Leinathan's Motteditor's Kingmaker PBP (Inactive)

Game Master leinathan

Battlemap

Battle on the Leng Ship!, round 3

1. Katerina
2. Denizens of Leng
3. Keerek (entangled, rooted) <--- You are up!
4. Heidan (entangled, rooted) + Thkrull <--- You are up!
5. Leng Engineers
6. Prazil + Spike
7. Leng Ship


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HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek watches as the girl moves in, then shakes his head and moves after her.


Male Human (Ulfen) Cleric 10

Perception check: 1d20 + 5 ⇒ (6) + 5 = 11

Agnar follows, looking over the statues as he passes them.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Coterie Perception: 1d20 + 12 ⇒ (4) + 12 = 16

Coterie looks around as she enters, peering closely at the cyclopean statues.


Male Human (Ulfen) Cleric 10

Not seeing any other obvious exits, Agnar will begin tapping walls, checking statues for signs of being able to move freely, etc.

Perception check: 1d20 + 5 ⇒ (15) + 5 = 20


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Katerina also begins closely investigating the room's walls for oddities.

Aid Another, auto success, adding two to Agnar's Perception :)

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With Coterie and Kereek also helping, Agnar's able to find a secret door in the southern wall. Opening it reveals a bronze portcullis barring passage to a twisting stair that rises to the south.


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Shrugging Katerina steps towards the portcullis. "Can anyone see any kind of lever?" She searches the walls for any thing that could be used to lift the portcullis. She even looks to see if she could just wriggle between the bars.

Looking for traps and other baddies!
Perception: 1d20 + 11 ⇒ (18) + 11 = 29

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Oops, I screwed up. The door isn't open yet...

Katerina doesn't see a level but she does realize at the last moment the door is in fact trapped! On the ceiling are arranged 16 very cleverly hidden circular doors, each just under 5 feet in diameter. She thinks if the door is opened, the circles will open -- though she's not sure what's on the far side of them.


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

"Uh, gentlemen, it looks like we have an issue here." Katerina steps away from the secret door. She points up to the smaller doors hidden in the ceiling. "I am guessing, but I think if we open this door, those doors open and let something unpleasant at us. Maybe a flood, maybe more zombies?"

I wasn't sure if we had found the cut-off-your-escape portcullis or not...

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You know what? You didn't. *sigh* I'm really not with it here. Editing my previous post... All you know is the circular doors open. :) Try not to metagame to take advantage of my lousy GM'ing! :)


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

lol in that case... ;)

Katerina sets to open the secret door, pausing long enough that someone could stop her...

Grand Lodge

Female Samsaran Investigator 7/Inspired Blade 1 | HP 38/50 | AC 21(25) FF 17 (20) Touch 14 | Saves +4/+11/+5 | Init +4 | Perc +12

While Coterie doesn't stop Katerina from her action, she does take this moment to mix together a few items into her iron vials, fitting them into the bandolier on her torso. Once she checked to make sure they were clear, that her weapons were clear, and that she felt she couldn't craft anything else in this moment, she drew a single Rapier and nodded to Katerina. Fully expecting something other than water to flood in from the ceiling.


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Katerina pushes open the secret door. She does this slowly, hoping to feel any difference in tension...

And all this without Disable Device!


retired

Ok, yeah, so we don't have a trapspringer then. Gah! Well, I mean, no trapspringers that can keep the trap from springing on us, at least. =P

Prazil scratches his head at Katerina's reluctance and the slow manner in which she approaches the door. "What am trouble? It am door, yes? Am you not knowing how to be for opening it?"


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek happily nods and taps his feet as he waits for Kat to open the secret door.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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As Katerina opens the door she just has time to see a portcullis that she had absolutely no way of even suspecting might have been on the far side slam down, along with one behind you that similarly came as a complete, utter and total surprise. Seriously, you guys can't believe their were portcullis' even considered in this complex, much less in this room...

Worse, the circles Katerina noticed in the ceiling open and a rush of water comes slamming into the room, which begins to quickly fill at a rate of 1 ft./round. You hear a further grate of stone against stone and see two more of the dread zombies emerge from alcoves back near the entrance to this room.

Initiatives:

Agnar: 1d20 + 1 ⇒ (7) + 1 = 8
Katerina: 1d20 + 10 ⇒ (6) + 10 = 16
Kereek: 1d20 + 7 ⇒ (14) + 7 = 21
Prazil: 1d20 + 4 ⇒ (6) + 4 = 10
Coterie: 1d20 + 4 ⇒ (19) + 4 = 23
Antagonists: 1d20 - 2 ⇒ (15) - 2 = 13

Coterie, Kereek and Kat are up; don't forget it's 10-foot squares.


