee!
Coterie receives a net +6 bonus to hit, or a net +8 if she is able to flank.

Grand Lodge

Female Samsaran Investigator 7/Inspired Blade 1 | HP 38/50 | AC 21(25) FF 17 (20) Touch 14 | Saves +4/+11/+5 | Init +4 | Perc +12

Coterie watches the waters grow dark, before feeling a surge of life being poured into her body from above. Taking a deep breath and seeing the huge beast within stabbing range, she re-gripped her rapier and got ready to lay into this thing. Nodding to Prazil, she easily moves into flanking with him, giving her counter-attack with renewed vigor.

Attacks: 1d20 + 22 ⇒ (19) + 22 = 41
Crit Confirm: 1d20 + 22 ⇒ (14) + 22 = 36
1d20 + 17 ⇒ (10) + 17 = 27
1d20 + 12 ⇒ (18) + 12 = 30
Crit Confirm: 1d20 + 12 ⇒ (4) + 12 = 16

Damage: 1d6 + 6 ⇒ (2) + 6 = 8
1d6 + 6 ⇒ (5) + 6 = 11
1d6 + 6 ⇒ (2) + 6 = 8
1d6 + 6 ⇒ (6) + 6 = 12


retired

Whoopsies! My aid another bonus increased this past level: the total bonus to Coterie should actually be +9 now =) (+3 challenge, +4 aid, +2 flank)


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

"Spike! Yes, Kereek am alive and am happy to be not-dead, but Kereek need to help friends!" Kereek turns around and launches two scorching rays at the giant beastie that took a bite out of him.
Scorching Ray!: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11 for 4d6 + 4 ⇒ (3, 5, 4, 5) + 4 = 21 fire damage!
Scorching Ray!: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20 for 4d6 + 4 ⇒ (5, 1, 1, 1) + 4 = 12 fire damage!


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Swim: 1d20 + 5 ⇒ (16) + 5 = 21

Finally close enough to work in earnest, Katerina brings her blade around again.

Attack, PA, Water, Prazil: 1d20 + 16 - 2 + 3 ⇒ (18) + 16 - 2 + 3 = 35 for Damage: 1d8 + 17 + 7 ⇒ (5) + 17 + 7 = 29
Crit?: 1d20 + 16 - 2 + 3 ⇒ (18) + 16 - 2 + 3 = 35 for Damage: 1d8 + 17 + 7 ⇒ (1) + 17 + 7 = 25

Total Damamge, after Crit, after Halving for Water is 27 HP The Crit also recovers a point of Panache; back to 2.

Parry, PA, Water, Prazil: 1d20 + 16 - 2 + 3 ⇒ (4) + 16 - 2 + 3 = 21
Riposte, PA, Water, Prazil: 1d20 + 16 - 2 + 3 ⇒ (14) + 16 - 2 + 3 = 31 for Damage: 1d8 + 17 + 7 ⇒ (7) + 17 + 7 = 31 Halved to 15HP

Using that point of Panache ;) I should be at 1 remaining (I did not have to parry last round)

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