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Farkin shishkebabs! Katerina turns toward the approaching zombies, This has to happen now! She shouts, "Kereek, step aside!" She runs past him, set on making sure the zombies don't get close to anyone else.

Free Action to speak; as soon as Kereek is clear, Charge the bottom zombie-at least that way they will be stacked up in that corridor!

Attack, PA, Charge: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20 for Damage: 1d8 + 17 + 7 ⇒ (7) + 17 + 7 = 31

And if needed, Parry/Riposte

Parry, PA, Charge, Size: 1d20 + 16 + 2 - 2 ⇒ (8) + 16 + 2 - 2 = 24
Riposte, PA, Charge: 1d20 + 16 + 2 ⇒ (11) + 16 + 2 = 29 for Damage: 1d8 + 17 + 7 ⇒ (6) + 17 + 7 = 30

Current AC: 25


/waves cheerily at Katerina


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Except... Kat is good enough all I need from you is "NOT A ONE!" :p Of course, Crits would be nice, too ;)


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek dutifully steps aside as Kat charges, then sighs and sends two scorching rays at the other zombie. Ranged Touch: 1d20 + 9 ⇒ (7) + 9 = 16 for 4d6 + 4 ⇒ (2, 5, 2, 5) + 4 = 18 fire damage and Ranged Touch: 1d20 + 9 ⇒ (14) + 9 = 23 for 4d6 + 4 ⇒ (6, 4, 4, 6) + 4 = 24 fire damage!

Grand Lodge

Female Samsaran Investigator 7/Inspired Blade 1 | HP 38/50 | AC 21(25) FF 17 (20) Touch 14 | Saves +4/+11/+5 | Init +4 | Perc +12

Coterie felt the thump of heavy iron hitting the floor in her chest, hearing the ceiling grind open to let in a torrent of rushing water. 'Was afraid of that.' she thought to herself, glad she was prepared. She pasted an iron vial to Prazil, saying, "Drink it, quick!" before heading into combat with Kateria, chugging another vial and shoving the container back into her bandolier, stopping beside Katerina as her buckler seems to shimmer and ripple with some invisible force.

Parry Roll: 1d20 + 13 ⇒ (10) + 13 = 23
Riposte: 1d6 + 6 ⇒ (5) + 6 = 11

Gave Prazil an infusion of Enlarge Person. Chugged a Shield infusion for myself.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 1/2:

Prazil: 10*
Agnar: 8*
Kereek: 21
Katerina: 16
Coterie: 23
Antagonists: 13

As the water pours down, Kereek hopes out of Katerina's way and blasts the farther zombie, rancid smoke curling away from it as it's briefly engulfed in flame.

Katerina charges the second one, her rapier slashing deeply into its exposed muscle, while Coterie rushes to join her. You get about halfway there, as you only have a move action.

The swordswoman, finding herself beset by the two massive zombies, tries to knock away the first axe that heads toward her, but it proves simply overpowering for her rapier, slamming right through the attempt and into her flesh. Thrown off her guard, she's hit by a second axe and a meaty fist before she again finds her footing and ducks under her target's snapping jaws. 23 hp, 15 hp and 14 hp; 52 total

Mechanics:

DZ1 axe: 1d20 + 14 ⇒ (20) + 14 = 34
2d6 + 7 ⇒ (1, 3) + 7 = 11

DZ2 axe: 1d20 + 14 ⇒ (13) + 14 = 27
2d6 + 7 ⇒ (5, 3) + 7 = 15
DZ2 axe: 1d20 + 19 ⇒ (1) + 19 = 20
DZ2 slam: 1d20 + 13 ⇒ (19) + 13 = 32
1d8 + 7 ⇒ (7) + 7 = 14
DZ2 bite: 1d20 + 13 ⇒ (8) + 13 = 21

crit confirm?: 1d20 + 14 ⇒ (19) + 14 = 33
2d6 + 7 ⇒ (2, 3) + 7 = 12

DZ1: 42
DZ2: 31
Water level: 1 ft.

Whole party is up.


retired

"KAT! Ah! Prazil am for coming! Prazil am for coming! Hold on!"

Seeing Kat beset by a pair of nasty one-eyed zombie-things, Prazil forgets the elixir Coterie handed him just a moment before and the knightly kobold dashes through the hall quick as he might to help his beleaguered companion.

Swift action: invoke challenge (top cyclops)
Mwk Warhammer: 1d20 + 16 ⇒ (5) + 16 = 21for: 1d6 + 11 ⇒ (3) + 11 = 14

Allies receive +3 bonus to hit the top cyclops if Prazil threatens it in melee

Status:

--Prazil--
HP: 58/58
AC: 29 (15 T / 26 FF)
CMD: 25
F/R/W: +5/+6/+3
Cavalier's Challenge uses remaining: 1/3
Tactician uses remaining: 2/2
Knight's Pennon uses remaining: 1/1
+1 arrows remaining: 19/20

-Ongoing Effects-
Banner: +2 morale bonus vs fear and +1 morale bonus on attack rolls made as part of a charge for all allies w/in 60ft
Challenge (top cyclops): +8 damage, +3 circumstance bonus for allies

I count 12 squares between Prazil and the cyclopean zombie at the top of the map, so Prazil should be able to get a charge in provided the flooding waters aren't making it difficult terrain. He'd end his movement in the square immediately above Kat.

If Prazil can charge, he does so (and provokes an AoO)! If he can't, then disregard the attack and he'll just double move as he scrambles to get as close as possible.


Male Human (Ulfen) Cleric 10

"Definitely a flamin' tomb. The Osiriani could take tips from these people."

Agnar moves through the room until he can see the zombies, then raises a hand, blasting one with a ray of light. Move action to get kitty-corner to Coterie in her square, blasting the top zombie with searing light

Ranged touch attack: 1d20 + 10 ⇒ (17) + 10 = 27 Damage: 8d6 ⇒ (1, 3, 3, 3, 2, 3, 3, 1) = 19


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Not used to dealing with such massive opponents Katerina finds herself driven to her knee, her free hand in elbow deep water. She has a flash of desperation - but just a flash. She snaps back up and gets her bearings back. Her sword up in a guard, she pushes her fear away, This is where I am, this is my now. With a softly exhaled breath she begins anew her work. Her blades movements are slower than normal, more precise, her footwork is perfect even in the water that is quickly rising past her calves. It cleaves flesh once but the zombie's tough hide deflects her second attempt.

Using Combat Expertise to ramp up my AC to 30! Full Attack Action on the one Prazil is threatening.

Attack, PA, CE, Prazil: 1d20 + 16 - 3 + 3 ⇒ (11) + 16 - 3 + 3 = 27 for Damage: 1d8 + 17 + 7 ⇒ (3) + 17 + 7 = 27
Attack, PA, CE, Prazil: 1d20 + 11 - 3 + 3 ⇒ (7) + 11 - 3 + 3 = 18 for Damage: 1d8 + 17 + 7 ⇒ (4) + 17 + 7 = 28

Panache for Parry, leaving me at nil
Attack, PA, CE, Prazil, Size: 1d20 + 16 - 3 + 3 - 2 ⇒ (9) + 16 - 3 + 3 - 2 = 23

Oh, and OUCH!!! HP: 22/75


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek will slog forward, trying to find higher ground as the water rises!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

FWIW, I'm treating it as normal terrain still this round. Next round, the water will start hampering you.

Grand Lodge

Female Samsaran Investigator 7/Inspired Blade 1 | HP 38/50 | AC 21(25) FF 17 (20) Touch 14 | Saves +4/+11/+5 | Init +4 | Perc +12

Having drawn her other rapier as she moved in for the kill, she raises both weapons up and unleashes a quick, fast jab at the cyclops everyone is focused on.

Attack: 1d20 + 16 ⇒ (17) + 16 = 33
Crit Confirm: 1d20 + 16 ⇒ (12) + 16 = 28

Damage: 1d6 + 6 ⇒ (3) + 6 = 9
1d6 + 6 ⇒ (2) + 6 = 8

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Per your sheet, I think your speed is just 20'. If it's 30, you could reach and get a charge but as is, I don't think so...

Round 1:

Prazil: 10*
Agnar: 8*
Kereek: 21
Katerina: 16
Coterie: 23
Antagonists: 13

Agnar blasts the first zombie, his spell rocking and nearly disintegrating it before Coterie arrives and finishes it off with a swift thrust of her rapier. Katerina turns to the remaining zombie, running it through.

It keeps its feet, though, its blade again cutting into Katerina 15 hp, though she manages to avoid its subsequent blows, her feet splashing up water as she dances across the floor.

Water is now at 2 ft. This creature's almost dead, but we're going to stay in rounds because of the threat of drowning.

Mechanics:

Axe: 1d20 + 14 ⇒ (11) + 14 = 25
2d6 + 7 ⇒ (5, 3) + 7 = 15
Axe: 1d20 + 9 ⇒ (7) + 9 = 16
2d6 + 7 ⇒ (4, 2) + 7 = 13
slam: 1d20 + 13 ⇒ (7) + 13 = 20
1d8 + 7 ⇒ (3) + 7 = 10
bite: 1d20 + 13 ⇒ (10) + 13 = 23
1d6 + 7 ⇒ (4) + 7 = 11

DZ2: 58
Water level: 2 ft.


retired

I forgot I'm hampered by my armor! DAAAAAAAAAAAAAAGNABBIT!

Huffing and struggling against the rising waters, Prazil keeps surging forward, trying to get to Kat and help her against the remaining giant. "Prazil... am... trying, Kat! Gaah!"

If able to get beside Katerina, Prazil tries to distract the remaining giant.
If the water is counting as difficult terrain now, I think it'll take a full double move to get into position to be able to aid. In case I'm wrong, though...
Aid Another (Kat's AC): 1d20 + 10 ⇒ (12) + 10 = 22 Success! +4 to Kat's AC

Status:

--Prazil--
HP: 58/58
AC: 29 (15 T / 26 FF)
CMD: 25
F/R/W: +5/+6/+3
Cavalier's Challenge uses remaining: 1/3
Tactician uses remaining: 2/2
Knight's Pennon uses remaining: 1/1
+1 arrows remaining: 19/20

-Ongoing Effects-
Banner: +2 morale bonus vs fear and +1 morale bonus on attack rolls made as part of a charge for all allies w/in 60ft

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The water does now count as difficult terrain; however it's not hampering you in any other way (yet). How tall are my two kobolds, by the way?


retired

Prazil's height = Kereek's height + 1d4 ⇒ 3 inches
=P


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Not on your tippy-toes, Prazil!

Releived that the thing is all but down, Katerina sets to work in earnest.

Attack, PA: 1d20 + 16 ⇒ (7) + 16 = 23 for Damage: 1d8 + 17 + 7 ⇒ (6) + 17 + 7 = 30
Attack, PA: 1d20 + 11 ⇒ (19) + 11 = 30 for Damage: 1d8 + 17 + 7 ⇒ (8) + 17 + 7 = 32
Crit?: 1d20 + 11 ⇒ (6) + 11 = 17 for Damage: 1d8 + 17 + 7 ⇒ (3) + 17 + 7 = 27

No Crit, but 62HP of damage... enough? If yes, Kat regains a point of Panache :)


Male Human (Ulfen) Cleric 10

Agnar looks around at the pouring water and the portculli blocking the party in. After a moment he makes a decision, moving forward towards Kereek, then casting a spell. Move to the square above Kereek, casting bull's strength on himself.

"When you're done playing with that one, Kat, we need to find ourselves an exit. Sweet as I am, I'm liable to melt in all this water."

Grand Lodge

Female Samsaran Investigator 7/Inspired Blade 1 | HP 38/50 | AC 21(25) FF 17 (20) Touch 14 | Saves +4/+11/+5 | Init +4 | Perc +12

Seeing the zombie fall and feeling water pour into her boots, she slogs her way to the other zombie, helping to finish it off. Pointing to Prazil as she watches their Cleric go to try and lift the portculis, she shouts, "Prazil! Drink the vial!" before lashing out with her attack.

Attack: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 1d6 + 6 ⇒ (6) + 6 = 12


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

"Working on it, Agnar!!!"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 2:

Prazil: 10*
Agnar: 8*
Kereek: 21
Katerina: 16
Coterie: 23
Antagonists: 13

Katerina, despite her wounds turning the nearby water around her crimson, is able to finish off the final dread zombie, which splashes into the muck around it.

Agnar casts, his muscles suddenly bulging as Erastil answers his prayers, while Kereek looks around as the water rises up ever higher to his chest.

"Why am Spike not here?!" he asks crankily, voice climbing slightly in worry, and then casts himself, rising out of the water into the air just as it would have covered his head. Cast fly on himself.

Water at 3 feet; Prazil will have to swim this round or begin holding his breath.


retired

At Coterie's instance, Prazil suddenly remembers the flask clutched in his shield-hand. Seeing that the second zombie has fallen before he could even arrive to help, he shrugs helplessly and quaffs the elixir.
"Whoa! What?! What am happening to Prazil?!" In just a few moments, the water seems further away as the kobold swells in size and girth.

"Ah! Ah! Prazil am big! Big like a bigfeets! Kereek! Look at Prazil!"

Larger and stronger than ever before, Prazil begins tromping through the waters toward the portcullis to assist Agnar.

A single move is still only 10 feet now, but the enlarge person buys several rounds before I need to swim. Prazil's now 6'4"! A MIGHTY DRAGON!


Male Human (Ulfen) Cleric 10

"It looks good on you, Prazil. Now lend a hand, preferably two," Agnar says as he wades over to the portcullis, hunkers down, grabs a cross bar and starts to heave.

Strength check: 1d20 + 5 ⇒ (14) + 5 = 19

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"Being bigger probably am meaning he am dumber too as there am less blood for him little brain," Kereek points out.


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

"Cut the chit-chat, boys. Let's get this gate open!" Katerina knows she's a featherweight, but she is not opposed to leaning in and helping.

Aid Another: 1d20 + 1 ⇒ (5) + 1 = 6
...and she squeaks like a mouse and is more in the way than helpful...

Grand Lodge

Female Samsaran Investigator 7/Inspired Blade 1 | HP 38/50 | AC 21(25) FF 17 (20) Touch 14 | Saves +4/+11/+5 | Init +4 | Perc +12

With the last zombie gone, Coterie chugs the other vial she had prepared, shoving the iron container into her bandolier as it begins to take effect. She was far from a powerhouse herself. However, she could do far better with more limbs. Her skin turned slate grey and a second set of harms sprung forth from under her armor, wings sprouting form her back. She beat those wings and flew off towards the gate, flexing her new limbs and ready to help.

Monstrous Physique I to turn myself into a Four-Armed Gargoyle


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Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Katerina sees Coterie change from her normal odd but two armed self into a stony four armed winged monster and thinks, Maybe smaller is better? She fingers her ring, she had only used the magic once before...

Waiting for next round to turn into a songbird and slip between the bars to hopefully find an escape lever! The makers needed to get back in here, right? Right?! :)


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Back from GenCon! Glad to see Kereek's sense of humor was captured nicely by our GM!

Kereek floats above the deluge, shaking his head at the absurd size of Prazil. When Coterie changes into a multi-armed gargoyle, he makes a soft Oo sound. "Kereek am for needed magic that am making him into new things, too. Maybe he am finding spell that am making Prazil into something useful... No! Magic am not that magic!"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry for the delays, guys. It's a busy week again, but hoping to get back to normal posting rates.

Round 3:

Prazil: 10*
Agnar: 8*
Kereek: 21
Katerina: 16
Coterie: 23
Antagonists: 13

As the water climbs to four feet, Agnar and Katerina try the portcullis; it groans a little, but they can't quite get it up. A little more help should do it, most likely.

1d6 ⇒ 5


Female Human Swashbuckler 12 / Aldori Swordlord 1 | HP 120 | AC 31 FF 22 T22 | Saves +9/+19/+9 | Init + 11 | Perception +16

Katerina shakes her head, her wet-again hair beginning to fan out around her, and moves away from the portcullis. She is almost as much swimming as she is stepping. Triggering the magic of her ring, she becomes a brightly colored bird, reds and yellows flowing down the length of her new form. In an instant she darts through the portcullis, and up the stairs beyond. Adabar, please let me find an escape for everyone!

Activate the Ring of Seven Lovely Colors and become a Songbird; Fly up the stairs. Can I see anything that looks helpful? Perception: 1d20 + 11 ⇒ (4) + 11 = 15

HP 7/75


retired

"Whoa! Kat lady am also bird lady!" Shaking his head at all the strange magics, Prazil tromps up beside Agnar and begins heaving against the portcullis.

Strength: 1d20 + 4 ⇒ (12) + 4 = 16

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Katerina doesn't find anything that looks helpful, other than the stairs themselves being higher than the water's level.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek flies in to help raise the portcullis! Aid: 1d20 - 1 ⇒ (17) - 1 = 16

Grand Lodge

Female Samsaran Investigator 7/Inspired Blade 1 | HP 38/50 | AC 21(25) FF 17 (20) Touch 14 | Saves +4/+11/+5 | Init +4 | Perc +12

Coterie also helps in lifting the iron portcullis.

Aid: 1d20 + 4 ⇒ (13) + 4 = 17

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